My biggest problem with this update, based on all the patch notes we've gotten so far (week 4) is that there isn't really anything to look forwards to. Sure it's going to be nice to swim with a mount, and the wall event might be cool and the dungeons will be fun to run through day 1, but that's not going to keep me playing for months to come.
Based on the notes it's clear that they've realized how much power creep they've introduced into certain aspects of the game and now are pulling it back. They've since gone back on a few of those changes and the patch is looking SO much better now than on week 1 (props to the devs for that), but even if they rolled back the worst of the nerfs, the problem still stands, there just isn't anything new and exciting to play with. The meta is the same, extremely stale one which was warned about already in U46 PTS, and this patch does nothing to change any of it. No love was given to the significantly underperforming skill lines. Fatecarver is still the only AoE tool in the game, so every group is going to be built around that, while the previously good AoE skills are rotting in skill lines with tank passives. The new sets are just underwhelming, sure we can have the biggest powercreep in the history of the game in U46, but creating sets which outperform Deadly Strike is just not allowed... On the topic of boring sets, please give us proc sets back. It's so much more exciting and fun to see a big explosion which does damage than wearing Tide-Born + Ansuul just because all other alternatives just suck.
In short, no new sets to look forwards to, the next months will be spent beaming while watching a movie on the second monitor, and we all pretend that half of the skill lines don't exist because they are just so bad. Did I miss something?