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Dungeon quests need an overhaul ASAP.

Rittings
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So many quests bug out, or the quest giver disappears when the first mob is killed before they complete their opening dialogue. Either give a skill point at the end of the first ever complete on a character and make the quest repeatable, or just make every quest mundane and auto advance and auto pick up on entry. It's annoying as hell when you're queued for nearly an hour for a dungeon and then the quest bugs out... your entire purpose is for the skill point and it bugs... it's a massive waste of time and so annoying you turn off the game and play something else for the rest of the day.
  • El_Borracho
    El_Borracho
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    I wouldn't hold my breath. They still haven't fixed the glitch in Lair of Maarselok where one of the adds in the first mob at the end either doesn't spawn of spawns somewhere you can't find it, so the door to Maarselok won't open. Yes, you can jump off the cliff to your death, respawn at the beginning, then find the add the second time, which is super fun, but still...
  • valenwood_vegan
    valenwood_vegan
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    There is unfortunately about a 0.00% chance that this will be happening ASAP. I do hope they'll get around to this, or a casual / quest / solo mode for people who are just trying to get the skillpoint or who want to read the entire quest and explore the dungeon.

    But even just quick fixes to prevent the quests from bugging would be very welcome.
    Edited by valenwood_vegan on 14 August 2025 16:43
  • Destai
    Destai
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    It’s long overdue. IMO, you should get a skill point after the first completion. I don’t really see the point in dungeon quests, especially when you have to engage dialogue to progress. It just isn’t practical and doesn’t align with how many people actually play the game. Leave the storytelling to the environment and NPC dialogue.
  • ghastley
    ghastley
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    They have had an overhaul. Transmutes were added to encourage players to skip the quests, plus the stickerbook.
    Edited by ghastley on 15 August 2025 11:39
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