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Sorcerer Nerf (Subclassing strikes again)

MashmalloMan
MashmalloMan
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So we're just going to gut something that's been in the game for 11 years (major resolve on our damage skill) because the Storm Calling line has become popular in PvP now? It's not like there is bigger problems right?

How about we focus on making Dark Magic and Daedric Summoning better skill lines (swap skills, update passives) instead of gutting the 1 skill line we enjoy? Even in that 1 well designed skill line, we're stuck with the worst execute in the game and a terribly weak ground aoe dot locked to buggy long animation that gets cancelled 20% of the time.

And what exactly is the conclusion here? As a Stam Sorc, what have I gained? To be clear, I suggested years ago that Bound Armaments Max Stamina should change to crit or major savagery/prophecy to be hybrid friendly, but not like this..

Minor Force was already on Dark Deal, if I want to use the new Bound Armaments for Major Savagery, I now have 0 access to a crucial buff in Major Resolve, all the while burning away the best part about Storm Calling. The line wasn't the best for damage, utility, sustain, or defence, but it managed to give a bit of everything which is why it stood out as partially unique.

In PvE I kept Storm Calling to be a bit more tanky while still providing decent DPS.. now.. I might as well just follow the meta and go Arc/NB/Templar. What's the difference?

In PvP I was already struggling to feel like a Sorc whole subclassing. Dark Magic and Dark Deal was my bread an butter, Storm Calling is my why I picked Sorc so I'm never dropping it.. Daedric Summoning was the 1 place I could have some wiggle room. It's weird because now it feels either mandatory or completely dead. On the 1 hand, I need major resolve, but it's not on the skill I want to use. On the other hand, if I wanted major resolve, now I should just go for another skill through Subclassing like Rune Focus in Restoring Light, a much stronger skill line.

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There's also this, as if it wasn't obvious enough that Grim Focus is better than Bound Armaments, they now make Relentless Focus identical by needing 4 stacks and gives major prophecy/savagery....... Buttttt, they forgot Relentless burst heals in melee range, deals 21% more damage, and fires it's 1 projectile much quicker then the massive delay Bound Armaments and it's 4 projectiles have.

At this point, please for the love of God, just make them identical. I'm so tired of the prejudice. No one who wants to use Bound Armaments is ever going to pick up Daedric Summoning over Assassination. Just use Grim Focus and call it a day.
Edited by MashmalloMan on 8 July 2025 19:34
PC Beta - 2200+ CP

Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • madmufffin
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    7% stam is honestly better than crit, especially with how easy it is to get now in subclassing. Losing minor protection AND 8% mag on Bound Aegis is a massive nerf to supports using the skill as well. Changes make no sense whatsoever imo and just a slap in the face to an already dead class.
  • MashmalloMan
    MashmalloMan
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    The Stam was quite unnecessary for Stam Sorcs because pretty much nothing scaled well from it. All it did was help you reach a set stamina requirement in PvP you hold yourself too. Nowadays, people are running as low as 20k stamina in PvP, so the damage bonus and build flexibility wasn't huge to begin with... But getting major savagery in the kit somewhere makes a lot more sense with how surge works. Idk. They just did this the wrong way.

    For the mag/support side of Aegis, yeah it's a much larger blow. Hardened Ward lost the 15% heal, lost 5% Magicka, now it's losing a further 8% Magicka... And all we got for these nerf's is a 5% mitigation passive which isn't expressly tied to Ward in the first place. You could just use Curse or have Bound Aegis slotted.
    Edited by MashmalloMan on 8 July 2025 19:27
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • madmufffin
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    7% stam was still like 300 free weapon damage on PVE builds. It was a nice little something to have in builds when you had it in. Obviously not as relevant since Sorc has no functionality as a DPS aside from using the passive from Storm Calling on the single target build.
  • SaintJohnHM
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    It's truly amazing they found a way to make even more idiotic changes to Sorc skills, they clearly don't have a clue what they're doing with multiclassing.
    • Casual Roleplaying PVE player PC/NA
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  • Zyaneth_Bal
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    All the recent sorcerer nerfs have effectively been rolled back for now reason. Neither the class nor it’s lines are any good.

    Sorc needs huge buffs asap or it will be back to it’s pitiful pre buffs state, unplayable.
  • BlackLabel
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    Stop ruining max stat sorcs! We need our max mag for shields ZoS
  • Yudo
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    In addition to what is being said here, I want to point out that removing the max resources on these skills is not just a damage nerf:

    1. Max magicka loss affects shield which has been reverted to before the point it was F-tier and now even worse.
    2. Bound Armor skill now is a choice between one of two major buffs.
    3. You must choose between magicka morph VS stamina morph for said major buffs.

    Not just pushing subclassing, but pushing specific playstyles, and now pushing mag vs stam build as well.
    This is a dissection of sorcerers with no care.
  • moo_2021
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    BlackLabel wrote: »
    Stop ruining max stat sorcs! We need our max mag for shields ZoS

    You can build max hp for shield
    You can get burst heal from other classes


    Scaling shield with max mag is already a huge advantage itself.
  • MincMincMinc
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    moo_2021 wrote: »
    BlackLabel wrote: »
    Stop ruining max stat sorcs! We need our max mag for shields ZoS

    You can build max hp for shield
    You can get burst heal from other classes


    Scaling shield with max mag is already a huge advantage itself.

    not really. Max mag is the worst stat scaling for most damage skills. Only frags and a select few skills dont care about mag/spell damage for the bulk of their damage.

    The only efficiency was that your mag tripled as sustain, damage, and tankiness.
    - sustain is so free now adays, max stats are irrelevant
    - Damage these days has progressed to pen and crit damage which is nearly 2x the damage per line as max mag
    - Tank wise max hp is so high, the novelty of shields temporarily boosting max hp is far less powerful.

    The best shield gameplay or balance comes when sorcs have to use multiple shields and properly stack first in first out. Now healing ward hardly does what the name implies and harness also doesn't function ever since the mag return was gutted.
    We should use the insightful and awesome buttons more
  • Zyaneth_Bal
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    moo_2021 wrote: »
    BlackLabel wrote: »
    Stop ruining max stat sorcs! We need our max mag for shields ZoS

    You can build max hp for shield
    You can get burst heal from other classes


    Scaling shield with max mag is already a huge advantage itself.

    Scaling is quite low tbh, so it's just never worth it. If you want a health scaling shield you pick soldier of apocrypha every time. Not to mention if you build high health for the sole reason of utilizing ward's health scaling you lose tons of damage and daedric summoning doesn't nearly compensate it in terms of defense either.
    Edited by Zyaneth_Bal on 15 July 2025 13:04
  • Veinblood1965
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    It's due to this that I have not even started using subclassing yet. I tried setting it up and just got disgusted knowing that no matter what build I choose there are going to be countless tweaks/nerfs/changes to everything. I think a lot of us had gotten so darn tired of having to go to new builds every six months prior to subclassing. Now it is going to be a constant thing. I would say it would level out at some point but it never did prior.
    Edited by Veinblood1965 on 15 July 2025 13:13
  • Zyaneth_Bal
    Zyaneth_Bal
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    It's due to this that I have not even started using subclassing yet. I tried setting it up and just got disgusted knowing that no matter what build I choose there are going to be countless tweaks/nerfs/changes to everything. I think a lot of us had gotten so darn tired of having to go to new builds every six months prior to subclassing. Now it is going to be a constant thing. I would say it would level out at some point but it never did prior.

    Getting better options and tweaking builds is a good and natural thing. But in this case you are right, when everything is turned upside down on a regular basis, abolishing existing loved builds and playstyles in the process it feels terrible.
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