SeaGtGruff wrote: »Tommy_The_Gun wrote: »Group size reduction was made due to population limit ninja nerf. I mean Imagine if we had 24 man groups nowadays. Lag & inability to counter this play-style aside, one group would be like 1/4 of the entire alliance or something like that...
Thing is though is that we used to have 24 man groups and I don't remember the lag being all that terrible. It existed, sure, but was it like it is now? I don't believe so.
It isn't the size of the group that matters, so much as what the group members are doing in terms of skills and gear bonuses which are affecting the entire group. I have a feeling that even if they just reduced the maximum group size to 8 but left all of the skills and sets as they are now, there would probably still be more lag than back when the maximum group size was 24. Last night I was in a fight between AD and DC at Nikel, and it seemed like my game client had a display rate of maybe 1 FPS, possibly even less. And it's never that bad when I'm fighting solo against the NPC guards, or even if I'm in a large outdoor fight where the players are spread out. But last night AD was packed together inside Nikel, meaning there were a lot of AOEs which were intersecting and stacking with each other, as opposed to when players are spread out across a much larger area outside of a keep that they're attacking.
Izanagi.Xiiib16_ESO wrote: »SeaGtGruff wrote: »Tommy_The_Gun wrote: »Group size reduction was made due to population limit ninja nerf. I mean Imagine if we had 24 man groups nowadays. Lag & inability to counter this play-style aside, one group would be like 1/4 of the entire alliance or something like that...
Thing is though is that we used to have 24 man groups and I don't remember the lag being all that terrible. It existed, sure, but was it like it is now? I don't believe so.
It isn't the size of the group that matters, so much as what the group members are doing in terms of skills and gear bonuses which are affecting the entire group. I have a feeling that even if they just reduced the maximum group size to 8 but left all of the skills and sets as they are now, there would probably still be more lag than back when the maximum group size was 24. Last night I was in a fight between AD and DC at Nikel, and it seemed like my game client had a display rate of maybe 1 FPS, possibly even less. And it's never that bad when I'm fighting solo against the NPC guards, or even if I'm in a large outdoor fight where the players are spread out. But last night AD was packed together inside Nikel, meaning there were a lot of AOEs which were intersecting and stacking with each other, as opposed to when players are spread out across a much larger area outside of a keep that they're attacking.
@SeaGtGruff
I had similar issues with FPS since U45 /46 - it got so bad I tried to investigate what the problem was.
I found that my UserSettings had some bad settings, I don't know if they got reset somehow but after changing it the game is way more playable.
The main things I changed were:
SET MaxCoresToUse.4 "-1"
SET RequestedNumJobThreads "-1"
SET RequestedNumWorkerThreads "-1"
along with adjusting my FPS max and Network settings:
SET MinFrameTime.2 "0.00833333"
SET MaxNetworkWriteBuffer "10485760"
SET MaxNetworkReadBuffer "10485760"
Also if you are using a laptop check your power settings aren't throttling performance.
Izanagi.Xiiib16_ESO wrote: »SeaGtGruff wrote: »Tommy_The_Gun wrote: »Group size reduction was made due to population limit ninja nerf. I mean Imagine if we had 24 man groups nowadays. Lag & inability to counter this play-style aside, one group would be like 1/4 of the entire alliance or something like that...
Thing is though is that we used to have 24 man groups and I don't remember the lag being all that terrible. It existed, sure, but was it like it is now? I don't believe so.
It isn't the size of the group that matters, so much as what the group members are doing in terms of skills and gear bonuses which are affecting the entire group. I have a feeling that even if they just reduced the maximum group size to 8 but left all of the skills and sets as they are now, there would probably still be more lag than back when the maximum group size was 24. Last night I was in a fight between AD and DC at Nikel, and it seemed like my game client had a display rate of maybe 1 FPS, possibly even less. And it's never that bad when I'm fighting solo against the NPC guards, or even if I'm in a large outdoor fight where the players are spread out. But last night AD was packed together inside Nikel, meaning there were a lot of AOEs which were intersecting and stacking with each other, as opposed to when players are spread out across a much larger area outside of a keep that they're attacking.
@SeaGtGruff
I had similar issues with FPS since U45 /46 - it got so bad I tried to investigate what the problem was.
I found that my UserSettings had some bad settings, I don't know if they got reset somehow but after changing it the game is way more playable.
The main things I changed were:
SET MaxCoresToUse.4 "-1"
SET RequestedNumJobThreads "-1"
SET RequestedNumWorkerThreads "-1"
along with adjusting my FPS max and Network settings:
SET MinFrameTime.2 "0.00833333"
SET MaxNetworkWriteBuffer "10485760"
SET MaxNetworkReadBuffer "10485760"
Also if you are using a laptop check your power settings aren't throttling performance.