Maintenance for the week of September 8:
• PC/Mac: No maintenance – September 8
• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

Relentless Focus

  • daemondamian
    daemondamian
    ✭✭✭✭
    xencthlu wrote: »
    Gee, I subclassed to the shadow line to get major proph/sav on a character. I... Guess I'll drop it now?

    Also passive Major Resolve via wearing heavy armour.
  • Bluestin
    Bluestin
    ✭✭✭
    I'm still legitimately surprised we can currently just fire off two spectral bow shots, and now a third is coming.

    The tool tip for the skill usually sits at or above ultimate damage, and it's just an ability that can be blasted out twice in succession, and soon a third time (And it heals you). It was already busted when this was just a Nightblade thing.

    I don't think I've actually fought anyone in pvp who isn't using merciless/relentless post sub-classing.
  • Prionyx
    Prionyx
    ✭✭✭✭
    Prionyx wrote: »

    Why would armaments be similar to merciless if there is already curse/prey in that skill line, which always provided more DPS for sorcs in pve before multiclassing compared to merciless for NBs and other morph(haunting curse) being undeniably better in pvp since it's a delayed burst while merciless isn't

    Have you played with suclassing yet? Why are you acting like it doesn't exist and we're 6 months in the past. All skill lines are available to everyone and no class can strictly rely on what it can or can't do in its original class vaccum. Skils could be compared before, but now more than ever they need to be competitive 1:1 or you will just ignore the inferior opton all together.

    It's funny you mentioned Daedric Prey and Daedric Summoning pve dps because a 2 pet Sorc can get more DPS substituing Dark Magic for Assassination, using Killer's Blade instead of Daedric Prey or Mages Fury, Surprise Attack instead of Frags, and Mercilous Resolve instead of Bound Armaments. Despite this, I mentioned buffing pve NB dps with the ultimate goal of nerfing its pvp burst , so I'm not sure why you made the comparison at all?

    For Haunting Curse in pvp, it was a strong delayed burst skill, but it can be purged with Betty or Ritual, very popular skills available to everyone now. With the combination of Curse being unreliable, Bound Armaments being too weak, Ward no longer being a 1 stop shop after the double nerfs (triple with U47), dead pet skills, and inconsequential passives, no one is picking up this skill line outside of Sorc purists desperately trying to make it work despite better options being available.

    I would put the ratio of people using Assassination over Daedric Summoning at 30:1 in pvp right now, in pve, 100:1. In 30+ vet trial pugs I've done, I've seen maybe 4-6 pets, but almost everyone is using Assassinatiton for passives or damage skills in conjunction with Fatecarver or otherwise.

    All of this brings me to the conclusion you either refuse to subclass out of NB or you haven't played U46 very much in the competitive scene as your comments read as if they're from 2 updates ago. This is coming from someone who mains Sorc and has put Assassination on pretty much every build I have from 13 alt characters, to endgame pve, solo pve, and BG's pvp.
    Prionyx wrote: »
    What's your point? You're saying you want to buff merciless in pve and nerf in pvp but suggest changes that would make it worse in pve and better in pvp
    I disagree, the problem isn't the stacks being doubled, that actually feels quite nice as a quality of life feature, and it's fun to use in all content now, deciding when to use both shots or not, to me, it's the burst damage.

    I feel like I explained my idea pretty well in my opening statement above, stacks aren't the problem, nor is pve NB dps, it's pvp burst. They already solved the issue of people slotting and forgetting Relentless Focus for w/s damage in pve, so my issue isn't there. The active portion of the ability still needs to be worth using in pve like it is now.

    In pve, total dps is all that matters, how you get there generally does not, so burst isn't entirely necessary. In pvp, burst damage is obscenely high and is much more effective for securing kills vs dots. This is no longer only NB's tool with subclassing, we can't crutch on "they have no delayed burst" or "they have no defense" or "it's just 1 shot, block/dodge it, then punish them."

    My solution was keep the total dps the same by converting some of the upfront damage into a 4s dot. At full health the total dps is the same, but at low health, NB's would get some execute scaling on the dot portion (not the burst), allowing a buff in pve, while a rebalance for pvp that stops players from getting 1 shotted as often and gives a small window to retaliate/react since some power is shifted to a dot.

    Why you accuse me of not knowing the patch while you clearly don't know what you're talking about?
    Making merciless a semi dot would be massive nerf in pve because that dot part would lost 30% damage from merciless charge, master at arms and tideborn, it won't be as close as effective as before because you won't be able effectively hit 3 bows during off balance/off balance + soul harvest anymore. + That execute scaling doesn't really matter since you drop bow in execute anyway, and since it's damage will be considerably lower you'll drop it at probably like 30% anyway. Add here that wpd nerf and some additional nerf and it will actually make assassination not worth slotting anymore.
    In pvp it would be a buff since in pvp merciless is a pressure skill that can't be used for burst in solo builds(without someone stunning your enemy so you can guarantee it to hit as you can't do it yourself because bow is a slow projectile and is too easy to dodge after any stun), especially execute scaling would be nice there because it would actually be useful in actual BURST, at least strong dot will deal some damage while currently merciless just gives you wpd and doesn't participate in burst at all. Also merciless is easily countered by block, and with subclassing everyone have absurdly good stam sustain. Dots can't be blocked tho. You say you want to nerf merciless in pvp and buff in pve but suggest changes that would do the exact opposite
    Edited by Prionyx on 16 July 2025 10:43
  • LittlePinkDot
    LittlePinkDot
    ✭✭✭✭✭
    Mayrael wrote: »
    The worst decision is to add major savagery AND prophecy to this skill... ZOS you had one job, nerf assassination skill line and you managed to buff it somehow once again...

    I'm actually happy about the major savagery. I need it for the blood mage build I'm working on.
    I'm patiently waiting for the patch to drop on console
Sign In or Register to comment.