alpha_synuclein wrote: »It would be nice to see warden class mastery reworked into something frost related.
randconfig wrote: »MashmalloMan wrote: »Tentacular Dread is already so close to being a semi spammable burst frost skill, it just needs some tweaking.
- Tentacular Dread:
- At 4004 Frost damage, it's quite similar to other skills in it's category: Sub Assault (2509+2509), Deep Fissure (2509+3486), Daedric Prey (2904), Haunting Curse (2999/2999), Blighted Blastbones (3600), Mercilous Resolve (4752), Relentless Focus (4183), Backlash (1161+3852), Flame Lash(3717), and Crystal Frag (4128).
- With the above in mind, it's hard to justify too much of a buff on the damage side, but I think I found a solution.
- Remove the +2% Abyssal Ink damage per crux spent, leaving the base 5%.
- Add -15% cost reduction per crux spent totaling -45% cost, resulting in 1931 Magicka instead of 3510.
- Slight increase to the damage dealt per crux from 33% to 40%, resulting in 4404 Frost damage instead of 4004.
- Change Imperfect Ring morphs base damage from Magic to Frost matching the synergy it provides.
- Buff the Arcanist class mastery to provide 2% damage done and healing done per active crux in addition to generating a crux. This allows a skill like Wield Soul to be an alternative spammable to Rune Blades without completely gutting your DPS, you could use Chilling Soul and do reasonably well as a Frost build or allow other classes to interact with the line better instead of crutching on Beam all the time.
- Could change the element of more Arcanist skills, but if they won't do it for Sorc or Warden with very obvious element affinities they're not gonna do it for Arcanist with none. Imperfect Ring is an easy slam dunk though.
The point I made about better damage, less debuff, and less cost for Dread is to make it worth casting every 3 seconds for those that want to engage in that type of mini game. Right now it deals decent damage, but it costs way too much and the huge damage done debuff just makes other burst skills in this list overshadow it.
Obviously there's a slight problem of requiring Arcanist as a main class to use Chilling Soul + Tentacular Dread, but I'm not sure of a solution for that aside from "it is what it is" for now. Maybe we'll get more classes in the future to round out shock and frost, but in the mean time you could just use Rune Blades and forgo the 15% Frost damage on 1 skill.
Also.. nerf beam's cleave so other damage setups can actually thrive. Eg. -15% damage per enemy hit beyond the first.
Can't really use Tentacular Dread because the class mastery script nerf and the ongoing bugged interaction with it and Inspired Scholarship/other-morphs, unless you're okay with being stuck using runeblades as a spammable since you can't even scribe a frost spammable that generates crux now.
Why can't Arcanist do anything other than spam the beam ZOS, stop removing player choice with the crux system. The problem is the beam, why can't you just nerf the beam, like how hard is to make the beam not allow crux generation during it's channel, why do you have to wreck the entire class's ability to engage with scribing, engage with subclassing, or use literally anything other than runeblades. It's like you want to make people mad and kill off the game. First breaking the Necromancer class entirely in U46 and now removing the viability of any Arcanist playstyle other than just spamming the beam in U47. I'm actually so frustrated and sad for the game now, if this comes to live, I think I'm done.
ESO_Nightingale wrote: »
madmufffin wrote: »Crystal frags needs to be set free from the shackles of the Dark Magic line and changed to shock damage
ESO_Nightingale wrote: »madmufffin wrote: »Crystal frags needs to be set free from the shackles of the Dark Magic line and changed to shock damage
i do agree but i don't exactly know what you'd swap it with.
madmufffin wrote: »Personally I'd say surge as it fits the utility vibe that makes up dark magic right now. Also has a "heal" component to it.
Turtle_Bot wrote: »madmufffin wrote: »Personally I'd say surge as it fits the utility vibe that makes up dark magic right now. Also has a "heal" component to it.
Something I suggested somewhere else:
Move Brut/Sorc buff onto Lightning Form (especially if ZOS wants to move resolve into the pet line), move surge into dark magic (and turn it into a more regular HoT with utility, but also keeping a watered down version of its heal on crit effect) and move shards into storm calling, renaming it to "Charged Shards" - electrically charged crystals that deal shock damage.
This doesn't solve Mages Fury, Overload, or Lightning Splash, but at least the spammable would now be in the DPS line.
Tbh lightning splash just needs a small debuff to enemies standing in it to take additional shock damage and remove its clunky cast animation that causes issues casting the ability and it would be a fine shock themed DoT imo, especially now that it has the self-synergy so the synergy can actually count towards the casters DPS and abilities tooltip.
Overload just (in general) needs some PvE specific buffs, and a very slight damage increase on the power morph, and have it's countless bugs fixed and considering frags is now in the line and fury is reworked, would be fine as a low cost ultimate.
Mages Fury is where the real work is required. This ability was pure garbage even before it got its proc duration halved (a change that really was never needed, especially with how non-functional the ability is in lag/high ping). I will say, the vengeance version felt less buggy to cast (not completely bug free, but better than the live version), so maybe ZOS could start their rework of Fury with the vengeance version as the base (less bugs to fix) and give it separate morphs, 1 that keeps a significantly buffed version of the current design for those who like it, one that functions more like a traditional execute.
ESO_Nightingale wrote: »MashmalloMan wrote: »Tentacular Dread is already so close to being a semi spammable burst frost skill, it just needs some tweaking.
- Tentacular Dread:
- At 4004 Frost damage, it's quite similar to other skills in it's category: Sub Assault (2509+2509), Deep Fissure (2509+3486), Daedric Prey (2904), Haunting Curse (2999/2999), Blighted Blastbones (3600), Mercilous Resolve (4752), Relentless Focus (4183), Backlash (1161+3852), Flame Lash(3717), and Crystal Frag (4128).
- With the above in mind, it's hard to justify too much of a buff on the damage side, but I think I found a solution.
- Remove the +2% Abyssal Ink damage per crux spent, leaving the base 5%.
- Add -15% cost reduction per crux spent totaling -45% cost, resulting in 1931 Magicka instead of 3510.
- Slight increase to the damage dealt per crux from 33% to 40%, resulting in 4404 Frost damage instead of 4004.
- Change Imperfect Ring morphs base damage from Magic to Frost matching the synergy it provides.
- Buff the Arcanist class mastery to provide 2% damage done and healing done per active crux in addition to generating a crux. This allows a skill like Wield Soul to be an alternative spammable to Rune Blades without completely gutting your DPS, you could use Chilling Soul and do reasonably well as a Frost build or allow other classes to interact with the line better instead of crutching on Beam all the time.
- Could change the element of more Arcanist skills, but if they won't do it for Sorc or Warden with very obvious element affinities they're not gonna do it for Arcanist with none. Imperfect Ring is an easy slam dunk though.
The point I made about better damage, less debuff, and less cost for Dread is to make it worth casting every 3 seconds for those that want to engage in that type of mini game. Right now it deals decent damage, but it costs way too much and the huge damage done debuff just makes other burst skills in this list overshadow it.
Obviously there's a slight problem of requiring Arcanist as a main class to use Chilling Soul + Tentacular Dread, but I'm not sure of a solution for that aside from "it is what it is" for now. Maybe we'll get more classes in the future to round out shock and frost, but in the mean time you could just use Rune Blades and forgo the 15% Frost damage on 1 skill.
Also.. nerf beam's cleave so other damage setups can actually thrive. Eg. -15% damage per enemy hit beyond the first.
personally i'm not a fan of tying our identity so heavily to arcanist and it's crux system. it forces using runeblades or a scribing skill just to make it function when it really should be focused around chilled. i do like tentacular dread though. the issue that arcanist skills have is they're incredibly immersion breaking for frost damage builds. the green runes might do frost damage but they don't at all look like frost.
LittlePinkDot wrote: »ESO_Nightingale wrote: »MashmalloMan wrote: »Tentacular Dread is already so close to being a semi spammable burst frost skill, it just needs some tweaking.
- Tentacular Dread:
- At 4004 Frost damage, it's quite similar to other skills in it's category: Sub Assault (2509+2509), Deep Fissure (2509+3486), Daedric Prey (2904), Haunting Curse (2999/2999), Blighted Blastbones (3600), Mercilous Resolve (4752), Relentless Focus (4183), Backlash (1161+3852), Flame Lash(3717), and Crystal Frag (4128).
- With the above in mind, it's hard to justify too much of a buff on the damage side, but I think I found a solution.
- Remove the +2% Abyssal Ink damage per crux spent, leaving the base 5%.
- Add -15% cost reduction per crux spent totaling -45% cost, resulting in 1931 Magicka instead of 3510.
- Slight increase to the damage dealt per crux from 33% to 40%, resulting in 4404 Frost damage instead of 4004.
- Change Imperfect Ring morphs base damage from Magic to Frost matching the synergy it provides.
- Buff the Arcanist class mastery to provide 2% damage done and healing done per active crux in addition to generating a crux. This allows a skill like Wield Soul to be an alternative spammable to Rune Blades without completely gutting your DPS, you could use Chilling Soul and do reasonably well as a Frost build or allow other classes to interact with the line better instead of crutching on Beam all the time.
- Could change the element of more Arcanist skills, but if they won't do it for Sorc or Warden with very obvious element affinities they're not gonna do it for Arcanist with none. Imperfect Ring is an easy slam dunk though.
The point I made about better damage, less debuff, and less cost for Dread is to make it worth casting every 3 seconds for those that want to engage in that type of mini game. Right now it deals decent damage, but it costs way too much and the huge damage done debuff just makes other burst skills in this list overshadow it.
Obviously there's a slight problem of requiring Arcanist as a main class to use Chilling Soul + Tentacular Dread, but I'm not sure of a solution for that aside from "it is what it is" for now. Maybe we'll get more classes in the future to round out shock and frost, but in the mean time you could just use Rune Blades and forgo the 15% Frost damage on 1 skill.
Also.. nerf beam's cleave so other damage setups can actually thrive. Eg. -15% damage per enemy hit beyond the first.
personally i'm not a fan of tying our identity so heavily to arcanist and it's crux system. it forces using runeblades or a scribing skill just to make it function when it really should be focused around chilled. i do like tentacular dread though. the issue that arcanist skills have is they're incredibly immersion breaking for frost damage builds. the green runes might do frost damage but they don't at all look like frost.
I want them to make a frost blades morph of rune blades.
ESO_Nightingale wrote: »saw some discussion from @BasP talking about northern. id like some additional changes too. would be nice to see 1 morph be defacto pvp with major protection and northern storm be more duration for sustained dmg
madmufffin wrote: »Frost damage is just objectively worse than flame damage too since the proc is meh without the warden passives.
ESO_Nightingale wrote: »madmufffin wrote: »Frost damage is just objectively worse than flame damage too since the proc is meh without the warden passives.
part of this is due to engulfing flames and to a much lesser extent, encratis's behemoth.
madmufffin wrote: »ESO_Nightingale wrote: »madmufffin wrote: »Frost damage is just objectively worse than flame damage too since the proc is meh without the warden passives.
part of this is due to engulfing flames and to a much lesser extent, encratis's behemoth.
I think it's mainly because of burning. Almost never have Encratis anymore and Engulfing is hit or miss in being in comps.
ESO_Nightingale wrote: »madmufffin wrote: »ESO_Nightingale wrote: »madmufffin wrote: »Frost damage is just objectively worse than flame damage too since the proc is meh without the warden passives.
part of this is due to engulfing flames and to a much lesser extent, encratis's behemoth.
I think it's mainly because of burning. Almost never have Encratis anymore and Engulfing is hit or miss in being in comps.
burning is pretty strong for sure, but with glacial, chilled is definitely stronger. even on elementalist settups, molten whip is followed by chilled being the next highest source of damage. winter's embrace definitely makes frost damage better than flame when you take it, but that by itself isn't really enough to take it over other lines if you're looking for raw damage output. its just theme.
madmufffin wrote: »ESO_Nightingale wrote: »madmufffin wrote: »ESO_Nightingale wrote: »madmufffin wrote: »Frost damage is just objectively worse than flame damage too since the proc is meh without the warden passives.
part of this is due to engulfing flames and to a much lesser extent, encratis's behemoth.
I think it's mainly because of burning. Almost never have Encratis anymore and Engulfing is hit or miss in being in comps.
burning is pretty strong for sure, but with glacial, chilled is definitely stronger. even on elementalist settups, molten whip is followed by chilled being the next highest source of damage. winter's embrace definitely makes frost damage better than flame when you take it, but that by itself isn't really enough to take it over other lines if you're looking for raw damage output. its just theme.
Yeah I was talking about the elements in a vacuum. Comparatively, I'm pretty confident flame with Ardent Flame passives outperforms frost with Winter's Embrace passives. Shock is just ass because they refuse to make Storm Calling functional for elemental builds lol
ESO_Nightingale wrote: »madmufffin wrote: »ESO_Nightingale wrote: »madmufffin wrote: »ESO_Nightingale wrote: »madmufffin wrote: »Frost damage is just objectively worse than flame damage too since the proc is meh without the warden passives.
part of this is due to engulfing flames and to a much lesser extent, encratis's behemoth.
I think it's mainly because of burning. Almost never have Encratis anymore and Engulfing is hit or miss in being in comps.
burning is pretty strong for sure, but with glacial, chilled is definitely stronger. even on elementalist settups, molten whip is followed by chilled being the next highest source of damage. winter's embrace definitely makes frost damage better than flame when you take it, but that by itself isn't really enough to take it over other lines if you're looking for raw damage output. its just theme.
Yeah I was talking about the elements in a vacuum. Comparatively, I'm pretty confident flame with Ardent Flame passives outperforms frost with Winter's Embrace passives. Shock is just ass because they refuse to make Storm Calling functional for elemental builds lol
Agreed. Ardent is a good line regardless that can stand on its own. Winters and Storm Calling don't have that luxury.
madmufffin wrote: »ESO_Nightingale wrote: »madmufffin wrote: »ESO_Nightingale wrote: »madmufffin wrote: »ESO_Nightingale wrote: »madmufffin wrote: »Frost damage is just objectively worse than flame damage too since the proc is meh without the warden passives.
part of this is due to engulfing flames and to a much lesser extent, encratis's behemoth.
I think it's mainly because of burning. Almost never have Encratis anymore and Engulfing is hit or miss in being in comps.
burning is pretty strong for sure, but with glacial, chilled is definitely stronger. even on elementalist settups, molten whip is followed by chilled being the next highest source of damage. winter's embrace definitely makes frost damage better than flame when you take it, but that by itself isn't really enough to take it over other lines if you're looking for raw damage output. its just theme.
Yeah I was talking about the elements in a vacuum. Comparatively, I'm pretty confident flame with Ardent Flame passives outperforms frost with Winter's Embrace passives. Shock is just ass because they refuse to make Storm Calling functional for elemental builds lol
Agreed. Ardent is a good line regardless that can stand on its own. Winters and Storm Calling don't have that luxury.
Winter's and Storm Calling having only two slottable non-ult skills for damage and one of them being completely worthless for Storm Calling definitely leaves a lot to be desired between the elemental lines. Winter's at least has the excuse of being the class' tank line, whereas Storm Calling is in theory the Sorc dps line and still sucksAll elemental damage types not being on damage dealing scribing skills is also really stupid.
ESO_Nightingale wrote: »madmufffin wrote: »ESO_Nightingale wrote: »madmufffin wrote: »ESO_Nightingale wrote: »madmufffin wrote: »ESO_Nightingale wrote: »madmufffin wrote: »Frost damage is just objectively worse than flame damage too since the proc is meh without the warden passives.
part of this is due to engulfing flames and to a much lesser extent, encratis's behemoth.
I think it's mainly because of burning. Almost never have Encratis anymore and Engulfing is hit or miss in being in comps.
burning is pretty strong for sure, but with glacial, chilled is definitely stronger. even on elementalist settups, molten whip is followed by chilled being the next highest source of damage. winter's embrace definitely makes frost damage better than flame when you take it, but that by itself isn't really enough to take it over other lines if you're looking for raw damage output. its just theme.
Yeah I was talking about the elements in a vacuum. Comparatively, I'm pretty confident flame with Ardent Flame passives outperforms frost with Winter's Embrace passives. Shock is just ass because they refuse to make Storm Calling functional for elemental builds lol
Agreed. Ardent is a good line regardless that can stand on its own. Winters and Storm Calling don't have that luxury.
Winter's and Storm Calling having only two slottable non-ult skills for damage and one of them being completely worthless for Storm Calling definitely leaves a lot to be desired between the elemental lines. Winter's at least has the excuse of being the class' tank line, whereas Storm Calling is in theory the Sorc dps line and still sucksAll elemental damage types not being on damage dealing scribing skills is also really stupid.
im interested to see if they do anything if at all to these lines in the next patch. wont be any changes this patch. but hopefully they listen to the feedback that there should be a ton of changes made to class lines.
I think the biggest problem with frost damage (mainly Winter's Embrace) is the time. Its passive abilities are currently balanced. Unstable Wall of Elements 10 seconds, Elemental Blockade 15 seconds, Spear Shards 10 seconds, Liquid Lightning 15 seconds, but Winter's Embrace's Impaling Shards 12 seconds, Arctic Blast 2 seconds delay + 18 seconds duration, which makes it difficult to weave with many dots in PVE.
In addition, the two morph functions of Frost Cloak are too similar, maybe one of them can be redesigned into a damage version. The same is true for Frozen Gate, one of the morphs should be a more effective output ability.
For example: Expansive Frost Cloak is merged with Ice Fortress, and Expansive Frost Cloak is redesigned to "cause frost damage to enemies within 8 feet every two seconds for 20 seconds. Each successful damage to the target increases by 20 wd, up to 10 layers."
The same is true for Frozen Gate, which merges Frozen Device with Frozen Retreat and redesigns Frozen Device to "Summon an ancient portal, causing frost damage to the designated area and summoning a Frost Atronach for 30 seconds. The Frost Atronach attacks once every 2 seconds, causing frost damage to the fan within 7 feet in front."
madmufffin wrote: »It would also be nice if they could finally fix the Frostbite set. It's been broken for ages and has been pointed out pretty much every PTS patch for several years and we've yet to hear any communication on it.
YandereGirlfriend wrote: »madmufffin wrote: »It would also be nice if they could finally fix the Frostbite set. It's been broken for ages and has been pointed out pretty much every PTS patch for several years and we've yet to hear any communication on it.
I haven't used the set basically since it released but if you could remind me what's wrong with it I would be much obliged!
madmufffin wrote: »YandereGirlfriend wrote: »madmufffin wrote: »It would also be nice if they could finally fix the Frostbite set. It's been broken for ages and has been pointed out pretty much every PTS patch for several years and we've yet to hear any communication on it.
I haven't used the set basically since it released but if you could remind me what's wrong with it I would be much obliged!
The 4% more damage against chilled enemies doesn't work
https://forums.elderscrollsonline.com/en/discussion/681201/frostbite-set-still-not-properly-applying-4-more-damage-to-chilled-enemies/p1?new=1
YandereGirlfriend wrote: »madmufffin wrote: »YandereGirlfriend wrote: »madmufffin wrote: »It would also be nice if they could finally fix the Frostbite set. It's been broken for ages and has been pointed out pretty much every PTS patch for several years and we've yet to hear any communication on it.
I haven't used the set basically since it released but if you could remind me what's wrong with it I would be much obliged!
The 4% more damage against chilled enemies doesn't work
https://forums.elderscrollsonline.com/en/discussion/681201/frostbite-set-still-not-properly-applying-4-more-damage-to-chilled-enemies/p1?new=1
Oof, that's a ridonkulous oversight!
madmufffin wrote: »YandereGirlfriend wrote: »madmufffin wrote: »YandereGirlfriend wrote: »madmufffin wrote: »It would also be nice if they could finally fix the Frostbite set. It's been broken for ages and has been pointed out pretty much every PTS patch for several years and we've yet to hear any communication on it.
I haven't used the set basically since it released but if you could remind me what's wrong with it I would be much obliged!
The 4% more damage against chilled enemies doesn't work
https://forums.elderscrollsonline.com/en/discussion/681201/frostbite-set-still-not-properly-applying-4-more-damage-to-chilled-enemies/p1?new=1
Oof, that's a ridonkulous oversight!
Been that way for a while, and I'm pretty sure I myself have now made more than one posts about it.