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Balorgh Change

Fantalior
Fantalior
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From the patch notes: Monster Masks
Balorgh: This set now requires you to be in combat to activate its effects.

So, what does this mean for Balorgh? Is it useless for ganking, or does it count as being in combat if you hit an opponent with your ultimate, and you can't, for example, activate the Destruction Tabulti beforehand and still get the buff, and Dragon Leap would activate the set as the opener? :|
  • ChaoticWings3
    ChaoticWings3
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    Fantalior wrote: »
    From the patch notes: Monster Masks
    Balorgh: This set now requires you to be in combat to activate its effects.

    So, what does this mean for Balorgh? Is it useless for ganking, or does it count as being in combat if you hit an opponent with your ultimate, and you can't, for example, activate the Destruction Tabulti beforehand and still get the buff, and Dragon Leap would activate the set as the opener? :|

    I believe that is correct. You would have to initiate combat outside of an ultimate (so light/heavy attack, a bar skill or if you get hit by an attack) in order to benefit from Balorgh with the proposed change.
  • Fantalior
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    A change like that just takes away the fun of the game, it's not really necessary, is it? :'(
  • MincMincMinc
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    Doesnt change much of anything for bombers or gankers, so pretty pointless. You just light attack before cloaking.

    Not that gankers really exist anymore in cyrodil because mount speed and stamina are so high you might aswell just have flying mounts or allow players to revive in place.
    We should use the insightful and awesome buttons more
  • Veinblood1965
    Veinblood1965
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    As another poster said today, too many people were having fun with it so out came the nerf bat.

    With subclassing did any of us really thing anything was going to be safe from changes? People already found countless ways to cause grief or be way OP with what options there have been prior to SC. Now there are so many combinations nothing is safe. My prediction is that once it all settles down there will be even less people playing that before, I sincerely hope I am wrong but don't think I will be. It will be like it always is with every major change senior players will leave and the new people who are drawn in just don't stay. It's like any business, you offend enough of your repeat customers you go out of business eventually.
    Edited by Veinblood1965 on 11 July 2025 15:04
  • Fantalior
    Fantalior
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    As another poster said today, too many people were having fun with it so out came the nerf bat.

    With subclassing did any of us really thing anything was going to be safe from changes? People already found countless ways to cause grief or be way OP with what options there have been prior to SC. Now there are so many combinations nothing is safe. My prediction is that once it all settles down there will be even less people playing that before, I sincerely hope I am wrong but don't think I will be. It will be like it always is with every major change senior players will leave and the new people who are drawn in just don't stay. It's like any business, you offend enough of your repeat customers you go out of business eventually.

    Well, I can't agree with that. The new SC system is brilliant. It's just a small, unnecessary change to the standard set. I think that ESO's variations are moving in a good direction for us players. Anyone can become OP quickly. I think we're more oversaturated with the current subclass system when it comes to classes and new skills. Would you still be interested in a new class/weapon if it wasn't completely OP?
  • Turtle_Bot
    Turtle_Bot
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    Fantalior wrote: »
    As another poster said today, too many people were having fun with it so out came the nerf bat.

    With subclassing did any of us really thing anything was going to be safe from changes? People already found countless ways to cause grief or be way OP with what options there have been prior to SC. Now there are so many combinations nothing is safe. My prediction is that once it all settles down there will be even less people playing that before, I sincerely hope I am wrong but don't think I will be. It will be like it always is with every major change senior players will leave and the new people who are drawn in just don't stay. It's like any business, you offend enough of your repeat customers you go out of business eventually.

    Would you still be interested in a new class/weapon if it wasn't completely OP?

    Depends on the theme of the new line.

    If it was a dedicated shock mage theme with lots of Lightning spells (think things like chain lightning, lightning bolts, a lightning "lance" for melee combat, etc.) and the skills and passives were at least decent (not OP, but also not horrible/clunky to use), then I would 100% be interested in such a line, even if it wasn't the most OP thing ever added to the game.

    P.s. yes, I know storm calling exists, but the active skills in it outside of streak, surge and the hurricane (wind theme, not lightning) morph of lightning form specifically are just so mediocre/clunky (and don't get me started on the class set for that line). Fury is the worst execute in the game, splash still has its horrible (and not mentioned in the tooltip) cast/animation delay that makes it frustrating to use, boundless storm (the lightning damage morph of lightning form) is still the old 5m radius that can't even hit melee enemies and overload is the most buggy ultimate in the game currently. Despite all that I still love using that line for the lightning theme, just wish it had more to pair with it than just wield soul (shock) (that is just a smaller overload projectile) + wall of elements (wall of mist with some small lightning effects mixed in) that could help to create a fully fleshed out lightning mage build (similar to how a DK can almost fill out a full fire mage build just with class skills like flame breath, flame claws, whip, flames of oblivion, etc.).
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