From the patch notes: Monster Masks
Balorgh: This set now requires you to be in combat to activate its effects.
So, what does this mean for Balorgh? Is it useless for ganking, or does it count as being in combat if you hit an opponent with your ultimate, and you can't, for example, activate the Destruction Tabulti beforehand and still get the buff, and Dragon Leap would activate the set as the opener?
Veinblood1965 wrote: »As another poster said today, too many people were having fun with it so out came the nerf bat.
With subclassing did any of us really thing anything was going to be safe from changes? People already found countless ways to cause grief or be way OP with what options there have been prior to SC. Now there are so many combinations nothing is safe. My prediction is that once it all settles down there will be even less people playing that before, I sincerely hope I am wrong but don't think I will be. It will be like it always is with every major change senior players will leave and the new people who are drawn in just don't stay. It's like any business, you offend enough of your repeat customers you go out of business eventually.
Veinblood1965 wrote: »As another poster said today, too many people were having fun with it so out came the nerf bat.
With subclassing did any of us really thing anything was going to be safe from changes? People already found countless ways to cause grief or be way OP with what options there have been prior to SC. Now there are so many combinations nothing is safe. My prediction is that once it all settles down there will be even less people playing that before, I sincerely hope I am wrong but don't think I will be. It will be like it always is with every major change senior players will leave and the new people who are drawn in just don't stay. It's like any business, you offend enough of your repeat customers you go out of business eventually.
Would you still be interested in a new class/weapon if it wasn't completely OP?