Just for additional follow up, we are aiming to fix an issue where the damage bonus isn't working like other bonuses, causing it to increase other damage bonuses instead of adding together with them.
I did do some testing, a few things still aren't clear to me but in general it's:Calibanana wrote: »I am definitely not the person to test this, as I have neither the tools nor the best understanding of running damage tests. But I am curious about something @ZOS_Kevin mentioned in this discussion:Just for additional follow up, we are aiming to fix an issue where the damage bonus isn't working like other bonuses, causing it to increase other damage bonuses instead of adding together with them.
What I am wondering is: If Rakkhat's is increasing other damage bonuses instead of adding together with them, does that mean that at a baseline Rakkhat's +50% Damage Bonus isn't actually applying on its own? Is it instead only applying a +50% boost to other bonuses, and that without any damage bonus like Sergeant's or Empower it isn't actually boosting the damage of Heavy Attacks at all?
I'm asking because the wording of "causing it to increase other damage bonuses instead of adding together with them" feels like it implies that. But I could be completely wrong.
Calibanana wrote: »Ah, okay then. Though I suppose if other bonuses are supposed to work additively, and as a result Rakkhat's is going to lose a big chunk of damage by getting fixed to work the same, that's probably for the best.
And for people who enjoy heavy attack builds, like myself, it'll probably still be worth it to use Rakkhat's just because it's still extra damage.
The only high DPS parses I've ever seen with Voidmantle are only due to it's interaction with Overload. Now that is no longer possible.
Why nerf it further? Cutting out Overload is nerf enough.
Zyaneth_Bal wrote: »The only high DPS parses I've ever seen with Voidmantle are only due to it's interaction with Overload. Now that is no longer possible.
Why nerf it further? Cutting out Overload is nerf enough.
Overload is only that good for bursts, in longer fights it's not stronger than generic ultis, like incap is def stronger in st. So unless you enjoy using it it's not a big deal for dps.
They "nerf" Voidmantle because it doesn't work exactly the way they intended (even though it's perfectly fine this way). As I understand it Overload has been disabled for a different reason: Voidmantle disables resource restoration from heavy attacks but Overload doen't restore resources, so it ignores this penalty and thus shouldn't benefit from extra damage. To be honest this sounds like an incredibly silly reason to me. We just can't have nice things.
Calibanana wrote: »Raising this thread again, as I do have to wonder: Is there any way that Overload itself could be changed so that it could work with Rakkhat's?
Because it seems to me like the reason it's not working is because the heavy attack on Overload isn't really a "traditional" heavy attack, as it becomes a channeled cone in front of you that doesn't have a "tick tick Final Tick" mechanic. So there could be something on the backend that makes it not function quite like a normal heavy attack, and thus it causes friction with things that buff heavy attacks specifically.
So what if Overload's heavy attack were to be changed to be a lightning beam, similar to the heavy attack Lightning Destro Staves, but it does AoE damage on all ticks instead of only the final tick? That way it's still a great cleave tool, and might operate in a way where it doesn't clash with Rakkhat's.
This is of course assuming there is something on the backend that could make Overload not function with Rakkhat's anymore now that Rakkhat's bonus is getting fixed. And while wishful perhaps, I would prefer to assume that's the case unless @ZOS_Kevin could clarify otherwise.
Calibanana wrote: »Raising this thread again, as I do have to wonder: Is there any way that Overload itself could be changed so that it could work with Rakkhat's?
Because it seems to me like the reason it's not working is because the heavy attack on Overload isn't really a "traditional" heavy attack, as it becomes a channeled cone in front of you that doesn't have a "tick tick Final Tick" mechanic. So there could be something on the backend that makes it not function quite like a normal heavy attack, and thus it causes friction with things that buff heavy attacks specifically.
So what if Overload's heavy attack were to be changed to be a lightning beam, similar to the heavy attack Lightning Destro Staves, but it does AoE damage on all ticks instead of only the final tick? That way it's still a great cleave tool, and might operate in a way where it doesn't clash with Rakkhat's.
This is of course assuming there is something on the backend that could make Overload not function with Rakkhat's anymore now that Rakkhat's bonus is getting fixed. And while wishful perhaps, I would prefer to assume that's the case unless @ZOS_Kevin could clarify otherwise.
I have to agree I think this would feel better to play with too. That first burst of overload feels nice but then that full second of holding a channeled attack with no damage coming out feels clunky.
Zyaneth_Bal wrote: »Can we get an update on Voidmantle as well as on Overload? Ever since the intention to nerf Voidmantle was announced there has been no information. And overload still doesn’t work with it too. @ZOS_Kevin
I missed this change coming until the new update came out today. What's the point in Overload now? I did some testing and heavy attack does almost the same damage, but at further distance and without having to spend time toggling Overload on and off. And sure I can do something other than Rakkhet's Voidmantle, but that doesn't make sense for a heavy attack build and Overload doesn't make sense for anything that isn't a heavy attack build.
Combine this with the 8% magicka reduction from Bound Aegis and none of the Sorcerer skill lines are seeming as attractive.