Personally I dont think harvesting multiples would have a big long term effect on game economy anyway - if anything it'll encourage hoarding them, so maybe even people who do them regularly will start holding on to them a bit longer
darkriketz wrote: »That can't really be the solution."Just don't do them".
They bring gold and exp, not just surveys. The game should change the way we could get gold and materials (i get about 100k a day just by doing the writs), not just us not do the content that gets boring. If many ppl are complaining that the current system does not work well, why not try to improve it? If it doesn't effect you, it changing shouldn't matter to you then. Merging surveys together or making the looting faster doesn't crash the economy. I already did the work by doing the writs.
100k everyday and you can't afford to buy the materials that you need for the daily writs ?
Oh man, these materials must be SO expensive O_O
No seriously, it's mathematical, the more crafters you have, the more materials you need because you don't get enough with the daily supply to craft so many items everyday. But again, if you want to get rid of the survey maps problems, slow down on the daily writs. If you can't find a balance between what you spend and what you earn, it's because you're spending too much material.
TooManyToons wrote: »Hi all,
When players have multiple surveys for the same location, let us harvest once and receive multiplied yield equal to the number of surveys.