One shotting in PvP and PvP in general

  • Bushido2513
    Bushido2513
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    Digibrax wrote: »
    P0m3k wrote: »
    Van_Winkle wrote: »
    Guys, pvp is dead in this game. Subclasses were the last nail in the coffin.

    The Whitestrake event is coming to an end, and I spent many hours in PvP during it. And I agree with you!

    I also partially agree with those writing here about the benefits of high damage, but as I wrote recently in another post, literally over 90% of people play with the same skills, and if anyone thinks this is normal, then I salute you - probably don't see how the game has become undifferentiated. My friends and I are sick of seeing identical builds based on assassination, storm calling and animal companions. You can count the other players on one hand. Currently, it's not just one/two meta build per class, but one class :D

    This!
    I am thinking the same... I did a few test with subclassing, but I really didn't like the concept, and reverted to the original skills.

    Also, concidering one-shotting in pvp. I like to play tanky and am usually hard to get one-shot killed.
    But current meta is just not good at all. Experienced PVP-ers are just too good, have too much damage at their disposal and people on other side don't have enough resources to push back.

    I would love if there is someone to give me advice how to counter (skill or damage-wise) PVP damage dealer. I play tanks, and like reflect builds which doesnt work at all in the current meta.

    In this meta everyone has to pick their fights no matter if you are a damage dealer or a tank. There is just too much damage. You will either have to kite some damage or only be able to stand and tank players that just happen to have bad builds.

    Used to be you could get stunned and recover but these days as soon as you get stunned you're dead or half health and dead on the next stun.

    Best advice I could give is rally n pariah with hots, major vitality, and a good burst heal but it still dies to current meta eventually if you sit too long.

    There's other options but you just can't expect to tank people as well as before for sure.
  • Bushido2513
    Bushido2513
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    React wrote: »
    The damage is VERY healthy for PVP. The environment is far better when people actually die.

    The thing about these combos is that they're all blockable and dodgeable. Outside of being ganked from stealth, you always have ample opportunity for counterplay to them. That is the exact kind of high damage we want to see - direct damage with good counterplay as opposed to dot/proc damage with no counterplay.

    This game was at it's peak when anyone could one shot eachother with a dswing -> leap or incap -> bow style combo. It's nice to see we've made some progress back towards that meta.

    Damage is healthy and players should be killable. Shouldn't be the same few combos though. Also we can't talk about timing counterplay if we don't include performance issues.

    Not saying that we can or should balance for lag. I'm just understanding that there's something to be addressed when it comes to dealing with combos that require quick reactions.

    I don't mind getting one shot. I just don't like it being from the same few combinations or when the server just decides to catch up and show me all this damage I didn't get a chance to respond to.
  • Brakkish
    Brakkish
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    I think the new changes are fantastic, my tanks are still as unkillable as ever AND as an added bonus found some great sub classing to up their damage output - making immortality AND threatening a much firmer reality.

    10/10 ESO on this last big patch, well done.
    CP2802 +8100 hrs spent in BGs. US PS5 - 10 PVP Tanks - toons named variations of "Combat Medic" I like long walks on the beach. What's PVE? https://www.youtube.com/brakkish
  • xylena_lazarow
    xylena_lazarow
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    Two shotting is fine to me when only glass cannons can do it, and there's a guaranteed short window to react.

    Current TTK is not low once you consider the current crop of meta two-shot builds are not glass cannons at all. They have nigh infinite resources, back bar block turtle stalling, roll/streak/LoS kite stalling, and OW players aren't building or playing the same as two duelers each trying to end the fight in ten seconds.

    Result is worst of both worlds, 20 minutes of turtling and resetting, decided by 2 seconds of RNG crit luck, as if the previous 20 minutes of turtling and resetting was a completely pointless waste of time. No thanks.
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • Vaqual
    Vaqual
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    I can really not wrap my head around the fact that they felt the need to release an overpowered mythic, which buffs the strongest playstyle in PvP in two aspects without significant drawback.
    Turtle and burst is performing so far above anything else it is comical. DoT/Pressure outside of status/proc setup is non-existent, since sticky DoTs tick slower and weaker since U35 and ground DoTs are a straight up non-factor. Wider availability of purges certainly didn't help with that. Full glass cannon builds don't even deal more damage than a correctly setup dueling build, because half of the stats and sets/abilities are completely bifunctional, while long combos with ramp up are just outperformed by minimal burst combos. Pure healing is totally non-competitive due to the insanely low TTK. Only troll tanks and bombers actually have an edge over meta dueling builds. Damage spikes were always going to be higher with U46, but to actually go ahead and top this off by adding a mythic that buffs the exact problem-demographic 100 % reliably without compromising drawbacks must be the joke of the decade. Monomyth is so insanely out of touch with ESO as RPG that I don't even have words for it.
    I don't think endless stall metas are better than high damage metas, but the devs literally gave the high damage to the setups that do the endless stalling. On a silver platter. And it just wasn't needed. It didn't need to do both. Purely offensive or purely defensive functionality would have been insanely strong all by itself.

    And to be clear: I am a great fan of U46. I love many things that subclassing brought. The issues that were going to pop up were crystal clear right from the announcement. That isn't what I am upset about. Making everything far worse by throwing unnecessary problems like Monomyth into the mix is what annoys me.
    Edited by Vaqual on 11 August 2025 01:55
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