As someone who enjoys pvp in ESO, BGs right now are the absolute worst of the worst experience. It’s luck of the draw if your team is good or is going to get farmed. And if you quit because you’re tired of the unequal matchups… you get a THIRTY MINUTE waiting penalty. It’s like ZOS wants to remove BGs entirely and just makes it as un-fun as possible to play so that they can remove it at some point and say nobody was playing it.
Lucasalex92 wrote: »As someone who enjoys pvp in ESO, BGs right now are the absolute worst of the worst experience. It’s luck of the draw if your team is good or is going to get farmed. And if you quit because you’re tired of the unequal matchups… you get a THIRTY MINUTE waiting penalty. It’s like ZOS wants to remove BGs entirely and just makes it as un-fun as possible to play so that they can remove it at some point and say nobody was playing it.
right ? so its not only me thinking this way ?
i wish there was equal matching or something like 0 cp to 100, 101 to 200 etc etc
As someone who enjoys pvp in ESO, BGs right now are the absolute worst of the worst experience. It’s luck of the draw if your team is good or is going to get farmed. And if you quit because you’re tired of the unequal matchups… you get a THIRTY MINUTE waiting penalty. It’s like ZOS wants to remove BGs entirely and just makes it as un-fun as possible to play so that they can remove it at some point and say nobody was playing it.
I know I'm repeating myself, but I'll say again that for ESO PVP to successful, it has to be more accessible to PVP enthusiasts who don't currently play ESO because they are completely unmotivated to play the PVE side of ESO.
Frankly, ESO is far too easy for most gamers who have a competitive mindset which pretty much all PVP gaming enthusiasts do -- although not necessarily those who PVP in ESO!
The reason I write this so often is because I think ESO PVP has INCREDIBLE untapped potential. Trying to make it more accessible to the ultra-casual PVE audience that plays ESO has basically ruined it IMO, because ESO PVP at its best was high APM, low TTK and thrilling. I remember it not only being popular among DOAC/Warhammer fans, but also LoL players loved the fast, high apm side of it.
No PVP enthusiast is going to look at heavy attack build gameplay and get hyped up about it.
Personally, I think it's negligent at a business level that it hasn't been better developed because it's a wasted opportunity.
My unrealistic dream for ESO is a parallel stand alone F2P PVP game that is tied to ESO, but can be played both independently or as part of the greater game, greatly increasing the PVP audience.
Both games would have a unified account system and would share ESO+, the crown store, cosmetics, mounts, housing, etc..
This isn't such a radical idea. I can't find the original interviews anymore because many of the sites that hosted them are gone or google doesn't index them anymore, but Cyrodiil was originally designed so players, if they wanted to, could progress almost entirely in Cyrodiil after hitting level 10. It wasn't entirely practical, but some players did it. That's why Cyrodiil has PVE quests, shards, crafting stations, etc...
The reason for this is ZOS was formed by key players from Mythic Entertainment who were famous for their open world PVP games such as DAOC and Warhammer Online, so their communities had a keen interest in Cyrodiil, but not so much the rest of ESO. They represented a significant audience and they are the ones who created the foundational Cyrodilic culture that persisted for years, but is basically dead now. Those players are mostly long gone now because, let's face it, Cyrodiil was a technical disaster that eventually also became a gameplay disaster.
Though the history I am writing about applies to Cyrodiil, for Battlegrounds to be successful, it needs a MUCH larger audience for MMR to work. Like 1000x larger.
Anyway, I know it won't happen, but the point remains, for ESO PVP to ever come close to reaching its potential, it needs to be accessible to true PVP gaming enthusiasts.
The reason I write this so often is because I think ESO PVP has INCREDIBLE untapped potential. Trying to make it more accessible to the ultra-casual PVE audience that plays ESO has basically ruined it IMO, because ESO PVP at its best was high APM, low TTK and thrilling.
Thumbless_Bot wrote: »The reason I write this so often is because I think ESO PVP has INCREDIBLE untapped potential. Trying to make it more accessible to the ultra-casual PVE audience that plays ESO has basically ruined it IMO, because ESO PVP at its best was high APM, low TTK and thrilling.
This is spot on. They have done everything they can to remove skill from battlegrounds and cyro. I think they want everyone to sit around a campfire and sing kumbaya while they share home decorating ideas as pvp.
Broken mechanics do not get fixed. They only produce more broken mechanics to address existing ones which is a terrible philosophy. Fix the problem, dont create new ones.
Fix the things we love, like 3 team bgs and actual cyro. Don't remove them and replace them with shoddy, half-baked game modes that we didn't ask for and dont want to try and appeal to new players without losing existing ones. It only makes your paying customer unhappy. The vast majority of new players will only stick around long enough to fill a sticker book or get an achievement. Then you've lost both old and new.
@Desiato I agree overall with most of that. But I think ESO was put in a hard spot from the get-go. Being tied to Elder Scrolls has been it's greatest strength but also it's biggest curse. It brought in a large number of people curious to see what a new ES game would offer. But many things were simply not catered to that ES-loving crowd initially and as they've seen where most of the custom base is, they've trended in that direction.
Lucasalex92 wrote: »So recently i have been only qued with people who are much lower cp then me ( i am 1086 CP) and people i am grouped up in battlegrounds are 90-500 CP only versus always groups of 2000+ CP players...
how is this possible and why i am never mixed in groups like that ? how is that fair matching Zeni ?
moderatelyfatman wrote: »Lucasalex92 wrote: »So recently i have been only qued with people who are much lower cp then me ( i am 1086 CP) and people i am grouped up in battlegrounds are 90-500 CP only versus always groups of 2000+ CP players...
how is this possible and why i am never mixed in groups like that ? how is that fair matching Zeni ?
Remember that MMR means nothing when there is only enough people queuing fo a single match.
moderatelyfatman wrote: »Lucasalex92 wrote: »So recently i have been only qued with people who are much lower cp then me ( i am 1086 CP) and people i am grouped up in battlegrounds are 90-500 CP only versus always groups of 2000+ CP players...
how is this possible and why i am never mixed in groups like that ? how is that fair matching Zeni ?
Remember that MMR means nothing when there is only enough people queuing fo a single match.
Cooperharley wrote: »A good queue and a good MMR system require an adequate amount of people regularly queueing, which likely isn't happening in ESO. I'd imagine a very small relative % of the game's current population still regularly engages in PvP due to VERY small updates if any at all over the past decade basically. It's just burnt people outThat'd be my guess