600+ days played character is now obsolete thanks to Subclassing

  • Vonnegut2506
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    If you have all skyshards you don't need to reroll a character.

    Just use your free armory station and make builds. It saves subclasses too now. You can switch between you competitive build and your fun build with the click of 1 button and back.

    Since you have all the skyshards, you won't have any troubles unlocking stuff.

    That's a lot of work. It's easier just to make a hyperbolic thread on the forum claiming that some feature has completely destroyed your game/character/immersion/soul.
  • Kaelthorn_Nightbloom
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    If you have all skyshards you don't need to reroll a character.

    Just use your free armory station and make builds. It saves subclasses too now. You can switch between you competitive build and your fun build with the click of 1 button and back.

    Since you have all the skyshards, you won't have any troubles unlocking stuff.

    Yeah I use the Armory multiple times a day since it was released. This does nothing to fix the issue.
    That's a lot of work. It's easier just to make a hyperbolic thread on the forum claiming that some feature has completely destroyed your game/character/immersion/soul.

    🤣

    Edited by Kaelthorn_Nightbloom on 4 August 2025 19:24
    PC NA
  • Kelenan7368
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    Well now there is true game balance. Enjoy!
  • Kappachi
    Kappachi
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    SkaraMinoc wrote: »
    My main character, the one I've done all quests on and discovered all points of interest, found all skyshards, learned all crafting, etc. is now obsolete thanks to Subclassing. The builds that I need to stay competitive are no longer possible on my main class, so I must reroll another character and start fresh. Either that or buy skill lines from the crown store and switch characters anytime I need something crafted. You get the idea.

    It's also been said before but Subclassing has distilled combat down to maybe 5 skill lines for the serious high-end competitive gameplay.

    "oh wow, you're playing XYZ... how original" etc

    this is the case in every single game. Stop playing/chasing the meta. You can clear content in this game playing a build you want to play, that's what I've done and what I'll always do... Subclassing makes classes vastly more interesting to me and improves on the build variety the game already offered through its extensive gearing system/other passive trees/etc.
  • VagabondAngel
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    Balance in ESO can be summed up with a GIF of a knee jerk kicking a ball on string.

    You can actually enjoy the game without being meta, you know. My original character has been obsolete since about 2015 apparently. Good job no-one told me then or I'd never have had any fun at all.
    ~ Níamh ~
    ~ Ebonheart Pact ~

    ~ SatGNU - PC - EU ~
  • tomofhyrule
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    Kappachi wrote: »
    SkaraMinoc wrote: »
    My main character, the one I've done all quests on and discovered all points of interest, found all skyshards, learned all crafting, etc. is now obsolete thanks to Subclassing. The builds that I need to stay competitive are no longer possible on my main class, so I must reroll another character and start fresh. Either that or buy skill lines from the crown store and switch characters anytime I need something crafted. You get the idea.

    It's also been said before but Subclassing has distilled combat down to maybe 5 skill lines for the serious high-end competitive gameplay.

    "oh wow, you're playing XYZ... how original" etc

    this is the case in every single game. Stop playing/chasing the meta. You can clear content in this game playing a build you want to play, that's what I've done and what I'll always do... Subclassing makes classes vastly more interesting to me and improves on the build variety the game already offered through its extensive gearing system/other passive trees/etc.

    As many people have said, that strategy works wonderfully in a solo game, where you can have fun being the naked "Let Me Solo Her!" through the world.

    This strategy falls apart completely when other players are around.

    In PvP: What are you supposed to do when someone comes to fight you who is playing the meta? You will lose. And lose again. And again. And again. In PvP, the meta is currently so much more powerful than other builds that you do not have a chance if you're not playing it yourself.
    So no, you can't just "don't play meta!" if you want to have any success in PvP.

    In PvE: What are you supposed to do when your trial team asks you to do a specific amount of damage? You will not match up to the rest of the team. They'll get frustrated with you. They'll look for someone who does want to play meta to replace you. In PvE, the meta is currently so much more powerful than other builds that you will not measure up if you're not playing it yourself.
    So no, you can't just "don't play meta!" if you want to have any success in PvE.

    The only game mode you can "just play whatever!" without affecting your gameplay is... overland. Questing. Or running randoms and pretending that everyone is an NPC (which is kinda toxic if you're trying to do a team project with a "I don't care about any of you" attitude).

    You know, every time someone comes in with the "you can just play your casual for-fun build even to do high level stuff!" I always ask for the Discord servers where the trial leads are allowing even pureclasses to do trifectas like GH or DB. Oddly enough, nobody ever knows specific groups that allow that, but everyone assures us that they totally exist.
    Edited by tomofhyrule on 4 August 2025 19:30
  • Frayton
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    Basically any major patch you had the risk that your class would be nerfed significantly.
    This is a major pain point with this game that causes people to just quit playing.
  • Tommy_The_Gun
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    The problem is not meta, but rather how long you will need to grind to get there - and in case of subclassing something like this was never a case in the past.

    Think of it.

    For the most part, players have like at least 1 character from each class, so if something gets buffed or nerfed - people who want to go for the scoreboards are more or less prepared. Just swap gear, change trait, re-spec skills or CP and you are good to go.

    With sub-classing it is not the case as you have to RE-GRIND all of the skills to max level per character. Not only that, but you need to do it fast - before the meta will shift again (which it undoubtedly will at some point). So combo of 3x class skill trees that is meta now will be replaced by some other different 3x class skill trees and at some point you will need to re-level a character with different class all over again, despite already having a full set of maxed out alts from each class.

    So this means that in order to be "fully" future-proof you will need to level up every possible combination. We have like what 7 classes ? So that means that every one of them needs to have every single other class tree leveld up. That is like 49 combinations.... good luck with that...
    Edited by Tommy_The_Gun on 4 August 2025 19:46
  • darkriketz
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    Kappachi wrote: »
    SkaraMinoc wrote: »
    My main character, the one I've done all quests on and discovered all points of interest, found all skyshards, learned all crafting, etc. is now obsolete thanks to Subclassing. The builds that I need to stay competitive are no longer possible on my main class, so I must reroll another character and start fresh. Either that or buy skill lines from the crown store and switch characters anytime I need something crafted. You get the idea.

    It's also been said before but Subclassing has distilled combat down to maybe 5 skill lines for the serious high-end competitive gameplay.

    "oh wow, you're playing XYZ... how original" etc

    this is the case in every single game. Stop playing/chasing the meta. You can clear content in this game playing a build you want to play, that's what I've done and what I'll always do... Subclassing makes classes vastly more interesting to me and improves on the build variety the game already offered through its extensive gearing system/other passive trees/etc.

    We should stop saying them that there's a game beyond PvP, they don't listen.
  • CalamityCat
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    SkaraMinoc wrote: »
    My main character, the one I've done all quests on and discovered all points of interest, found all skyshards, learned all crafting, etc. is now obsolete thanks to Subclassing. The builds that I need to stay competitive are no longer possible on my main class, so I must reroll another character and start fresh. Either that or buy skill lines from the crown store and switch characters anytime I need something crafted. You get the idea.

    It's also been said before but Subclassing has distilled combat down to maybe 5 skill lines for the serious high-end competitive gameplay.

    "oh wow, you're playing XYZ... how original" etc
    My warden main is similar to yours in having done a lot of stuff and unlocked most of the game. She's not obsolete to me. I don't care what others think of her. She hasn't been meta beyond being a good healer in all the time I've had her. She still works in PvP as a pure class and can do all the PvE things she did before. I'm not going to subclass her for vet trials, as I honestly have no real interest in those any more.

    Seriously, just play the game for fun rather than chasing metas and the flavour of the month. That's what I'm trying now. You can worry about what others think of your build and how you compare in terms of parses. Or do what I did and just accept ESO is going down this subclassing path, but you don't have to follow.

    I was never a super meta chaser before, but subclassing has cured me of all interest in "the best" builds. Because what I've seen of the meta builds is just a ridiculous pick-and-mix that I wouldn't inflict on any character I care about. I'm not going to have fun with those builds, so why waste time on them? If ZOS insists on continuing "balancing" that makes pure classes weaker in favour of subclass ones, I'll quit long before I subclass.
    Edited by CalamityCat on 4 August 2025 21:29
  • logan68
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    what skill lines do you think they are, because the only one I like is the sorcerer the rest seem pointless
  • Markytous
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    darkriketz wrote: »
    Kappachi wrote: »
    SkaraMinoc wrote: »
    My main character, the one I've done all quests on and discovered all points of interest, found all skyshards, learned all crafting, etc. is now obsolete thanks to Subclassing. The builds that I need to stay competitive are no longer possible on my main class, so I must reroll another character and start fresh. Either that or buy skill lines from the crown store and switch characters anytime I need something crafted. You get the idea.

    It's also been said before but Subclassing has distilled combat down to maybe 5 skill lines for the serious high-end competitive gameplay.

    "oh wow, you're playing XYZ... how original" etc

    this is the case in every single game. Stop playing/chasing the meta. You can clear content in this game playing a build you want to play, that's what I've done and what I'll always do... Subclassing makes classes vastly more interesting to me and improves on the build variety the game already offered through its extensive gearing system/other passive trees/etc.

    We should stop saying them that there's a game beyond PvP, they don't listen.
    If this game didn't have PvP I would have never bought it.
  • LadyGP
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    This is one of my bigger complaints with all the changes.

    What incentive does this game have for me to be loyal (in general) to it? Little tricks like daily rewards and golden pursuits are minimal attempts at best to keep the player going - they aren't going to be what gets a player to stick around.

    I've put so many years into my DK (and other toons) - literally. There is nothing I can think of that gives me the satisfaction, feels rewarding, etc anymore.

    I remember the days where when we were making a comp we would say we need X wardens, X NBs, X templars, etc. Finding people who were masters of their classes was amazing. They could play them so well and when people would fill for them it was never the same (logs). Now its just.. oh you need this skill and that skill.. okay spam it. This isn't a rewarding playstyle and really missing the mark from what we expect for a video game.

    Yeah, the subclassing system is cool. Do I think it's cool to be able to user warden skills or necro skills on my DK - sure. Does it break the immersion and make me never have to log into those tunes anymore - 100%.


    The "play how you want" mindset is a perfect example of a well intentioned mindset but has unintended consiquences.

    LadyGP/xCatGuy
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  • LadyGP
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    The solution, in my mind, the way to bring these two crowds back together, so a maximally competitive player learns and studies their (sub)class rather than hunts for the newest semi exploit, is to wind down the massive changes that have been nearly relentless since late 2019.

    And we've just had the single biggest change in all ESO history. So many will have their complaints and many should be heard.

    Good point (about the changes). I remember literally 1/2 of my friends list quit around U35 because of the "non-stop changes". Since then... it's been even more massive changes (seperated by like...2 updates). It's insane that ZoS continues to die on this hill.

    I really want to see what data/analytics they have that are making these decisions. Surely... they are making data driven decisions.. right?
    LadyGP/xCatGuy
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    Having network issues? Discconects? DM me and I will help you troubleshoot with PingPlotter to figure out what is going on.
  • YandereGirlfriend
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    LadyGP wrote: »
    The solution, in my mind, the way to bring these two crowds back together, so a maximally competitive player learns and studies their (sub)class rather than hunts for the newest semi exploit, is to wind down the massive changes that have been nearly relentless since late 2019.

    And we've just had the single biggest change in all ESO history. So many will have their complaints and many should be heard.

    Good point (about the changes). I remember literally 1/2 of my friends list quit around U35 because of the "non-stop changes". Since then... it's been even more massive changes (seperated by like...2 updates). It's insane that ZoS continues to die on this hill.

    I really want to see what data/analytics they have that are making these decisions. Surely... they are making data driven decisions.. right?

    Honestly, I would not take that bet.

    There is no indication that anyone is tracking which sets, abilities, etc. are most and least used by players, otherwise the entire Falkreath Graveyard of dead sets would have been revived and re-worked by now and ultimates like the NB Shadow ult (and entire skill line now) would have been buffed as compensation for their giga-nerf back during the Major/Minor buff revisions.

    I am still also a big subclassing fan. We just need better balance with it. The artificial class system was a huge turn-off for me when I started ESO because most of the classes have zero basis in the prior games. So tearing down the artificial "Templar", "Dragonknight", etc. kludges holds no sentimental sway over me. Going class-less is the way since the opportunity to use the classic classes was already missed (for whatever reason).
  • Arizona_Steve
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    I'm not against subclassing in principle, but knowing that there will be "balancing" changes for the next year or so has lead me to shelf this game for the time being. I figure I can come back in a year and update my characters to something that works.
    Wannabe Thalmor - Altmer MagSorc
  • YandereGirlfriend
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    I'm not against subclassing in principle, but knowing that there will be "balancing" changes for the next year or so has lead me to shelf this game for the time being. I figure I can come back in a year and update my characters to something that works.

    Fair enough but what currently "doesn't work" for you at the moment. Damage will still be up in U47 vs. U45.

    Meta navel-gazing is never worth it unless you're actually one of those 0.01% of players who are out there competing for the leaderboards.
  • colossalvoids
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    Won't say obsolete myself but the will to continue is withering with every such an update to the game for sure. There was a way to balance between having a distinct character and a tool, now it's just a mechanical tool so attachment part is gone. Which is kinda not good but at the same time obsessing and overreacting over the game that actively goes against you wants and needs isn't a healthiest thing to do.
  • moderatelyfatman
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    War, war never changes. And subclassing owns. Adapt, overcome.

    Adaptation comes in many forms. After patch 35 entire guilds adapted by moving to other MMOs.
    Others players and guilds will keep on 'adapting' if the game isn't what they want.


    Edited by moderatelyfatman on 7 August 2025 14:41
  • CameraBeardThePirate
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    SkaraMinoc wrote: »
    The high end competitive gameplay has ALWAYS been very specific, with specific classes with specific armor sets in specific roles, and some classes not desired at all, depending on the content. Subclassing gives you more options in how you play your character, not fewer.

    Right, I get that. But my main class was competitive in the type of content that I play and enjoy. Now it's not.

    Adding MORE options in how you play your character has the OPPOSITE effect in that certain class skill lines are now the best and if none of those are part of your base class, you're out of luck.

    Sorry but this simply isn't true unless you're literally talking about pushing the leaderboard for trials.

    Anything that was competitive last patch is still competitive this patch. Sure the ceiling went up a bit, but the bosses didn't get any harder, and anything you were able to do before you're still able to do.

    For PvP, pure classes are in no way 'obsolete'. Again, the ceiling went up, but damage also went up across the board with the new mythic. If I can still be plenty competitive on a pure Necro Animate Blastbones Ulti build, you can still be competitive on your build.

    Also why do you say you need to reroll? Subclassing literally means you could just slot one new line in if you felt the need to increase your damage.
    Edited by CameraBeardThePirate on 7 August 2025 15:23
  • Arizona_Steve
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    Fair enough but what currently "doesn't work" for you at the moment. Damage will still be up in U47 vs. U45.

    I'm not someone who goes for the meta but I do like to have something at least semi-stable that works for the way I like to play. I get a little frustrated when I have everything set up and an update nerfs the build.
    Wannabe Thalmor - Altmer MagSorc
  • CrushDepth
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    CrushDepth wrote: »
    This is a durn game, and one made up of little 1s and 0s at that. I can not see getting concerned about being "maximally competitive" at or in it, sorry, I just can not.

    Get out in the real world, join the Military and perhaps serve your country,(I did not say serve your Government by the way so do not even whine about serving or not serving it) and try that for excitement and adventure. Playing chicken with a Ruskie boat at test depth while answering a Full bell will get that competitive blood rushing.

    This is a great bit for a game of darts or billiards at the pub too, "you guys think youre so good, wanna play a REAL game tonight?"

    But yeah most of us would rather be on a submarine for sure theyre just way too expensive


    You have been reading the wrong news. They are free to get on; getting off is different.
  • Vulkunne
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    The problem I see with subclassing is its sort of 'compelling' everyone into using builds with very similar characteristics. Like the Herald of the Tome and Assassin skill lines for example. I remember how much some folks hated the NB before, hated the DB/TG even and now everyone's a NB Assassin huh? It's all wrong. Classes represent specific genres such as the Warrior's Strength, Mage's Magic and Stealth doing Stealthy things. People should gravitate towards what interests them, but the problem with the way things are going now is one build does everything. :/ If you hate NB and Assassins (and by that extension other things like 'ganking' as well), then you should not have Assassin specific content in your 'toolkit'.

    You should use Assassin skills or whatever because that's what you like and not because that's what is strong by proxy. In other words power should be allocated by what is real not artificially convoluted into one meta class that's a cut and paste of other things, none of which are related or should belong together in the first place.

    I remember saying this in the beginning. The meta super class is killing all diversity that existed because of the class system. It heavily favors Trial guildies and ball group - by far. But it's something immersion breaking, it's not lore friendly and is the equivalent of Frankenstein's monster. Enjoy your high scores in Trial guys. I guess the game is only meant for you all now.
    Edited by Vulkunne on 16 August 2025 13:49
    Perhaps this is where a ronin such as you belongs. Today, Victory is mine. Long Live the Empire.
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