MincMincMinc wrote: »[*] Lightning form - Major Resolve + shocktick
- Hurricane - Grants minor expedition. Phys tick per sec, if you hit an enemy, increases the damage and radius of the hurricane instead of guaranteed. OVERLOAD maxes out hurricane
- Boundless - Major Expedition and 6s of snare/immobilize immunity OVERLOAD doubles the duration
tsaescishoeshiner wrote: »I find some of the base game classes harder to add to a subclassed build (like Dragonknight) because of the weird combination of role-based skills
MincMincMinc wrote: »[*] Lightning form - Major Resolve + shocktick
- Hurricane - Grants minor expedition. Phys tick per sec, if you hit an enemy, increases the damage and radius of the hurricane instead of guaranteed. OVERLOAD maxes out hurricane
- Boundless - Major Expedition and 6s of snare/immobilize immunity OVERLOAD doubles the duration
Weren't you super against snare removal and Major Expedition on the same ability in your big movement speed thread?
For example, I get that many people think that boundless is trash, because it doesn't scale up like Hurricane and the overall ground coverage from the movement speed buff is not even half. Realistically the damage per cast is decent and Major Expedition on demand is just a different thing than Minor Expedition. Sure, for someone who runs RAT, this is close to a waste of a slot. Getting that extra bar slot from merging the main benefits sounds fun. Warden gets it too, right? But what comes after that? Are you telling the players who run Shadow that Twisting Path can't have the same? The ability that already needs an entire passive ability to roughly break even with Boundless per cast? Because they are supposed to slot Phantasmal to make up for it? What is a convencience to one player, becomes unfair for another.
Sure, I am entirely in favour of what you call method (2). But I would be cautious throwing around buffs, when they haven't even figured out which passives should or shouldn't stack between skill lines.
Some of your suggestions, like adding snare removal or quadrupling the maximum proc rate of Surge, are things that I wouldn't give out in a bundle just to make a skill lines (Storm Calling in this case) more attractive in comparison to a clearly misaligned skill line like Assassination.
I get that it would feel nice to have Cwep heal twice from Blood Magic. And you put Curse into Dark Magic there for another two ticks. It looks pretty much like you moved all the goodies into 2 lines to say the pet players can have Summoning and you'll be fine with never touching it again. This looks a lot like these thread from "Sorc players" (those players know who they are) about changes that would be good for "Sorc players" (you get what I mean, subclassing aside). But everyone else also has to play the game. And while these are just suggestions, it is too much. It is alienating really. It invokes the worst images from the most horrbile purely Sorc dominated patches.
So this is why I'd say it would be best to buff situational abilities like Rune and Fury, maybe even with a new function that is not necessarily related to it's main concept. Because they are not horrible at what they do per se (not talking about the 2s grace on fury, that was just bad), but they also do nothing for a big portion of a fight.
In conclusion: Conceptually I am with you. But presenting the topic buff-heavy like this is not my cup of tea. The moment when heals from blood magic + surge are outpacing a jabbing templar in his house is when stuff stops making sense to me. I wish I could be more positive and I am probably going a bit overboard with the criticism, granted you aren't denying the possiblity of buffing other skill lines in the same manner, but I have seen a lot of "ideas" in this vein lately and I just want to be clear about my opinion on those. The balancing issues from subclassing shouldn't be used to justify further power creep and I am rather expecting ZOS to dismantle the stacking and scaling redundancies between lines that contribute the most to it.
Turtle_Bot wrote: »I just want to clear up a few misconceptions here.
Boundless is not "trash" because it doesn't scale up like hurricane, infact, that's one of the things that helps set it apart from hurricane (consistent damage for longer, over the shorter but burstier damage of hurricane). What makes Boundless "trash" is the following:
- It's radius is still smaller than the updated melee attack range, so melee enemies can hit you without taking a single tick of damage from boundless (at least hurricane increases its radius to match/outrange melee attacks after a few seconds). This issue is further exacerbated by the 2 second tick frequency of the ability (given to it in U35 as part of the standardization of DoTs) giving even slow melee builds ample time to move in and out of it's radius in-between the damage ticks.
- Major Expedition is a significantly more accessible buff than Minor Expedition is, especially since Summerset where RaT was introduced and provides Major Expedition + Minor Force + snare removal/immunity all in 1 cast.
While most of the issues with the boundless morph do stem from the first point, the fact that a build can get everything and more from RaT and easily slot a different source of Major resolve (provided for the group by frost cloak in PvE and other lines/hurricane/chudan do it better in PvP) is what makes the Boundless morph not worth running outside of fun/theme builds.
MincMincMinc wrote: »Numbers wise that surge change would be a net loss in most scenarios, if it were the same value/4 youd have to hit the tickrate 4x instead of once. Numerically this is just an example that is up for change obviously.
MincMincMinc wrote: »I think I said to return Cwep to a single hit. Yes I moved curse and ward to dark magic to consolidate the core magsorc playstyle of shielding and timing combos with curse and frags. Which has been a playstyle since the dawn of time. can't say I have seen a viable magsorc in any bg match since subclassing. Honestly don't think I have seen a curse or frags used once.
MincMincMinc wrote: »Wait are you saying assassination is bad or good? Right now its on basically half the pvp builds solely for bow proc. (IMO I would rather the bow proc and incap be swapped damage wise.)
MincMincMinc wrote: »As far as Pet sorc goes it is more about zone of control where you would focus more on holding your ground and controlling pets vs just a magsorc with two extra dots following around. I was unsure about the pet damage bonus since numerically this could go crazy depending on subclass interactions with blastbones, netch, spirit, etc. I do think a pet sorc should get the main bulk of their output from using their pets properly though instead of neglecting them. Also, I figure mines is better used on the petsorc so you can peel for yourself. With the available tanking and heals I put in summoning, ward could be shifted to dark.
MincMincMinc wrote: »Like I said before take this as more of an example for how I would suggest reorganizing a class such that we dont fall into Storm = damage, dark magic = heal, daedric = tank. Numbers or buffs are completely fair game for changing, whats important is reorganizing to keep long standing playstyles possible with subclassing.
Turtle_Bot wrote: »I just want to clear up a few misconceptions here.
Boundless is not "trash" because it doesn't scale up like hurricane, infact, that's one of the things that helps set it apart from hurricane (consistent damage for longer, over the shorter but burstier damage of hurricane). What makes Boundless "trash" is the following:
- It's radius is still smaller than the updated melee attack range, so melee enemies can hit you without taking a single tick of damage from boundless (at least hurricane increases its radius to match/outrange melee attacks after a few seconds). This issue is further exacerbated by the 2 second tick frequency of the ability (given to it in U35 as part of the standardization of DoTs) giving even slow melee builds ample time to move in and out of it's radius in-between the damage ticks.
- Major Expedition is a significantly more accessible buff than Minor Expedition is, especially since Summerset where RaT was introduced and provides Major Expedition + Minor Force + snare removal/immunity all in 1 cast.
While most of the issues with the boundless morph do stem from the first point, the fact that a build can get everything and more from RaT and easily slot a different source of Major resolve (provided for the group by frost cloak in PvE and other lines/hurricane/chudan do it better in PvP) is what makes the Boundless morph not worth running outside of fun/theme builds.
I think both of these reasons are still reflected very clearly in my wording. I don't feel like there was a misconception.
Turtle_Bot wrote: »Turtle_Bot wrote: »I just want to clear up a few misconceptions here.
Boundless is not "trash" because it doesn't scale up like hurricane, infact, that's one of the things that helps set it apart from hurricane (consistent damage for longer, over the shorter but burstier damage of hurricane). What makes Boundless "trash" is the following:
- It's radius is still smaller than the updated melee attack range, so melee enemies can hit you without taking a single tick of damage from boundless (at least hurricane increases its radius to match/outrange melee attacks after a few seconds). This issue is further exacerbated by the 2 second tick frequency of the ability (given to it in U35 as part of the standardization of DoTs) giving even slow melee builds ample time to move in and out of it's radius in-between the damage ticks.
- Major Expedition is a significantly more accessible buff than Minor Expedition is, especially since Summerset where RaT was introduced and provides Major Expedition + Minor Force + snare removal/immunity all in 1 cast.
While most of the issues with the boundless morph do stem from the first point, the fact that a build can get everything and more from RaT and easily slot a different source of Major resolve (provided for the group by frost cloak in PvE and other lines/hurricane/chudan do it better in PvP) is what makes the Boundless morph not worth running outside of fun/theme builds.
I think both of these reasons are still reflected very clearly in my wording. I don't feel like there was a misconception.
My first point about the scaling could have been how I read your post. To me it seemed like the mentioned scaling of hurricane was referring to the damage scaling, not the radius scaling.
I still think the issue surrounding accessibility of Major vs Minor Expedition buff wasn't as clear from your wording though. Yes, the minor buff lasts much longer than the major version, which allows better long term mobility, but that wasn't the issue with Major v Minor expedition buffs I was referring to. The issue is the fact that major expedition is so easy to obtain compared to minor expedition (outside of contingency/concealed) which is a big factor in itself, that (from what I read) wasn't mentioned.
Basically Boundless feels like it's just an AoE DoT (that can't even hit melee attackers) and nothing else if the build already has access to Major resolve and RaT/warden wings, while hurricane at least feels like it still offers minor expedition for even more speed as well as the AoE DoT (that scales its radius) to also work alongside RaT/wings and other sources of Resolve, leaving it slightly more useful as an option on builds that may already have Resolve and Expedition.
MincMincMinc wrote: »I don't necessarily think consolidating Curse and ward to dark magic makes it suddenly crazy. If anything it would be a mirror to animal except with less buffs/debuffs and currently worse passives in exchange for frags.
MincMincMinc wrote: »I don't necessarily think consolidating Curse and ward to dark magic makes it suddenly crazy. If anything it would be a mirror to animal except with less buffs/debuffs and currently worse passives in exchange for frags.
While I thought that was clear enough from the way I wrote it, I'll spell out the thought:
One consequence would be that you could bring a line like Aedric Spear, Animal companions, Grave Lord or Assassination without compromising your setup, all of which can drastically enhance a burst combo. If you want to use Curse currently with one of those on live you'd either get locked out of Storm Callings offensive passives and the unavoidable Streak Stun or you would lose access to Cwep and the passive interactions from your hypothetical scenario (with Curse being in Dark Magic). Most trades would give you either 1 more delayed burst skill or 1 unavoidable CC at the cost of one of those two.
I would say circumventing that would be quite the significant consequence, hence my caution with adding too many buffs to such a shift. And those are only some examples.
MincMincMinc wrote: »Right, see the issue is that what you are worrying about already exists for those lines you just listed. I can already pair up those skill lines to drastically enhance a burst combo. You can pair up Shalks+BB+Merci for a 30k+combo. All existing on pure damage lines.
MincMincMinc wrote: »In my current concept I moved current live Cweapon to stormcalling which would pair with streak which may be too much maybe this would be a reason to keep cweapon spread out over multiple gcds, maybe play into the execute concept. (I hate live cweap, it was a sorry excuse for a stamsorc "spammable" and made no sense for being the other morph of frags).
MincMincMinc wrote: »Right, see the issue is that what you are worrying about already exists for those lines you just listed. I can already pair up those skill lines to drastically enhance a burst combo. You can pair up Shalks+BB+Merci for a 30k+combo. All existing on pure damage lines.
Yes I am aware of that, but at least you have to fully lock in on DPS lines and relinquish a large portion of defensive utility with that pick. Compared to your concept it has very limited passive heals (compared to Surge + Bloodmagic), no guaranteed CC, no Dark Deal (which is in a category for itself together with Leechies), etc. I am sure you know what the differences are and where the strengths of the innate Sorc Burst combo the core playstyles lie. The point being that eliminating the need for Summoning offers great flexibility and potential in any direction.MincMincMinc wrote: »In my current concept I moved current live Cweapon to stormcalling which would pair with streak which may be too much maybe this would be a reason to keep cweapon spread out over multiple gcds, maybe play into the execute concept. (I hate live cweap, it was a sorry excuse for a stamsorc "spammable" and made no sense for being the other morph of frags).
I know that Cwep isn't so great on live, but it is still just half a step away from being an absoltue menace, as it was just before U35. The timer is still long enough to put it in front of a contigency ult dump. It won't line up with a BB without skipping another LA, but with the second tick from Shalks or Curse it can still be done. Spreading out the damage could be interesting, if the total number of ticks doesn't become crazy, as long as it has its single target direct damage status. But opening up abilities to redesign like this is likely an open-ended discussion.
MincMincMinc wrote: »For Cwep maybe moving to stormcalling fury as a morph perhaps "your next 4 light/heavy attacks deal X shock damage. Doubles/scales on enemies under 50%hp". Keeping an execute on stormcalling makes the most sense as a counter to losing amplitude on lower health enemies.
MincMincMinc wrote: »For Cwep maybe moving to stormcalling fury as a morph perhaps "your next 4 light/heavy attacks deal X shock damage. Doubles/scales on enemies under 50%hp". Keeping an execute on stormcalling makes the most sense as a counter to losing amplitude on lower health enemies.
That would in fact be something that I would find quite cool.