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Sorcerer changes

Thalindra_Moonveil
Thalindra_Moonveil
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I don't know if its too late to put my 2 pence in but I loved those changes, before they were reverted.

Sorcerers are always crying about bar space when ZOS gives them more bar space by putting major and minor resolve on the same skill and giving pve sorcerers a decent damaging skill with minor force so they can drop barbed or velothi they complain. I thought they would have loved the change.

Instead of reverting the changes I would have gone for the middle ground, I think this would have pleased everyone.

- Give the more defensive morph bound aegis major and minor resolve and leave bound armaments as is.
- I am not sure which morph of lighting form would get the minor force and which would be left as is. But I'm leaning to giving boundless storm the minor force as the major expedition is almost useless anyways and maybe increase the range of boundless storm or giving it a cascading effect kind of like chain lighting from Skyrim or the boss Xoryn from Lucent Citadel

  • gc0018
    gc0018
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    It is not sorcerers cry about it, but a lot of melees cry about it. That line is the only physical DPS line has major resolve on it. I think if ZOS can remove the physical damage on that line and more focusing on lighting damage, a lot of problem will be solved.
    Images not allowed, sad
  • randconfig
    randconfig
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    Honestly, I thought it was a good move. Why do these high value damage skill lines also give you the best defense buff?

    The result is PVP players literally being full DPS but not squishy, running Assassination, Storm Calling, and whatever optional 3rd DPS line.

    Playing MYM on live, even when I would reach max resistance cap with a healthy mix of one DPS line, a healing line, and a defensive line, I had near zero survivability, or would have to constantly run around objects and spam heal/defensive buffs just to survive.
  • katorga
    katorga
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    randconfig wrote: »
    Honestly, I thought it was a good move. Why do these high value damage skill lines also give you the best defense buff?

    The result is PVP players literally being full DPS but not squishy, running Assassination, Storm Calling, and whatever optional 3rd DPS line.

    Playing MYM on live, even when I would reach max resistance cap with a healthy mix of one DPS line, a healing line, and a defensive line, I had near zero survivability, or would have to constantly run around objects and spam heal/defensive buffs just to survive.

    Subclassing has increased damage so high it doesn't really matter.

    Unless you build full troll tank, you are going to get killed in seconds by the RoA/Charm meta crowd.

  • MincMincMinc
    MincMincMinc
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    They could always slap major resolve on the armor skills and tone down the 5 piece requirement to 3 pieces. Which seems overloaded, but remember that armor skills and weapon skills provide no passive stat bonuses for slotting like zos pushed on class passives now.

    Another source would be to make alchemy provide resolve.
    We should use the insightful and awesome buttons more
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