I’d like to raise a concern about certain class passives—particularly in subclass builds and setups focused on stacking Health. At the moment, some passives seem a bit over the top, letting players deal plenty of damage while prioritising survivability, which ends up blurring class roles and reducing build variety.Sorcerer – Storm Calling- Energized I: Increases your Physical and Shock Damage by 3%.
- Energized II: Increases your Physical and Shock Damage by 5%.
Last updated in patch 2.4.5.
- Amplitude I: Increases your damage done against enemies by 1% for every 20% current Health they have.
- Amplitude II: Increases your damage done against enemies by 1% for every 10% current Health they have.
Last updated in patch 4.3.5.
These passives, especially when combined, give Health-stacking builds a big advantage, allowing them to hit hard without much compromise. It feels off, considering the usual trade-off between damage and survivability.
Warden – Winter’s Embrace- Piercing Cold I: Increases the amount of damage you block by 4% and increases your Frost Damage by 7%.
- Piercing Cold II: Increases the amount of damage you block by 8% and increases your Frost Damage by 15%.
Last updated in patch 8.2.5.
The Warden’s passive is much more focused and in line with the other passives, as Frost Damage simply isn’t as prevalent as Physical damage (Energized), or “all damage” (Amplitude). It’s also the only significant percentage-based damage increase in this particular Warden line, whereas Sorcerer can stack multiple damage-increasing passives in Storm Calling alone.
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Suggestions- Review how these passives stack, especially for Health-focused builds that don’t sacrifice damage.
- Consider introducing trade-offs, such as reduced damage boosts for high Health, or making these bonuses more specific to certain playstyles.
- Revisit the overall intent of these passives to ensure they reinforce unique class identities and encourage meaningful build choices, rather than enabling generic tanky damage builds.
A few tweaks here could really improve balance and make different builds more interesting.
To clarify, this means that this passive should be more of a Sorcerer's tool, than a 40,000 Health tank's tool of having comparable damage to damage dealers.
Edited by Operativ on 31 July 2025 07:36