Does ZOS know their encounter “design” team has quietly quit?
Boring, generic and completely forgettable. Normally, I go out of my way to defend ZOS. Public dungeons, trials and dungeons are almost without exception unique and memorable. Black Gem Foundry is game development done by students trying to complete a weekly project in the style of ESO for a beginning course in game design.
ZOS do better and stop wasting resources and time navel-gazing about PvP. If you were going to find the philosopher’s stone to turn that lead into gold, you would have found it literally decades ago.
Yes, I know I’m getting banned for this, but I feel like it needed to be said. I will repost it on Reddit where valid opinions are still welcome and not everything has to be in line with the corporate narrative.
Edited by Punches_Below_Belt on 18 August 2025 19:38