I have been experiencing performance issues across multiple different platforms for a while, although they are somehow worse after U46.
The issues seem to be CPU agnostic because I can replicate them both in Intel and AMD hardware.
Once the client is running (on windowed borderless), even before logging into the account, the PCs/VMs become impacted.
If I have a video playing on one of the other screens it becomes choppy, often dropping quality and stuttering, and it stutters switching between tasks/windows too. Audio can also become desynced and sometimes SCP (Snap, Crackle and Pop not Secure, Contain, Protect) is introduced (although at this point maybe is an SCP?).
All throughout the CPU load hardly ever exceeds 40% and same for the GPU load (which is expected given the relatively new hardware platforms and their capabilities vs the age of the game).
No shortage of memory or storage bandwidth either (all platforms are running Gen4 SSDs and there are not storage intensive background processes running).
Furthermore even though I used to launch the game directly from the .exe I have gotten into the habit of using the launcher instead as it acts as a 'canary in the coal mine' of sorts.
Once I exit the game often the 'play' button displays 'running' for an extended period of time (there have been instances of staying as such for up to a minute); if I steal focus while 'running' is being displayed (for instance to type something on discord) I risk crashing my nVidia GPU drivers. This is a hard crash with black screen which forces me to do a 'dirty' restart of the PC/VM.
I know it crashes the GPU drivers because it is noted in the system logs.
I have run a lot more intensive games (BG3, Indiana Jones, Expedition 33, Oblivion Remaster...) with none of these 'side effects'.
Now the 'stuttering' is not new, it has been 'coming and going' since that update that introduced new instruction handling in the executable however since update 44 it has been very much 'here to stay' and deteriorating.
also, 4x today on char select:
TheDutchChef wrote: »also, 4x today on char select:
i have that sometimes 10/15 times in a row for a character select....
And then when you contact support about it you get basic answer that it is either your internet connection or the add-ons.
Even sometimes with add-ons disabled i get this stuff so i just let it be cause support is not much of a help with it.
Cause it is always a thing on your end, and not on their
Hear me out....
"2025 for a 10 year old game to have such poor performance".
This game is 10 years old - the engine/dev work is even older (8 I think?).
So with the engine being roughly 18 years old... think about ALL the crazy modern things that have been added.
This is how I view it. The engine is a rusty 2007 Honda Civic where the devs are trying to mod it into a cutting-edge Corvette Stingray. They bolt on modern bells like subclassing, seasonal content drops, ray-traced graphics, etc, making it shine on the surface. But the ancient frame buckles under the load: patching takes forever, lag spikes and rubberbanding plague combat, and it overheats during busy hours, leading to crashes and frustration. It's a got tones of patchwork and is impressive in many many spots, but the outdated core just can't handle 2025's demands without constant breakdowns.
So yeah... performance has been pretty bad the last few years - BUT they keep adding new things and it's improving. Is it like a modern game that launched in 2025 - not even close. Is it still pretty good for an engine thats 18 years old - I'd say so.
I have noticed crazy shuttering in towns
also, 4x today on char select:
TheDutchChef wrote: »also, 4x today on char select:
i have that sometimes 10/15 times in a row for a character select....
And then when you contact support about it you get basic answer that it is either your internet connection or the add-ons.
Even sometimes with add-ons disabled i get this stuff so i just let it be cause support is not much of a help with it.
Cause it is always a thing on your end, and not on their
*well of course it is* lol
9 times out of 10 when someone has issues running ESO on pc, it's on the user's side, not the server. Often the problem is anything from a bad internet connection, overloading the pc's hardware, or even addons, which ZoS is not responsible for.
If it is a server-side issue, it is usually announced here on the forums or even the official ESO discord or other places, and seeing as how not everyone on your server is noticing issues, it's safe to say it's on your end this time.
No. This is not factual or even remotely close to factual.
Virtually all performance issues in ESO are server side. It's uncommon for connection and performance issues to be client side with ESO.
We can throw numbers out the wazoo... but it is true to say a lot of people who have issues it is their ISP (even if they don't realize it... I was one of those!!!!!!!.....) or their machine. It's also true to say ALOT of the issues we face are zos server side.
No point in saying majority, 9/10... we literally have no idea. It's both and... thats kind of all that matters.
The game doesn't just boot me to desktop. It shuts down my whole computer. It has happened to three other friends of mine that play ESO so I know it's not just me. The temps get so high while playing that your computer just shuts itself down.
ToddIngram wrote: »For me WoW and GWII both load and run totally smoothly for me. But not ESO. With ESO I get massive lag (high ms ping to server) and massive FPS drops when anything happens around me.
Doesn't this point to it being more likely an ESO issue than my side?
ToddIngram wrote: »ESO also makes my CPU run very hot for some reason.
ToddIngram wrote: »9 times out of 10 when someone has issues running ESO on pc, it's on the user's side, not the server. Often the problem is anything from a bad internet connection, overloading the pc's hardware, or even addons, which ZoS is not responsible for.
If it is a server-side issue, it is usually announced here on the forums or even the official ESO discord or other places, and seeing as how not everyone on your server is noticing issues, it's safe to say it's on your end this time.
No. This is not factual or even remotely close to factual.
Virtually all performance issues in ESO are server side. It's uncommon for connection and performance issues to be client side with ESO.
We can throw numbers out the wazoo... but it is true to say a lot of people who have issues it is their ISP (even if they don't realize it... I was one of those!!!!!!!.....) or their machine. It's also true to say ALOT of the issues we face are zos server side.
No point in saying majority, 9/10... we literally have no idea. It's both and... thats kind of all that matters.
For me WoW and GWII both load and run totally smoothly for me. But not ESO. With ESO I get massive lag (high ms ping to server) and massive FPS drops when anything happens around me.
Doesn't this point to it being more likely an ESO issue than my side?
ToddIngram wrote: »For me WoW and GWII both load and run totally smoothly for me. But not ESO. With ESO I get massive lag (high ms ping to server) and massive FPS drops when anything happens around me.
Doesn't this point to it being more likely an ESO issue than my side?
For one thing, WoW and GW2 are both simpler games in terms of rendering tech, beyond the fact they are different games that do different things. A big focus in ESO is high fidelity cosmetics and there is a very large performance impact that comes with that.
It's also possible there is something on your PC that does not play nice with ESO. It could be another piece of software or a particular driver.
Or maybe your eso installation is corrupt. It's possible this can happen to any installed software, including operating systems.
Those games don't all use the same data center. Your route to each of them is different.
Each game likely uses a different data rate. ESO is highly sensitive to even one dropped packet at the wrong time. The rate in EQ was so low, even 5% packet loss was tolerable if it was spread out. But in an FPS that is rage inducing. This is particularly relevant with wifi, which most people use, because it is not reliable for high rate real-time activities.
The thing about server issues is they should affect a large number of players. We're not seeing reports of that on PC/NA right now. We know because when it happens, there is instantly a huge number of complaints. What we should expect in any popular game with thousands of players playing at any given time is for at least some of them to have issues outside of the game. If those players do not have technical knowledge, it might be easy for them to conclude they are all experiencing the same issue when they are not.
Even if one of the links was having problems, we would see greater activity in the forums about it.
With all that said, there have been EU issues lately. If you play on the EU servers, that may be why.
ToddIngram wrote: »
Or maybe ESO has some inherent performance issues coming from server side. That seems to be the more popular assessment from most posters.
ToddIngram wrote: »9 times out of 10 when someone has issues running ESO on pc, it's on the user's side, not the server. Often the problem is anything from a bad internet connection, overloading the pc's hardware, or even addons, which ZoS is not responsible for.
If it is a server-side issue, it is usually announced here on the forums or even the official ESO discord or other places, and seeing as how not everyone on your server is noticing issues, it's safe to say it's on your end this time.
No. This is not factual or even remotely close to factual.
Virtually all performance issues in ESO are server side. It's uncommon for connection and performance issues to be client side with ESO.
We can throw numbers out the wazoo... but it is true to say a lot of people who have issues it is their ISP (even if they don't realize it... I was one of those!!!!!!!.....) or their machine. It's also true to say ALOT of the issues we face are zos server side.
No point in saying majority, 9/10... we literally have no idea. It's both and... thats kind of all that matters.
For me WoW and GWII both load and run totally smoothly for me. But not ESO. With ESO I get massive lag (high ms ping to server) and massive FPS drops when anything happens around me.
Doesn't this point to it being more likely an ESO issue than my side?
ToddIngram wrote: »
Or maybe ESO has some inherent performance issues coming from server side. That seems to be the more popular assessment from most posters.
And how do you quantify this?
When an actual server issue occurs, there are like 20-50 pages of posts within an hour -- if they last that long. The forums melt down.
What we're seeing here is what should be expected. A persistent baseline of players experiencing misc situational issues that don't affect everyone and therefore are unlikely to be server related.
ToddIngram wrote: »9 times out of 10 when someone has issues running ESO on pc, it's on the user's side, not the server. Often the problem is anything from a bad internet connection, overloading the pc's hardware, or even addons, which ZoS is not responsible for.
If it is a server-side issue, it is usually announced here on the forums or even the official ESO discord or other places, and seeing as how not everyone on your server is noticing issues, it's safe to say it's on your end this time.
No. This is not factual or even remotely close to factual.
Virtually all performance issues in ESO are server side. It's uncommon for connection and performance issues to be client side with ESO.
We can throw numbers out the wazoo... but it is true to say a lot of people who have issues it is their ISP (even if they don't realize it... I was one of those!!!!!!!.....) or their machine. It's also true to say ALOT of the issues we face are zos server side.
No point in saying majority, 9/10... we literally have no idea. It's both and... thats kind of all that matters.
For me WoW and GWII both load and run totally smoothly for me. But not ESO. With ESO I get massive lag (high ms ping to server) and massive FPS drops when anything happens around me.
Doesn't this point to it being more likely an ESO issue than my side?
SeaGtGruff wrote: »I wonder if this suggestion made last month in a different thread might help someone?
https://forums.elderscrollsonline.com/en/discussion/comment/8329469/#Comment_8329469
ToddIngram wrote: »9 times out of 10 when someone has issues running ESO on pc, it's on the user's side, not the server. Often the problem is anything from a bad internet connection, overloading the pc's hardware, or even addons, which ZoS is not responsible for.
If it is a server-side issue, it is usually announced here on the forums or even the official ESO discord or other places, and seeing as how not everyone on your server is noticing issues, it's safe to say it's on your end this time.
No. This is not factual or even remotely close to factual.
Virtually all performance issues in ESO are server side. It's uncommon for connection and performance issues to be client side with ESO.
We can throw numbers out the wazoo... but it is true to say a lot of people who have issues it is their ISP (even if they don't realize it... I was one of those!!!!!!!.....) or their machine. It's also true to say ALOT of the issues we face are zos server side.
No point in saying majority, 9/10... we literally have no idea. It's both and... thats kind of all that matters.
For me WoW and GWII both load and run totally smoothly for me. But not ESO. With ESO I get massive lag (high ms ping to server) and massive FPS drops when anything happens around me.
Doesn't this point to it being more likely an ESO issue than my side?
Those are both what I would call "shallow" or "thin" games in comparison to ESO, GW2 in particular is an "MMO-lite" game. We know ESO has massive database issues by comparison and therefore very different spec requirements for a smooth performance.
However, they also won't require your machine to follow the same network routing as ESO, and that may be a critical factor in any performance issue.
All games run differently for a whole host of reasons, and because of that the "other games X, Y and Z run well on my machine so it's not at my end" argument has never had any relevance or validity here or on any other other game forum.
You're kinda answering yourself. It is the current year, but its also an old game thats continuously having things added to it. Poor thing is probably stretching that code to its max.
I have noticed crazy shuttering in towns
Yeah, this is what I call asset management stutter.
The game can't keep all of its art assets in memory, so it has to constantly and aggressively swap them in and out. So in a busy area, this creates stutter.
Consider how different each player is in terms of outfit combinations, other cosmetics, mounts, vanity pets, etc... and then added to that are skill styles now.
Not only do the art assets have to be managed by the client, that information has to be delivered to the client by the server -- and being aware of all this increases the memory footprint of each player on the server and also requires more memory bandwidth -- creating the potential for situational bottlenecks.
I've noticed more asset management stutter lately, but that should be expected as more art assets are added to the game.
moderatelyfatman wrote: »So how do you explain that WoW, GW2 and FF14 all have far fewer performance issues than ESO despite being singificantly older?
Performance issues should decrease over time as the coders fix bugs and optimise the engine. Not the reverse.
2. GW2 has considerably worse performance than ESO. Frametimes will regularly drop in large and detailed areas with no players and no combat going on. Larger group combat running at above 60 is virtually unheard off.
ToddIngram wrote: »
Or maybe ESO has some inherent performance issues coming from server side. That seems to be the more popular assessment from most posters.
And how do you quantify this?
When an actual server issue occurs, there are like 20-50 pages of posts within an hour -- if they last that long. The forums melt down.
What we're seeing here is what should be expected. A persistent baseline of players experiencing misc situational issues that don't affect everyone and therefore are unlikely to be server related.