ShadowPaladin wrote: »Its telling how bad pvp is in this game when you have 3 bars and players are actively trying to avoid pvp in a zone where pvp happens during a PVP focused event. Sad that PVP is in such a bad state that players don't want to interact with it.
Yeah...
Well, to be fair, the power gap between casuals and sweats is extremely high now. Regular players have no chance of hurting organized groups, even if they outnumber their opponents.
It also doesn't help that organized groups do not seem to fight each other anymore? Idk, I don't really pvp outside of the events anymore, but whenever I saw ball groups of different alliances, they just farmed casuals without attacking each other.
All of that creates an atmosphere that unfortunately makes pvp unappealing not just to casuals, but to most players. You can't really get into pvp anymore, unless your friends are pvpers and are willing to teach you.
This is really sad, I think that ESO had a lot of potential as a pvp mmo.
Koshka is right.
During this event I am a bit more active in PvP and I am seeing it - as always in PvP.
2-3 players nuking 12, 18 or even 24 players over and over again. Those other players trying - even in organized groups - to kill those 2-3 players without success. With such a power gap there is absolutely no fun what so ever for casuals to join PvP. Its more like the fun is 1000% taken out of it!
The same thing with those small ball-groups rushing through keep fights and killing everything in their way, but not being killed even if outnumbered 1 to 5 and spammed with dozen of sieg weapons.
Or those 2-4 players playing the *Resource-Tower-Troll-Game*. Same thing.
As long as there are those huge gaps and no way to compensate them, there won't be many new PvP'ers.
ShadowPaladin wrote: »Its telling how bad pvp is in this game when you have 3 bars and players are actively trying to avoid pvp in a zone where pvp happens during a PVP focused event. Sad that PVP is in such a bad state that players don't want to interact with it.
Yeah...
Well, to be fair, the power gap between casuals and sweats is extremely high now. Regular players have no chance of hurting organized groups, even if they outnumber their opponents.
It also doesn't help that organized groups do not seem to fight each other anymore? Idk, I don't really pvp outside of the events anymore, but whenever I saw ball groups of different alliances, they just farmed casuals without attacking each other.
All of that creates an atmosphere that unfortunately makes pvp unappealing not just to casuals, but to most players. You can't really get into pvp anymore, unless your friends are pvpers and are willing to teach you.
This is really sad, I think that ESO had a lot of potential as a pvp mmo.
Koshka is right.
During this event I am a bit more active in PvP and I am seeing it - as always in PvP.
2-3 players nuking 12, 18 or even 24 players over and over again. Those other players trying - even in organized groups - to kill those 2-3 players without success. With such a power gap there is absolutely no fun what so ever for casuals to join PvP. Its more like the fun is 1000% taken out of it!
The same thing with those small ball-groups rushing through keep fights and killing everything in their way, but not being killed even if outnumbered 1 to 5 and spammed with dozen of sieg weapons.
Or those 2-4 players playing the *Resource-Tower-Troll-Game*. Same thing.
As long as there are those huge gaps and no way to compensate them, there won't be many new PvP'ers.
Well, I just want to say something about that.
It's perfectly normal for a veteran PVP player to literally destroy a group of casual players who have absolutely no experience with PvP. Even though huge efforts have been made by the ZOS combat staff; it's still normal for there to be a level gap.
And that's something pretty healthy for an online game, because it can make you want to progress if you consider that it's just experience (and not cheating)
Thumbless_Bot wrote: »Thumbless_Bot wrote: »gj zos.
2 bars on each faction is at cropsford running quests. .5 bar of people who gain a sense of self-esteem by ganking those 2 bars while they're turning in quests in cropsford and .5 bars of the regular pvp crowd sitting on a wall wondering how this is healthy for cyro and pvp in general...
Gj zos..
Yes, shame gankers and questers into repairing walls. How can they not see what PvP is all about?
Not shaming. Just stating facts. These events are aimed at exposing pve players to pvp to drum up sustained interest in pvp. To elaborate on my summary above, it is likely very difficult to be interested in staying and / or returning to something as toxic as what I described above if you aren’t a sweat already.
Zos can't (or won't) fix the issues. Instead they come up with vengeance so three different barbarian hordes can spam limited skills on each other until the math calculation completes and the largest team wins.
This watered down cyro will be fun for two weeks and then everyone, sweats and all, will move on to things that are more interesting, complex and fun.
I don't agree really. No offense intended, but this is just an opinion presented as a fact. Getting ganked while questing is the perfect hero/villain arc starter. These small scale skirmishes with poor gankers were a million times more attractive than the keep grind was for me as a noob. Just as completing quests with a pulse of 180 is something only Cyro and IC offer. For me questing (as a newbie) and ganking was much more straightforward and fun than zerging, ball groups and repairing stuff.
While the game clearly has glaring balancing issues, people playing Cyro wrong is hardly the problem. Zerging and green points just isn't attractive enough to sell the Cyro play style for some, and in the end no one has to login to play for someone elses entertainment. And if I end up in a quester and ganker filled campgain I might even have more fun than in a regular campaign.
licenturion wrote: »ShadowPaladin wrote: »Its telling how bad pvp is in this game when you have 3 bars and players are actively trying to avoid pvp in a zone where pvp happens during a PVP focused event. Sad that PVP is in such a bad state that players don't want to interact with it.
Yeah...
Well, to be fair, the power gap between casuals and sweats is extremely high now. Regular players have no chance of hurting organized groups, even if they outnumber their opponents.
It also doesn't help that organized groups do not seem to fight each other anymore? Idk, I don't really pvp outside of the events anymore, but whenever I saw ball groups of different alliances, they just farmed casuals without attacking each other.
All of that creates an atmosphere that unfortunately makes pvp unappealing not just to casuals, but to most players. You can't really get into pvp anymore, unless your friends are pvpers and are willing to teach you.
This is really sad, I think that ESO had a lot of potential as a pvp mmo.
Koshka is right.
During this event I am a bit more active in PvP and I am seeing it - as always in PvP.
2-3 players nuking 12, 18 or even 24 players over and over again. Those other players trying - even in organized groups - to kill those 2-3 players without success. With such a power gap there is absolutely no fun what so ever for casuals to join PvP. Its more like the fun is 1000% taken out of it!
The same thing with those small ball-groups rushing through keep fights and killing everything in their way, but not being killed even if outnumbered 1 to 5 and spammed with dozen of sieg weapons.
Or those 2-4 players playing the *Resource-Tower-Troll-Game*. Same thing.
As long as there are those huge gaps and no way to compensate them, there won't be many new PvP'ers.
Well, I just want to say something about that.
It's perfectly normal for a veteran PVP player to literally destroy a group of casual players who have absolutely no experience with PvP. Even though huge efforts have been made by the ZOS combat staff; it's still normal for there to be a level gap.
And that's something pretty healthy for an online game, because it can make you want to progress if you consider that it's just experience (and not cheating)
This all is why those kind of people are soooooooo afraid of Vengeance becoming a thing and are actively campaigning to avoid it from happening in some form.
Because all the easy meat and people looking for a more balanced environment would move over and those other unkillable one shot people have to fight each other because all other players would have either gone to Vengeance or back to PvP.
licenturion wrote: »ShadowPaladin wrote: »Its telling how bad pvp is in this game when you have 3 bars and players are actively trying to avoid pvp in a zone where pvp happens during a PVP focused event. Sad that PVP is in such a bad state that players don't want to interact with it.
Yeah...
Well, to be fair, the power gap between casuals and sweats is extremely high now. Regular players have no chance of hurting organized groups, even if they outnumber their opponents.
It also doesn't help that organized groups do not seem to fight each other anymore? Idk, I don't really pvp outside of the events anymore, but whenever I saw ball groups of different alliances, they just farmed casuals without attacking each other.
All of that creates an atmosphere that unfortunately makes pvp unappealing not just to casuals, but to most players. You can't really get into pvp anymore, unless your friends are pvpers and are willing to teach you.
This is really sad, I think that ESO had a lot of potential as a pvp mmo.
Koshka is right.
During this event I am a bit more active in PvP and I am seeing it - as always in PvP.
2-3 players nuking 12, 18 or even 24 players over and over again. Those other players trying - even in organized groups - to kill those 2-3 players without success. With such a power gap there is absolutely no fun what so ever for casuals to join PvP. Its more like the fun is 1000% taken out of it!
The same thing with those small ball-groups rushing through keep fights and killing everything in their way, but not being killed even if outnumbered 1 to 5 and spammed with dozen of sieg weapons.
Or those 2-4 players playing the *Resource-Tower-Troll-Game*. Same thing.
As long as there are those huge gaps and no way to compensate them, there won't be many new PvP'ers.
Well, I just want to say something about that.
It's perfectly normal for a veteran PVP player to literally destroy a group of casual players who have absolutely no experience with PvP. Even though huge efforts have been made by the ZOS combat staff; it's still normal for there to be a level gap.
And that's something pretty healthy for an online game, because it can make you want to progress if you consider that it's just experience (and not cheating)
This all is why those kind of people are soooooooo afraid of Vengeance becoming a thing and are actively campaigning to avoid it from happening in some form.
Because all the easy meat and people looking for a more balanced environment would move over and those other unkillable one shot people have to fight each other because all other players would have either gone to Vengeance or back to PvP.
Yes and no.
Yes because decent pvp players often wear very elaborate sets, down to the 1%. Sometimes it involves long months or years of research
No because a real decent veteran pvp player doesnt fear vengeance since it's only skill based game.
ShadowPaladin wrote: »Its telling how bad pvp is in this game when you have 3 bars and players are actively trying to avoid pvp in a zone where pvp happens during a PVP focused event. Sad that PVP is in such a bad state that players don't want to interact with it.
Yeah...
Well, to be fair, the power gap between casuals and sweats is extremely high now. Regular players have no chance of hurting organized groups, even if they outnumber their opponents.
It also doesn't help that organized groups do not seem to fight each other anymore? Idk, I don't really pvp outside of the events anymore, but whenever I saw ball groups of different alliances, they just farmed casuals without attacking each other.
All of that creates an atmosphere that unfortunately makes pvp unappealing not just to casuals, but to most players. You can't really get into pvp anymore, unless your friends are pvpers and are willing to teach you.
This is really sad, I think that ESO had a lot of potential as a pvp mmo.
Koshka is right.
During this event I am a bit more active in PvP and I am seeing it - as always in PvP.
2-3 players nuking 12, 18 or even 24 players over and over again. Those other players trying - even in organized groups - to kill those 2-3 players without success. With such a power gap there is absolutely no fun what so ever for casuals to join PvP. Its more like the fun is 1000% taken out of it!
The same thing with those small ball-groups rushing through keep fights and killing everything in their way, but not being killed even if outnumbered 1 to 5 and spammed with dozen of sieg weapons.
Or those 2-4 players playing the *Resource-Tower-Troll-Game*. Same thing.
As long as there are those huge gaps and no way to compensate them, there won't be many new PvP'ers.
Well, I just want to say something about that.
It's perfectly normal for a veteran PVP player to literally destroy a group of casual players who have absolutely no experience with PvP. Even though huge efforts have been made by the ZOS combat staff; it's still normal for there to be a level gap.
And that's something pretty healthy for an online game, because it can make you want to progress if you consider that it's just experience (and not cheating)
Thumbless_Bot wrote: »Thumbless_Bot wrote: »Thumbless_Bot wrote: »gj zos.
2 bars on each faction is at cropsford running quests. .5 bar of people who gain a sense of self-esteem by ganking those 2 bars while they're turning in quests in cropsford and .5 bars of the regular pvp crowd sitting on a wall wondering how this is healthy for cyro and pvp in general...
Gj zos..
Yes, shame gankers and questers into repairing walls. How can they not see what PvP is all about?
Not shaming. Just stating facts. These events are aimed at exposing pve players to pvp to drum up sustained interest in pvp. To elaborate on my summary above, it is likely very difficult to be interested in staying and / or returning to something as toxic as what I described above if you aren’t a sweat already.
Zos can't (or won't) fix the issues. Instead they come up with vengeance so three different barbarian hordes can spam limited skills on each other until the math calculation completes and the largest team wins.
This watered down cyro will be fun for two weeks and then everyone, sweats and all, will move on to things that are more interesting, complex and fun.
I don't agree really. No offense intended, but this is just an opinion presented as a fact. Getting ganked while questing is the perfect hero/villain arc starter. These small scale skirmishes with poor gankers were a million times more attractive than the keep grind was for me as a noob. Just as completing quests with a pulse of 180 is something only Cyro and IC offer. For me questing (as a newbie) and ganking was much more straightforward and fun than zerging, ball groups and repairing stuff.
While the game clearly has glaring balancing issues, people playing Cyro wrong is hardly the problem. Zerging and green points just isn't attractive enough to sell the Cyro play style for some, and in the end no one has to login to play for someone elses entertainment. And if I end up in a quester and ganker filled campgain I might even have more fun than in a regular campaign.
Nothing I said was opinion. You are focusing on one very small detail about the motivation of gankers to try and question the actual point of what I was saying. Talk about rabbit hole...
Anyway, there is no world, real world anyway, where the motivation behind repeatedly shooting fish swimming in a barrel is anything other than filling a personal hole so you can feel good about yourself. We can agree to disagree on that. But my point stands.
Pvp is toxic because zos cant make it not toxic. They just cant do it. Zos cannot make pvp fun for new players because they cant remove the toxicity because they dont know enough about pvp to do so. I think this is because they dont care about pvp... this is opinion. I do not think zos employees know how to pvp in eso and make decisions that illustrate this every single release/patch.
Thumbless_Bot wrote: »Thumbless_Bot wrote: »Thumbless_Bot wrote: »gj zos.
2 bars on each faction is at cropsford running quests. .5 bar of people who gain a sense of self-esteem by ganking those 2 bars while they're turning in quests in cropsford and .5 bars of the regular pvp crowd sitting on a wall wondering how this is healthy for cyro and pvp in general...
Gj zos..
Yes, shame gankers and questers into repairing walls. How can they not see what PvP is all about?
Not shaming. Just stating facts. These events are aimed at exposing pve players to pvp to drum up sustained interest in pvp. To elaborate on my summary above, it is likely very difficult to be interested in staying and / or returning to something as toxic as what I described above if you aren’t a sweat already.
Zos can't (or won't) fix the issues. Instead they come up with vengeance so three different barbarian hordes can spam limited skills on each other until the math calculation completes and the largest team wins.
This watered down cyro will be fun for two weeks and then everyone, sweats and all, will move on to things that are more interesting, complex and fun.
I don't agree really. No offense intended, but this is just an opinion presented as a fact. Getting ganked while questing is the perfect hero/villain arc starter. These small scale skirmishes with poor gankers were a million times more attractive than the keep grind was for me as a noob. Just as completing quests with a pulse of 180 is something only Cyro and IC offer. For me questing (as a newbie) and ganking was much more straightforward and fun than zerging, ball groups and repairing stuff.
While the game clearly has glaring balancing issues, people playing Cyro wrong is hardly the problem. Zerging and green points just isn't attractive enough to sell the Cyro play style for some, and in the end no one has to login to play for someone elses entertainment. And if I end up in a quester and ganker filled campgain I might even have more fun than in a regular campaign.
Nothing I said was opinion. You are focusing on one very small detail about the motivation of gankers to try and question the actual point of what I was saying. Talk about rabbit hole...
Anyway, there is no world, real world anyway, where the motivation behind repeatedly shooting fish swimming in a barrel is anything other than filling a personal hole so you can feel good about yourself. We can agree to disagree on that. But my point stands.
Pvp is toxic because zos cant make it not toxic. They just cant do it. Zos cannot make pvp fun for new players because they cant remove the toxicity because they dont know enough about pvp to do so. I think this is because they dont care about pvp... this is opinion. I do not think zos employees know how to pvp in eso and make decisions that illustrate this every single release/patch.
I am not just going to let it stand like that. I am not a fan of spelling everything out, but you know the implication is that you get to hunt questers, gankers and/or counter-gankers until you find fun? This neither about shooting fish in a barrel nor about filling holes. This dismissal is just helplessness manifested. Can you find your fun without the need for ZOS to change other peoples behaviours for you?
Its telling how bad pvp is in this game when you have 3 bars and players are actively trying to avoid pvp in a zone where pvp happens during a PVP focused event. Sad that PVP is in such a bad state that players don't want to interact with it.
Yeah...
Well, to be fair, the power gap between casuals and sweats is extremely high now. Regular players have no chance of hurting organized groups, even if they outnumber their opponents.
It also doesn't help that organized groups do not seem to fight each other anymore? Idk, I don't really pvp outside of the events anymore, but whenever I saw ball groups of different alliances, they just farmed casuals without attacking each other.
All of that creates an atmosphere that unfortunately makes pvp unappealing not just to casuals, but to most players. You can't really get into pvp anymore, unless your friends are pvpers and are willing to teach you.
This is really sad, I think that ESO had a lot of potential as a pvp mmo.
ShadowPaladin wrote: »Its telling how bad pvp is in this game when you have 3 bars and players are actively trying to avoid pvp in a zone where pvp happens during a PVP focused event. Sad that PVP is in such a bad state that players don't want to interact with it.
Yeah...
Well, to be fair, the power gap between casuals and sweats is extremely high now. Regular players have no chance of hurting organized groups, even if they outnumber their opponents.
It also doesn't help that organized groups do not seem to fight each other anymore? Idk, I don't really pvp outside of the events anymore, but whenever I saw ball groups of different alliances, they just farmed casuals without attacking each other.
All of that creates an atmosphere that unfortunately makes pvp unappealing not just to casuals, but to most players. You can't really get into pvp anymore, unless your friends are pvpers and are willing to teach you.
This is really sad, I think that ESO had a lot of potential as a pvp mmo.
Koshka is right.
During this event I am a bit more active in PvP and I am seeing it - as always in PvP.
2-3 players nuking 12, 18 or even 24 players over and over again. Those other players trying - even in organized groups - to kill those 2-3 players without success. With such a power gap there is absolutely no fun what so ever for casuals to join PvP. Its more like the fun is 1000% taken out of it!
The same thing with those small ball-groups rushing through keep fights and killing everything in their way, but not being killed even if outnumbered 1 to 5 and spammed with dozen of sieg weapons.
Or those 2-4 players playing the *Resource-Tower-Troll-Game*. Same thing.
As long as there are those huge gaps and no way to compensate them, there won't be many new PvP'ers.
YandereGirlfriend wrote: »
Some of my earliest posts on this forum were literally being a salty zergling complaining about not being able to kill skilled 1vX'ers in towers. Rather then being permanently turned-off from PvP because I couldn't get the easy win, however, I took is as a challenge to improve as a player and have been a PvP main player ever since.
Most Ls in PvP genuinely are from being outplayed or outsmarted. It is only the level of one's ego that influences how much one tries to avoid that fact and blame something else.
Thumbless_Bot wrote: »Thumbless_Bot wrote: »Thumbless_Bot wrote: »Thumbless_Bot wrote: »gj zos.
2 bars on each faction is at cropsford running quests. .5 bar of people who gain a sense of self-esteem by ganking those 2 bars while they're turning in quests in cropsford and .5 bars of the regular pvp crowd sitting on a wall wondering how this is healthy for cyro and pvp in general...
Gj zos..
Yes, shame gankers and questers into repairing walls. How can they not see what PvP is all about?
Not shaming. Just stating facts. These events are aimed at exposing pve players to pvp to drum up sustained interest in pvp. To elaborate on my summary above, it is likely very difficult to be interested in staying and / or returning to something as toxic as what I described above if you aren’t a sweat already.
Zos can't (or won't) fix the issues. Instead they come up with vengeance so three different barbarian hordes can spam limited skills on each other until the math calculation completes and the largest team wins.
This watered down cyro will be fun for two weeks and then everyone, sweats and all, will move on to things that are more interesting, complex and fun.
I don't agree really. No offense intended, but this is just an opinion presented as a fact. Getting ganked while questing is the perfect hero/villain arc starter. These small scale skirmishes with poor gankers were a million times more attractive than the keep grind was for me as a noob. Just as completing quests with a pulse of 180 is something only Cyro and IC offer. For me questing (as a newbie) and ganking was much more straightforward and fun than zerging, ball groups and repairing stuff.
While the game clearly has glaring balancing issues, people playing Cyro wrong is hardly the problem. Zerging and green points just isn't attractive enough to sell the Cyro play style for some, and in the end no one has to login to play for someone elses entertainment. And if I end up in a quester and ganker filled campgain I might even have more fun than in a regular campaign.
Nothing I said was opinion. You are focusing on one very small detail about the motivation of gankers to try and question the actual point of what I was saying. Talk about rabbit hole...
Anyway, there is no world, real world anyway, where the motivation behind repeatedly shooting fish swimming in a barrel is anything other than filling a personal hole so you can feel good about yourself. We can agree to disagree on that. But my point stands.
Pvp is toxic because zos cant make it not toxic. They just cant do it. Zos cannot make pvp fun for new players because they cant remove the toxicity because they dont know enough about pvp to do so. I think this is because they dont care about pvp... this is opinion. I do not think zos employees know how to pvp in eso and make decisions that illustrate this every single release/patch.
I am not just going to let it stand like that. I am not a fan of spelling everything out, but you know the implication is that you get to hunt questers, gankers and/or counter-gankers until you find fun? This neither about shooting fish in a barrel nor about filling holes. This dismissal is just helplessness manifested. Can you find your fun without the need for ZOS to change other peoples behaviours for you?
I can. I have been in cyro for10 years. I didn't start out knowing how to x gankers. No sweat did.
You are missing the point because you want to foment on one small detail. Good luck.
YandereGirlfriend wrote: »ShadowPaladin wrote: »Its telling how bad pvp is in this game when you have 3 bars and players are actively trying to avoid pvp in a zone where pvp happens during a PVP focused event. Sad that PVP is in such a bad state that players don't want to interact with it.
Yeah...
Well, to be fair, the power gap between casuals and sweats is extremely high now. Regular players have no chance of hurting organized groups, even if they outnumber their opponents.
It also doesn't help that organized groups do not seem to fight each other anymore? Idk, I don't really pvp outside of the events anymore, but whenever I saw ball groups of different alliances, they just farmed casuals without attacking each other.
All of that creates an atmosphere that unfortunately makes pvp unappealing not just to casuals, but to most players. You can't really get into pvp anymore, unless your friends are pvpers and are willing to teach you.
This is really sad, I think that ESO had a lot of potential as a pvp mmo.
Koshka is right.
During this event I am a bit more active in PvP and I am seeing it - as always in PvP.
2-3 players nuking 12, 18 or even 24 players over and over again. Those other players trying - even in organized groups - to kill those 2-3 players without success. With such a power gap there is absolutely no fun what so ever for casuals to join PvP. Its more like the fun is 1000% taken out of it!
The same thing with those small ball-groups rushing through keep fights and killing everything in their way, but not being killed even if outnumbered 1 to 5 and spammed with dozen of sieg weapons.
Or those 2-4 players playing the *Resource-Tower-Troll-Game*. Same thing.
As long as there are those huge gaps and no way to compensate them, there won't be many new PvP'ers.
It depends upon your attitude to encountering that power gap.
You could be sad or salty about it or you could be inspired to get on that level and become that skilled yourself. This comes down to one's individual constitution.
Some of my earliest posts on this forum were literally being a salty zergling complaining about not being able to kill skilled 1vX'ers in towers. Rather then being permanently turned-off from PvP because I couldn't get the easy win, however, I took is as a challenge to improve as a player and have been a PvP main player ever since.
Most Ls in PvP genuinely are from being outplayed or outsmarted. It is only the level of one's ego that influences how much one tries to avoid that fact and blame something else.
YandereGirlfriend wrote: »Its telling how bad pvp is in this game when you have 3 bars and players are actively trying to avoid pvp in a zone where pvp happens during a PVP focused event. Sad that PVP is in such a bad state that players don't want to interact with it.
Yeah...
Well, to be fair, the power gap between casuals and sweats is extremely high now. Regular players have no chance of hurting organized groups, even if they outnumber their opponents.
It also doesn't help that organized groups do not seem to fight each other anymore? Idk, I don't really pvp outside of the events anymore, but whenever I saw ball groups of different alliances, they just farmed casuals without attacking each other.
All of that creates an atmosphere that unfortunately makes pvp unappealing not just to casuals, but to most players. You can't really get into pvp anymore, unless your friends are pvpers and are willing to teach you.
This is really sad, I think that ESO had a lot of potential as a pvp mmo.
This is a common misconception but ballgroups fight each other all the time. There are also intense personal/group rivalries and hatreds. Groups and their leaders have egos just like 1vX players have egos, etc.
However, many of these fights occur in wilderness areas because neither side wants the RNG of a zone player killing them by being the spark that catalyzes the Vicious Death or Plaguebreak chain-reaction. If there ARE such players around then it is 1000% the cheese strategy to stack your enemies with them precisely because it makes it so much easier to kill them.
YandereGirlfriend wrote: »ShadowPaladin wrote: »Its telling how bad pvp is in this game when you have 3 bars and players are actively trying to avoid pvp in a zone where pvp happens during a PVP focused event. Sad that PVP is in such a bad state that players don't want to interact with it.
Yeah...
Well, to be fair, the power gap between casuals and sweats is extremely high now. Regular players have no chance of hurting organized groups, even if they outnumber their opponents.
It also doesn't help that organized groups do not seem to fight each other anymore? Idk, I don't really pvp outside of the events anymore, but whenever I saw ball groups of different alliances, they just farmed casuals without attacking each other.
All of that creates an atmosphere that unfortunately makes pvp unappealing not just to casuals, but to most players. You can't really get into pvp anymore, unless your friends are pvpers and are willing to teach you.
This is really sad, I think that ESO had a lot of potential as a pvp mmo.
Koshka is right.
During this event I am a bit more active in PvP and I am seeing it - as always in PvP.
2-3 players nuking 12, 18 or even 24 players over and over again. Those other players trying - even in organized groups - to kill those 2-3 players without success. With such a power gap there is absolutely no fun what so ever for casuals to join PvP. Its more like the fun is 1000% taken out of it!
The same thing with those small ball-groups rushing through keep fights and killing everything in their way, but not being killed even if outnumbered 1 to 5 and spammed with dozen of sieg weapons.
Or those 2-4 players playing the *Resource-Tower-Troll-Game*. Same thing.
As long as there are those huge gaps and no way to compensate them, there won't be many new PvP'ers.
It depends upon your attitude to encountering that power gap.
You could be sad or salty about it or you could be inspired to get on that level and become that skilled yourself. This comes down to one's individual constitution.
Some of my earliest posts on this forum were literally being a salty zergling complaining about not being able to kill skilled 1vX'ers in towers. Rather then being permanently turned-off from PvP because I couldn't get the easy win, however, I took is as a challenge to improve as a player and have been a PvP main player ever since.
Most Ls in PvP genuinely are from being outplayed or outsmarted. It is only the level of one's ego that influences how much one tries to avoid that fact and blame something else.
YandereGirlfriend wrote: »It depends upon your attitude to encountering that power gap.
You could be sad or salty about it or you could be inspired to get on that level and become that skilled yourself. This comes down to one's individual constitution.
Some of my earliest posts on this forum were literally being a salty zergling complaining about not being able to kill skilled 1vX'ers in towers. Rather then being permanently turned-off from PvP because I couldn't get the easy win, however, I took is as a challenge to improve as a player and have been a PvP main player ever since.
Most Ls in PvP genuinely are from being outplayed or outsmarted. It is only the level of one's ego that influences how much one tries to avoid that fact and blame something else.
Elvenheart wrote: »ESO has one form of PvP that’s consistently overlooked, and that’s these forums. Most of the posts I read nowadays are very player versus player oriented and demonstrate all sorts of skills used against one another to try to win the day in whatever discussion that’s happening in a given topic.