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PTS Update 47 - Bug Reports for New Item Sets

ZOS_Kevin
ZOS_Kevin
Community Manager
Please report any issues involving item sets or Mythic Items in this thread. This includes the new item sets, Monster Masks, and general itemization changes. Please give us as much information as possible, including screenshots and/or video if applicable. Thank you!
Edited by ZOS_Kevin on 8 July 2025 20:17
Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
Staff Post
  • MincMincMinc
    MincMincMinc
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    Perfected yandir incorrectly says it has up to 10x stacks when it only does 5 stacks. (IMO for this set to be more useful the stacks need to last longer than 5s. The full heavy attack is also a major damage loss or near impossible in PvP environments)

    I did not check the normal yandir tooltip, but worth a check.
    Edited by MincMincMinc on 20 July 2025 01:20
    We should use the insightful and awesome buttons more
  • YandereGirlfriend
    YandereGirlfriend
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    So many heavy attack sets would benefit from being relaxed to medium weave.

    It would make them so much more viable in many different types of content.
  • MincMincMinc
    MincMincMinc
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    So many heavy attack sets would benefit from being relaxed to medium weave.

    It would make them so much more viable in many different types of content.

    Yeah I think that design hype happened a while back after people convinced zos that newer players needed incentive to learn how to weave light and heavy attacks instead of only spamming skills. In yandir's case I think I would rather get rid of the heavy attack portion and allow the set to build up to 20x stacks for 850wd lasting 5s and continue to refresh without cooldown for as long as you can sustain being offensive. This way the set could either be single barred like the current build meta where you have to build up before burst. Or to get a constant proc rate, you would have to build off meta by dropping a monster bonus. The build up also prevents large bombs of damage out of nowhere, and works only for in the thick of it brawler players.

    Kinda reminds me of old fury, which would be great to break up the everyone abusing crit meta. Think it was "when you receive critical damage, increase your WD by 30 for 6s up to 25 stacks" (750wd after receiving 25 critical hits). Now adays too many Weapon damage sets have unrealistic cooldowns and timers that encompass everything. Id much rather more unique proc conditions that you have to maintain to keep them pumping. Let someone's playstyle fuel the set.

    Medium attacks get weird though with how they can cause health desyncs in pvp if timed right. Something is really wrong with how they work. I'm sure there is some slight discrepancy between how the receiving client and the server calculate medium attacks or see the timing portion. Health desyncs are always funny because sometimes they prevent you from dying at 0 hp or sometimes they cause you to die with hp remaining.
    Edited by MincMincMinc on 20 July 2025 02:04
    We should use the insightful and awesome buttons more
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