Maintenance for the week of September 8:
• PC/Mac: No maintenance – September 8
• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

It's time to remove the ignore resistance effect of Javelin and its morphs

hoangdz
hoangdz
✭✭✭
Javelin is one of the strongest unblockable stuns in the game right now and, in some cases, is the strongest option for some specific builds. Let's look at what each morph does:

db4o66mwcupu.png
zw69bsw1qivv.png

It also doesn't help that the conditional Aedric Spear passives are designed in such a way that players can literally gain access to ALL of them just by slotting 1 Aedric Spear ability (either Javelin or Crescent). But I'm not here to discuss whether Aedric Spear is OP or not. I'm here to raise concern about Javelin.

You see, Javelin was originally buffed because Templar's offense was underperforming and needed something to help it secure kills. Javelin gained the ability to ignore resistances. That was fine and all pre-sub classing because people couldn't stack 3 offensive skill lines together. Now, it's completely different. People have so much damage that Javelin is literally critting for 6-7k on a DECENT PvP build. That is not a reasonable damage value for a stun, let alone an unblockable one lol. For example, this is a CMX screenshot of my stats in a real fight:

7uy9zbwjjnxs.png

30k resistances, 3.5k crit resist, with Iron Clad + Duelist Rebuff + Minor Protection + Major Maim + Minor Maim, and it's critting me for 6.1k max. Another detailed screenshot of just Javelin below:

wknmfgk30uwh.png

Why is this happening? Binding Javelin is physical damage, which benefits from Storm Calling's 5% physical damage modifier and Amplitude's 10% (because people usually start their combo with a stun, hence Javelin gains the full 10% damage done buff). Easy access to crit damage and the Assassination skill line is also another factor. People can easily reach 140-150% crit damage with Assassination/Aedric + Monomyth + Ice staff, so Javelin with its originally small tooltip can now crit for huge values.

My solution is to remove the ignore resistance effect. Yes, it will hurt pure templars slightly, but it's not going to be a huge damage loss because Aedric Spear did get buffed. If you have other suggestions, please share.

  • Turtle_Bot
    Turtle_Bot
    ✭✭✭✭✭
    ✭✭✭
    Honestly, I'd rather see the opposite, reduce the base damage of more skills while also giving them the ability to ignore resistances (and I say this as someone who plays a build with 40k armor and 6k weapon damage that doesn't use Aedric spear or Assassination, who would directly benefit from your proposed change to Javelin).

    While it is true that Sub-classing has massively increased the damage aspect of this game, the tanking aspect has also increased by similar amounts and some of the PvP tank builds I'm seeing come through are completely unkillable outside of specifically Javelin to force out either more healing because a single HoT cannot out-heal a spammed spammable or more rolling to dodge Javelin's stun, both options result in draining their resources, giving a window to potentially kill them.

    Just looking objectively at the CMX for a moment, Javelin, even with ignoring resistances, is still 10% lower damage (on average) than surprise attack.

    As for the mag Javelin, the single biggest counter to that ability is the Nibenay monster set, since it is a knock back, so if they hit you with it, you get a massive shield to block their combo they try to burst you with alongside it (go watch some of KingKuro's recent PvP streams, where he constantly runs into this issue with using mag Javelin for examples and testimony of this hard counter to mag Javelin).

    We have only this patch come out of the "unkillable tank meta", removing the 1 tool left in the game that pressures the even more unkillable tanks we are seeing come out is not going to go down well, especially when this ability really doesn't do anywhere near the damage against regular or squishy builds that other spammables do.

    Say what you will about the current crit meta (and stacking crit damage is a completely different issue that I do agree needs addressing), but I've found more success building to have capped resistances with breach applied than I have trying to max out crit resistances due to how high crit damage can be stacked currently. It's not a perfect solution and I'm not ignoring crit resistances completely (still have 4-6 impen), but it's funny to see so much wasted damage because of opponents being so far over the crit cap doesn't change anything against my build, so the 4k damage that would be a 10k crit is now only 3k damage for a 7.5k crit (I'm also not running a mythic at all and doing fine, and no I'm not going to pay more than entire chapter, just for the broken monomyth mythic that is part of what's enabling the current crit meta alongside Assassination).

    If anything needs to happen, it would be to gut the Assassination skill line into oblivion, so that obtaining the current insane amounts of Crit (both chance and damage) would actually require proper trade-offs instead of just slotting 1 skill line that also includes 3 of the best active DPS abilities in the entire game. This one fix would solve your issues with Javelin, 10% less crit damage, something like 15% (will be nearly 30% next patch) less crit chance and if players are going for a crit build they won't have MR burst, incap +20% damage done and concealed/SA for off-balance + sundered + potential guaranteed crit.
    Edited by Turtle_Bot on 3 August 2025 11:51
  • Major_Mangle
    Major_Mangle
    ✭✭✭✭✭
    I don´t mind the damage or the ignore resistance part, the issue with javelin is mainly with the Aurora morph. Since it has a knockback functionality it´s currently impossible to break free until your character has landed on the ground. Even if you attempt to break free mid flight your character won´t break free from the cc, essentially making you a sitting duck for the entire air-time. Making it so you can at least break free mid-flight would give it adequate counterplay at least, especially if you´re being outnumbered.
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • Avran_Sylt
    Avran_Sylt
    ✭✭✭✭✭
    Kay, I am a scrub.

    But both should apply CC immunity, right?
  • Turtle_Bot
    Turtle_Bot
    ✭✭✭✭✭
    ✭✭✭
    Avran_Sylt wrote: »
    Kay, I am a scrub.

    But both should apply CC immunity, right?

    They both apply CC immunity.

    OP is referring to the abilities damage ignoring the armor values of the target.
    Mangle is referring to the knockback aspect of mag javelin (knockbacks have always been prone to desync and bugs in ESO).
  • preevious
    preevious
    ✭✭✭✭✭
    You know, or they can add "on monsters" at the end of the tooltip.

    So, for once, pve skills aren't butchered because some guy in pvp died 3 times to them and complained.
  • Major_Mangle
    Major_Mangle
    ✭✭✭✭✭
    preevious wrote: »
    You know, or they can add "on monsters" at the end of the tooltip.

    So, for once, pve skills aren't butchered because some guy in pvp died 3 times to them and complained.

    OP´s suggestion would´ve 0 impact on PvE.
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • James-Wayne
    James-Wayne
    ✭✭✭✭✭
    The skill isn't the issue it's the stacking of crit damage, just reduce crit damage to PvP to max 50%
    PERTH, AUSTRALIA | PC | NA | @Aussie-Elders

    TENTH ANNIVERSARY - Thanks for sticking with us for 10 years.
    James-Wayne you earned this badge 9:56AM on 4th of February 2024.
    529 people have also earned this badge.
  • Markytous
    Markytous
    ✭✭✭✭
    preevious wrote: »
    You know, or they can add "on monsters" at the end of the tooltip.

    So, for once, pve skills aren't butchered because some guy in pvp died 3 times to them and complained.
    This is the most correct solution. This cannot be exploited like Empowered in Imperial City tethering Lightning Staff HA's to players lol Just make it ignore monsters' armor. I just realized why getting hit by this is doing so much damage compared to players' spammables in PVP. Never thought power-creep would creep in through the darn Javelins!
  • hoangdz
    hoangdz
    ✭✭✭
    preevious wrote: »
    You know, or they can add "on monsters" at the end of the tooltip.

    So, for once, pve skills aren't butchered because some guy in pvp died 3 times to them and complained.

    Javelin is a PvP skill, unless you’re telling me people use stuns in PvE?… Also, “some guy” is a veteran of the game and understands PvP more than the majority of the playerbase.
    Edited by hoangdz on 4 August 2025 01:49
  • Soarora
    Soarora
    ✭✭✭✭✭
    ✭✭✭✭✭
    preevious wrote: »
    You know, or they can add "on monsters" at the end of the tooltip.

    So, for once, pve skills aren't butchered because some guy in pvp died 3 times to them and complained.

    It’s a PvP skill. If you need “ignores enemy resistances” in PvE, you’re underpenning and need other sources of penetration either from yourself or other players. Also, knocking back the enemies is generally a bad idea aside from like… two dungeon encounters or if you’re just having fun in overland.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 24/26 Tris
    • All Veterans completed!

      View my builds!
  • Zyaneth_Bal
    Zyaneth_Bal
    ✭✭✭✭✭
    I realize the OP raised the question of javelin’s damage specifically, and I agree. It’s a bit of a different issue but if we touch on javelin I feel like it has to be mentioned too. One of the main reasons for it’s popularity, besides being an unblockable ranged stun and coming from a strong line, is the fact that it’s extremely poorly telegraphed. It’s unblockable because it is supposed to be dodgeable. However, in reality it hits almost instantly with barely any prior animation leaving no time to react unless you predict it, and even then it can sometimes connect due to latency. This advantage becomes more apparent when compared to rune prison, both being ranged unblockable stuns. The main reason rune prison is never used is exactly the same, because it’s well telegraphed and is too easy to dodge.

    In my opinion, both of these issues need to be addressed. Both damage and animation.
  • YandereGirlfriend
    YandereGirlfriend
    ✭✭✭✭✭
    ✭✭✭✭✭
    TBH, I have never understood why the ability had that property. It definitely feels like a relic from an ancient age.
  • gc0018
    gc0018
    ✭✭✭
    If zos bring the assassin back to normal, I think this problem will be solved. Javelin is a symptom not a cause.
    Images not allowed, sad
  • MincMincMinc
    MincMincMinc
    ✭✭✭✭✭
    Imo it can be a slippery slope when the game has too many ignore XYZ stat. Look at the issues we already have with acuity onslaught builds. PvP alone already has players capping Resists, Pen, Crit, Critdmg, speed all on the same build.

    Can these exist, sure but they should be far more niche than waiting for a cooldown like acuity or onslaught ult gen or balorgh ult gen. Atleast the older 1vX playstyles like fury would require you to be in the thick of combat for them to be useful.

    Onslaught - Bring back the unique return ult on kill.....then give 3.3k(5%) pen after each kill. So successful uses in a row builds up the pen instead of a guaranteed window. Maybe it could also give 3.3k armor as well.
    We should use the insightful and awesome buttons more
  • Markytous
    Markytous
    ✭✭✭✭
    Imo it can be a slippery slope when the game has too many ignore XYZ stat. Look at the issues we already have with acuity onslaught builds. PvP alone already has players capping Resists, Pen, Crit, Critdmg, speed all on the same build.

    Can these exist, sure but they should be far more niche than waiting for a cooldown like acuity or onslaught ult gen or balorgh ult gen. Atleast the older 1vX playstyles like fury would require you to be in the thick of combat for them to be useful.

    Onslaught - Bring back the unique return ult on kill.....then give 3.3k(5%) pen after each kill. So successful uses in a row builds up the pen instead of a guaranteed window. Maybe it could also give 3.3k armor as well.
    I watched a video of PVP posted a long time ago and fondly remembered the Reset on Killing Blow mechanic that 2H Ult had. That was so cool, especially on Dragonknight/Battle Roar. Could be a cool Pelinal type ability just like Pelinal's Wrath does things on player kill. idk!
  • MashmalloMan
    MashmalloMan
    ✭✭✭✭✭
    ✭✭✭✭✭
    TBH, I have never understood why the ability had that property. It definitely feels like a relic from an ancient age.

    Because it was; before hybridization, ZOS toyed with classes and sets getting 1-2 skills with dynamic scaling or ignoring armor. This was also before CP 2.0, which was very hybrid unfriendly. Back then, you lost like 4k penetration, 11% magical damage, 20% direct, in addition to not having the right resource/damage/crit, so any skill that didn't match your side of the coin, hit like a wet noodle.

    With update 5.0.5, the same year as the Javelin change, they gave dynamic scaling for Sorc on Streak, NB's Summon Shade, DK's FoO, etc. I bet this was the year they made the Storm Fist monster set have the shock portion ignore armor, so stamina players could actually use it (this effect was removed with hybridization/cp2.0 at some point).

    They noted in update 5.2.5 that the armor ignore for Javelin was to give the abilities a unique auxillary effect.
    Edited by MashmalloMan on 5 August 2025 05:42
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
Sign In or Register to comment.