As its been said the material something is made out of makes a difference. Metal, Cloth Leather etc. As you said Dwemer style shoulder heavy (metal) should be the same material as a dwemer style axes (also metal) so why are they not identical? Remove the lighting of the game and they will be. Directional lighting is a real thing that impacts the exact color you see on your items.
I use Transliminal Violet on alot of my items and it probably is easily one of the most aggressively color changing options to choose from and just literally rotating my camera inches will change hues and colors I see from golds, to blacks, to the actual color it is purple. Which I'm sure there is some really smart person that built the systems I'm referring to that can go into much greater detail about this but generally speaking I think its a combination of 1 the material itself and 2 lighting / shadowing.
colossalvoids wrote: »Issue is there's multiple leathers, metals etc. and they keep adding those up instead of sticking to some more universal material mesh or some other ways of actually making it more or less consistent.
They look different on different materials. Further, many dyes aren't one color, but mulltiple and sometimes a gradient which will have interesting interactions with shaders.
It's sort of offers a higher skill cap for outfits and rewards those who put time into coming up with something unique.
colossalvoids wrote: »They look different on different materials. Further, many dyes aren't one color, but mulltiple and sometimes a gradient which will have interesting interactions with shaders.
It's sort of offers a higher skill cap for outfits and rewards those who put time into coming up with something unique.
On the other hand it makes quite a lot of pieces unusable between each other due to lack of even closely similar dyeing options. Having all the dyes that game has to offer definitely helps a bit but there are still a lot of outliers that are matching by style and form, but lacks colouring cohesion.
colossalvoids wrote: »They look different on different materials. Further, many dyes aren't one color, but mulltiple and sometimes a gradient which will have interesting interactions with shaders.
It's sort of offers a higher skill cap for outfits and rewards those who put time into coming up with something unique.
On the other hand it makes quite a lot of pieces unusable between each other due to lack of even closely similar dyeing options. Having all the dyes that game has to offer definitely helps a bit but there are still a lot of outliers that are matching by style and form, but lacks colouring cohesion.
But that's fair, no? Not all materials match in rl, either. And to some degree, it can be resolved by building a larger palette of colours.
It's funny how this is a microcosm of all issues in ESO. We could make it easier and more general, but that would reduce creativity and diversity. Some of my best outfits have come from struggling to find a way to make disparate pieces work together.
I don't expect this to change because doing so would break so many outfits players have worked hard on. And really, I think almost everyone would be disappointed if they actually had to live with the result, even as frustrating as it is in the moment when we can't make two pieces work together.
Can anyone actually tell the difference between viridian venom and black??
darkriketz wrote: »I really don't see the problem with dyes and hues. Metal, cloth, leather wood and other materials (chainmail...) react differently to lighting and to colour, it adds more realism to the game that they do so in the game too.
OK, it can be frustrating cause sometimes you're building an outfit and you can't have the exact piece of gear you want the exact colour you want, but I'd rather have that than bright flashy colours. TESO is a fantasy game, not a science fiction or a comic book one (breaking news, comic book imagery isn't "mature and serious Zack Snyder style", it's more James Gunn style), it's not supposed to be kitsch (or at least I don't think it should) and it's not Star Wars.
And to be honest it can add some aesthetic value to have some outfit using the same colour but with slight differences depending on the fabric, because I think that most available dyes in TESO aren't a different shade, but a dull one. It's like the colour has been washed away and lost its actual shade.