The maintenance is complete, and the PTS is now back online and patch 11.2.2 is available.
Maintenance for the week of September 29:
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – October 1, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – October 1, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)
Necromancer summons are still bugged in PTS 11.1.3 despite the Flame Skull bug fix.
UPDATE: I just tested it in PVE (where the pet limit cap is 10, double that of PVP), and still am getting the failed to summon combat pet: Capacity reached:

In live I currently get this issue in PvE where the "pet" cap is 10, and I know in PvP I'm having issues with my abilities not working as well due to what I believe to be the U46 "pet" cap changes:

So my question is, did this Flame Skull fix from U47 PTS week one actually fix this issue so that I can play the Necromancer class? If you still cannot use Skeletal Mage + Blastbones + Animate Blastbones 3 summons + Spirit Guardian, in the most limited case (PvP with "pet" cap of 5), then the class is still fundamentally broken.
Edited by randconfig on 2 August 2025 08:22