Why would a pvp enthusiast play eso in the first place? Why would they stay?
The bigger question is why any pvp main stays.
To be clear, I am talking gameplay. I know a lot of alliance loyalists who just enjoy the zone chat culture and hanging out with familiar faces.
Other players enjoy grouping with their friends in different kind of groups.
But at technical and gameplay levels, it's objectively bad. I think there are players who are seduced by the power fantasy derived from pugstomping pve casuals who are there to grind end of campaign transmutes on all of their alts without pvp builds. I don't consider them real pvp players though, because in my experience playing online pvp games for almost 30 years, true pvp players get bored by that kind of thing and will quit because of it.
And then on top of the technical and gameplay issues, there's the fact it's gated behind one of the most casual pve mmos ever made. Why would a pvp enthusiast bother?
AngryPenguin wrote: »I'll be a PvP main and will be forever...unless vengeance becomes the only mode, then it'll be time to find a new game.
I don't know of a single person who left the game (all my guilds are PvP) that have returned... for any reason lead alone subclassing.
Not sure on player numbers, they don't really share pop caps for some reason (and they won't say why they won't share those numbers). If I had to take a guess the numbers you're seeing is carryover from the vengence test and PvE people coming to PvP for one reason or another.
I'd be curious to see if this trend holds or not.
Mathius_Mordred wrote: »We play every Saturday as a guild. The Vengeance campaign saw maybe 30 of us having a right laugh. Last night, it was back to Grayhost and ball groups spoiling everything. Bombers too. In the end, we managed 3 people. I used the DC ball group in Arrius to get my max damage achievement, then we all logged out because, as usual, it was hopelessly one-sided when you're part of EP, Ball groups everywhere, and bananas just farming AP in towers, very boring.
I hope Vengeance will be finalised soon so it can be a permanent addition to the game. Oh yeah, at one point my PC which normally runs along great at 80-144 fps was at 10 fps during a huge seige by all three alliances at Fort Ash.
So I am a casual PvPer, I get a few kills but I'm killed more than I kill. My rank is just coming up to Colonel so I have a long way to go, I doubt I will ever see Grand overlord unless Vengeance is a permanent feature.
SaffronCitrusflower wrote: »Mathius_Mordred wrote: »We play every Saturday as a guild. The Vengeance campaign saw maybe 30 of us having a right laugh. Last night, it was back to Grayhost and ball groups spoiling everything. Bombers too. In the end, we managed 3 people. I used the DC ball group in Arrius to get my max damage achievement, then we all logged out because, as usual, it was hopelessly one-sided when you're part of EP, Ball groups everywhere, and bananas just farming AP in towers, very boring.
I hope Vengeance will be finalised soon so it can be a permanent addition to the game. Oh yeah, at one point my PC which normally runs along great at 80-144 fps was at 10 fps during a huge seige by all three alliances at Fort Ash.
So I am a casual PvPer, I get a few kills but I'm killed more than I kill. My rank is just coming up to Colonel so I have a long way to go, I doubt I will ever see Grand overlord unless Vengeance is a permanent feature.
Your post shows how vengeance is preferred by those that don't PvP very often. It's popular with primarily PvE players.
The vast majority of the PvP mains loathe vengeance and will leave the game if vengeance is the only option. There won't be enough people left to play vengeance if it's mandated.
Mathius_Mordred wrote: »We play every Saturday as a guild. The Vengeance campaign saw maybe 30 of us having a right laugh. Last night, it was back to Grayhost and ball groups spoiling everything. Bombers too. In the end, we managed 3 people. I used the DC ball group in Arrius to get my max damage achievement, then we all logged out because, as usual, it was hopelessly one-sided when you're part of EP, Ball groups everywhere, and bananas just farming AP in towers, very boring.
I hope Vengeance will be finalised soon so it can be a permanent addition to the game. Oh yeah, at one point my PC which normally runs along great at 80-144 fps was at 10 fps during a huge seige by all three alliances at Fort Ash.
So I am a casual PvPer, I get a few kills but I'm killed more than I kill. My rank is just coming up to Colonel so I have a long way to go, I doubt I will ever see Grand overlord unless Vengeance is a permanent feature.
AngryPenguin wrote: »I'll be a PvP main and will be forever...unless vengeance becomes the only mode, then it'll be time to find a new game.
AngryPenguin wrote: »I'll be a PvP main and will be forever...unless vengeance becomes the only mode, then it'll be time to find a new game.
This!
I don't agree with a lot of the comments in this thread - honestly I think most of the people responding here don't PvP often.
I see the same names in Cyro that I've seen for the last 7+ years. There is a hardcore dedicated group of people that have always played and are on multiple times a week.
With that being said - those people who are those dedicated core members all say the same thing @AngryPenguin said.
AngryPenguin wrote: »I'll be a PvP main and will be forever...unless vengeance becomes the only mode, then it'll be time to find a new game.
This!
I don't agree with a lot of the comments in this thread - honestly I think most of the people responding here don't PvP often.
I see the same names in Cyro that I've seen for the last 7+ years. There is a hardcore dedicated group of people that have always played and are on multiple times a week.
With that being said - those people who are those dedicated core members all say the same thing @AngryPenguin said.
I put a good 8-12 weeks in basically as a pvp main prior to scribing, so my pov isn't completely irrelevant.
It's clearly a dead game mode by dead game standards. When someone says a game is dead, that doesn't mean absolutely no one plays it. But it has a fringe audience. I stand by everything I wrote earlier. I can watch PVP streams and see everything I experience pre-scribing is the same or worse now.
Everquest PVP was pretty much always awful, yet P99 red still has a dedicated audience that inexplicably keeps playing it!
^ dead game
Subclassing must have helped refresh ESO and bring back all the old players
13 AP and rank 169
It is safe to say about 1000 player/month go to PC EU Cyrodiil/ month on the best assumption
I remember times when it was 1000/day
Why would a pvp enthusiast play eso in the first place? Why would they stay?
The bigger question is why any pvp main stays.
To be clear, I am talking gameplay. I know a lot of alliance loyalists who just enjoy the zone chat culture and hanging out with familiar faces.
Why would a pvp enthusiast play eso in the first place? Why would they stay?
The bigger question is why any pvp main stays.
To be clear, I am talking gameplay. I know a lot of alliance loyalists who just enjoy the zone chat culture and hanging out with familiar faces.
Other players enjoy grouping with their friends in different kinds of groups.
But at technical and gameplay levels, it's objectively bad. I think there are players who are seduced by the power fantasy derived from pugstomping pve casuals who are there to grind end of campaign transmutes on all of their alts without pvp builds. I don't consider them real pvp players though, because in my experience playing online pvp games for almost 30 years, true pvp players get bored by that kind of thing and will quit because of it.
And then on top of the technical and gameplay issues, there's the fact it's gated behind one of the most casual pve mmos ever made. Why would a pvp enthusiast bother?
Because other games are worse? PvP is a minority in most games. The one game many ESO players jumped to a few years ago don't even have open world fights anymore.
If you know something I don't, I'd love to try.
silky_soft wrote: »The point of entry is too high. Subclassing has made it worse and has turned general vet players of the game off entirely. The history of lag is a massive turn off to anyone not local to the servers.
Vengeance is the future, it will take over and have cross play enabled because of how stripped back it is. They'll eventually move the same format to bg and have separate set of curated unlocks or build options like gw2 arena.
The only thing from main game is the cosmetics. You only need one 1 whale to feed the play of thousands.
I think that @Desiato has it right. ESO PvP does not appeal to the actual demographic that it needs to appeal to in order to thrive. That demographic is actual competitive PvPers. There’s a lot of reasons for this that would take forever to get into, but I’ve written about it in the past:
https://forums.elderscrollsonline.com/en/discussion/658954/the-real-reason-pvp-and-end-game-pve-are-so-niche/p1
Anyway, ESO lost the trust and attention of the more competitive PvP crowd many years ago. The people who still regularly sweat ESO PvP are usually sweating against people who aren’t even very interested in PvP. They also seem to love and defend ESO’s horribly uneven playing field.
I’m not sure what kind of competitive player is content with constantly fighting people who aren’t competitive themselves or even on the same playing field. It’s kind of like a “pro” basketball player who only shows up the their local park to dunk on people playing casually for fun.
It’s actually pretty anti-competitive to support an environment that allows such massive power gaps and to only fight those who are way less experienced.
I think that @Desiato has it right. ESO PvP does not appeal to the actual demographic that it needs to appeal to in order to thrive. That demographic is actual competitive PvPers. There’s a lot of reasons for this that would take forever to get into, but I’ve written about it in the past:
https://forums.elderscrollsonline.com/en/discussion/658954/the-real-reason-pvp-and-end-game-pve-are-so-niche/p1
Anyway, ESO lost the trust and attention of the more competitive PvP crowd many years ago. The people who still regularly sweat ESO PvP are usually sweating against people who aren’t even very interested in PvP. They also seem to love and defend ESO’s horribly uneven playing field.
I’m not sure what kind of competitive player is content with constantly fighting people who aren’t competitive themselves or even on the same playing field. It’s kind of like a “pro” basketball player who only shows up the their local park to dunk on people playing casually for fun.
It’s actually pretty anti-competitive to support an environment that allows such massive power gaps and to only fight those who are way less experienced.
You've posted on this forum numerous times lately stating clearly that you are not a PvP player, at least not anymore.
silky_soft wrote: »The point of entry is too high. Subclassing has made it worse and has turned general vet players of the game off entirely. The history of lag is a massive turn off to anyone not local to the servers.
Vengeance is the future, it will take over and have cross play enabled because of how stripped back it is. They'll eventually move the same format to bg and have separate set of curated unlocks or build options like gw2 arena.
The only thing from main game is the cosmetics. You only need one 1 whale to feed the play of thousands.
I really hope you're lower barrier to entry and brining in the casual Pve person makes pvp thrive. I don't have confidence they will get a core group to stick around and keep the pop up.