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Suggestion for WW and Vamp skill lines, tie them to moon cycles.

Contrabardus
Contrabardus
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I posted this in another thread, but thought it was interesting enough to put up a new topic and see what others thought of it.

Tie WW transformation to the Moon Cycle. On full moons make WW players stay WW all night with all the bonuses and drawbacks that come with it. Make it mandatory, not a power that is activated. On full moons WW players wolf out until the next morning and it keeps happening every night until the full moon wains.

Keep the short term transformation the rest of the time but tweak it a little to give a bit more time, but still nerfed so it can't be maintained long.

Or better yet, apply a tier system to the Ultimate. Say 200 UP grants a 30 sec transformation with a 50 sec cooldown, 400 a one minute transformation with a 90 sec cooldown, 800 a 90 sec transformation with a 5 min cooldown, and 1000 a 3 min transformation with a 10 min cooldown. Maybe also bump up the poison weakness to 60% while in beast form to balance things for PvP.

I'm sure there will be some complaints about it, but it's a curse, it's supposed to have drawbacks.

Could do something similar to vampires. Buff them a bit more on New Moon nights, but debuff them during the day. Say make the fire weakness drop to 60% from 75% at night and apply the old casting cost levels for vamp skills. Keep enough of a bump to Mist so it can't be constantly spammed and reapply the speed buff on New Moon nights. During the day, everything returns to the current nerfed levels.

Keep the current feeding system as well, if a vamp wants to get the full benefits of a New Moon night, they would need to be stage 3 or 4.

Another nice addition would be to make it so that Vamps can't get above stage 2 during the day unless they are indoors, or in a cave or dungeon. Being outside during the day automatically drops a vamp to stage 2.

If you're going to nerf the skills, make it make sense, and having extra buffs during certain periods where they are more powerful would make the nerfs a lot easier to take.

RPers would love this, and it makes sense for everyone else too. There are enough benefits that the trade off would be worth it even for normal players with the skill lines.

Still fix the bugs of course, but vamp and WW should be OP at certain times of the month. Well, vamp should be just at night, but that would break balance, having it tied to a moon cycle would keep things interesting.
Edited by Contrabardus on 13 May 2014 21:37
  • ChampionSheWolf
    ChampionSheWolf
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    I love how these suggestions are about punishing people that want to be werewolves more than actually helping them.
    Harbinger of The Black Wolves.
    Member of Grindstone.

    Ebonheart Pact
    Tyra Ravenheim - Templar (newly rerolled)
  • WhitePawPrints
    WhitePawPrints
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    Following lore is often a really great thing and very welcome, most especially in RPG's like Elder Scrolls Online. Elder Scrolls is probably one of the most lore-based games I have ever played. Very few compete with it when it comes to lore and history.

    Forced transformations would be a great immersion technique for the lore of Elder Scrolls Online, but there are severe flaws with that. Imagine you are questing, and it turns night and you're forced to transform. If it wasn't already implemented for lore, it would be debated soon enough that friendly NPC's should run away, or attack you like in Skyrim. Player progression on quest would come to a screeching halt for that entire night.

    Personally, I already find it weird that friendly NPC's still talk to me when I'm in werewolf form. I'd rather have the lore be based on friendly NPC's running away, or acting scared and be non-interactable than a forced transformation.
  • Nox_Aeterna
    Nox_Aeterna
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    I love how these suggestions are about punishing people that want to be werewolves more than actually helping them.

    Like most of the other ideas that refer to either vampire or WW.

    In the end , "normal" players for some reason get pissed over the fact that others want to be WW or vamps , cause there should not be some many in their game or because they want vamps/ww to remember more the standard version , which got nothing to do with ES and other stupid reasons.

    Hope zen have the good sense to keep both balanced and atleast viable, this whole mess could have been avoided if both were just for flavor instead of actually affecting balance.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
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