Honestly how can people suggest that in order to avoid some ( supposed ) bad consequences for the game, you have to make some activities in the game tedious and terrible ? Maybe look at the causes, and try to solve them, rather than making life miserable for players. I'm glad though they are the one being players and not developpers, I just can't imagine the kind of game they would make...
darkriketz wrote: »The cause of this problem is some players being so greedy that they complete the daily writs with up to 20 characters on a single account, at least.
darkriketz wrote: »I don't see why developpers should solve a problem that was caused by players behaviour while the game is perfectly functional. I know there are recurring loading problems, but writs and survey maps work. They don't need any improvement or repair.
darkriketz wrote: »Honestly how can people suggest that in order to avoid some ( supposed ) bad consequences for the game, you have to make some activities in the game tedious and terrible ? Maybe look at the causes, and try to solve them, rather than making life miserable for players. I'm glad though they are the one being players and not developpers, I just can't imagine the kind of game they would make...
The cause of this problem is some players being so greedy that they complete the daily writs with up to 20 characters on a single account, at least.
I don't see why developpers should solve a problem that was caused by players behaviour while the game is perfectly functional. I know there are recurring loading problems, but writs and survey maps work. They don't need any improvement or repair.
SilverBride wrote: »darkriketz wrote: »The cause of this problem is some players being so greedy that they complete the daily writs with up to 20 characters on a single account, at least.
How is it greedy to make gold in a game? Gold is needed for a lot of things and it is not greedy to do activities that earn it. If it wasn't for doing writs and selling mats I couldn't afford to do housing which is something I find relaxing and fun.darkriketz wrote: »I don't see why developpers should solve a problem that was caused by players behaviour while the game is perfectly functional. I know there are recurring loading problems, but writs and survey maps work. They don't need any improvement or repair.
Players didn't create any problem. It is not bad behavior to want to pick up a survey while standing right on top of it. I find it illogical to have to leave the survey spot, run away, then come back to pick up something that we were just right on top of.
DenverRalphy wrote: »It's a player made problem in the sense that it's the player that chose to let those surveys stack instead of completing them as they get them. Which you would know because you've questioned players' choices to do so many times in the past in many similar threads to this one.
Honestly how can people suggest that in order to avoid some ( supposed ) bad consequences for the game, you have to make some activities in the game tedious and terrible ? Maybe look at the causes, and try to solve them, rather than making life miserable for players. I'm glad though they are the one being players and not developpers, I just can't imagine the kind of game they would make...
If you don't like collecting surveys, then don't! No one says you have to. But please don't advocate ruining parts of the game others enjoy for your convenience.
SilverBride wrote: »If you don't like collecting surveys, then don't! No one says you have to. But please don't advocate ruining parts of the game others enjoy for your convenience.
I haven't met anyone that enjoys running back and forth to the same spot over and over to pick up a survey they were just at.
SilverBride wrote: »I would love a way to make gathering surveys more efficient and really like this idea.
The only thing I'm not sure about is how this would work with Alchemy since it doesn't spawn the same plants every time.
Again, if you don't like doing it, don't. No one is forcing you.
This may be QOL for you, but it's EOL to the activity for another kind of player. You don't play in a bubble. Your actions affect others in this case.
SilverBride wrote: »I would love a way to make gathering surveys more efficient and really like this idea.
The only thing I'm not sure about is how this would work with Alchemy since it doesn't spawn the same plants every time.
Replace alchemy survey nodes with Herbalist's Satchels?
DenverRalphy wrote: »SilverBride wrote: »I think this suggestion is different because the OP isn't asking to have the process of gathering surveys to be done by an assistant, or our Companions or anyone other than the player as others have suggested.
All they are asking is that all the surveys for the same exact spot be gathered by the stack rather than having to keep running out of the area and running back to the same exact spot over and over to do them one at a time.
I think it's the most reasonable suggestion for surveys I've seen yet.
It's still just another "let's cut out the work requirements" idea.
To those opposing this idea:
- Isn’t curating loot the same kind of time-saver, since you don’t have to farm the same boss a million times to get the desired drop?
- Isn’t the ability to change traits also a time-saver?
- Aren’t Experience Scrolls a time-saver, as they reduce the time needed to level up?
It seems to me (though I can’t be certain... but nevertheless I’m almost sure someone who religiously collects 1000 surveys and loves running back and forth to reset every node will show up and will oppose the idea) that most negative opinions come from people who aren’t affected by the issue but just don’t want others to have an easier time.
cyclonus11 wrote: »DenverRalphy wrote: »SilverBride wrote: »I think this suggestion is different because the OP isn't asking to have the process of gathering surveys to be done by an assistant, or our Companions or anyone other than the player as others have suggested.
All they are asking is that all the surveys for the same exact spot be gathered by the stack rather than having to keep running out of the area and running back to the same exact spot over and over to do them one at a time.
I think it's the most reasonable suggestion for surveys I've seen yet.
It's still just another "let's cut out the work requirements" idea.
The "work requirements" are there for technical reasons, not as an intentional time sink. The request is reasonable IMHO.
But please don't advocate ruining parts of the game others enjoy for your convenience.
Just send us an extra mail message with the mats instead of the survey. All problems solved. No surveys to bank or back and forth to collect. The only issue is for those that are not ESO+ members. I would say that most folks that do lots of crafting daily writs and surveys are ESO Plus people already, so in truth this probably would not affect very many people at all.
Stay safe
Here's the thing. We hate doing surveys but we still do them. Something that makes it easier isn't creating surveys out of thin air, we've already earned them. Seems like you just don't want it easy so people don't actually collect what they've earned.
Maybe the solution is multi harvest combined with reduced drop rates for surveys. But I'm guessing the people arguing against it would be impacted by that too so that won't suit them either. They want the surveys as long as they're the only ones doing them!
SilverBride wrote: »Just like if we go to the grocery store to buy 5 carrots. We wouldn't go to the produce department and pick up 1 carrot, leave the produce department, then come back and pick up a second carrot, over and over until we get all 5. We would get them all at once.
Then think of the survey as a shopping list that you are meant to do as soon as you can. You wouldn't let multiple shopping lists pile up.