stop with "accomplish a BG" in daily endeavors

Xarc
Xarc
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You know why ?

because MOST OF PEOPLE DONT CARE PVP and :
- RUIN every BG
- dont have any PVP skill, just here for daily, they die on one shot, litterally

Everytime this is the same scenario. PLEASE STOP .

Or change it to "WIN a BG", maybe that will motivate them to jump into the arena and play a little more seriously?

Edited by Xarc on 9 September 2025 07:35
@xarcs FR-EU-PC -
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  • Major_Mangle
    Major_Mangle
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    I agree but I want to take it one step further,

    Daily BG shouldn't give any experience bonus either in my opinion. So mant people who just use BG as a "2nd random normal" for the exp bonus when leveling a new character or skill with zero intentions to PvP. It's griefing and should be treated as such when you constantly feed and make the BG a miserable experience for your team. Instead of bonus experience the first daily BG win should reward with a bonus amount of AP instead.
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • CalamityCat
    CalamityCat
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    There's always the option to not do a BG on a day when players are doing it for dailies. I'm not sure it'll help to require them to win a match, perhaps earning a certain amount of points would be better?

    I think the experience reward should stay, I don't know many PvPers who want to train characters fully in PvE :D But again, requiring that players get a certain score and play objectives/get kills would possibly deter the least useful players IMHO.

    I wouldn't mind switching from experience gains to AP, but I don't know if it would encourage players to run BGs if they just got AP. Unless we get more things to spend it on.
  • shadoza
    shadoza
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    Xarc wrote: »
    You know why ?

    because MOST OF PEOPLE DONT CARE PVP and :
    - RUIN every BG
    - dont have any PVP skill, just here for daily, they die on one shot, litterally

    Everytime this is the same scenario. PLEASE STOP .

    Or change it to "WIN a BG", maybe that will motivate them to jump into the arena and play a little more seriously?

    I am curious, how do you expect players to get involved with battle ground PvP if they are not offered incentives to give it a try even knowing that they will get ganked, spawn killed, or used for kill fodder because they are weak or inexperienced?
  • ApoAlaia
    ApoAlaia
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    Maybe fix MMR so random players don't get ROFLStomped on spawn instead?

    Copying a build from a competent PvP player doesn't make one into a PvP player; as it is now PvP in ESO doesn't have a learning curve, it has a sheer cliff face.

    I have made the effort in the past to put together something manageable and learn how the build actually works by seeing it action and listening to the explanations.

    Is absolutely pointless when the outcome of an encounter is decided in 2GCDs. There is no committing to muscle memory, learning about where to take advantage of the terrain/collisions or any other valuable skill if one is dead faster than it takes to say 'I'm dead'.

    The only thing one learns is that a) one will die in two GCDs instead of one and b) If one manages to damage one's opponents at all they will heal from 200HP to full health in the time it takes one to swap bars.

    I don't blame anyone who walks into a BG with PvE gear and just exists until whatever goal they have is fulfilled when 'suiting up' makes negligible difference.
  • Horace-Wimp
    Horace-Wimp
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    Just don't do that Endeavor.
  • AcadianPaladin
    AcadianPaladin
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    Never done a BG, never will. And I almost always manage to get 3/3 endeavors.
    Edited by AcadianPaladin on 9 September 2025 11:00
    PC NA(no Steam), PvE, mostly solo
  • Xarc
    Xarc
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    Never done a BG, never will. And I almost always manage to get 3/3 endeavors.
    Just don't do that Endeavor.

    That's not the point.

    We should be able to play BGs for fun, without having to deal with those who come just to die without trying to win, just because they have to complete a daily endeavour.

    Edited by Xarc on 9 September 2025 11:11
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  • emilyhyoyeon
    emilyhyoyeon
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    I agree but I want to take it one step further,

    Daily BG shouldn't give any experience bonus either in my opinion. So mant people who just use BG as a "2nd random normal" for the exp bonus when leveling a new character or skill with zero intentions to PvP. It's griefing and should be treated as such when you constantly feed and make the BG a miserable experience for your team. Instead of bonus experience the first daily BG win should reward with a bonus amount of AP instead.

    THANK YOU
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  • Xarc
    Xarc
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    I agree but I want to take it one step further,

    Daily BG shouldn't give any experience bonus either in my opinion. So mant people who just use BG as a "2nd random normal" for the exp bonus when leveling a new character or skill with zero intentions to PvP. It's griefing and should be treated as such when you constantly feed and make the BG a miserable experience for your team. Instead of bonus experience the first daily BG win should reward with a bonus amount of AP instead.

    It's useless because those who have to complete the daily don't need to win, and if you don't win you don't gain the BG xp (you gain very little xp). So it wouldn't change absolutely ANYTHING.
    @xarcs FR-EU-PC -
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  • Daoin
    Daoin
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    Xarc wrote: »
    You know why ?

    because MOST OF PEOPLE DONT CARE PVP and :
    - RUIN every BG
    - dont have any PVP skill, just here for daily, they die on one shot, litterally

    Everytime this is the same scenario. PLEASE STOP .

    Or change it to "WIN a BG", maybe that will motivate them to jump into the arena and play a little more seriously?

    basically what you are doing is clearing any score pushers name or someone thats been around ages and got alot of good stuff and pinning lack of skill down to newer players going to where they want to go at an acceptable level in the zone, i think better to expect less experienced player than veteran ones, thats more in good spirit and taste
  • Jordan_Black
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    I wonder how many people both complain that "BGs are dying" but also protest when the game at large tries to encourage people who don't normally play BGs to try out the feature.
  • DenverRalphy
    DenverRalphy
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    Blame the matchmaking. There's no requirement that players entering into BG's have to be good at it.
  • Xarc
    Xarc
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    I wonder how many people both complain that "BGs are dying" but also protest when the game at large tries to encourage people who don't normally play BGs to try out the feature.

    I'm sorry, but this all makes no sense.

    Players who start a BG for the daily have no desire to win; they stay on the sidelines or get one-shotted in the arena, so this whole idea of ​​encouraging players is pointless.

    If you really want to encourage players, then improve MMR rather than having CP300s play with CP3000s.
    Edited by Xarc on 9 September 2025 17:43
    @xarcs FR-EU-PC -
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  • ShutUpitsRed
    ShutUpitsRed
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    I’m so down for changing those endeavors to “win a battleground,” though I also think scoreboard rank should determine your rewards, too. Stand on flag or get 2k AP max!
  • DenverRalphy
    DenverRalphy
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    Xarc wrote: »

    If you really want to encourage players, then improve MMR rather than having CP300s play with CP3000s.

    CP in Battlegrounds?
    Edited by DenverRalphy on 9 September 2025 18:12
  • shadoza
    shadoza
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    I’m so down for changing those endeavors to “win a battleground,” though I also think scoreboard rank should determine your rewards, too. Stand on flag or get 2k AP max!

    So a players endeavors reward is dependent on who they are matched with and/or against?
    If scoreboard rank determines reward, ganking and spawn killing newbs would be rewarded.
    Xarc wrote: »

    If you really want to encourage players, then improve MMR rather than having CP300s play with CP3000s.

    CP in Battlegrounds?

    There are options to queue in with or without CP in at least some of the games. I opt to go into PvP without and still get overwhelmed by gear and perks from group dungeons and trials. It isn't even worth playing at this point as being killed repeatedly is not fun.
  • ShutUpitsRed
    ShutUpitsRed
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    shadoza wrote: »
    I’m so down for changing those endeavors to “win a battleground,” though I also think scoreboard rank should determine your rewards, too. Stand on flag or get 2k AP max!

    So a players endeavors reward is dependent on who they are matched with and/or against? If scoreboard rank determines reward, ganking and spawn killing newbs would be rewarded.

    No, I mean general BG rewards should depend on your score. You don't get that many points killing unless it's around an objective except in deathmatch, then the noobs are gonna get pwned anyway. I can get on my least-PvP toons and still get at the top or near the top of scoreboards simply by playing objective. Objective determines score, and it's a good metric of who's actually trying to win the BG versus who's there to either stand at spawn and heavy attack or just get kills.
  • DenverRalphy
    DenverRalphy
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    shadoza wrote: »

    There are options to queue in with or without CP in at least some of the games. I opt to go into PvP without and still get overwhelmed by gear and perks from group dungeons and trials. It isn't even worth playing at this point as being killed repeatedly is not fun.

    These are the 4 game modes I see.. None of them allow CP.

    g5bgafx9n961.jpg
    uxdimyjpau1v.jpg
    fgvyzchywahy.jpg
    y09q91xiqd2j.jpg
    Edited by DenverRalphy on 9 September 2025 19:07
  • shadoza
    shadoza
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    shadoza wrote: »

    There are options to queue in with or without CP in at least some of the games. I opt to go into PvP without and still get overwhelmed by gear and perks from group dungeons and trials. It isn't even worth playing at this point as being killed repeatedly is not fun.

    These are the 4 game modes I see.. None of them allow CP.

    g5bgafx9n961.jpg
    uxdimyjpau1v.jpg
    fgvyzchywahy.jpg
    y09q91xiqd2j.jpg

    I will look again, your screen looks different from mine.
  • shadoza
    shadoza
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    shadoza wrote: »

    There are options to queue in with or without CP in at least some of the games. I opt to go into PvP without and still get overwhelmed by gear and perks from group dungeons and trials. It isn't even worth playing at this point as being killed repeatedly is not fun.

    These are the 4 game modes I see.. None of them allow CP.

    . . . [removed images]
    Thank you for point this out. I did check and it does say that in each of the four options the CP was blocked. I was thinking it was an issue in which type of mini-game you played. (Surprise, one doesn't get to chose the type of mini-game they queue into either. I was thinking we could. Only the location PvP have the CP option.
  • twisttop138
    twisttop138
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    shadoza wrote: »
    shadoza wrote: »

    There are options to queue in with or without CP in at least some of the games. I opt to go into PvP without and still get overwhelmed by gear and perks from group dungeons and trials. It isn't even worth playing at this point as being killed repeatedly is not fun.

    These are the 4 game modes I see.. None of them allow CP.

    g5bgafx9n961.jpg
    uxdimyjpau1v.jpg
    fgvyzchywahy.jpg
    y09q91xiqd2j.jpg

    I will look again, your screen looks different from mine.

    I believe you're thinking of cyrodil and the CP and no CP campaigns. All CP, as pointed of by @DenverRalphy , is disabled in a BG match.
  • Gabriel_H
    Gabriel_H
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    Xarc wrote: »
    Players who start a BG for the daily have no desire to win; they stay on the sidelines or get one-shotted in the arena, so this whole idea of ​​encouraging players is pointless.

    Based on what evidence? Being bad at BGs and not wanting to win are not the same thing.
    Xarc wrote: »
    If you really want to encourage players, then improve MMR rather than having CP300s play with CP3000s.

    CPs are disabled in BGs, and high CP is not an indicator of experience or of skill level.

  • Morvan
    Morvan
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    0an0286m6h8e.png
    How hard is it to pick 3 locks, defeat 5 slimes and craft 4 woodworking items? You can literally do all that in less than 10 minutes.

    I was going to run a BG either way today so that saved me one endeavor, there are 5 dailies and you only need 3, stop acting like system is making you do PvP, because it isn't.
    Xarc wrote: »
    You know why ?

    because MOST OF PEOPLE DONT CARE PVP and :
    - RUIN every BG
    - dont have any PVP skill, just here for daily, they die on one shot, litterally

    Everytime this is the same scenario. PLEASE STOP .

    Or change it to "WIN a BG", maybe that will motivate them to jump into the arena and play a little more seriously?
    "Most people don't care about pvp", where did you get that statistic from? Really curious to hear that.
    "Ruin every BG", you mean, for the people who totally didn't have to go there and yet chose to? I'm sure PvPers won't mind an easy win.

    ESO has lacked PvP content for years, stop trying to take away the few things we get, especially the ones that you are not even remotely forced to interact with.
    @MorvanClaude on PC/NA, don't try to trap me with lore subjects, it will work
  • madman65
    madman65
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    Throw my 2 cents in, one could look at BG PVP like tanking. Tanking is dynamic and playing in PVP to me seems like the same. If gamers who are pure DPS try tanking then they would get some feel for PVP. This is what I can provide to them from my point of gaming.
  • Orbital78
    Orbital78
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    IMO leave some options for the players that do enjoy PVP as long as there are fairly quick PVE options like todays... I rarely PVP by the way, but that doesn't mean others shouldn't have quick options too.

    Today I went and picked 3 locked chests in Deshaan, killed Betty Netches while I was at it and since I do daily writs on multiple characters everyday, the woodworking one was a given. The players in BG were probably new players after the XP bonus, it happens in random dungeons as well. The only fix is to encourage more players to engage in PVP (which the OP doesn't seem to be interested in) and fixing the MMR system so newer players are not matched against the highest skilled players.
    Edited by Orbital78 on 9 September 2025 20:59
  • DenverRalphy
    DenverRalphy
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    Morvan wrote: »
    <snipped image>
    How hard is it to pick 3 locks, defeat 5 slimes and craft 4 woodworking items? You can literally do all that in less than 10 minutes.

    I was going to run a BG either way today so that saved me one endeavor, there are 5 dailies and you only need 3, stop acting like system is making you do PvP, because it isn't.
    Xarc wrote: »
    You know why ?

    because MOST OF PEOPLE DONT CARE PVP and :
    - RUIN every BG
    - dont have any PVP skill, just here for daily, they die on one shot, litterally

    Everytime this is the same scenario. PLEASE STOP .

    Or change it to "WIN a BG", maybe that will motivate them to jump into the arena and play a little more seriously?
    "Most people don't care about pvp", where did you get that statistic from? Really curious to hear that.
    "Ruin every BG", you mean, for the people who totally didn't have to go there and yet chose to? I'm sure PvPers won't mind an easy win.

    ESO has lacked PvP content for years, stop trying to take away the few things we get, especially the ones that you are not even remotely forced to interact with.

    I think you may have misunderstood the OP's viewpoint. They weren't hatng on PvP being forced on them. They were bemoaning their PvP experience being sullied with undesirables.

    Not that I agree either way. <shrug>
  • spartaxoxo
    spartaxoxo
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    Part of ensuring there's a steady supply of new players so the game mode doesn't die completely is encouraging people to check it out. Not everyone will like it.

    They need to be find a way to verify someone was afk and punish it for gameplay sabotage like any other game. Verification is important for fairness.

    They also need to improve their matchmaker.

    What they don't need to do kill off all reason for new people to try BGs.
  • Xarc
    Xarc
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    Xarc wrote: »

    If you really want to encourage players, then improve MMR rather than having CP300s play with CP3000s.

    CP in Battlegrounds?

    Don't be a fool who doesn't know.
    Logically, CP reflects a player's seniority (except in the rare cases of multiple accounts).

    There will always be some smart aleck who will come and whine, saying that seniority in no way reflects level. But we have to stop being stupid and always wanting to have the last word, at some point.

    There is nothing more stupid than taking isolated cases and making a generality out of them.
    Gabriel_H wrote: »
    Xarc wrote: »
    Players who start a BG for the daily have no desire to win; they stay on the sidelines or get one-shotted in the arena, so this whole idea of ​​encouraging players is pointless.

    Based on what evidence? Being bad at BGs and not wanting to win are not the same thing.

    being bad ofc no.
    BUT waiting on the ledge and then suddenly jumping in without attacking and letting himself be killed? I call that "not caring."
    Being bad would mean he at least took a chance. But that's not the case.

    Edited by Xarc on 9 September 2025 22:23
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  • spartaxoxo
    spartaxoxo
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    CP reflects time spent not skill at the game. I've met plenty of high CP players who never built their character for harder activities because they have no interest in them. It's very common
  • Xarc
    Xarc
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    This isn't a debate about whether CP is important; we don't care.

    What's happening is that player skill is supposed to be measured by MMR, but it doesn't work properly.
    And this thread is intended to explain to ZOS that daily activities that require participating in a BG (without necessarily winning it) don't only bring positive results.
    @xarcs FR-EU-PC -
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