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Please nerf Null Arca in PvP

vadritox2
vadritox2
Soul Shriven
That's it, that's the post. I'm so tired of constant 10k one-shots death recaps, which cannot be countered. This set is so overpowered that even after the inevitable nerf I suspect it will still be OP.
  • Kryptonite_Kent
    Kryptonite_Kent
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    If you're getting 1 shot for 10k you might need some health lol...
    Former Emperor
    Animus Impetum -DC- Magplar
    Animus Impetus -AD- Magplar
    Impetus Animus -EP- Magplar
    Kryptonite Kent -AD- Stamblade
    Kenobi Wan -AD- Magsorc
  • Oblivion_Protocol
    Oblivion_Protocol
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    If you're getting 1 shot for 10k you might need some health lol...

    It’s not just the Null Arca hit. It’s also the critical hit that procs the Null Arca hit. You could eat a 22k Incap with a side order of 10k Null Arca and be made to choke down a 14k spec bow with all the weapon glyph and Hurricane damage that comes with it within 2 gcds, and be dead before you even hear the spec bow go off.

    The Null Arca set’s tooltip is absolutely too high. I’ve seen some that hit as hard as an ultimate, which is insane for a proc set.

    Edited by Oblivion_Protocol on 23 August 2025 22:59
  • JaxontheUnfortunate
    JaxontheUnfortunate
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    Also null Arca has pretty decent range on the proc.
  • El_Borracho
    El_Borracho
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    No. Null Acra is just fine. This is like the flimsy campaign earlier this year by duelists who wanted Relequen nerfed.

    Stop trying to nerf strong PVE sets because the set showed up in a death recap in Cyrodiil.
  • YandereGirlfriend
    YandereGirlfriend
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    No. Null Acra is just fine. This is like the flimsy campaign earlier this year by duelists who wanted Relequen nerfed.

    Stop trying to nerf strong PVE sets because the set showed up in a death recap in Cyrodiil.

    Or just give it "Against Monsters" as a modifier.
  • The_Meathead
    The_Meathead
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    No. Null Acra is just fine. This is like the flimsy campaign earlier this year by duelists who wanted Relequen nerfed.

    Stop trying to nerf strong PVE sets because the set showed up in a death recap in Cyrodiil.

    Or just give it "Against Monsters" as a modifier.

    I wish they were a bit more liberal with the use of that modifier.

    I feel like so many problematic sets that popped up and wrecked balance could have been easily prevented, and we'd have had a better game overall for PvE and PvP both.
  • WuffyCerulei
    WuffyCerulei
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    No. Null Acra is just fine. This is like the flimsy campaign earlier this year by duelists who wanted Relequen nerfed.

    Stop trying to nerf strong PVE sets because the set showed up in a death recap in Cyrodiil.

    Or just give it "Against Monsters" as a modifier.

    Actually a pretty big fan of the Against Monsters thing. Keeps things pretty dang separate for PVE and PVP. Now if they would just add that to bloody Rush of Agony…
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • El_Borracho
    El_Borracho
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    No. Null Acra is just fine. This is like the flimsy campaign earlier this year by duelists who wanted Relequen nerfed.

    Stop trying to nerf strong PVE sets because the set showed up in a death recap in Cyrodiil.

    Or just give it "Against Monsters" as a modifier.

    Fine with this, too. Its probably the correct remedy, seeing as Null Acra is a trials set
  • Solariken
    Solariken
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    You mean the proc that gets dodged 80% of the time?
  • aslan06
    aslan06
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    Arcanists are fine in pvp, at least I don't have much trouble with then as nb.
    But wardens and sorcs (especially sub-classed) are impossible to kill.
  • Sorcnado
    Sorcnado
    Soul Shriven
    [snip] Have you heard of block?
    [edited for trolling]
    Edited by ZOS_Icy on 23 December 2025 18:59
  • CameraBeardThePirate
    CameraBeardThePirate
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    Sorcnado wrote: »
    [snip] Have you heard of block?

    Yes, block 24/7 so that an untelegraphed projectile from off-screen can't chunk you for 10k every few seconds.
    [edited to remove quote]
    Edited by ZOS_Icy on 23 December 2025 19:05
  • CameraBeardThePirate
    CameraBeardThePirate
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    They don't need to nerf the damage, just slow down the projectile and add some sort of telegraph to the player character that it's targeting while the projectile is traveling.

    It's fine to have strong procs IF you can see or hear them coming enough to consistently counterplay. Null Arca has a telegraph on the wearer but nothing to tell you if someone in the back of a pack or offscreen is launching it at you. Things like Spec Bow have a distinct and loud noise to tell you when someone's launched it at you (provided they aren't using the new skill style lmao). Null Arca has a sound effect, but it's quiet and sounds like half the other sets and abilities in the game.
    Edited by CameraBeardThePirate on 23 December 2025 01:26
  • Major_Toughness
    Major_Toughness
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    If you're getting 1 shot for 10k you might need some health lol...

    It’s not just the Null Arca hit. It’s also the critical hit that procs the Null Arca hit. You could eat a 22k Incap with a side order of 10k Null Arca and be made to choke down a 14k spec bow with all the weapon glyph and Hurricane damage that comes with it within 2 gcds, and be dead before you even hear the spec bow go off.

    The Null Arca set’s tooltip is absolutely too high. I’ve seen some that hit as hard as an ultimate, which is insane for a proc set.

    Spec bow sound goes off at a minimum of 0.5s before the bow hits, as it has a minimum travel time. So either you are experiencing time in reverse, or exaggerating.

    Obviously you aren't experiencing time in reverse. But as always people who die in PvP greatly exaggerate the things they dislike, the things that kill them. Because they don't want to die to them, and rather than improve, such as blocking the incap - which is incredibly easy - or blocking/dodging bow proc - which is incredibly easy.

    Both of those things take 0.5s from cast to hit (potentially longer with bow proc), and average human reaction time is 0.25s. So you can react twice in the allotted time to both of them and avoid death entirely.

    But no lets nerf a set, again, because someone dies to it.
    MAKE AZUREBLIGHT GREAT AGAIN
    PC EU > You
  • Oblivion_Protocol
    Oblivion_Protocol
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    Spec bow sound goes off at a minimum of 0.5s before the bow hits, as it has a minimum travel time. So either you are experiencing time in reverse, or exaggerating.

    Obviously you aren't experiencing time in reverse. But as always people who die in PvP greatly exaggerate the things they dislike, the things that kill them. Because they don't want to die to them, and rather than improve, such as blocking the incap - which is incredibly easy - or blocking/dodging bow proc - which is incredibly easy.

    Both of those things take 0.5s from cast to hit (potentially longer with bow proc), and average human reaction time is 0.25s. So you can react twice in the allotted time to both of them and avoid death entirely.

    But no lets nerf a set, again, because someone dies to it.

    Lag
    Bugs
    Stun
    Fear
    Charm
    Multiple opponents

    Do I need to go on? If you can hit that 0.25 second reaction time through all of that, good job Barry Allen. But if you disagree with that example, I could come up with several other burst combos. Or, I could point out that your post does nothing to negate the point that Null Arca hits too hard and needs to be nerfed. Not because I die to it, but because 10k damage for free between GCDs is utterly insane.
  • BXR_Lonestar
    BXR_Lonestar
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    Unpopular take here, but the problem isn't Null Arca. The problem is subclassing. That is what is allowing the deadly combos that are wrecking you and everyone else. Players can now pair Subterranean assault (major/minor breach), damage contingency, and any number of methods to proc contingency (leap, charge, teleport strike, etc.) to get all 3 of those to proc, and if null arca goes off too you are likely going to be in execute range from that - and most players haven't yet gotten to their ult just yet.

    Subclassing is what enables them to get high crit chance as well because they can take the assassination tree, which also gives them merciless resolve - another skill that can just absolutely wreck your day when it crits.

    Subclassing allows for high crit chance, stacking crit damage (warden summon tree grants crit damage per ability slotted), cleanse, and easy sustain (netch) with no downside because you can used scribed heals to replace class-based heals.

    Beyond that, the ability to stack crit damage done as a stat means they can easily overwhelm your critical resistance unless you have it maxed - which is nearly impossible to do unless you are a dedicated tank or you have dedicated healers running trans and rally cry.

    And subclassing will continue to be a problem unless the class reworks make pure-classes so strong that subclassing becomes less appealing, which is going to be problematic in and of itself.

    IMO, Zos really messed their beds when they unleashed subclassing. They think the class rework will fix things, but I remain highly skeptical that it will do anything other than compound the problem.

    Everyone makes mistakes. They should just admit that subclassing was a mistake and completely undo it, and THEN rework the classes.
  • Oblivion_Protocol
    Oblivion_Protocol
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    Unpopular take here, but the problem isn't Null Arca. The problem is subclassing. That is what is allowing the deadly combos that are wrecking you and everyone else.

    Yes, subclassing is an issue. But let’s not pretend that Null Arca doesn’t have an overtuned amount of base damage on its tooltip. Sets that deal too much damage in exchange for nothing have been a problem since long before subclassing. Have we so quickly forgotten about Tarnished Nightmare, Master’s dual-wield weapons, or Caluurion’s?
  • Thumbless_Bot
    Thumbless_Bot
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    Unpopular take here, but the problem isn't Null Arca. The problem is subclassing. That is what is allowing the deadly combos that are wrecking you and everyone else.

    Yes, subclassing is an issue. But let’s not pretend that Null Arca doesn’t have an overtuned amount of base damage on its tooltip. Sets that deal too much damage in exchange for nothing have been a problem since long before subclassing. Have we so quickly forgotten about Tarnished Nightmare, Master’s dual-wield weapons, or Caluurion’s?

    Vate ice still exists and I believe still doesnt follow dot tic rules. Not that it hits all that hard, but still...
  • olsborg
    olsborg
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    What is rly funny is that they have nerfed a bunch of proccsets for this reason alone, too much burst dmg, several times. Then they keep spewing out new ones replacing the nerfed ones and thus ever continuing to recreate the problem. Extraordinary behavior Id say.

    PC EU
    PvP only
  • Mr_Friendly
    Subclassing is the problem. Stop calling for nerfing set after set. Like there aren't hundreds of useless sets in the game from nerfing.

    Buffing other sets to give alternatives is a far better alternative than destroying everything in the game.
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