DenverRalphy wrote: »The conditions for Provoke is "Used when the enemy is not already taunted". Are you 100% certain that you don't have and use a skill with taunt on it ? I'm not tying to insult your intelligence or anything, just an honest question.
DenverRalphy wrote: »The conditions for Provoke is "Used when the enemy is not already taunted". Are you 100% certain that you don't have and use a skill with taunt on it ? I'm not tying to insult your intelligence or anything, just an honest question.
Don't worry, no question is dumb (ok, 99% of the time).
But as I mentioned, it happens also at a boss, even in the IA.
If provoke is the first skill and I'm at a boss arena (you know, boss is there, unbothered but targetable) she'll still do anything else before provoking.
My biggest fear is that provoke has a 5m and she'll basically ignore it until she's that close or has ran out of skills.
I like Isobel and I just feel sad about how bad the companion AI is, especially since you can bring them in the Archive and it "would" improve the experience, except they die at the first AoE around the boss that they literally cannot get out of
But well, thanks, I'm not surprised so much t,t
LootAllTheStuff wrote: »Is Isobel's taunt ranged or melee? That could make a difference.
francesinhalover wrote: »I try to use lowest cooldown skills first.
Zodiarkslayer wrote: »I think the taunt effect is tied into doing damage. If the Boss is immune to damage, it will also be to taunting. 🤷♂️
Provoke has a 12s cooldown, right? That means if Isobel taunts an invulnerable Boss she cannot taunt it for another 12s (without Quickened trait).
Also, I am pretty sure that companions will always prioritize the enemy that the player heavy attacks.
@Liukke If you have a heavy attack build, that would totally explain your Isobel's behavior.
LootAllTheStuff wrote: »@Liukke I think you may be right about the out-of-combat thing. I've noticed in open world that a companion can be standing right beside an enemy target, but they will only attack if the enemy is in the alerted/aggro'd state. They'll just wander around like their looking for flowers to pick. Run close enough to an enemy to alert it, and your companion trailing behind you will immediately start whacking it, though.
As to getting them to switch targets, it's possible that an attacking enemy between them and the target you painted side-tracks them? Some of those boss fights in IA can get very messy!
LootAllTheStuff wrote: »@Liukke I think you may be right about the out-of-combat thing. I've noticed in open world that a companion can be standing right beside an enemy target, but they will only attack if the enemy is in the alerted/aggro'd state. They'll just wander around like their looking for flowers to pick. Run close enough to an enemy to alert it, and your companion trailing behind you will immediately start whacking it, though.
As to getting them to switch targets, it's possible that an attacking enemy between them and the target you painted side-tracks them? Some of those boss fights in IA can get very messy!
I haven't tested attacking multiple enemies while locking on a single one, but the problem just happens the most with single bosses (once more, the Replicanum) which have no way to be mistaken
But well, at least I know I'm not the only one struggling with companions :P I'll make a solo build