Compete against other players for dominance over Cyrodiil and help us test potentially new changes and rulesets during September’s Vengeance PvP campaign.
Can it now be legitimately assumed that Vengeance is more than just a performance test, or is it simply a really unconsidered choice of wording?
WaywardArgonian wrote: »I don't get why some people still don't see that it's about testing more than just what causes lag.
acastanza_ESO wrote: »They told us they were working through the rest of the skill lines and testing adding various features back in to see where the degradation is coming from. They're literally doing the exact things they told us they were going to do from the very beginning.
I don't see why people are confused by ZOS.... doing what they've told us they were going to do...
acastanza_ESO wrote: »They told us they were working through the rest of the skill lines and testing adding various features back in to see where the degradation is coming from. They're literally doing the exact things they told us they were going to do from the very beginning.
I don't see why people are confused by ZOS.... doing what they've told us they were going to do...
Because they keep asking us whether Vengeance is fun, whether we like the simplified skills, etc. I don't see no reason to ask whether players enjoy a setup that is supposed to focus exclusively on technical issues. If this is purely a performance testing setup, then it doesn't matter at all whether it is fun or not, since it will cease to exist once problems are solved.
acastanza_ESO wrote: »They told us they were working through the rest of the skill lines and testing adding various features back in to see where the degradation is coming from. They're literally doing the exact things they told us they were going to do from the very beginning.
I don't see why people are confused by ZOS.... doing what they've told us they were going to do...
Because they keep asking us whether Vengeance is fun, whether we like the simplified skills, etc. I don't see no reason to ask whether players enjoy a setup that is supposed to focus exclusively on technical issues. If this is purely a performance testing setup, then it doesn't matter at all whether it is fun or not, since it will cease to exist once problems are solved.
That's very true. It will also be less maintenance and cheaper to balance without affecting PvE/PvErs, which is their main source of income.
JustLovely wrote: »
JustLovely wrote: »acastanza_ESO wrote: »They told us they were working through the rest of the skill lines and testing adding various features back in to see where the degradation is coming from. They're literally doing the exact things they told us they were going to do from the very beginning.
I don't see why people are confused by ZOS.... doing what they've told us they were going to do...
Because they keep asking us whether Vengeance is fun, whether we like the simplified skills, etc. I don't see no reason to ask whether players enjoy a setup that is supposed to focus exclusively on technical issues. If this is purely a performance testing setup, then it doesn't matter at all whether it is fun or not, since it will cease to exist once problems are solved.
That's very true. It will also be less maintenance and cheaper to balance without affecting PvE/PvErs, which is their main source of income.
Vengeance mode IS PvE.
It's a fact that per capita PvP players spend more on the game than any other subset of the ESO community. PvP is all of PvE plus Cyrodiil.
JustLovely wrote: »
I would say it’s the opposite. If ZOS doesn’t know yet what causes the performance issues, then more testing might help them figure it out.JustLovely wrote: »acastanza_ESO wrote: »They told us they were working through the rest of the skill lines and testing adding various features back in to see where the degradation is coming from. They're literally doing the exact things they told us they were going to do from the very beginning.
I don't see why people are confused by ZOS.... doing what they've told us they were going to do...
Because they keep asking us whether Vengeance is fun, whether we like the simplified skills, etc. I don't see no reason to ask whether players enjoy a setup that is supposed to focus exclusively on technical issues. If this is purely a performance testing setup, then it doesn't matter at all whether it is fun or not, since it will cease to exist once problems are solved.
That's very true. It will also be less maintenance and cheaper to balance without affecting PvE/PvErs, which is their main source of income.
Vengeance mode IS PvE.
It's a fact that per capita PvP players spend more on the game than any other subset of the ESO community. PvP is all of PvE plus Cyrodiil.
I can agree with “dumbed-down PvP”, but Vengeance is still about players fighting other players, so not exactly PvE domain.
Not sure about who spends more. Maybe it’s the housing and fashion enthusiasts who also push trials and such? Any data to support the “fact” claim?
JustLovely wrote: »acastanza_ESO wrote: »They told us they were working through the rest of the skill lines and testing adding various features back in to see where the degradation is coming from. They're literally doing the exact things they told us they were going to do from the very beginning.
I don't see why people are confused by ZOS.... doing what they've told us they were going to do...
Because they keep asking us whether Vengeance is fun, whether we like the simplified skills, etc. I don't see no reason to ask whether players enjoy a setup that is supposed to focus exclusively on technical issues. If this is purely a performance testing setup, then it doesn't matter at all whether it is fun or not, since it will cease to exist once problems are solved.
That's very true. It will also be less maintenance and cheaper to balance without affecting PvE/PvErs, which is their main source of income.
Vengeance mode IS PvE.
It's a fact that per capita PvP players spend more on the game than any other subset of the ESO community. PvP is all of PvE plus Cyrodiil.
JustLovely wrote: »acastanza_ESO wrote: »They told us they were working through the rest of the skill lines and testing adding various features back in to see where the degradation is coming from. They're literally doing the exact things they told us they were going to do from the very beginning.
I don't see why people are confused by ZOS.... doing what they've told us they were going to do...
Because they keep asking us whether Vengeance is fun, whether we like the simplified skills, etc. I don't see no reason to ask whether players enjoy a setup that is supposed to focus exclusively on technical issues. If this is purely a performance testing setup, then it doesn't matter at all whether it is fun or not, since it will cease to exist once problems are solved.
That's very true. It will also be less maintenance and cheaper to balance without affecting PvE/PvErs, which is their main source of income.
Vengeance mode IS PvE.
It's a fact that per capita PvP players spend more on the game than any other subset of the ESO community. PvP is all of PvE plus Cyrodiil.
PvErs are the income for ESO. They will get their way eventually
JustLovely wrote: »acastanza_ESO wrote: »They told us they were working through the rest of the skill lines and testing adding various features back in to see where the degradation is coming from. They're literally doing the exact things they told us they were going to do from the very beginning.
I don't see why people are confused by ZOS.... doing what they've told us they were going to do...
Because they keep asking us whether Vengeance is fun, whether we like the simplified skills, etc. I don't see no reason to ask whether players enjoy a setup that is supposed to focus exclusively on technical issues. If this is purely a performance testing setup, then it doesn't matter at all whether it is fun or not, since it will cease to exist once problems are solved.
That's very true. It will also be less maintenance and cheaper to balance without affecting PvE/PvErs, which is their main source of income.
Vengeance mode IS PvE.
It's a fact that per capita PvP players spend more on the game than any other subset of the ESO community. PvP is all of PvE plus Cyrodiil.
PvErs are the income for ESO. They will get their way eventually
Please post your source for this information.
Per capita, PvP players spend WAY more on the game than PvE players do. They have to if they want to remain competitive. There is nothing competitive about most of the PvE content.
JustLovely wrote: »acastanza_ESO wrote: »They told us they were working through the rest of the skill lines and testing adding various features back in to see where the degradation is coming from. They're literally doing the exact things they told us they were going to do from the very beginning.
I don't see why people are confused by ZOS.... doing what they've told us they were going to do...
Because they keep asking us whether Vengeance is fun, whether we like the simplified skills, etc. I don't see no reason to ask whether players enjoy a setup that is supposed to focus exclusively on technical issues. If this is purely a performance testing setup, then it doesn't matter at all whether it is fun or not, since it will cease to exist once problems are solved.
That's very true. It will also be less maintenance and cheaper to balance without affecting PvE/PvErs, which is their main source of income.
Vengeance mode IS PvE.
It's a fact that per capita PvP players spend more on the game than any other subset of the ESO community. PvP is all of PvE plus Cyrodiil.
PvErs are the income for ESO. They will get their way eventually
Please post your source for this information.
Per capita, PvP players spend WAY more on the game than PvE players do. They have to if they want to remain competitive. There is nothing competitive about most of the PvE content.
Notice how you used the per capita disclaimer. Per capita doesn't matter for income for a video game company. A player can spend 50 grand a year on crown crates a year, be the highest per capita spent in the game, and still not be enough to pay for any company expenses.
It's an established fact that PvE pays the bills for ZoS. It's not even a debatable point at this time. There aren't enough PvPers on PC NA to even fund a PvP only version of ESO, let alone be the major funders for the entire game. [snip]
Also, post your sources for your claims that PvPers are the players who spend the most. That you need to pay to win in ESO. And the source that shows per capita spending for players in ESO, please.
JustLovely wrote: »acastanza_ESO wrote: »They told us they were working through the rest of the skill lines and testing adding various features back in to see where the degradation is coming from. They're literally doing the exact things they told us they were going to do from the very beginning.
I don't see why people are confused by ZOS.... doing what they've told us they were going to do...
Because they keep asking us whether Vengeance is fun, whether we like the simplified skills, etc. I don't see no reason to ask whether players enjoy a setup that is supposed to focus exclusively on technical issues. If this is purely a performance testing setup, then it doesn't matter at all whether it is fun or not, since it will cease to exist once problems are solved.
That's very true. It will also be less maintenance and cheaper to balance without affecting PvE/PvErs, which is their main source of income.
Vengeance mode IS PvE.
It's a fact that per capita PvP players spend more on the game than any other subset of the ESO community. PvP is all of PvE plus Cyrodiil.
PvErs are the income for ESO. They will get their way eventually
Please post your source for this information.
Per capita, PvP players spend WAY more on the game than PvE players do. They have to if they want to remain competitive. There is nothing competitive about most of the PvE content.
Notice how you used the per capita disclaimer. Per capita doesn't matter for income for a video game company. A player can spend 50 grand a year on crown crates a year, be the highest per capita spent in the game, and still not be enough to pay for any company expenses.
It's an established fact that PvE pays the bills for ZoS. It's not even a debatable point at this time. There aren't enough PvPers on PC NA to even fund a PvP only version of ESO, let alone be the major funders for the entire game. [snip]
Also, post your sources for your claims that PvPers are the players who spend the most. That you need to pay to win in ESO. And the source that shows per capita spending for players in ESO, please.
Established where exactly?
...or is this yet another case of "I'm a PvE main who subs to ESO+ therefore me and my kind pay the bills"?
Lets see those receipts.
Why do you think ZOS always puts OP sets in their new releases and then nerfs them right before their next content release? Cyrodiil has always had a pay to win aspect to it in this sense, yes.
JustLovely wrote: »acastanza_ESO wrote: »They told us they were working through the rest of the skill lines and testing adding various features back in to see where the degradation is coming from. They're literally doing the exact things they told us they were going to do from the very beginning.
I don't see why people are confused by ZOS.... doing what they've told us they were going to do...
Because they keep asking us whether Vengeance is fun, whether we like the simplified skills, etc. I don't see no reason to ask whether players enjoy a setup that is supposed to focus exclusively on technical issues. If this is purely a performance testing setup, then it doesn't matter at all whether it is fun or not, since it will cease to exist once problems are solved.
That's very true. It will also be less maintenance and cheaper to balance without affecting PvE/PvErs, which is their main source of income.
It's a fact that per capita PvP players spend more on the game than any other subset of the ESO community. PvP is all of PvE plus Cyrodiil.
Joy_Division wrote: »JustLovely wrote: »acastanza_ESO wrote: »They told us they were working through the rest of the skill lines and testing adding various features back in to see where the degradation is coming from. They're literally doing the exact things they told us they were going to do from the very beginning.
I don't see why people are confused by ZOS.... doing what they've told us they were going to do...
Because they keep asking us whether Vengeance is fun, whether we like the simplified skills, etc. I don't see no reason to ask whether players enjoy a setup that is supposed to focus exclusively on technical issues. If this is purely a performance testing setup, then it doesn't matter at all whether it is fun or not, since it will cease to exist once problems are solved.
That's very true. It will also be less maintenance and cheaper to balance without affecting PvE/PvErs, which is their main source of income.
It's a fact that per capita PvP players spend more on the game than any other subset of the ESO community. PvP is all of PvE plus Cyrodiil.
I'd bet on average PvPers spend the least on the game. Anyone who plays in a comped group can attest to this situation: quite a bit of the signups are only there for the social aspect, and do nothing else ESO related: they don;t bother feeding mounts, half the time dont even have any potions, never grinded the needed gear, etc. Some of them don't even have ESO plus.
It's really the only subset of the community that you can do so little and still be a functional, even powerful, player (because ZOS's group mechanics are so bad and busted they can carry people who are unserious about the game). Besides, it's obvious that housing enthusiasts and role-players on average will almost by definition invest more time, effort, and money.
If PvPers were the money train of ESO, then ZOS would not feel the need to have these Vengeance tests in the first place.
AngryPenguin wrote: »
And ZOS did months of "tests" years before vengeance mode was created. If ZOS doesn't know what's causing the performance issues then ZOS isn't the AAA studio they're marketing themselves as being.
Izanagi.Xiiib16_ESO wrote: »
If there was pvp enabled housing to make your own bg's or at the least a 'pvp' based dummy for a house which simulated players with various levels of health and resists or a damage simulation dummy for healing and tanking I'm sure a lot of pvpers would engage with this content.
FolksySpade wrote: »Did we ever get the results from the second test?
Joy_Division wrote: »JustLovely wrote: »acastanza_ESO wrote: »They told us they were working through the rest of the skill lines and testing adding various features back in to see where the degradation is coming from. They're literally doing the exact things they told us they were going to do from the very beginning.
I don't see why people are confused by ZOS.... doing what they've told us they were going to do...
Because they keep asking us whether Vengeance is fun, whether we like the simplified skills, etc. I don't see no reason to ask whether players enjoy a setup that is supposed to focus exclusively on technical issues. If this is purely a performance testing setup, then it doesn't matter at all whether it is fun or not, since it will cease to exist once problems are solved.
That's very true. It will also be less maintenance and cheaper to balance without affecting PvE/PvErs, which is their main source of income.
It's a fact that per capita PvP players spend more on the game than any other subset of the ESO community. PvP is all of PvE plus Cyrodiil.
I'd bet on average PvPers spend the least on the game. Anyone who plays in a comped group can attest to this situation: quite a bit of the signups are only there for the social aspect, and do nothing else ESO related: they don;t bother feeding mounts, half the time dont even have any potions, never grinded the needed gear, etc. Some of them don't even have ESO plus.
It's really the only subset of the community that you can do so little and still be a functional, even powerful, player (because ZOS's group mechanics are so bad and busted they can carry people who are unserious about the game). Besides, it's obvious that housing enthusiasts and role-players on average will almost by definition invest more time, effort, and money.
If PvPers were the money train of ESO, then ZOS would not feel the need to have these Vengeance tests in the first place.
MorallyBipolar wrote: »
The vengeance "test" is to see if they can radically reduce their inputs and still say they offer open world PvP even though it's a completely different open world PvP than was originally delivered. They already know fully why performance is bad and what needs to happen to fix it. As with any business the money in in the margins, so decreasing costs by decreasing inputs is becoming more common as markets get tighter. It looks like the company is still delivering the same product, but they're not.
Vengeance feels like a throwback to early MMOs where sheer numbers win 90% of the time. In Vengeance, a single player can’t take on an entire zerg, wipe out a group, or hold their own against multiple opponents. .
It’s a paradise for zerg enthusiasts and casual PvE players who are to lz to learn about builds or tactics—they just want to chase Golden Pursuits, Event Tickets, Skyshards, or specific gear sets without any hassle. That’s what Vengeance is designed for.