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PvP problems in TESO

SnakeCrasher
SnakeCrasher
✭✭
Your PvP campaign, Vengeance, is terrible. There's nothing to do there except for going in a group, but if you want to play solo, you should take the NB because you've made it the strongest and most unbalanced class. You've given it advantages that make it easier to play solo. It has its own speed buff, the ability to go into stealth, and good damage multipliers, while other classes don't have anything like that. I've been playing PvP since 2016, and I can definitely tell you that there are too many problems with PvP, and you don't want to deal with any of them. Instead, you're just running more tests. You have a lot of cheaters, players who use macros and game bugs, and they've adapted to the realities of ESO so well that they've been breaking your game for years, while all you can do is run tests. You don't have a proper anti-cheat system, and the one you do have doesn't work properly against dishonest players. To be honest, you don't even want to balance the game properly. Before the introduction of subclasses, the Sorcerer was the strongest class in PvP, and almost every second player played as a Sorcerer, but the Necromancer was the weakest class, so weak that almost no one played as a Necromancer. And so you decided to introduce subclasses, but you didn't fix the previous problems with the classes, and as a result, we now see that almost everyone still plays the same combinations: Sorcerer, Nightblade, and Warden. The other options are rarely used. So where is the diversity? There isn't any, and there never will be. You've somehow eliminated the uniqueness of the classes and made one class the strongest and the other the weakest, but with the introduction of subclasses, the situation has become even worse. I don't know what's on your mind or what your tests will lead to, but I sincerely hope that you will finally see the game's problems and start addressing them.
  • Dock01
    Dock01
    ✭✭✭
    Your PvP campaign, Vengeance, is terrible. There's nothing to do there except for going in a group, but if you want to play solo, you should take the NB because you've made it the strongest and most unbalanced class. You've given it advantages that make it easier to play solo. It has its own speed buff, the ability to go into stealth, and good damage multipliers, while other classes don't have anything like that. I've been playing PvP since 2016, and I can definitely tell you that there are too many problems with PvP, and you don't want to deal with any of them. Instead, you're just running more tests. You have a lot of cheaters, players who use macros and game bugs, and they've adapted to the realities of ESO so well that they've been breaking your game for years, while all you can do is run tests. You don't have a proper anti-cheat system, and the one you do have doesn't work properly against dishonest players. To be honest, you don't even want to balance the game properly. Before the introduction of subclasses, the Sorcerer was the strongest class in PvP, and almost every second player played as a Sorcerer, but the Necromancer was the weakest class, so weak that almost no one played as a Necromancer. And so you decided to introduce subclasses, but you didn't fix the previous problems with the classes, and as a result, we now see that almost everyone still plays the same combinations: Sorcerer, Nightblade, and Warden. The other options are rarely used. So where is the diversity? There isn't any, and there never will be. You've somehow eliminated the uniqueness of the classes and made one class the strongest and the other the weakest, but with the introduction of subclasses, the situation has become even worse. I don't know what's on your mind or what your tests will lead to, but I sincerely hope that you will finally see the game's problems and start addressing them.

    I agree with everything except the vengeance part I actually love that mode, it’s super fun. But yeah, way too many cheaters and seamless bug abusers exploiting while gaslighting everyone. There’s zero anti-cheat, and the server-side is a joke easily cracked. I’ve got no hope they’ll ever implement real security. ZOS is clearly struggling after all the layoffs, and the content’s stale and boring with an overpriced, trying-to-fool-you price tag. It’s not looking good. I still PvP daily, mostly in BGs now. Got everything I wanted from Cryo and IC already.

    Edited by Dock01 on 14 July 2025 12:44
  • BXR_Lonestar
    BXR_Lonestar
    ✭✭✭✭✭
    Dock01 wrote: »
    Your PvP campaign, Vengeance, is terrible. There's nothing to do there except for going in a group, but if you want to play solo, you should take the NB because you've made it the strongest and most unbalanced class. You've given it advantages that make it easier to play solo. It has its own speed buff, the ability to go into stealth, and good damage multipliers, while other classes don't have anything like that. I've been playing PvP since 2016, and I can definitely tell you that there are too many problems with PvP, and you don't want to deal with any of them. Instead, you're just running more tests. You have a lot of cheaters, players who use macros and game bugs, and they've adapted to the realities of ESO so well that they've been breaking your game for years, while all you can do is run tests. You don't have a proper anti-cheat system, and the one you do have doesn't work properly against dishonest players. To be honest, you don't even want to balance the game properly. Before the introduction of subclasses, the Sorcerer was the strongest class in PvP, and almost every second player played as a Sorcerer, but the Necromancer was the weakest class, so weak that almost no one played as a Necromancer. And so you decided to introduce subclasses, but you didn't fix the previous problems with the classes, and as a result, we now see that almost everyone still plays the same combinations: Sorcerer, Nightblade, and Warden. The other options are rarely used. So where is the diversity? There isn't any, and there never will be. You've somehow eliminated the uniqueness of the classes and made one class the strongest and the other the weakest, but with the introduction of subclasses, the situation has become even worse. I don't know what's on your mind or what your tests will lead to, but I sincerely hope that you will finally see the game's problems and start addressing them.

    I agree with everything except the vengeance part I actually love that mode, it’s super fun. But yeah, way too many cheaters and seamless bug abusers exploiting while gaslighting everyone. There’s zero anti-cheat, and the server-side is a joke easily cracked. I’ve got no hope they’ll ever implement real security. ZOS is clearly struggling after all the layoffs, and the content’s stale and boring with an overpriced, trying-to-fool-you price tag. It’s not looking good. I still PvP daily, mostly in BGs now. Got everything I wanted from Cryo and IC already.

    I loved Vengeance too. It was a breath of fresh air to be honest. PVP in my server (XBox NA) had grown to be so toxic (and its back to being that way) with ball groups playing as super comped zergs, players either using cheats or at best exploits to basically desync on command, horrendous non-competitive tactics like going to steal scrolls/hammer and give it to another alliance, constantly coming into zone chat to whine and complain, and players actively seeking to try to get other players banned. It was a total cess pool (still is). And Vengeance gave us a break from ALL of that and it brought the fun back to the game TBH. Yeah, we lost a lot of fun stuff, but what we gained was the ability to have these massive fights predicated by combined arms combat. Players actually put down and used seige. Camp usage was up 10 fold!. And there were no bombs and ball groups working together to completely kill the campaign. I thought I would hate that part, but as I said at the start, it was a breath of fresh air. I can't wait for them to bring it back.
  • FolksySpade
    FolksySpade
    ✭✭✭
    We can sit here and debate over the positives and negatives of Grayhost AND Vengeance as campaigns, but there's a core issue players need to realize. It's a problem at the core of the game that needs to be addressed and there's no simple solution for it. It's that PvE and PvP NEED to be separated. It's clear the developers have been tip-toeing around a very fine line over balancing sets, classes, passives, content in general just making sure one part of the game doesn't absolutely ruin another. Whether it be adjusting a skill so that it overperforms in a pvp scenario that might invalidate an entire meta for PVE, or regulating another so that's absolutely ruins an entirety spectrum of build archetypes. If ESO wants to continue being appealing to casuals and players interested in coming back to ESO they need to start breaking the power creep and introducing gear and mechanics that draw you into the experience. This game is in a desperate need of a make-over. Every main stream MMO has done it to continue being relevant, and with the current layoffs through Microsoft and losing some core development in the ZOS team... things need to change.
    It's clear. You can't make everyone happy and that's a fact. There's always going to be one part of the community that gets left out. We're basically living through a maintenance mode at this point.
    We need to stop creating epidemics within our small echo chambers and provide meaningful feedback to the combat team so they can see how certain changes would really improve the general experience of Vengeance. Because lets be clear, the system it's using isn't going anywhere. They've completely changed how 100+ skills perform in a pvp scenario only, and this is Zenimax we're dealing with and i'm sure their priorities will be changing with how the team invests their time.
    We can call it a test.. you can call it culling the pvp community. But we've been through this before.
    If you want to change the game to works in favor of how casuals AND veterans participate in pvp, then please stop gaslighting one another and add to the conversation. Berating someone who's enjoying pvp casually and has an opinion on certain mechanics or systems doesn't add to the changes going forward. Infact I'd say it completely redacts a lot of what's being said critically. Stop separating the tiny community we have and we might find a middle ground to make everyone happy.
  • MJallday
    MJallday
    ✭✭✭✭✭
    yep. cant wait for vengeance to come back - minus ball groups and rush of agony
  • SnakeCrasher
    SnakeCrasher
    ✭✭
    Dock01 wrote: »
    Your PvP campaign, Vengeance, is terrible. There's nothing to do there except for going in a group, but if you want to play solo, you should take the NB because you've made it the strongest and most unbalanced class. You've given it advantages that make it easier to play solo. It has its own speed buff, the ability to go into stealth, and good damage multipliers, while other classes don't have anything like that. I've been playing PvP since 2016, and I can definitely tell you that there are too many problems with PvP, and you don't want to deal with any of them. Instead, you're just running more tests. You have a lot of cheaters, players who use macros and game bugs, and they've adapted to the realities of ESO so well that they've been breaking your game for years, while all you can do is run tests. You don't have a proper anti-cheat system, and the one you do have doesn't work properly against dishonest players. To be honest, you don't even want to balance the game properly. Before the introduction of subclasses, the Sorcerer was the strongest class in PvP, and almost every second player played as a Sorcerer, but the Necromancer was the weakest class, so weak that almost no one played as a Necromancer. And so you decided to introduce subclasses, but you didn't fix the previous problems with the classes, and as a result, we now see that almost everyone still plays the same combinations: Sorcerer, Nightblade, and Warden. The other options are rarely used. So where is the diversity? There isn't any, and there never will be. You've somehow eliminated the uniqueness of the classes and made one class the strongest and the other the weakest, but with the introduction of subclasses, the situation has become even worse. I don't know what's on your mind or what your tests will lead to, but I sincerely hope that you will finally see the game's problems and start addressing them.

    I agree with everything except the vengeance part I actually love that mode, it’s super fun. But yeah, way too many cheaters and seamless bug abusers exploiting while gaslighting everyone. There’s zero anti-cheat, and the server-side is a joke easily cracked. I’ve got no hope they’ll ever implement real security. ZOS is clearly struggling after all the layoffs, and the content’s stale and boring with an overpriced, trying-to-fool-you price tag. It’s not looking good. I still PvP daily, mostly in BGs now. Got everything I wanted from Cryo and IC already.

    Thanks for the comment. I understand your love for the Vengeance campaign, but there was a problem with it as well. By removing passive skills from classes, they took away some of the classes' unique features, making them unable to compete with other classes like the NB. As a solo player with extensive experience, I found this frustrating to witness. Even in the test campaign, they failed to create any form of balance. But I'm not going to change your mind, and I hope that the developers will be able to make this campaign a success for everyone.
    Edited by SnakeCrasher on 14 July 2025 19:32
  • SnakeCrasher
    SnakeCrasher
    ✭✭
    We can sit here and debate over the positives and negatives of Grayhost AND Vengeance as campaigns, but there's a core issue players need to realize. It's a problem at the core of the game that needs to be addressed and there's no simple solution for it. It's that PvE and PvP NEED to be separated. It's clear the developers have been tip-toeing around a very fine line over balancing sets, classes, passives, content in general just making sure one part of the game doesn't absolutely ruin another. Whether it be adjusting a skill so that it overperforms in a pvp scenario that might invalidate an entire meta for PVE, or regulating another so that's absolutely ruins an entirety spectrum of build archetypes. If ESO wants to continue being appealing to casuals and players interested in coming back to ESO they need to start breaking the power creep and introducing gear and mechanics that draw you into the experience. This game is in a desperate need of a make-over. Every main stream MMO has done it to continue being relevant, and with the current layoffs through Microsoft and losing some core development in the ZOS team... things need to change.
    It's clear. You can't make everyone happy and that's a fact. There's always going to be one part of the community that gets left out. We're basically living through a maintenance mode at this point.
    We need to stop creating epidemics within our small echo chambers and provide meaningful feedback to the combat team so they can see how certain changes would really improve the general experience of Vengeance. Because lets be clear, the system it's using isn't going anywhere. They've completely changed how 100+ skills perform in a pvp scenario only, and this is Zenimax we're dealing with and i'm sure their priorities will be changing with how the team invests their time.
    We can call it a test.. you can call it culling the pvp community. But we've been through this before.
    If you want to change the game to works in favor of how casuals AND veterans participate in pvp, then please stop gaslighting one another and add to the conversation. Berating someone who's enjoying pvp casually and has an opinion on certain mechanics or systems doesn't add to the changes going forward. Infact I'd say it completely redacts a lot of what's being said critically. Stop separating the tiny community we have and we might find a middle ground to make everyone happy.

    I'm not trying to divide our community, but I want to encourage the developers to start playing their own game and understand what needs to be done with it. I've been watching these dishonest players ruin the game for 9 years, and it's getting worse every year. The developers haven't done anything about it for 11 years, and creating a new PvP campaign won't solve the problem. The issues are too deep-rooted. Adding subclasses has just added fuel to the fire, as if the current problems weren't enough. We can hope and wait for as long as we want, but after 11 years of hoping and waiting for the game to be fixed and many bugs to be corrected, we still have floating pets and subclasses that destroy the class system and its individuality.
  • BXR_Lonestar
    BXR_Lonestar
    ✭✭✭✭✭
    We can sit here and debate over the positives and negatives of Grayhost AND Vengeance as campaigns, but there's a core issue players need to realize. It's a problem at the core of the game that needs to be addressed and there's no simple solution for it. It's that PvE and PvP NEED to be separated. It's clear the developers have been tip-toeing around a very fine line over balancing sets, classes, passives, content in general just making sure one part of the game doesn't absolutely ruin another. Whether it be adjusting a skill so that it overperforms in a pvp scenario that might invalidate an entire meta for PVE, or regulating another so that's absolutely ruins an entirety spectrum of build archetypes. If ESO wants to continue being appealing to casuals and players interested in coming back to ESO they need to start breaking the power creep and introducing gear and mechanics that draw you into the experience. This game is in a desperate need of a make-over. Every main stream MMO has done it to continue being relevant, and with the current layoffs through Microsoft and losing some core development in the ZOS team... things need to change.
    It's clear. You can't make everyone happy and that's a fact. There's always going to be one part of the community that gets left out. We're basically living through a maintenance mode at this point.
    We need to stop creating epidemics within our small echo chambers and provide meaningful feedback to the combat team so they can see how certain changes would really improve the general experience of Vengeance. Because lets be clear, the system it's using isn't going anywhere. They've completely changed how 100+ skills perform in a pvp scenario only, and this is Zenimax we're dealing with and i'm sure their priorities will be changing with how the team invests their time.
    We can call it a test.. you can call it culling the pvp community. But we've been through this before.
    If you want to change the game to works in favor of how casuals AND veterans participate in pvp, then please stop gaslighting one another and add to the conversation. Berating someone who's enjoying pvp casually and has an opinion on certain mechanics or systems doesn't add to the changes going forward. Infact I'd say it completely redacts a lot of what's being said critically. Stop separating the tiny community we have and we might find a middle ground to make everyone happy.

    I'm not trying to divide our community, but I want to encourage the developers to start playing their own game and understand what needs to be done with it. I've been watching these dishonest players ruin the game for 9 years, and it's getting worse every year. The developers haven't done anything about it for 11 years, and creating a new PvP campaign won't solve the problem. The issues are too deep-rooted. Adding subclasses has just added fuel to the fire, as if the current problems weren't enough. We can hope and wait for as long as we want, but after 11 years of hoping and waiting for the game to be fixed and many bugs to be corrected, we still have floating pets and subclasses that destroy the class system and its individuality.

    I would argue that Vengeance creates the situation where PVP and PVE could be balanced separately. With no set bonuses or curated sets, they can do whatever they want to give us crazy power in PVE, and its not going to impact your character's performance in PVP.

    Curated/limited abilities will also allow them to tune PVE skills separately from PVP skills so we can still have fun/powerful abilities in PVE, and balanced skills in PVP.

    And we have different health and resource pools in PVE vs. PVP, which allows them to separately balance how each skill set performs in their intended environments without worrying about how it may intentionally or unintentionally impact the other facets of the game.

    They're currently trying to achieve the same effect with battle spirit, but its clear that this is just a half-donkey attempt at treating the two facets of the game separately because it doesn't go nearly far enough IMO. Vengeance takes battle spirit to the next level and creates further separation between how your character performs in PVE vs. in PVP.
  • LPapirius
    LPapirius
    ✭✭✭✭✭
    I'm still trying to figure out how performance was as bad or worse during the last vengeance test than it is on normal live Cyrodiil. How can they strip essentially everything out in terms of skills and morphs and still have such horrible performance.

    There has been extreme performance issues since the June 25th maintenance. ZOS changed something with their servers on June 25th and performance has never been worse ever since. So degrading or improving performance is absolutely within the purview of ZOS.
  • SnakeCrasher
    SnakeCrasher
    ✭✭
    We can sit here and debate over the positives and negatives of Grayhost AND Vengeance as campaigns, but there's a core issue players need to realize. It's a problem at the core of the game that needs to be addressed and there's no simple solution for it. It's that PvE and PvP NEED to be separated. It's clear the developers have been tip-toeing around a very fine line over balancing sets, classes, passives, content in general just making sure one part of the game doesn't absolutely ruin another. Whether it be adjusting a skill so that it overperforms in a pvp scenario that might invalidate an entire meta for PVE, or regulating another so that's absolutely ruins an entirety spectrum of build archetypes. If ESO wants to continue being appealing to casuals and players interested in coming back to ESO they need to start breaking the power creep and introducing gear and mechanics that draw you into the experience. This game is in a desperate need of a make-over. Every main stream MMO has done it to continue being relevant, and with the current layoffs through Microsoft and losing some core development in the ZOS team... things need to change.
    It's clear. You can't make everyone happy and that's a fact. There's always going to be one part of the community that gets left out. We're basically living through a maintenance mode at this point.
    We need to stop creating epidemics within our small echo chambers and provide meaningful feedback to the combat team so they can see how certain changes would really improve the general experience of Vengeance. Because lets be clear, the system it's using isn't going anywhere. They've completely changed how 100+ skills perform in a pvp scenario only, and this is Zenimax we're dealing with and i'm sure their priorities will be changing with how the team invests their time.
    We can call it a test.. you can call it culling the pvp community. But we've been through this before.
    If you want to change the game to works in favor of how casuals AND veterans participate in pvp, then please stop gaslighting one another and add to the conversation. Berating someone who's enjoying pvp casually and has an opinion on certain mechanics or systems doesn't add to the changes going forward. Infact I'd say it completely redacts a lot of what's being said critically. Stop separating the tiny community we have and we might find a middle ground to make everyone happy.

    I'm not trying to divide our community, but I want to encourage the developers to start playing their own game and understand what needs to be done with it. I've been watching these dishonest players ruin the game for 9 years, and it's getting worse every year. The developers haven't done anything about it for 11 years, and creating a new PvP campaign won't solve the problem. The issues are too deep-rooted. Adding subclasses has just added fuel to the fire, as if the current problems weren't enough. We can hope and wait for as long as we want, but after 11 years of hoping and waiting for the game to be fixed and many bugs to be corrected, we still have floating pets and subclasses that destroy the class system and its individuality.

    I would argue that Vengeance creates the situation where PVP and PVE could be balanced separately. With no set bonuses or curated sets, they can do whatever they want to give us crazy power in PVE, and its not going to impact your character's performance in PVP.

    Curated/limited abilities will also allow them to tune PVE skills separately from PVP skills so we can still have fun/powerful abilities in PVE, and balanced skills in PVP.

    And we have different health and resource pools in PVE vs. PVP, which allows them to separately balance how each skill set performs in their intended environments without worrying about how it may intentionally or unintentionally impact the other facets of the game.

    They're currently trying to achieve the same effect with battle spirit, but its clear that this is just a half-donkey attempt at treating the two facets of the game separately because it doesn't go nearly far enough IMO. Vengeance takes battle spirit to the next level and creates further separation between how your character performs in PVE vs. in PVP.

    Okay, I'll say it again. There are too many fundamental technical issues in the game that can't be fixed by dividing it into different types of play. Bugs and holes in the game that players will exploit will remain, and cheaters and macro users will continue to exist. Creating a new PvP campaign with reduced or slightly modified mechanics won't help eliminate the large number of dishonest players who have taken over PvP. What you're talking about isn't a bad idea, maybe even useful, but in this situation, it doesn't improve the game. As for the campaign itself, it's not bad in some ways, but even in it, the developers couldn't achieve even a semblance of class balance and technical stability. The game is not 1 year old, but 11 years old, and nothing has been done in all that time. It doesn't even have a proper anti-cheat. I've been playing PvP for 9 years on a regular basis. I have a lot of experience playing solo in PvP, and I know that she has too many problems to try to fix them by simply creating a new, stripped-down campaign.
  • SnakeCrasher
    SnakeCrasher
    ✭✭
    LPapirius wrote: »
    I'm still trying to figure out how performance was as bad or worse during the last vengeance test than it is on normal live Cyrodiil. How can they strip essentially everything out in terms of skills and morphs and still have such horrible performance.

    There has been extreme performance issues since the June 25th maintenance. ZOS changed something with their servers on June 25th and performance has never been worse ever since. So degrading or improving performance is absolutely within the purview of ZOS.

    Performance in this game is a separate topic altogether. Here the problem, as I understand it, is not only that the game itself is outdated, but also that the bad network code and the servers themselves.
  • Cooperharley
    Cooperharley
    ✭✭✭✭✭
    I think ultimately, it becomes a question of what’s more beneficial for THEM? If a vast majority of players play PvE over PvP, it would make sense for them to not really pay as MUCH attention as they do to PvE. That doesn’t mean completely ignore it, which they have largely. The other thing to consider is they are incredibly slow, not at adding additions to the game like they do every year, but at changing things. Thoughtful balance, re works and the like take an absurd amount of time while we continue to get more bloat. Priorities need to change. I’d rather have quality, reworks and more thoughtful long term additions than bloat and broken systems
    PS5-NA. For The Queen!
  • shadyjane62
    shadyjane62
    ✭✭✭✭✭
    ✭✭✭
    I love Vengeance. When I go in to Cyro it's the same old problems.

    Stuck in combat, tower abusers that can't be killed and are just a distraction, but should you leave them they take back the rss.

    I don't chase leads, I have average armor and weapons, and it's always a miserable experience.

    I wonder why I pay for a game that does not treat people fairly.
  • SnakeCrasher
    SnakeCrasher
    ✭✭
    I think ultimately, it becomes a question of what’s more beneficial for THEM? If a vast majority of players play PvE over PvP, it would make sense for them to not really pay as MUCH attention as they do to PvE. That doesn’t mean completely ignore it, which they have largely. The other thing to consider is they are incredibly slow, not at adding additions to the game like they do every year, but at changing things. Thoughtful balance, re works and the like take an absurd amount of time while we continue to get more bloat. Priorities need to change. I’d rather have quality, reworks and more thoughtful long term additions than bloat and broken systems

    I didn't mind at all if they took a break from releasing content, for example, for a year, and focused only on improving the technical aspects and enhancing what was already in the game. After all, there are already too many armor sets in the game, and they don't need that many, but they keep releasing new content and adding more armor sets, even though there are already plenty of old sets that could be improved.
  • SnakeCrasher
    SnakeCrasher
    ✭✭
    I love Vengeance. When I go in to Cyro it's the same old problems.

    Stuck in combat, tower abusers that can't be killed and are just a distraction, but should you leave them they take back the rss.

    I don't chase leads, I have average armor and weapons, and it's always a miserable experience.

    I wonder why I pay for a game that does not treat people fairly.

    I understand you, which is why I started this conversation.
  • Dock01
    Dock01
    ✭✭✭
    Dock01 wrote: »
    Your PvP campaign, Vengeance, is terrible. There's nothing to do there except for going in a group, but if you want to play solo, you should take the NB because you've made it the strongest and most unbalanced class. You've given it advantages that make it easier to play solo. It has its own speed buff, the ability to go into stealth, and good damage multipliers, while other classes don't have anything like that. I've been playing PvP since 2016, and I can definitely tell you that there are too many problems with PvP, and you don't want to deal with any of them. Instead, you're just running more tests. You have a lot of cheaters, players who use macros and game bugs, and they've adapted to the realities of ESO so well that they've been breaking your game for years, while all you can do is run tests. You don't have a proper anti-cheat system, and the one you do have doesn't work properly against dishonest players. To be honest, you don't even want to balance the game properly. Before the introduction of subclasses, the Sorcerer was the strongest class in PvP, and almost every second player played as a Sorcerer, but the Necromancer was the weakest class, so weak that almost no one played as a Necromancer. And so you decided to introduce subclasses, but you didn't fix the previous problems with the classes, and as a result, we now see that almost everyone still plays the same combinations: Sorcerer, Nightblade, and Warden. The other options are rarely used. So where is the diversity? There isn't any, and there never will be. You've somehow eliminated the uniqueness of the classes and made one class the strongest and the other the weakest, but with the introduction of subclasses, the situation has become even worse. I don't know what's on your mind or what your tests will lead to, but I sincerely hope that you will finally see the game's problems and start addressing them.

    I agree with everything except the vengeance part I actually love that mode, it’s super fun. But yeah, way too many cheaters and seamless bug abusers exploiting while gaslighting everyone. There’s zero anti-cheat, and the server-side is a joke easily cracked. I’ve got no hope they’ll ever implement real security. ZOS is clearly struggling after all the layoffs, and the content’s stale and boring with an overpriced, trying-to-fool-you price tag. It’s not looking good. I still PvP daily, mostly in BGs now. Got everything I wanted from Cryo and IC already.

    Thanks for the comment. I understand your love for the Vengeance campaign, but there was a problem with it as well. By removing passive skills from classes, they took away some of the classes' unique features, making them unable to compete with other classes like the NB. As a solo player with extensive experience, I found this frustrating to witness. Even in the test campaign, they failed to create any form of balance. But I'm not going to change your mind, and I hope that the developers will be able to make this campaign a success for everyone.

    well thank you for replying !! and ofc !! anyone has a stuff thy like and dont like ! i understand
  • Cooperharley
    Cooperharley
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    If you put the campaign discussion to the side, there are still a couple foundational problems with PvP as a whole. Before I mention them, yes, you are losing build variety in vengeance, but I personally would rather go back to the days of MASSIVE battles rather than fighting the same 5-6 people, who are either gankers or immortal tanks. They don’t have the means to bring back cyrodiil to its prime with both and I’d choose population over what we have now. I think the best course of action is to steer vengeance to as close to what we want as possible rather than just trashing it and having the situation we have now.

    The issue I mentioned though that has yet to be addressed is (IMO):

    1) Long term progression in Cyrodiil and rewards/incentivization to play. That’s not to say it’s not fun and fun can’t carry you far, but a much larger amount of people would play if there was a cool ranked system and cool rewards like you’d see in WoW for instance. I can hop into Cyro for a second or do a few BGs, but past that, what’s bringing me back?

    Most of my friends have left and many guilds are dead. There hasn’t been anything truly new systematically. Even vengeance is just a rebrand of our current skills right? There needs to be more events, tournaments, rewards like PvP specific mounts and titles (more of them) and just new stuff.. it’s felt the same for years to me personally and has lost its flavor entirely
    PS5-NA. For The Queen!
  • Liukke
    Liukke
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    I've always loved the idea of ESO PvP, a real campaign which forced you to ride your horse for minutes to attack/defend a keep. Sadly, the game has never excelled in balancing its classes or its gameplay, resulting in a festival of improbable fights which between animation cancelling and over the top skills/equipments is more of a Fortnite match than an actual campaign fight.

    The sad truth is, this game works only in PvE, there will always be broken classes, they can't find a way to balance anything, every patch is a radical shift into a new meta and for the first time, with the subclasses they managed to do the unthinkable...which is kill class identity and bring even less choice into the table.

    I'm so sorry for all those who play PvP, I wish it would be cool, and Vengeance proved both sides.
    It proved that if you literally KILL all set bonuses and skills, you can have a fun experience.
    It proved that they still don't know how to balance each class to have some sort of similar chances at a fair fight.

    At least on the PvE side we're reaching the 200k dps mark, what an awesome time to be alive.
  • Synaptic
    Synaptic
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    Liukke wrote: »
    I've always loved the idea of ESO PvP, a real campaign which forced you to ride your horse for minutes to attack/defend a keep. Sadly, the game has never excelled in balancing its classes or its gameplay, resulting in a festival of improbable fights which between animation cancelling and over the top skills/equipments is more of a Fortnite match than an actual campaign fight.

    The sad truth is, this game works only in PvE, there will always be broken classes, they can't find a way to balance anything, every patch is a radical shift into a new meta and for the first time, with the subclasses they managed to do the unthinkable...which is kill class identity and bring even less choice into the table.

    I'm so sorry for all those who play PvP, I wish it would be cool, and Vengeance proved both sides.
    It proved that if you literally KILL all set bonuses and skills, you can have a fun experience.
    It proved that they still don't know how to balance each class to have some sort of similar chances at a fair fight.

    At least on the PvE side we're reaching the 200k dps mark, what an awesome time to be alive.

    They can't balance PvP because the PvP Director doesn't even play the game, there's footage of him playing on stream and it's atrocious, and I'm not saying that to sound elitist, it's not even mediocre, just bad and it shows a clear lack of basic knowledge.

    People forget that when this game initially came out it's main selling point (as advertised by the devs at the time) was the PvP, the Three Faction War and the ability to take part in large scale player battles across Cyrodiil.

    Now compare the number of updates that specifically targeted PvP or Cyrodiil or Imperial City over the 11 years this game has been out with the number of updates for PvE, Housing, and all the cosmetic crown store junk.

    If that doesn't show a clear lack of interest in developing or improving the PvP experience in this game I don't know what does.

  • BXR_Lonestar
    BXR_Lonestar
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    We can sit here and debate over the positives and negatives of Grayhost AND Vengeance as campaigns, but there's a core issue players need to realize. It's a problem at the core of the game that needs to be addressed and there's no simple solution for it. It's that PvE and PvP NEED to be separated. It's clear the developers have been tip-toeing around a very fine line over balancing sets, classes, passives, content in general just making sure one part of the game doesn't absolutely ruin another. Whether it be adjusting a skill so that it overperforms in a pvp scenario that might invalidate an entire meta for PVE, or regulating another so that's absolutely ruins an entirety spectrum of build archetypes. If ESO wants to continue being appealing to casuals and players interested in coming back to ESO they need to start breaking the power creep and introducing gear and mechanics that draw you into the experience. This game is in a desperate need of a make-over. Every main stream MMO has done it to continue being relevant, and with the current layoffs through Microsoft and losing some core development in the ZOS team... things need to change.
    It's clear. You can't make everyone happy and that's a fact. There's always going to be one part of the community that gets left out. We're basically living through a maintenance mode at this point.
    We need to stop creating epidemics within our small echo chambers and provide meaningful feedback to the combat team so they can see how certain changes would really improve the general experience of Vengeance. Because lets be clear, the system it's using isn't going anywhere. They've completely changed how 100+ skills perform in a pvp scenario only, and this is Zenimax we're dealing with and i'm sure their priorities will be changing with how the team invests their time.
    We can call it a test.. you can call it culling the pvp community. But we've been through this before.
    If you want to change the game to works in favor of how casuals AND veterans participate in pvp, then please stop gaslighting one another and add to the conversation. Berating someone who's enjoying pvp casually and has an opinion on certain mechanics or systems doesn't add to the changes going forward. Infact I'd say it completely redacts a lot of what's being said critically. Stop separating the tiny community we have and we might find a middle ground to make everyone happy.

    I'm not trying to divide our community, but I want to encourage the developers to start playing their own game and understand what needs to be done with it. I've been watching these dishonest players ruin the game for 9 years, and it's getting worse every year. The developers haven't done anything about it for 11 years, and creating a new PvP campaign won't solve the problem. The issues are too deep-rooted. Adding subclasses has just added fuel to the fire, as if the current problems weren't enough. We can hope and wait for as long as we want, but after 11 years of hoping and waiting for the game to be fixed and many bugs to be corrected, we still have floating pets and subclasses that destroy the class system and its individuality.

    I would argue that Vengeance creates the situation where PVP and PVE could be balanced separately. With no set bonuses or curated sets, they can do whatever they want to give us crazy power in PVE, and its not going to impact your character's performance in PVP.

    Curated/limited abilities will also allow them to tune PVE skills separately from PVP skills so we can still have fun/powerful abilities in PVE, and balanced skills in PVP.

    And we have different health and resource pools in PVE vs. PVP, which allows them to separately balance how each skill set performs in their intended environments without worrying about how it may intentionally or unintentionally impact the other facets of the game.

    They're currently trying to achieve the same effect with battle spirit, but its clear that this is just a half-donkey attempt at treating the two facets of the game separately because it doesn't go nearly far enough IMO. Vengeance takes battle spirit to the next level and creates further separation between how your character performs in PVE vs. in PVP.

    Okay, I'll say it again. There are too many fundamental technical issues in the game that can't be fixed by dividing it into different types of play. Bugs and holes in the game that players will exploit will remain, and cheaters and macro users will continue to exist. Creating a new PvP campaign with reduced or slightly modified mechanics won't help eliminate the large number of dishonest players who have taken over PvP. What you're talking about isn't a bad idea, maybe even useful, but in this situation, it doesn't improve the game. As for the campaign itself, it's not bad in some ways, but even in it, the developers couldn't achieve even a semblance of class balance and technical stability. The game is not 1 year old, but 11 years old, and nothing has been done in all that time. It doesn't even have a proper anti-cheat. I've been playing PvP for 9 years on a regular basis. I have a lot of experience playing solo in PvP, and I know that she has too many problems to try to fix them by simply creating a new, stripped-down campaign.

    I'm not saying your wrong, but in my experience the cheaters and macro users weren't even interested in playing the Vengeance campaign. The few prominent ones I'm aware of showed up in Vengeance once, proceeded to get smoked, and never showed up again. I can't say for sure whether Vengeance inhibited their ability to make use of cheats or if the cheats simply weren't as effective in the game's stripped down mode, but what I can tell you is that it felt like a far cleaner product to play than our current version of cyrodil. I was able to be in massive battles of over 150+ participants and only ONE time did I experience connectivity issues - during a very windy day, when my connection is usually unreliable anyways (country internet).

    Not saying Vengeance was perfect, but I am saying that it felt like it was a step in the right direction. And your right, after 10+ years of neglect, its good to see that they're actually looking to isolate the root cause of poor performance issues in an effort to eliminate them. I think it makes sense what they are doing. Strip down everything to the basics, and stress test server performance as they incrementally add different things back into the server. At some point, they'll be able to see what changes caused the most significant dip in server performance, and then work on fixing those particular issues.

    Would I love to see them address other issues in PVP too? Absolutely! There is a VERY SMALL handful of players I would love to see permanently banned from the game (and their consoles bricked and made an example of too), but even if they do that, its not going to drastically improve the PVP server's general performance. Vengeance seems like it will.
  • fizzybeef
    fizzybeef
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    Your PvP campaign, Vengeance, is terrible. There's nothing to do there except for going in a group, but if you want to play solo, you should take the NB because you've made it the strongest and most unbalanced class. You've given it advantages that make it easier to play solo. It has its own speed buff, the ability to go into stealth, and good damage multipliers, while other classes don't have anything like that. I've been playing PvP since 2016, and I can definitely tell you that there are too many problems with PvP, and you don't want to deal with any of them. Instead, you're just running more tests. You have a lot of cheaters, players who use macros and game bugs, and they've adapted to the realities of ESO so well that they've been breaking your game for years, while all you can do is run tests. You don't have a proper anti-cheat system, and the one you do have doesn't work properly against dishonest players. To be honest, you don't even want to balance the game properly. Before the introduction of subclasses, the Sorcerer was the strongest class in PvP, and almost every second player played as a Sorcerer, but the Necromancer was the weakest class, so weak that almost no one played as a Necromancer. And so you decided to introduce subclasses, but you didn't fix the previous problems with the classes, and as a result, we now see that almost everyone still plays the same combinations: Sorcerer, Nightblade, and Warden. The other options are rarely used. So where is the diversity? There isn't any, and there never will be. You've somehow eliminated the uniqueness of the classes and made one class the strongest and the other the weakest, but with the introduction of subclasses, the situation has become even worse. I don't know what's on your mind or what your tests will lead to, but I sincerely hope that you will finally see the game's problems and start addressing them.

    My biggest problem in pvp is lowest population lol
  • LadyGP
    LadyGP
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    Fill out the survey - put your thoughts there - Let the data speak for itself.
    LadyGP/xCatGuy
    PC/NA

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