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Why does a same dye look so different on different outfits?

JiubLeRepenti
JiubLeRepenti
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Hey all,

I'm making this thread to talk about something I've never really understood in ESO.

For some reason, dyes can look very, very (VERY) different depending on the outfit you're dyeing.

While that might sound logical at first, it doesn't make much sense when two pieces of an outfit share the same visual base, texture, and style — yet still end up looking completely different.

For example, I recently created a Dwemer-themed outfit. Here's how it looks:

nscscgpcok3x.png

I wanted to use the Guardian Engine shoulder, which should look pretty similar to the rest of the outfit, since both are based on the Dwemer style (and logically, should both be made of Dwemer brass). But take a look at this:

ubxo2t1sd08y.jpg

And if you think that difference isn't too noticeable, check out this other example:

5g8bospdg0vn.jpg

So here are my questions: has ZOS ever acknowledged this? And if so, have they ever considered fixing it?

Thanks!

Cheers,
Jiub
BE/FR l PC EU l CP2600
Just fell in love with housing! Dedicated Youtube channel: https://www.youtube.com/@JiubLeRepentiYT/videos
TES III Morrowind biggest fan!
Never forget: we can disagree on everything, as long as we debate politely and respectfully
  • DragonRacer
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    Completely agree.

    Similarly, even understanding that different materials will dye differently, it's still massively disappointing to me that the blackest black I can find in the game (Void Pitch) will make cloth beautifully black - even a bit of a blue sheen at angles, like crow feathers - yet it is 100% impossible to get metallic armors to dye any darker than gray when you use it. Had a toon whose armor style I love and really wanted the nice black and orange Halloween theme, grinded to get Void Pitch to make that armor black because the closest I could ever get it was dark gray, unlock the dye and... no change, dark gray is best it will do.

    Massive bummer.

    That's not even to mention, as you already did, that you will clearly see a color in the menu, then apply it to a piece and it isn't even remotely like the color on the square at all. It's like color roulette - just slap everything on and see what it actually looks like because the square preview is useless.
    PS5 NA. GM of The PTK's - a free trading guild (CP 500+). Also a werewolf, bites are free when they're available. PSN = DragonRacer13
  • Defatank
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    As its been said the material something is made out of makes a difference. Metal, Cloth Leather etc. As you said Dwemer style shoulder heavy (metal) should be the same material as a dwemer style axes (also metal) so why are they not identical? Remove the lighting of the game and they will be. Directional lighting is a real thing that impacts the exact color you see on your items.

    I use Transliminal Violet on alot of my items and it probably is easily one of the most aggressively color changing options to choose from and just literally rotating my camera inches will change hues and colors I see from golds, to blacks, to the actual color it is purple. Which I'm sure there is some really smart person that built the systems I'm referring to that can go into much greater detail about this but generally speaking I think its a combination of 1 the material itself and 2 lighting / shadowing.
  • Supreme_Atromancer
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    I don't know the answer, OP; but its quite frustrating.

    I've never seen anything from the developers on this, though the community have expressed dissatisfaction a fair bit. I guess they're completely unaware or there is some reason that they don't want to change it.
  • Djennku
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    Some dyes (ie. Frozen blood, translimnal violet, or any of the deconstruction dyes) are multi-toned, and appear differently depending on what you are dying. Frozen blood on metal is one of the nicest silvers, but on some clothing it's more of a red.
    @Djennku, PCNA.

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  • JiubLeRepenti
    JiubLeRepenti
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    Defatank wrote: »
    As its been said the material something is made out of makes a difference. Metal, Cloth Leather etc. As you said Dwemer style shoulder heavy (metal) should be the same material as a dwemer style axes (also metal) so why are they not identical? Remove the lighting of the game and they will be. Directional lighting is a real thing that impacts the exact color you see on your items.

    I use Transliminal Violet on alot of my items and it probably is easily one of the most aggressively color changing options to choose from and just literally rotating my camera inches will change hues and colors I see from golds, to blacks, to the actual color it is purple. Which I'm sure there is some really smart person that built the systems I'm referring to that can go into much greater detail about this but generally speaking I think its a combination of 1 the material itself and 2 lighting / shadowing.

    Yes, there are indeed some colors that may vary depending on the directional lighting and your position. However, in the case of the Dwemer brass, even when both pieces are viewed from roughly the same angle, there's a very noticeable difference—despite both being supposedly made from the same material: Dwemer brass.

    4up7wc1d6d4d.png

    Both shoulder and gauntlet have the Dwemer brass, but look very different.
    Edited by JiubLeRepenti on 22 July 2025 14:21
    BE/FR l PC EU l CP2600
    Just fell in love with housing! Dedicated Youtube channel: https://www.youtube.com/@JiubLeRepentiYT/videos
    TES III Morrowind biggest fan!
    Never forget: we can disagree on everything, as long as we debate politely and respectfully
  • Avran_Sylt
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    Are you using multiple outfits?

    I've noticed the Soucleaver mask inherits a different color channel than what is actually shown when using my second outfit slot. Looks ok on the first outfit slot, matching the selected dye, but gets weird on the second outfit slot.

    I was able to finagle it at one point by equipping some other helmet with a different color channel and changing it there and swapping it back, but cannot for the life of me remember which helmet it was that I noticed that issue on. Kinda annoyed since I did pay crowns for that second outfit slot.
  • Nemesis7884
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    Dyes seem also be intended for a specific material, metal dyes, leather dyes etc...it would be helpful to get a hint for which material type a dye was intended for...
    Edited by Nemesis7884 on 23 July 2025 15:49
  • colossalvoids
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    Issue is there's multiple leathers, metals etc. and they keep adding those up instead of sticking to some more universal material mesh or some other ways of actually making it more or less consistent.
  • Malyore
    Malyore
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    Issue is there's multiple leathers, metals etc. and they keep adding those up instead of sticking to some more universal material mesh or some other ways of actually making it more or less consistent.

    For sure. Take a look at base game Argonian metals for an extreme example.

    Also there are some cloths, like militant ordinator legs, that will gain a metallic sheen on all but only a few dyes where they actually look like fabric.
  • zaria
    zaria
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    The background materials are different. Think silk, steel and course fabric. They would handle colors who includes how shiny they are, the higher grades colors are much more shiny then the lower on the top as in common.
    But this interact with the base material so metal armor would always be more shiny than leather.
    You also has the base material color who can mess think up more.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Desiato
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    They look different on different materials. Further, many dyes aren't one color, but mulltiple and sometimes a gradient which will have interesting interactions with shaders.

    I like this. It makes dying and coming up with unique outfits interesting. Without it, everyone would look the same.

    It's sort of offers a higher skill cap for outfits and rewards those who put time into coming up with something unique.

    It also adds some exclusivity to dyes offered as rewards to uncommon achievements. I certainly value having Ruby Throne Red.

    I even had fun coming up with interesting combinations with common dyes on my mule account.

    Edited by Desiato on 22 July 2025 19:46
    spending a year dead for tax reasons
  • colossalvoids
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    Desiato wrote: »
    They look different on different materials. Further, many dyes aren't one color, but mulltiple and sometimes a gradient which will have interesting interactions with shaders.

    It's sort of offers a higher skill cap for outfits and rewards those who put time into coming up with something unique.

    On the other hand it makes quite a lot of pieces unusable between each other due to lack of even closely similar dyeing options. Having all the dyes that game has to offer definitely helps a bit but there are still a lot of outliers that are matching by style and form, but lacks colouring cohesion.
  • Desiato
    Desiato
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    Desiato wrote: »
    They look different on different materials. Further, many dyes aren't one color, but mulltiple and sometimes a gradient which will have interesting interactions with shaders.

    It's sort of offers a higher skill cap for outfits and rewards those who put time into coming up with something unique.

    On the other hand it makes quite a lot of pieces unusable between each other due to lack of even closely similar dyeing options. Having all the dyes that game has to offer definitely helps a bit but there are still a lot of outliers that are matching by style and form, but lacks colouring cohesion.

    But that's fair, no? Not all materials match in rl, either. And to some degree, it can be resolved by building a larger palette of colours.

    It's funny how this is a microcosm of all issues in ESO. We could make it easier and more general, but that would reduce creativity and diversity. Some of my best outfits have come from struggling to find a way to make disparate pieces work together.

    I don't expect this to change because doing so would break so many outfits players have worked hard on. And really, I think almost everyone would be disappointed if they actually had to live with the result, even as frustrating as it is in the moment when we can't make two pieces work together.

    Edited by Desiato on 22 July 2025 21:08
    spending a year dead for tax reasons
  • colossalvoids
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    Desiato wrote: »
    Desiato wrote: »
    They look different on different materials. Further, many dyes aren't one color, but mulltiple and sometimes a gradient which will have interesting interactions with shaders.

    It's sort of offers a higher skill cap for outfits and rewards those who put time into coming up with something unique.

    On the other hand it makes quite a lot of pieces unusable between each other due to lack of even closely similar dyeing options. Having all the dyes that game has to offer definitely helps a bit but there are still a lot of outliers that are matching by style and form, but lacks colouring cohesion.

    But that's fair, no? Not all materials match in rl, either. And to some degree, it can be resolved by building a larger palette of colours.

    It's funny how this is a microcosm of all issues in ESO. We could make it easier and more general, but that would reduce creativity and diversity. Some of my best outfits have come from struggling to find a way to make disparate pieces work together.

    I don't expect this to change because doing so would break so many outfits players have worked hard on. And really, I think almost everyone would be disappointed if they actually had to live with the result, even as frustrating as it is in the moment when we can't make two pieces work together.

    Fairness depends on goals of the system. It's kinda funny thinking about as entirely different subset of gameplay where you can "git gud" and have opponents etc. and it kinda, subtle is like that for some but I doubt that messy meshes, seams etc. are really intentional. Some pieces for sure, but many have issues with colouring and their mesh being too glossy or absorbing colours too unnaturally to be intentional, I'm hinting at that part, not just unification of having 1 leather, one metal etc., at least fixing mistakes can go a long way.

    And yes, they're not gonna retroactively mess with people's outfits until it's a bigger visual rework that would be considered an overall win rather than messing with something people worked around for years.
  • Jaimeh
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    Some materials change the dye completely, not just to a different shade of a colour, but a different colour family, and you can't know unless you try it. When this happens, and you want to have a cohesive colour scheme throughout your outfit the only option is to replace the gear with a different style that dyes similarly to the rest (which then creates the problem of finding a suitable alternative style). At least nowadays we have so many dyes and styles that probably some combo will work with what the player had in mind, but yes, the unpredictability of dyes is definitely a thing in the game :smiley:
  • whitecrow
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    Can anyone actually tell the difference between viridian venom and black??
  • Djennku
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    whitecrow wrote: »
    Can anyone actually tell the difference between viridian venom and black??

    Yup. Viridian venom is a dark green, but very visibly a green, same with the voidstone violet (or whatever that super dark purple is). Monitor and video settings would also affect how you see colors too.
    @Djennku, PCNA.

    Grand Master crafter, all styles and all furnishing plans known pre U41.
    Vamp and WW bites available for players.
    Shoot me an in-game mail if you need anything, happy to help!
  • spartaxoxo
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    Part of me wishes it was more consistent. Another part of me kind of likes the way it forces people to be creative. I mean most people are still just doing all black everything but at least there's more variety in ESO than in some other games that I have played. So, there's that.
  • Desiato
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    whitecrow wrote: »
    Can anyone actually tell the difference between viridian venom and black??
    Yes, they are very clearly different!

    MJq52gB.png
    LDzfwW8.jpeg

    Does this look black to you?

    Edited by Desiato on 23 July 2025 06:07
    spending a year dead for tax reasons
  • LesserCircle
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    This is probably one of the most annoying parts of the game, I love creating new outfits and there's nothing more frustrating than finding your dream combination of motifs just to realise that the dyes won't match at all.

    And then we all try to find another dye that might look similar to the rest just for that specific part of the outfit, like having to use a darker gold dye on a specific shoulder because for some reason it looks much lighter even when using the same dye on all the other parts. Most of the time however it still won't match the colour and the outfit is ruined.
  • JiubLeRepenti
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    Thanks for all your replies!

    @ZOS_GinaBruno @ZOS_Kevin, by any chance, do you know if this is something that might be addressed — or at least taken into consideration?
    BE/FR l PC EU l CP2600
    Just fell in love with housing! Dedicated Youtube channel: https://www.youtube.com/@JiubLeRepentiYT/videos
    TES III Morrowind biggest fan!
    Never forget: we can disagree on everything, as long as we debate politely and respectfully
  • Faltasë
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    I think they should continue to make more dyes that are consistent, since we have so many that are still inconsistent. They clearly have a way to change the color dye based on material, so they can just adjust the tone on each material to be the same if they edit all the variables.

    Just give us a few more consistent colors and we would be happy. The dye selection to me, has always been lacking.

    Preferably they should just let us edit our clothes using a hue picker, but then how would they make people play for more time to chase achievements right?

    XBOX 2015-2019
    PC-NA 2019-2022, 2025-present

    ESO still needs a better combat dev team. They're bad at their jobs.

    Auri-El is the one true God.
  • darkriketz
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    I really don't see the problem with dyes and hues. Metal, cloth, leather wood and other materials (chainmail...) react differently to lighting and to colour, it adds more realism to the game that they do so in the game too.

    OK, it can be frustrating cause sometimes you're building an outfit and you can't have the exact piece of gear you want the exact colour you want, but I'd rather have that than bright flashy colours. TESO is a fantasy game, not a science fiction or a comic book one (breaking news, comic book imagery isn't "mature and serious Zack Snyder style", it's more James Gunn style), it's not supposed to be kitsch (or at least I don't think it should) and it's not Star Wars.

    And to be honest it can add some aesthetic value to have some outfit using the same colour but with slight differences depending on the fabric, because I think that most available dyes in TESO aren't a different shade, but a dull one. It's like the colour has been washed away and lost its actual shade.
  • Faltasë
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    darkriketz wrote: »
    I really don't see the problem with dyes and hues. Metal, cloth, leather wood and other materials (chainmail...) react differently to lighting and to colour, it adds more realism to the game that they do so in the game too.

    OK, it can be frustrating cause sometimes you're building an outfit and you can't have the exact piece of gear you want the exact colour you want, but I'd rather have that than bright flashy colours. TESO is a fantasy game, not a science fiction or a comic book one (breaking news, comic book imagery isn't "mature and serious Zack Snyder style", it's more James Gunn style), it's not supposed to be kitsch (or at least I don't think it should) and it's not Star Wars.

    And to be honest it can add some aesthetic value to have some outfit using the same colour but with slight differences depending on the fabric, because I think that most available dyes in TESO aren't a different shade, but a dull one. It's like the colour has been washed away and lost its actual shade.

    I really don't get your argument. Even LotR has vibrant color schemes at times(although not bright, by technicality, but sometimes there are), and that is essentially pure fantasy. Also I don't get what you mean by kitsch, "poor quality" is absolutely no way to describe a dyeing system with a big selection of wacky colors.

    And we already have stuff thats wacky anyways, like literal chowder(the cartoon) space mounts, chowder space weapon styles, alduin recalls that are bright and flashy. Hell we have neon green mounts, not to mention we already have psycho color dyes like stahlrim chrome and lucentshard azurite, we have anequina sunrise, etc.

    But we also have red dyes that look like crayons on multiple styles.

    I would agree more with the inconsistencies if those made sense, but they don't. Each motif introduces different parameters for each dye separate for the materials as well, and I think that is a problem that should be fixed. If i dye a cloth portion a nice telvanni brown and it comes out matte, but then i dye cloth on another motif the same and it doesnt match the tint or tone, OR the shinyness, then I feel like that is an issue that should be addressed and fixed.

    XBOX 2015-2019
    PC-NA 2019-2022, 2025-present

    ESO still needs a better combat dev team. They're bad at their jobs.

    Auri-El is the one true God.
  • Gingaroth
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    Desiato wrote: »
    whitecrow wrote: »
    Can anyone actually tell the difference between viridian venom and black??
    Yes, they are very clearly different!

    MJq52gB.png
    LDzfwW8.jpeg

    Does this look black to you?

    Oh my Hist
    I may have found the twin brother I didn't know I was missing.
    o3b9rhlfpaxm.png

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