The_Meathead wrote: »I think there's a second elephant with Assassination.
It got bigger in PvP instead of smaller with the U47 change.
The_Meathead wrote: »I think there's a second elephant with Assassination.
It got bigger in PvP instead of smaller with the U47 change.
imaslowlearner wrote: »PvP just needs to be permanently be made into vengeance
This would fix all of the balancing issues, and we get that cool sky all the time
imaslowlearner wrote: »PvP just needs to be permanently be made into vengeance
This would fix all of the balancing issues, and we get that cool sky all the time
Vengeance is horrible, not a single actual pvper liked it, if it's going to be the case then pvp is dead
imaslowlearner wrote: »PvP just needs to be permanently be made into vengeance
This would fix all of the balancing issues, and we get that cool sky all the time
Vengeance is horrible, not a single actual pvper liked it, if it's going to be the case then pvp is dead
imaslowlearner wrote: »PvP just needs to be permanently be made into vengeance
This would fix all of the balancing issues, and we get that cool sky all the time
Vengeance is horrible, not a single actual pvper liked it, if it's going to be the case then pvp is dead
And then we can get Pyrebrand back in PVE like we deserveimaslowlearner wrote: »They can't balance both PvE and PvP without upsetting one side, but PvPers in general are never happy regardless
Vengeance solved the ball group problem and they still weren't happy
They would have an easier time balancing PvP in Vengeance with the different skills and no sub classing which they may or may not add later.
I don't even think they should add sets back to Vengeance since it was nice having everyone able to do damage and it just came down to the most important factor of open world pvp bigger zerg wins
Send the sweaty PvPers to battlegrounds where they belong, then that would also solve the people complaining about bg queue times since it would increase the amount of people queuing (should have random bg queue be different from the sweat queue because most people who do random bgs are running around naked light attacking the air just trying to get their daily done, could even make the random queue a vengeance inspired mode where you just give them a template character to play)
The_Meathead wrote: »I think there's a second elephant with Assassination.
It got bigger in PvP instead of smaller with the U47 change.
There are no such outliers in PVP but if anything animal companions is close to it, not restoring light, storm calling or assassination. Gravelord is a close second tho
imaslowlearner wrote: »PvP just needs to be permanently be made into vengeance
This would fix all of the balancing issues, and we get that cool sky all the time
imaslowlearner wrote: »They can't balance both PvE and PvP without upsetting one side, but PvPers in general are never happy regardless
Vengeance solved the ball group problem and they still weren't happy
They would have an easier time balancing PvP in Vengeance with the different skills and no sub classing which they may or may not add later.
I don't even think they should add sets back to Vengeance since it was nice having everyone able to do damage and it just came down to the most important factor of open world pvp bigger zerg wins
Send the sweaty PvPers to battlegrounds where they belong, then that would also solve the people complaining about bg queue times since it would increase the amount of people queuing (should have random bg queue be different from the sweat queue because most people who do random bgs are running around naked light attacking the air just trying to get their daily done, could even make the random queue a vengeance inspired mode where you just give them a template character to play)
JustLovely wrote: »imaslowlearner wrote: »PvP just needs to be permanently be made into vengeance
This would fix all of the balancing issues, and we get that cool sky all the time
Vengeance is horrible, not a single actual pvper liked it, if it's going to be the case then pvp is dead
This was/is my impression as well. I don't know anyone who likes vengeance mode. We just want our circa 2018 cyrodiil back.
Probably because every pvper liking Vengeance is not recogniced as a pvper anymore automatically loosing all his skills and becoming a pve zergling (even when fighting outnumbered).imaslowlearner wrote: »PvP just needs to be permanently be made into vengeance
This would fix all of the balancing issues, and we get that cool sky all the time
Vengeance is horrible, not a single actual pvper liked it, if it's going to be the case then pvp is dead
Probably because every pvper liking Vengeance is not recogniced as a pvper anymore automatically loosing all his skills and becoming a pve zergling (even when fighting outnumbered).imaslowlearner wrote: »PvP just needs to be permanently be made into vengeance
This would fix all of the balancing issues, and we get that cool sky all the time
Vengeance is horrible, not a single actual pvper liked it, if it's going to be the case then pvp is dead