When on PS5 (actually PS5 Pro), when I try to use one of the templates at the top, every time I move to the text button below to apply it, it resets to None, so I can't apply any of the templates.
First of all, thanks for porting it! Next question (not an issue as such sorry, but my google fu is missing something). I've had a look at the user documentation, and there isn't a link or anything that I can see that gives me a list of the skill IDs. Could you help point to where these are please?
First of all, thanks for porting it! Next question (not an issue as such sorry, but my google fu is missing something). I've had a look at the user documentation, and there isn't a link or anything that I can see that gives me a list of the skill IDs. Could you help point to where these are please?
uesp.net shoukld hold them for example:
https://esolog.uesp.net/viewlog.php?record=minedSkills (Mined Skills (140982 records) )
-> login username and password: esolog
AllenaNightWood wrote: »is there a way to move attribute bars around for health and magic and stamina
AngelA10S115 wrote: »When I transform into a werewolf, the button icons overlap the counters and prevent them from being seen.
Acastanza, I first want to thank you for making this great addon available to xbox users.
I have 20 toons and it works great on 19 of them. On one toon, I have a problem that will not go away. I have tried every fix I could think of and all the ones I could find on line. I have tried uninstalling and reinstalling, deleting saved variables, deleting saved files, clearing the xbox cache with hard resets, clearing the MAC address.
Here it is: I have a subclassing build with Storm Calling and Daedric Summoning Sorcerer lines and Earthen Heart from.the DK. So, I am using Critical Surge(CS) and Molten Armaments(MA). When I first applied CS I put it on the first slot of the front bar, MA was already on the first slot of the back bar.
Now, the following always happen: If I trigger CS, it starts its timer on its slot and the MA slot. It does not activate the MA skill. If CS is already running, when I start MA, it sets the CS timer to 0 and applies the correct timer to MA. It does not stop CS. One of these scenarios happen whether I am using either skill or both.
This makes it impossible for me to get accurate timers on the FAB+. I either have an accurate timer on MA and 0 on CS or the CS timer on both slots, no matter if I am only using 1 of the 2 skills or both.
The only way for me to get accurate info is to check the buff bar timers, but that gets too time consuming for a complicated rotation in trials.
FAB+ is working fine on my other 19 toons.
Please see if you can help. And thank you again.
birdmann1230 wrote: »Love this add on! Though it seems the orange bar that shows your ultimate filling is not currently working, but the timer number is.
acastanza_ESO wrote: »What platform is this on and could you please provide a screenshot of the action bar?birdmann1230 wrote: »Love this add on! Though it seems the orange bar that shows your ultimate filling is not currently working, but the timer number is.
Is there an issue with tracking the timer on Ulfsids Contingency? Or could someone help with the timer part please. I have fiery contingency with lingering torment and intellect and endurance (ID 222678). I get the little marker that pops when you cast a skill with a cost, but no timer for the dot or the recovery. I've been trying for ages to find IDs for those, but I may also have just missed a setting somewhere! Thanks
acastanza_ESO wrote: »Is there an issue with tracking the timer on Ulfsids Contingency? Or could someone help with the timer part please. I have fiery contingency with lingering torment and intellect and endurance (ID 222678). I get the little marker that pops when you cast a skill with a cost, but no timer for the dot or the recovery. I've been trying for ages to find IDs for those, but I may also have just missed a setting somewhere! Thanks
Minor Intellect is effect ID 61706 Minor Endurance is 61704, either can be used if that's the effect you want to track.
If you want to track the Lingering Torment DOT the effect ID for the debuff is 217621.
The slashcommands /fab dbg 1 and /fab dbg 2 (need to use both) will cause fab to dump all the effect names, IDs, and durations that it can see to chat, be careful though and do not use these in a populated area as it can cause your game client to lock up. /fab dbg 0 disables the debugging output.