Except that the classes are not balanced, ESPECIALLY for "Pure" classes vs subclasses.
Subclassed skills should be a weaker...more "Watered Down" version of all non-class skills and abilities. Thus leaving "Pure" classes THEIR full strength skills/abilities.
Otherwise, there is no advantage too, or for any classes wanting to remain "Pure", as it is simply put, unfair to them.
Agreed I’ve discovered this in PVP subclasses builds have such an advantage. I’m sure some top tier players can make it work but I’m a middle of the range PVPer and have noticed a substantial drop in my ability to compete
- Did your ability to play and/or complete certain types of game content improve after the launch of Update 46?
- What did you change to your character build when Update 46 launched that allowed you to play or complete content that you had trouble with before?
- What game content was it?
albertberku wrote: »I am going to comment about sorcerer frags, since i am using them in PvP as spammable. They have slightly higher damage than spammables and even though it is actually hard to use them as spammable there is no effectiveness loss due to the cast time, because it is under 1 sec, which is the global cooldown. So you can cast them in succession as how you would do with any other spammable. Main downside is that you have to have the target for the whole casting time in sight for it to be casted and fired properly.
And about the Crystal Weapon morph, i actually see them in my damage received metrics quite a lot at times when i die. It was never too unpopular before but recently with absurd combos subclassing allowing like blastbones + overload + merciless + kjalnar, they just add crystal on top of it (as if that combo not enough alone :P ) and then stun with undodgable/unblockable AoE stun streak.
Parasaurolophus wrote: »This thread has drowned in off-topic. Guys, no one is asking you what and how needs to be fixed. Just leave your feedback here and that’s it.
huskandhunger wrote: »Subclassing feels mandatory now to keep up competitively in PVE and PVP. I miss my old Templar class abilities which I felt accustomed and flowed well together across their three skill lines.
I feel displeased and disappointed in how this has impacted my play experience in the game as it is a marked departure from the well-defined class themes we had before and feels recklessly added to the game.
huskandhunger wrote: »Subclassing feels mandatory now to keep up competitively in PVE and PVP. I miss my old Templar class abilities which I felt accustomed and flowed well together across their three skill lines.
I feel displeased and disappointed in how this has impacted my play experience in the game as it is a marked departure from the well-defined class themes we had before and feels recklessly added to the game.
It shouldn’t feel like a requirement, having stepped back into game play again today and got blitzed by a few variations of subclasses builds in PvP. Players are refining subclassed builds so I’m getting left further behind for wanting to play the way I want to which is running pure class build.
I’m giving it another 2/3 months and hopefully there will be some. Buffs for pure class builds if not I’m gonna delete the game, it’s just not fun for me anymore
Well I sure hope something can be done To help all the players left behind by this. Was it not said that subclassing was brought in to allow players to play the way they want, well what if players want to stick with their native skill lines, it seems a bit unfair that they are left behind for playing the way they want to play
@MGRza well I hope your wrong as there does appear to be a not a small amount of the player base that does not want to subclass. If this thread is anything to go by.
Either way clarification would be nice.