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Why is Flurry's status chance based on a DoT when its hits are considered Direct Damage?

Avran_Sylt
Avran_Sylt
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I understand it's likely due to the damage scaling made to be comparable to most direct damage single-hit abilities, but why not lean into the multi-hit and status chance aspect?

Why make the ability so confusing?
  • ESO_Nightingale
    ESO_Nightingale
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    They probably did it like that so its very unlikely to get like 3 or 4 hemo/sundered procs in 1 cast
    Edited by ESO_Nightingale on 20 July 2025 01:52
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Avran_Sylt
    Avran_Sylt
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    They probably did it like that so its very unlikely to get like 3 or 4 hemo/sundered procs in 1 cast

    Well, maybe, but I've never seen Twin Slashes Proc Hemo or Sundered more than once per cast even when using Charged/Heartland Dual Wield.

    Which, theoretically they should, since triple damage instances like Force Pulse can proc a multitude of Status effects at once. But maybe they have an internal cooldown or something. Like how if you have two of the same enchant on a weapon, they both share a cooldown and only one procs at a time (nerfing output)

    DW is a bit of a mess of a skillline.
    Edited by Avran_Sylt on 20 July 2025 06:06
  • Finedaible
    Finedaible
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    What annoys me is that they never gave an advisory anywhere in the UI or the menus that this ability has an exception. I had to hunt down this obscure piece of information from other players based on some comment years ago after I noticed it was not proccing as many statuses as expected.
  • Avran_Sylt
    Avran_Sylt
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    Finedaible wrote: »
    What annoys me is that they never gave an advisory anywhere in the UI or the menus that this ability has an exception. I had to hunt down this obscure piece of information from other players based on some comment years ago after I noticed it was not proccing as many statuses as expected.

    Yah know, I wonder if Fatecarver is still 3% or if they updated it to 10%. I assume they wouldn't have made it 10% chance. I'll have to recraft heartlands at some point to test once I grind that skill-line out.
  • ZhuJiuyin
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    The same is true for Bound Armaments. I think there really needs to be a re-organization of how all skills are status chance based, especially now that Fatecarver, Radiant, etc. are considered direct damage, and many of the direct damage skills with multiple hits should be updated.
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • YandereGirlfriend
    YandereGirlfriend
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    This is a scandalous situation that needs to be sorted-out ASAP.

    Single-target Direct Damage is 10%. What's good enough for Force Pulse is good enough for Flurry and BA.

    There are probably a lot of players out there currently using Flurry under these false pretenses.
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