New PvP Campaign

aetherix8
aetherix8
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I've just had a look at ESO's September 2025 Survival Guide.

Can it now be legitimately assumed that Vengeance is more than just a performance test, or is it simply a really unconsidered choice of wording?
PC EU - V4hn1
  • loosej
    loosej
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    Compete against other players for dominance over Cyrodiil and help us test potentially new changes and rulesets during September’s Vengeance PvP campaign.

    See, it's still just a test!

    /s
    Consistency: It's only a virtue if you're not a screwup (source: despair.com)
  • aetherix8
    aetherix8
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    loosej wrote: »
    Compete against other players for dominance over Cyrodiil and help us test potentially new changes and rulesets during September’s Vengeance PvP campaign.

    See, it's still just a test!

    /s

    How silly of me, must be a wishful thinking issue x)
    PC EU - V4hn1
  • WaywardArgonian
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    aetherix8 wrote: »
    Can it now be legitimately assumed that Vengeance is more than just a performance test, or is it simply a really unconsidered choice of wording?

    It was obvious that it was more than just a performance test from the get-go. I don't get why some people still don't see that it's about testing more than just what causes lag.
    PC/EU altaholic | #1 PVP support player (contested) | @ degonyte in-game | Nibani Ilath-Pal (AD Nightblade) - AvA rank 50 | Jehanne Teymour (AD Sorcerer) - AvA rank 50 | Niria Ilath-Pal (AD Templar) - AvA rank 50
  • aetherix8
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    I don't get why some people still don't see that it's about testing more than just what causes lag.

    I guess it’s to avoid false hopes and big disappointments, at least in my case.
    PC EU - V4hn1
  • acastanza_ESO
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    They told us they were working through the rest of the skill lines and testing adding various features back in to see where the degradation is coming from. They're literally doing the exact things they told us they were going to do from the very beginning.

    I don't see why people are confused by ZOS.... doing what they've told us they were going to do...
  • LunaFlora
    LunaFlora
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    it still is testing.
    participate in it if you want to help zos.
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • Darethran
    Darethran
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    Hell yeah they're testing server performance for a longer term now. I wonder if they've found memory leaks and other garbage that's clogged up the Cyrodiil instance.

    And when was the last time there's been a concerted effort on Cyrodiil's performance, balance, and capacity? They are finally putting development time into a niche that only ESO offers vs other MMOs out there.
    In Scotland | @Darethran

    [EU] Ervona Saranith (EP) - Lvl 50 CP >560 - Dunmer Healer
  • FolksySpade
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    Did we ever get the results from the second test?
  • aetherix8
    aetherix8
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    They told us they were working through the rest of the skill lines and testing adding various features back in to see where the degradation is coming from. They're literally doing the exact things they told us they were going to do from the very beginning.

    I don't see why people are confused by ZOS.... doing what they've told us they were going to do...

    Because they keep asking us whether Vengeance is fun, whether we like the simplified skills, etc. I don't see no reason to ask whether players enjoy a setup that is supposed to focus exclusively on technical issues. If this is purely a performance testing setup, then it doesn't matter at all whether it is fun or not, since it will cease to exist once problems are solved.
    PC EU - V4hn1
  • Bogaisha
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    aetherix8 wrote: »
    They told us they were working through the rest of the skill lines and testing adding various features back in to see where the degradation is coming from. They're literally doing the exact things they told us they were going to do from the very beginning.

    I don't see why people are confused by ZOS.... doing what they've told us they were going to do...

    Because they keep asking us whether Vengeance is fun, whether we like the simplified skills, etc. I don't see no reason to ask whether players enjoy a setup that is supposed to focus exclusively on technical issues. If this is purely a performance testing setup, then it doesn't matter at all whether it is fun or not, since it will cease to exist once problems are solved.

    That's very true. It will also be less maintenance and cheaper to balance without affecting PvE/PvErs, which is their main source of income.
  • JustLovely
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    LunaFlora wrote: »
    it still is testing.
    participate in it if you want to help zos.

    If ZOS doesn't already know what's causing the performance issues they aren't going to figure it out with more "tests".
  • JustLovely
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    Bogaisha wrote: »
    aetherix8 wrote: »
    They told us they were working through the rest of the skill lines and testing adding various features back in to see where the degradation is coming from. They're literally doing the exact things they told us they were going to do from the very beginning.

    I don't see why people are confused by ZOS.... doing what they've told us they were going to do...

    Because they keep asking us whether Vengeance is fun, whether we like the simplified skills, etc. I don't see no reason to ask whether players enjoy a setup that is supposed to focus exclusively on technical issues. If this is purely a performance testing setup, then it doesn't matter at all whether it is fun or not, since it will cease to exist once problems are solved.

    That's very true. It will also be less maintenance and cheaper to balance without affecting PvE/PvErs, which is their main source of income.

    Vengeance mode IS PvE.

    It's a fact that per capita PvP players spend more on the game than any other subset of the ESO community. PvP is all of PvE plus Cyrodiil.
    Edited by JustLovely on 30 August 2025 11:31
  • aetherix8
    aetherix8
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    JustLovely wrote: »
    LunaFlora wrote: »
    it still is testing.
    participate in it if you want to help zos.

    If ZOS doesn't already know what's causing the performance issues they aren't going to figure it out with more "tests".

    I would say it’s the opposite. If ZOS doesn’t know yet what causes the performance issues, then more testing might help them figure it out.
    JustLovely wrote: »
    Bogaisha wrote: »
    aetherix8 wrote: »
    They told us they were working through the rest of the skill lines and testing adding various features back in to see where the degradation is coming from. They're literally doing the exact things they told us they were going to do from the very beginning.

    I don't see why people are confused by ZOS.... doing what they've told us they were going to do...

    Because they keep asking us whether Vengeance is fun, whether we like the simplified skills, etc. I don't see no reason to ask whether players enjoy a setup that is supposed to focus exclusively on technical issues. If this is purely a performance testing setup, then it doesn't matter at all whether it is fun or not, since it will cease to exist once problems are solved.

    That's very true. It will also be less maintenance and cheaper to balance without affecting PvE/PvErs, which is their main source of income.

    Vengeance mode IS PvE.

    It's a fact that per capita PvP players spend more on the game than any other subset of the ESO community. PvP is all of PvE plus Cyrodiil.

    I can agree with “dumbed-down PvP”, but Vengeance is still about players fighting other players, so not exactly PvE domain.

    Not sure about who spends more. Maybe it’s the housing and fashion enthusiasts who also push trials and such? Any data to support the “fact” claim?
    PC EU - V4hn1
  • AngryPenguin
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    aetherix8 wrote: »
    JustLovely wrote: »
    LunaFlora wrote: »
    it still is testing.
    participate in it if you want to help zos.

    If ZOS doesn't already know what's causing the performance issues they aren't going to figure it out with more "tests".

    I would say it’s the opposite. If ZOS doesn’t know yet what causes the performance issues, then more testing might help them figure it out.
    JustLovely wrote: »
    Bogaisha wrote: »
    aetherix8 wrote: »
    They told us they were working through the rest of the skill lines and testing adding various features back in to see where the degradation is coming from. They're literally doing the exact things they told us they were going to do from the very beginning.

    I don't see why people are confused by ZOS.... doing what they've told us they were going to do...

    Because they keep asking us whether Vengeance is fun, whether we like the simplified skills, etc. I don't see no reason to ask whether players enjoy a setup that is supposed to focus exclusively on technical issues. If this is purely a performance testing setup, then it doesn't matter at all whether it is fun or not, since it will cease to exist once problems are solved.

    That's very true. It will also be less maintenance and cheaper to balance without affecting PvE/PvErs, which is their main source of income.

    Vengeance mode IS PvE.

    It's a fact that per capita PvP players spend more on the game than any other subset of the ESO community. PvP is all of PvE plus Cyrodiil.

    I can agree with “dumbed-down PvP”, but Vengeance is still about players fighting other players, so not exactly PvE domain.

    Not sure about who spends more. Maybe it’s the housing and fashion enthusiasts who also push trials and such? Any data to support the “fact” claim?

    Vengeance is PvP in the same sense that ToT is PvP.

    And ZOS did months of "tests" years before vengeance mode was created. If ZOS doesn't know what's causing the performance issues then ZOS isn't the AAA studio they're marketing themselves as being.

    Edited by AngryPenguin on 30 August 2025 15:55
  • Bogaisha
    Bogaisha
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    JustLovely wrote: »
    Bogaisha wrote: »
    aetherix8 wrote: »
    They told us they were working through the rest of the skill lines and testing adding various features back in to see where the degradation is coming from. They're literally doing the exact things they told us they were going to do from the very beginning.

    I don't see why people are confused by ZOS.... doing what they've told us they were going to do...

    Because they keep asking us whether Vengeance is fun, whether we like the simplified skills, etc. I don't see no reason to ask whether players enjoy a setup that is supposed to focus exclusively on technical issues. If this is purely a performance testing setup, then it doesn't matter at all whether it is fun or not, since it will cease to exist once problems are solved.

    That's very true. It will also be less maintenance and cheaper to balance without affecting PvE/PvErs, which is their main source of income.

    Vengeance mode IS PvE.

    It's a fact that per capita PvP players spend more on the game than any other subset of the ESO community. PvP is all of PvE plus Cyrodiil.

    PvErs are the income for ESO. They will get their way eventually
  • LPapirius
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    Bogaisha wrote: »
    JustLovely wrote: »
    Bogaisha wrote: »
    aetherix8 wrote: »
    They told us they were working through the rest of the skill lines and testing adding various features back in to see where the degradation is coming from. They're literally doing the exact things they told us they were going to do from the very beginning.

    I don't see why people are confused by ZOS.... doing what they've told us they were going to do...

    Because they keep asking us whether Vengeance is fun, whether we like the simplified skills, etc. I don't see no reason to ask whether players enjoy a setup that is supposed to focus exclusively on technical issues. If this is purely a performance testing setup, then it doesn't matter at all whether it is fun or not, since it will cease to exist once problems are solved.

    That's very true. It will also be less maintenance and cheaper to balance without affecting PvE/PvErs, which is their main source of income.

    Vengeance mode IS PvE.

    It's a fact that per capita PvP players spend more on the game than any other subset of the ESO community. PvP is all of PvE plus Cyrodiil.

    PvErs are the income for ESO. They will get their way eventually

    Please post your source for this information.

    Per capita, PvP players spend WAY more on the game than PvE players do. They have to if they want to remain competitive. There is nothing competitive about most of the PvE content.
  • Bogaisha
    Bogaisha
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    LPapirius wrote: »
    Bogaisha wrote: »
    JustLovely wrote: »
    Bogaisha wrote: »
    aetherix8 wrote: »
    They told us they were working through the rest of the skill lines and testing adding various features back in to see where the degradation is coming from. They're literally doing the exact things they told us they were going to do from the very beginning.

    I don't see why people are confused by ZOS.... doing what they've told us they were going to do...

    Because they keep asking us whether Vengeance is fun, whether we like the simplified skills, etc. I don't see no reason to ask whether players enjoy a setup that is supposed to focus exclusively on technical issues. If this is purely a performance testing setup, then it doesn't matter at all whether it is fun or not, since it will cease to exist once problems are solved.

    That's very true. It will also be less maintenance and cheaper to balance without affecting PvE/PvErs, which is their main source of income.

    Vengeance mode IS PvE.

    It's a fact that per capita PvP players spend more on the game than any other subset of the ESO community. PvP is all of PvE plus Cyrodiil.

    PvErs are the income for ESO. They will get their way eventually

    Please post your source for this information.

    Per capita, PvP players spend WAY more on the game than PvE players do. They have to if they want to remain competitive. There is nothing competitive about most of the PvE content.

    Notice how you used the per capita disclaimer. Per capita doesn't matter for income for a video game company. A player can spend 50 grand a year on crown crates a year, be the highest per capita spent in the game, and still not be enough to pay for any company expenses.

    It's an established fact that PvE pays the bills for ZoS. It's not even a debatable point at this time. There aren't enough PvPers on PC NA to even fund a PvP only version of ESO, let alone be the major funders for the entire game. [snip]


    Also, post your sources for your claims that PvPers are the players who spend the most. That you need to pay to win in ESO. And the source that shows per capita spending for players in ESO, please.
    [edited for baiting]
    Edited by ZOS_Icy on 1 September 2025 18:15
  • LPapirius
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    Bogaisha wrote: »
    LPapirius wrote: »
    Bogaisha wrote: »
    JustLovely wrote: »
    Bogaisha wrote: »
    aetherix8 wrote: »
    They told us they were working through the rest of the skill lines and testing adding various features back in to see where the degradation is coming from. They're literally doing the exact things they told us they were going to do from the very beginning.

    I don't see why people are confused by ZOS.... doing what they've told us they were going to do...

    Because they keep asking us whether Vengeance is fun, whether we like the simplified skills, etc. I don't see no reason to ask whether players enjoy a setup that is supposed to focus exclusively on technical issues. If this is purely a performance testing setup, then it doesn't matter at all whether it is fun or not, since it will cease to exist once problems are solved.

    That's very true. It will also be less maintenance and cheaper to balance without affecting PvE/PvErs, which is their main source of income.

    Vengeance mode IS PvE.

    It's a fact that per capita PvP players spend more on the game than any other subset of the ESO community. PvP is all of PvE plus Cyrodiil.

    PvErs are the income for ESO. They will get their way eventually

    Please post your source for this information.

    Per capita, PvP players spend WAY more on the game than PvE players do. They have to if they want to remain competitive. There is nothing competitive about most of the PvE content.

    Notice how you used the per capita disclaimer. Per capita doesn't matter for income for a video game company. A player can spend 50 grand a year on crown crates a year, be the highest per capita spent in the game, and still not be enough to pay for any company expenses.

    It's an established fact that PvE pays the bills for ZoS. It's not even a debatable point at this time. There aren't enough PvPers on PC NA to even fund a PvP only version of ESO, let alone be the major funders for the entire game. [snip]


    Also, post your sources for your claims that PvPers are the players who spend the most. That you need to pay to win in ESO. And the source that shows per capita spending for players in ESO, please.

    Established where exactly?

    ...or is this yet another case of "I'm a PvE main who subs to ESO+ therefore me and my kind pay the bills"?

    Lets see those receipts.

    Why do you think ZOS always puts OP sets in their new releases and then nerfs them right before their next content release? Cyrodiil has always had a pay to win aspect to it in this sense, yes.

    [edited to remove quote]
    Edited by ZOS_Icy on 1 September 2025 18:17
  • Bogaisha
    Bogaisha
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    LPapirius wrote: »
    Bogaisha wrote: »
    LPapirius wrote: »
    Bogaisha wrote: »
    JustLovely wrote: »
    Bogaisha wrote: »
    aetherix8 wrote: »
    They told us they were working through the rest of the skill lines and testing adding various features back in to see where the degradation is coming from. They're literally doing the exact things they told us they were going to do from the very beginning.

    I don't see why people are confused by ZOS.... doing what they've told us they were going to do...

    Because they keep asking us whether Vengeance is fun, whether we like the simplified skills, etc. I don't see no reason to ask whether players enjoy a setup that is supposed to focus exclusively on technical issues. If this is purely a performance testing setup, then it doesn't matter at all whether it is fun or not, since it will cease to exist once problems are solved.

    That's very true. It will also be less maintenance and cheaper to balance without affecting PvE/PvErs, which is their main source of income.

    Vengeance mode IS PvE.

    It's a fact that per capita PvP players spend more on the game than any other subset of the ESO community. PvP is all of PvE plus Cyrodiil.

    PvErs are the income for ESO. They will get their way eventually

    Please post your source for this information.

    Per capita, PvP players spend WAY more on the game than PvE players do. They have to if they want to remain competitive. There is nothing competitive about most of the PvE content.

    Notice how you used the per capita disclaimer. Per capita doesn't matter for income for a video game company. A player can spend 50 grand a year on crown crates a year, be the highest per capita spent in the game, and still not be enough to pay for any company expenses.

    It's an established fact that PvE pays the bills for ZoS. It's not even a debatable point at this time. There aren't enough PvPers on PC NA to even fund a PvP only version of ESO, let alone be the major funders for the entire game. [snip]


    Also, post your sources for your claims that PvPers are the players who spend the most. That you need to pay to win in ESO. And the source that shows per capita spending for players in ESO, please.

    Established where exactly?

    ...or is this yet another case of "I'm a PvE main who subs to ESO+ therefore me and my kind pay the bills"?

    Lets see those receipts.

    Why do you think ZOS always puts OP sets in their new releases and then nerfs them right before their next content release? Cyrodiil has always had a pay to win aspect to it in this sense, yes.

    You clearly don't understand population and the available UI in-game to ascertain said population. Do you genuinely think there are fewer players outside of Cyrodiil,IC, or BGs than there are inside of Cyro etc? All of the campaigns,ICs, and BGs combined are a small fraction compared to PvE. [snip]
    [edited for baiting & to remove quote]
    Edited by ZOS_Icy on 1 September 2025 18:15
  • Joy_Division
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    JustLovely wrote: »
    Bogaisha wrote: »
    aetherix8 wrote: »
    They told us they were working through the rest of the skill lines and testing adding various features back in to see where the degradation is coming from. They're literally doing the exact things they told us they were going to do from the very beginning.

    I don't see why people are confused by ZOS.... doing what they've told us they were going to do...

    Because they keep asking us whether Vengeance is fun, whether we like the simplified skills, etc. I don't see no reason to ask whether players enjoy a setup that is supposed to focus exclusively on technical issues. If this is purely a performance testing setup, then it doesn't matter at all whether it is fun or not, since it will cease to exist once problems are solved.

    That's very true. It will also be less maintenance and cheaper to balance without affecting PvE/PvErs, which is their main source of income.

    It's a fact that per capita PvP players spend more on the game than any other subset of the ESO community. PvP is all of PvE plus Cyrodiil.

    I'd bet on average PvPers spend the least on the game. Anyone who plays in a comped group can attest to this situation: quite a bit of the signups are only there for the social aspect, and do nothing else ESO related: they don;t bother feeding mounts, half the time dont even have any potions, never grinded the needed gear, etc. Some of them don't even have ESO plus.

    It's really the only subset of the community that you can do so little and still be a functional, even powerful, player (because ZOS's group mechanics are so bad and busted they can carry people who are unserious about the game). Besides, it's obvious that housing enthusiasts and role-players on average will almost by definition invest more time, effort, and money.

    If PvPers were the money train of ESO, then ZOS would not feel the need to have these Vengeance tests in the first place.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    JustLovely wrote: »
    Bogaisha wrote: »
    aetherix8 wrote: »
    They told us they were working through the rest of the skill lines and testing adding various features back in to see where the degradation is coming from. They're literally doing the exact things they told us they were going to do from the very beginning.

    I don't see why people are confused by ZOS.... doing what they've told us they were going to do...

    Because they keep asking us whether Vengeance is fun, whether we like the simplified skills, etc. I don't see no reason to ask whether players enjoy a setup that is supposed to focus exclusively on technical issues. If this is purely a performance testing setup, then it doesn't matter at all whether it is fun or not, since it will cease to exist once problems are solved.

    That's very true. It will also be less maintenance and cheaper to balance without affecting PvE/PvErs, which is their main source of income.

    It's a fact that per capita PvP players spend more on the game than any other subset of the ESO community. PvP is all of PvE plus Cyrodiil.

    I'd bet on average PvPers spend the least on the game. Anyone who plays in a comped group can attest to this situation: quite a bit of the signups are only there for the social aspect, and do nothing else ESO related: they don;t bother feeding mounts, half the time dont even have any potions, never grinded the needed gear, etc. Some of them don't even have ESO plus.

    It's really the only subset of the community that you can do so little and still be a functional, even powerful, player (because ZOS's group mechanics are so bad and busted they can carry people who are unserious about the game). Besides, it's obvious that housing enthusiasts and role-players on average will almost by definition invest more time, effort, and money.

    If PvPers were the money train of ESO, then ZOS would not feel the need to have these Vengeance tests in the first place.

    From my side I would say that's the case now but it didn't used to be, pre-housing the players spending the most on crowns were all PVPers to my knowlege, I know multiple players who dropped $1k trying to get the Shadow rider senche. Mostly pvpers really cared about their appearance and mounts because they are shown off to other players in combat.

    A pve boss isn't going to compliment you on your outfit.

    Also take into account that a large % of items are not even possible to be used in PVP like housing, pets and memento's. Even emotes cannot easily be used (due to combat interruption) so this cuts out a large market for PVPers.

    If there was pvp enabled housing to make your own bg's or at the least a 'pvp' based dummy for a house which simulated players with various levels of health and resists or a damage simulation dummy for healing and tanking I'm sure a lot of pvpers would engage with this content.
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • aetherix8
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    And ZOS did months of "tests" years before vengeance mode was created. If ZOS doesn't know what's causing the performance issues then ZOS isn't the AAA studio they're marketing themselves as being.

    You mean those tests that have led to no-proc RW? These were very different; devs were testing some tweaks (group size, healing restricted to groups, no-proc). It never went as fundamentally far as Vengeance, and fixed nothing.
    PC EU - V4hn1
  • aetherix8
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    If there was pvp enabled housing to make your own bg's or at the least a 'pvp' based dummy for a house which simulated players with various levels of health and resists or a damage simulation dummy for healing and tanking I'm sure a lot of pvpers would engage with this content.

    I would definitely sink my crowns into such a housing / dummy. As a no-cp, no-proc player, it was impossible for me to test my ideas for builds outside of the only two campaigns with this ruleset. A battle spirit dummy would make testing builds more straightforward.
    PC EU - V4hn1
  • MincMincMinc
    MincMincMinc
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    Did we ever get the results from the second test?

    No results stream yet, hopefully we do since basically everyone has been in agreement that the addition of group based aoe hots and buffs directly caused more performance issues. Unless zos was messing with stuff in the background that may be confusing our experience.

    The big question is whether zos will see the correlation that they added support and resto staff which caused the aoe hot/buff spam
    We should use the insightful and awesome buttons more
  • MorallyBipolar
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    JustLovely wrote: »
    Bogaisha wrote: »
    aetherix8 wrote: »
    They told us they were working through the rest of the skill lines and testing adding various features back in to see where the degradation is coming from. They're literally doing the exact things they told us they were going to do from the very beginning.

    I don't see why people are confused by ZOS.... doing what they've told us they were going to do...

    Because they keep asking us whether Vengeance is fun, whether we like the simplified skills, etc. I don't see no reason to ask whether players enjoy a setup that is supposed to focus exclusively on technical issues. If this is purely a performance testing setup, then it doesn't matter at all whether it is fun or not, since it will cease to exist once problems are solved.

    That's very true. It will also be less maintenance and cheaper to balance without affecting PvE/PvErs, which is their main source of income.

    It's a fact that per capita PvP players spend more on the game than any other subset of the ESO community. PvP is all of PvE plus Cyrodiil.

    I'd bet on average PvPers spend the least on the game. Anyone who plays in a comped group can attest to this situation: quite a bit of the signups are only there for the social aspect, and do nothing else ESO related: they don;t bother feeding mounts, half the time dont even have any potions, never grinded the needed gear, etc. Some of them don't even have ESO plus.

    It's really the only subset of the community that you can do so little and still be a functional, even powerful, player (because ZOS's group mechanics are so bad and busted they can carry people who are unserious about the game). Besides, it's obvious that housing enthusiasts and role-players on average will almost by definition invest more time, effort, and money.

    If PvPers were the money train of ESO, then ZOS would not feel the need to have these Vengeance tests in the first place.

    Your experience in a comped group is the complete opposite of mine. The comped group I ran with required the latest greatest sets for the most part, and you had to bring your own pots and siege and everything else. It's hard for me to believe that any serious comp group would be any different.

    The vengeance "test" is to see if they can radically reduce their inputs and still say they offer open world PvP even though it's a completely different open world PvP than was originally delivered. They already know fully why performance is bad and what needs to happen to fix it. As with any business the money in in the margins, so decreasing costs by decreasing inputs is becoming more common as markets get tighter. It looks like the company is still delivering the same product, but they're not.
  • aetherix8
    aetherix8
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    The vengeance "test" is to see if they can radically reduce their inputs and still say they offer open world PvP even though it's a completely different open world PvP than was originally delivered. They already know fully why performance is bad and what needs to happen to fix it. As with any business the money in in the margins, so decreasing costs by decreasing inputs is becoming more common as markets get tighter. It looks like the company is still delivering the same product, but they're not.

    Shrinkflation sounds plausible in the current global economy. But does ZOS need to design and run these tests (that costs money) just to have an alibi for modifying PvP? They can just leave it as it is, apparently 99% of the PvP mains very much enjoy its current shape, and I’ve even read somewhere on the forum that there is no lag anymore too.

    The nowadays Cyro is already a completely different open world PvP than what was originally delivered. Now I can streak with my DK, and pull players with sets that ignore CC immunity. I cannot leap up the walls of enemy keeps anymore. The game keeps changing over time.

    PC EU - V4hn1
  • Mayrael
    Mayrael
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    Vengeance feels like a throwback to early MMOs where sheer numbers win 90% of the time. In Vengeance, a single player can’t take on an entire zerg, wipe out a group, or hold their own against multiple opponents. It’s a paradise for zerg enthusiasts and casual PvE players who are to lz to learn about builds or tactics—they just want to chase Golden Pursuits, Event Tickets, Skyshards, or specific gear sets without any hassle. That’s what Vengeance is designed for.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • aetherix8
    aetherix8
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    Mayrael wrote: »
    Vengeance feels like a throwback to early MMOs where sheer numbers win 90% of the time. In Vengeance, a single player can’t take on an entire zerg, wipe out a group, or hold their own against multiple opponents. .

    Not yet. Maybe future iterations will allow for it, maybe not, we will see.

    Mayrael wrote: »
    It’s a paradise for zerg enthusiasts and casual PvE players who are to lz to learn about builds or tactics—they just want to chase Golden Pursuits, Event Tickets, Skyshards, or specific gear sets without any hassle. That’s what Vengeance is designed for.

    That’s what it looks like for now. We will see if it stays that way or not.

    Too early for such absolute statements imo.
    PC EU - V4hn1
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