Maintenance for the week of October 20:
• PC/Mac: No maintenance – October 20

Why is Flurry's status chance based on a DoT when its hits are considered Direct Damage?

Avran_Sylt
Avran_Sylt
✭✭✭✭✭
I understand it's likely due to the damage scaling made to be comparable to most direct damage single-hit abilities, but why not lean into the multi-hit and status chance aspect?

Why make the ability so confusing?
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭✭
    They probably did it like that so its very unlikely to get like 3 or 4 hemo/sundered procs in 1 cast
    Edited by ESO_Nightingale on 20 July 2025 01:52
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Avran_Sylt
    Avran_Sylt
    ✭✭✭✭✭
    They probably did it like that so its very unlikely to get like 3 or 4 hemo/sundered procs in 1 cast

    Well, maybe, but I've never seen Twin Slashes Proc Hemo or Sundered more than once per cast even when using Charged/Heartland Dual Wield.

    Which, theoretically they should, since triple damage instances like Force Pulse can proc a multitude of Status effects at once. But maybe they have an internal cooldown or something. Like how if you have two of the same enchant on a weapon, they both share a cooldown and only one procs at a time (nerfing output)

    DW is a bit of a mess of a skillline.
    Edited by Avran_Sylt on 20 July 2025 06:06
  • Finedaible
    Finedaible
    ✭✭✭✭✭
    ✭✭
    What annoys me is that they never gave an advisory anywhere in the UI or the menus that this ability has an exception. I had to hunt down this obscure piece of information from other players based on some comment years ago after I noticed it was not proccing as many statuses as expected.
  • Avran_Sylt
    Avran_Sylt
    ✭✭✭✭✭
    Finedaible wrote: »
    What annoys me is that they never gave an advisory anywhere in the UI or the menus that this ability has an exception. I had to hunt down this obscure piece of information from other players based on some comment years ago after I noticed it was not proccing as many statuses as expected.

    Yah know, I wonder if Fatecarver is still 3% or if they updated it to 10%. I assume they wouldn't have made it 10% chance. I'll have to recraft heartlands at some point to test once I grind that skill-line out.
  • ZhuJiuyin
    ZhuJiuyin
    ✭✭✭✭✭
    The same is true for Bound Armaments. I think there really needs to be a re-organization of how all skills are status chance based, especially now that Fatecarver, Radiant, etc. are considered direct damage, and many of the direct damage skills with multiple hits should be updated.
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • YandereGirlfriend
    YandereGirlfriend
    ✭✭✭✭✭
    ✭✭✭✭✭
    This is a scandalous situation that needs to be sorted-out ASAP.

    Single-target Direct Damage is 10%. What's good enough for Force Pulse is good enough for Flurry and BA.

    There are probably a lot of players out there currently using Flurry under these false pretenses.
  • Avran_Sylt
    Avran_Sylt
    ✭✭✭✭✭
    Yep, Fatecarver displays as Direct Damage but is considered an AoE DoT regarding status chance (1%).
  • Finedaible
    Finedaible
    ✭✭✭✭✭
    ✭✭
    Avran_Sylt wrote: »
    Yep, Fatecarver displays as Direct Damage but is considered an AoE DoT regarding status chance (1%).

    Thanks for sharing. Bookmarking this thread for future reference.
  • Arcanasx
    Arcanasx
    ✭✭✭✭✭
    Force pulse can proc three separate status effects at once but flurry which can only proc one status effect type also gets a lower chance for it to proc because inconsistency is a common theme here.
  • MashmalloMan
    MashmalloMan
    ✭✭✭✭✭
    ✭✭✭✭✭
    I reported this bug years ago multiple times to no response when they clarified that channeled attacks like Flurry and Jabs would be considered direct damage instead of dot, this is when the status effect chance for Jabs updated, but Flurry stayed the same. For damage modifiers like CP, they are direct st and direct aoe respectively.

    Bound Armaments is in a similar boat, it's not channeled so we can't blame that as the origin either. It started at 3% (st dot), and most recently was provided a "buff" to help close the gap with Relentless Focus' DPS seeing as they're basically the same skill now. The buff they did was on paper x5, so the 3% chance went to 15%, however if this was counted as 10% like it should of been as direct st, then 5x would put it at 50%.

    Now obviously 50% is way too strong for a 4x hit ability, but moving from the proper non bugged 10% to 15% is just disgraceful, a pitty buff that didn't do anything for BA vs RF's better passives, harder to dodge, burst healing, infinite stack duration, cheaper cost, or +2 stack cap. Off topic I suppose, but for context, Jabs has 3x chance from 5% to 15%, 3x hits against up to 6 targets, so 15% on 4x hits single target is meh.

    My point is, I can't see a logical reason for nerfing Flurry when we have 2 direct examples via Jabs and BA, a 3rd if we consider the above Force Pulse example, that perform just fine despite having multi hits with decent status effect chance. I just hate when ZOS is inconsistent for no reason, if an ability does something it shouldn't intentionally, then specify on the tooltip. Even with the BA's recent change, it's not listed, and they did the same thing with Volatile Familiars higher Concussed chance.
    Edited by MashmalloMan on 16 October 2025 02:05
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
Sign In or Register to comment.