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how Zenimax killed PvP to reduce the number of players in Cyrodiil

  • Arrow312
    Arrow312
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    Yes, I had the same problem there. I set the settings to the minimum and still only had laggs.

    I played in a BG on Saturday for the first time in a long time. The lag was the same as if I had been running around solo.

    My guess is very much the healing skills, as soon as there are 2 groups and randoms, the lag comes.
    PC EU X'ing, Small Scale PvP
    Arr0w312
  • blktauna
    blktauna
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    I just came out of IC and there was some fool on the spawn spamming some bananas ground effect scribed BS that killed my input respones and blinded everyone. One guy had a noticible effect, just imagine 12 of that per group. The stutter was killing me.


    i don't want to go into Cyrodil anymore because all the multiclass cheese is just insane. Not fun, no thx.
    Edited by blktauna on 28 July 2025 05:02
    PCNA
    PCEU
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    SeaGtGruff wrote: »
    xFocused wrote: »
    Group size reduction was made due to population limit ninja nerf. I mean Imagine if we had 24 man groups nowadays. Lag & inability to counter this play-style aside, one group would be like 1/4 of the entire alliance or something like that...

    Thing is though is that we used to have 24 man groups and I don't remember the lag being all that terrible. It existed, sure, but was it like it is now? I don't believe so.

    It isn't the size of the group that matters, so much as what the group members are doing in terms of skills and gear bonuses which are affecting the entire group. I have a feeling that even if they just reduced the maximum group size to 8 but left all of the skills and sets as they are now, there would probably still be more lag than back when the maximum group size was 24. Last night I was in a fight between AD and DC at Nikel, and it seemed like my game client had a display rate of maybe 1 FPS, possibly even less. And it's never that bad when I'm fighting solo against the NPC guards, or even if I'm in a large outdoor fight where the players are spread out. But last night AD was packed together inside Nikel, meaning there were a lot of AOEs which were intersecting and stacking with each other, as opposed to when players are spread out across a much larger area outside of a keep that they're attacking.

    @SeaGtGruff

    I had similar issues with FPS since U45 /46 - it got so bad I tried to investigate what the problem was.

    I found that my UserSettings had some bad settings, I don't know if they got reset somehow but after changing it the game is way more playable.
    The main things I changed were:

    SET MaxCoresToUse.4 "-1"
    SET RequestedNumJobThreads "-1"
    SET RequestedNumWorkerThreads "-1"

    along with adjusting my FPS max and Network settings:
    SET MinFrameTime.2 "0.00833333"
    SET MaxNetworkWriteBuffer "10485760"
    SET MaxNetworkReadBuffer "10485760"

    Also if you are using a laptop check your power settings aren't throttling performance.
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • SeaGtGruff
    SeaGtGruff
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    SeaGtGruff wrote: »
    xFocused wrote: »
    Group size reduction was made due to population limit ninja nerf. I mean Imagine if we had 24 man groups nowadays. Lag & inability to counter this play-style aside, one group would be like 1/4 of the entire alliance or something like that...

    Thing is though is that we used to have 24 man groups and I don't remember the lag being all that terrible. It existed, sure, but was it like it is now? I don't believe so.

    It isn't the size of the group that matters, so much as what the group members are doing in terms of skills and gear bonuses which are affecting the entire group. I have a feeling that even if they just reduced the maximum group size to 8 but left all of the skills and sets as they are now, there would probably still be more lag than back when the maximum group size was 24. Last night I was in a fight between AD and DC at Nikel, and it seemed like my game client had a display rate of maybe 1 FPS, possibly even less. And it's never that bad when I'm fighting solo against the NPC guards, or even if I'm in a large outdoor fight where the players are spread out. But last night AD was packed together inside Nikel, meaning there were a lot of AOEs which were intersecting and stacking with each other, as opposed to when players are spread out across a much larger area outside of a keep that they're attacking.

    @SeaGtGruff

    I had similar issues with FPS since U45 /46 - it got so bad I tried to investigate what the problem was.

    I found that my UserSettings had some bad settings, I don't know if they got reset somehow but after changing it the game is way more playable.
    The main things I changed were:

    SET MaxCoresToUse.4 "-1"
    SET RequestedNumJobThreads "-1"
    SET RequestedNumWorkerThreads "-1"

    along with adjusting my FPS max and Network settings:
    SET MinFrameTime.2 "0.00833333"
    SET MaxNetworkWriteBuffer "10485760"
    SET MaxNetworkReadBuffer "10485760"

    Also if you are using a laptop check your power settings aren't throttling performance.

    I'm currently playing on an older (pre-M chip) MacBook Air, and I'm not sure whether some of those settings are pertinent to a non-Windows machine, but I'll check it out. My ESO gaming experience on my MBA is normally pretty smooth, at least as far as the video (the Magic Mouse and the keyboard controls are about the only weak points), but if I get near a large group of AD players then performance degrades considerably.
    I've fought mudcrabs more fearsome than me!
  • SaffronCitrusflower
    SaffronCitrusflower
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    SeaGtGruff wrote: »
    xFocused wrote: »
    Group size reduction was made due to population limit ninja nerf. I mean Imagine if we had 24 man groups nowadays. Lag & inability to counter this play-style aside, one group would be like 1/4 of the entire alliance or something like that...

    Thing is though is that we used to have 24 man groups and I don't remember the lag being all that terrible. It existed, sure, but was it like it is now? I don't believe so.

    It isn't the size of the group that matters, so much as what the group members are doing in terms of skills and gear bonuses which are affecting the entire group. I have a feeling that even if they just reduced the maximum group size to 8 but left all of the skills and sets as they are now, there would probably still be more lag than back when the maximum group size was 24. Last night I was in a fight between AD and DC at Nikel, and it seemed like my game client had a display rate of maybe 1 FPS, possibly even less. And it's never that bad when I'm fighting solo against the NPC guards, or even if I'm in a large outdoor fight where the players are spread out. But last night AD was packed together inside Nikel, meaning there were a lot of AOEs which were intersecting and stacking with each other, as opposed to when players are spread out across a much larger area outside of a keep that they're attacking.

    @SeaGtGruff

    I had similar issues with FPS since U45 /46 - it got so bad I tried to investigate what the problem was.

    I found that my UserSettings had some bad settings, I don't know if they got reset somehow but after changing it the game is way more playable.
    The main things I changed were:

    SET MaxCoresToUse.4 "-1"
    SET RequestedNumJobThreads "-1"
    SET RequestedNumWorkerThreads "-1"

    along with adjusting my FPS max and Network settings:
    SET MinFrameTime.2 "0.00833333"
    SET MaxNetworkWriteBuffer "10485760"
    SET MaxNetworkReadBuffer "10485760"

    Also if you are using a laptop check your power settings aren't throttling performance.

    Thanks! I'll try this. It's the only thing I've seen and haven't tried yet.
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