randconfig wrote: »Unlike all other classes, Arcanist can not use Subclassing or Weapon skills effectively without the Crux generation from Banner Bearer. If I want to subclass Grave Lord to use Flaming Skull or subclass Ardent Flame to use Lava Whip, I can't because 1/3 of my class passives simply won't work, and any crux consumption ability will be ineffective as Banner or Tome-Bearer's Inspiration will only generate a single crux and nothing more until after 30 seconds and it expires. Passives proccing a single time over 30 seconds means you have no passives.
"bUt YoU cAn StIlL sCrIbE aBiLiTiEs ThAt GeNeRaTe CrUx",
yeah but that restricts me to only use those scribed abilities. The reason Banner Bearer worked was that it was passive Crux generation, meaning I was able to use any ability spammable I wanted, including Subclassing and Weapon skill lines.
Passive crux generation sucks, I agree,
so why not let any direct damage ability generate a crux, or let Tome-Bearer's Inspiration generate a crux anytime you use a damaging ability, or literally make any change to ease these restrictions?
Until you ease these restrictions on the Arcanist class, that no other class has to deal with, then PLEASE do not remove our only method of working around them (i.e. using the class mastery script with Banner Bearer).
@ZOS_Amy @ZOS_Kevin
randconfig wrote: »Unlike all other classes, Arcanist can not use Subclassing or Weapon skills effectively without the Crux generation from Banner Bearer. If I want to subclass Grave Lord to use Flaming Skull or subclass Ardent Flame to use Lava Whip, I can't because 1/3 of my class passives simply won't work, and any crux consumption ability will be ineffective as Banner or Tome-Bearer's Inspiration will only generate a single crux and nothing more until after 30 seconds and it expires. Passives proccing a single time over 30 seconds means you have no passives.
"bUt YoU cAn StIlL sCrIbE aBiLiTiEs ThAt GeNeRaTe CrUx",
yeah but that restricts me to only use those scribed abilities. The reason Banner Bearer worked was that it was passive Crux generation, meaning I was able to use any ability spammable I wanted, including Subclassing and Weapon skill lines.
Passive crux generation sucks, I agree,
so why not let any direct damage ability generate a crux, or let Tome-Bearer's Inspiration generate a crux anytime you use a damaging ability, or literally make any change to ease these restrictions?
Until you ease these restrictions on the Arcanist class, that no other class has to deal with, then PLEASE do not remove our only method of working around them (i.e. using the class mastery script with Banner Bearer).
@ZOS_Amy @ZOS_Kevin
your accessibility class nerfed
mdjessup4906 wrote: »Crux gen banner nerf hitting no runeblade builds is an interesting problem. Some have suggested no crux gen during beam, wich would nullify half of scholarship procs too, BUT if they increased the frequency of scholarship crux or let it generate more than one crux, it could help both beamers and non-beamers, maybe?
Change arc banner to something like weapon damage based on crux consumption or something, instead of just making it literally dead.
randconfig wrote: »Unlike all other classes, Arcanist can not use Subclassing or Weapon skills effectively without the Crux generation from Banner Bearer. If I want to subclass Grave Lord to use Flaming Skull or subclass Ardent Flame to use Lava Whip, I can't because 1/3 of my class passives simply won't work, and any crux consumption ability will be ineffective as Banner or Tome-Bearer's Inspiration will only generate a single crux and nothing more until after 30 seconds and it expires. Passives proccing a single time over 30 seconds means you have no passives.
"bUt YoU cAn StIlL sCrIbE aBiLiTiEs ThAt GeNeRaTe CrUx",
yeah but that restricts me to only use those scribed abilities. The reason Banner Bearer worked was that it was passive Crux generation, meaning I was able to use any ability spammable I wanted, including Subclassing and Weapon skill lines.
Passive crux generation sucks, I agree,
so why not let any direct damage ability generate a crux, or let Tome-Bearer's Inspiration generate a crux anytime you use a damaging ability, or literally make any change to ease these restrictions?
Until you ease these restrictions on the Arcanist class, that no other class has to deal with, then PLEASE do not remove our only method of working around them (i.e. using the class mastery script with Banner Bearer).
@ZOS_Amy @ZOS_Kevin
Arcanist is overpowered and if you think that it didn't deserve a nerf you just don't want your accessibility class nerfed
randconfig wrote: »Unlike all other classes, Arcanist can not use Subclassing or Weapon skills effectively without the Crux generation from Banner Bearer. If I want to subclass Grave Lord to use Flaming Skull or subclass Ardent Flame to use Lava Whip, I can't because 1/3 of my class passives simply won't work, and any crux consumption ability will be ineffective as Banner or Tome-Bearer's Inspiration will only generate a single crux and nothing more until after 30 seconds and it expires. Passives proccing a single time over 30 seconds means you have no passives.
"bUt YoU cAn StIlL sCrIbE aBiLiTiEs ThAt GeNeRaTe CrUx",
yeah but that restricts me to only use those scribed abilities. The reason Banner Bearer worked was that it was passive Crux generation, meaning I was able to use any ability spammable I wanted, including Subclassing and Weapon skill lines.
Passive crux generation sucks, I agree,
so why not let any direct damage ability generate a crux, or let Tome-Bearer's Inspiration generate a crux anytime you use a damaging ability, or literally make any change to ease these restrictions?
Until you ease these restrictions on the Arcanist class, that no other class has to deal with, then PLEASE do not remove our only method of working around them (i.e. using the class mastery script with Banner Bearer).
@ZOS_Amy @ZOS_Kevin
You mean the most blatantly overpowered build will not be able to be even more blatantly overpowered by using subclasing?
Damn, that's rough ..
randconfig wrote: »Unlike all other classes, Arcanist can not use Subclassing or Weapon skills effectively without the Crux generation from Banner Bearer. If I want to subclass Grave Lord to use Flaming Skull or subclass Ardent Flame to use Lava Whip, I can't because 1/3 of my class passives simply won't work, and any crux consumption ability will be ineffective as Banner or Tome-Bearer's Inspiration will only generate a single crux and nothing more until after 30 seconds and it expires. Passives proccing a single time over 30 seconds means you have no passives.
"bUt YoU cAn StIlL sCrIbE aBiLiTiEs ThAt GeNeRaTe CrUx",
yeah but that restricts me to only use those scribed abilities. The reason Banner Bearer worked was that it was passive Crux generation, meaning I was able to use any ability spammable I wanted, including Subclassing and Weapon skill lines.
Passive crux generation sucks, I agree,
so why not let any direct damage ability generate a crux, or let Tome-Bearer's Inspiration generate a crux anytime you use a damaging ability, or literally make any change to ease these restrictions?
Until you ease these restrictions on the Arcanist class, that no other class has to deal with, then PLEASE do not remove our only method of working around them (i.e. using the class mastery script with Banner Bearer).
@ZOS_Amy @ZOS_Kevin
YandereGirlfriend wrote: »randconfig wrote: »Unlike all other classes, Arcanist can not use Subclassing or Weapon skills effectively without the Crux generation from Banner Bearer. If I want to subclass Grave Lord to use Flaming Skull or subclass Ardent Flame to use Lava Whip, I can't because 1/3 of my class passives simply won't work, and any crux consumption ability will be ineffective as Banner or Tome-Bearer's Inspiration will only generate a single crux and nothing more until after 30 seconds and it expires. Passives proccing a single time over 30 seconds means you have no passives.
"bUt YoU cAn StIlL sCrIbE aBiLiTiEs ThAt GeNeRaTe CrUx",
yeah but that restricts me to only use those scribed abilities. The reason Banner Bearer worked was that it was passive Crux generation, meaning I was able to use any ability spammable I wanted, including Subclassing and Weapon skill lines.
Passive crux generation sucks, I agree,
so why not let any direct damage ability generate a crux, or let Tome-Bearer's Inspiration generate a crux anytime you use a damaging ability, or literally make any change to ease these restrictions?
Until you ease these restrictions on the Arcanist class, that no other class has to deal with, then PLEASE do not remove our only method of working around them (i.e. using the class mastery script with Banner Bearer).
@ZOS_Amy @ZOS_Kevin
Necromancers have entered the chat.
With their class minigame mechanic that is even more failed and restrictive than the Crux minigame.
randconfig wrote: »Unlike all other classes, Arcanist can not use Subclassing or Weapon skills effectively without the Crux generation from Banner Bearer.
Put banner bearer back to how it was and nerf the beam. I don't understand why the devs find this so difficult. The beam is the issue but they nerf everything else. It just doesn't make sense.
Tbh I think they had the answer to fatecarver, its how jabs worked before u46. The reduced damage for every enemy past the closest would significantly cut the cleave down while still allowing it to function the same, doing that and cutting out the 8% damage buff they randomly gave it should be enough to rein the skill in while not really changing how it is played for those who enjoy it.
While I am incredibly bummed out by it, I get the change to the class mastery on banner but I do hope that it at least comes out of all this still "viable" which currently doesn't seem to be the case
Honestly I think I would have preferred if they just nerfed fatecarver damage and left banner as is. That way the banner + tentacular dread could be a nice combo that you can subclass with other spamables if they eventually bring them more in line with the power of fatecarver. 15 seconds to generate 3 cruxes, would have aligned pretty well with the 20s, 11% damage taken debuff you apply with tentacular dread. But that's just me.
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