DenverRalphy wrote: »And no, I don't think the term "Pure Classes" infers any sense of superiority, or demonizing subclassing. It's merely a term that conveys exactly what it means. I'd rather "Pure Classes" over "OG Classes" or "Virgin Classes".
Referring to a class as impure doesn’t imply superiority?
spartaxoxo wrote: »Impure or muddled would be insulting. But so is stuff like calling people who would like the two options to be somewhat balanced "entitled."
spartaxoxo wrote: »DenverRalphy wrote: ». I'd rather "Pure Classes" over "OG Classes" or "Virgin Classes".
OG/Classic vs DLC classes is already a phrase people use to refer to the originally available classes vs those added in later.
I guess we could call them unadulterated classes, pristine classes, immaculate classes, authentic classes. IDK. My Warden is pristine. IDK maybe 🤔🤣
There’s more nuance to fixing this problem than leaving Subclassed builds like Jimmy’s that are not meta, nor were they made for optimizing purposes… entirely in the dust.
Probably not, right? Are passives the reason this is happening? Would watering down the passives fix this problem? Is that what ZOS attempted with Heroism?
spartaxoxo wrote: »DenverRalphy wrote: ». I'd rather "Pure Classes" over "OG Classes" or "Virgin Classes".
OG/Classic vs DLC classes is already a phrase people use to refer to the originally available classes vs those added in later.
I guess we could call them unadulterated classes, pristine classes, immaculate classes, authentic classes. IDK. My Warden is pristine. IDK maybe 🤔🤣
You could just refer to your class as a “class.”
Just a thought. 👀
spartaxoxo wrote: »spartaxoxo wrote: »DenverRalphy wrote: ». I'd rather "Pure Classes" over "OG Classes" or "Virgin Classes".
OG/Classic vs DLC classes is already a phrase people use to refer to the originally available classes vs those added in later.
I guess we could call them unadulterated classes, pristine classes, immaculate classes, authentic classes. IDK. My Warden is pristine. IDK maybe 🤔🤣
You could just refer to your class as a “class.”
Just a thought. 👀
The problem with classes is that they are weaker than classes. I understand that classes should be weaker than classes but the gap between classes and classes is too large.
Yeah, no. Specificity is needed because we are comparing two different types of classes.
It sounds like what you really want is a semantic argument. As such, let me try to present it in this way:spartaxoxo wrote: »spartaxoxo wrote: »DenverRalphy wrote: ». I'd rather "Pure Classes" over "OG Classes" or "Virgin Classes".
OG/Classic vs DLC classes is already a phrase people use to refer to the originally available classes vs those added in later.
I guess we could call them unadulterated classes, pristine classes, immaculate classes, authentic classes. IDK. My Warden is pristine. IDK maybe 🤔🤣
You could just refer to your class as a “class.”
Just a thought. 👀
The problem with classes is that they are weaker than classes. I understand that classes should be weaker than classes but the gap between classes and classes is too large.
Yeah, no. Specificity is needed because we are comparing two different types of classes.
Thank you. Writing and then reading that first paragraph, it dawned on you how silly it is.
Sorcerer is a class. Druid is a class. Dragonknight is a class. Dragonpriest is a class. Nightblade is a class. Spellblade is a class.
''Pure Class'' is a term that ZOS themselves have used.
tomofhyrule wrote: »It sounds like what you really want is a semantic argument. As such, let me try to present it in this way:spartaxoxo wrote: »spartaxoxo wrote: »DenverRalphy wrote: ». I'd rather "Pure Classes" over "OG Classes" or "Virgin Classes".
OG/Classic vs DLC classes is already a phrase people use to refer to the originally available classes vs those added in later.
I guess we could call them unadulterated classes, pristine classes, immaculate classes, authentic classes. IDK. My Warden is pristine. IDK maybe 🤔🤣
You could just refer to your class as a “class.”
Just a thought. 👀
The problem with classes is that they are weaker than classes. I understand that classes should be weaker than classes but the gap between classes and classes is too large.
Yeah, no. Specificity is needed because we are comparing two different types of classes.
Thank you. Writing and then reading that first paragraph, it dawned on you how silly it is.
Sorcerer is a class. Druid is a class. Dragonknight is a class. Dragonpriest is a class. Nightblade is a class. Spellblade is a class.
Hmm, I believe only some of those examples you give are officially designated as Classes. The others seem like player-made names given to Subclass builds.
For anyone who is new to ESO, the official website defines seven Classes:
- Arcanists
- Necromancers
- Wardens
- Dragonknights
- Sorcerers
- Nightblades
- Templars
Therefore when anyone is referring to a Subclassed build which uses three skill lines from the above Classes, those do not have official names, and as such are probably best referred to as "Subclassed builds" to prevent confusion, as something like "Druid" could refer to any combination of Green Balance, Animal Companions, Earthen Heart, Ardent Flame, Storm Calling, Restoring Light, or any other lines.
In the game's official help menu, they do refer to "Primary Class Lines," as in those your character has at character creation, and "Subclassed lines," which are those you've chosen. This means that there is a consideration of "Primary Class Lines" and "Subclassed Lines" being different and they should be balanced as such.
I'm not shrieking about anything. Nor am I asking for others to be weaker. That's what you're asking for when you want subclassing to do far better than pure builds. You are the one who wants the stronger build. I just want to be able to choose if I subclass or not, and be just as effective.What’s stopping you from choosing those options now? Last I checked, all “pure classes” can complete any and all content within the game.
Shrieking that it’s unfair that you need to use damage skill lines to do higher damage is a choice, certainly.
Stop advocating for everyone around you to be weaker to make up for some ego choice, instead, focus on what would actually improve your experience.
tomofhyrule wrote: »
It really seems like you are the only one referring to Subclassed builds as "impure." Everyone else is calling them "Subclassed builds."
CalamityCat wrote: »You are the one who wants the stronger build. I just want to be able to choose if I subclass or not, and be just as effective…What’s stopping you from choosing those options now? Last I checked, all “pure classes” can complete any and all content within the game.
Shrieking that it’s unfair that you need to use damage skill lines to do higher damage is a choice, certainly.
Stop advocating for everyone around you to be weaker to make up for some ego choice, instead, focus on what would actually improve your experience.
How is it hurting you if a pure class can do the same damage as a subclass one? How exactly would that choice cause a problem in the game for you?
spartaxoxo wrote: »spartaxoxo wrote: »DenverRalphy wrote: ». I'd rather "Pure Classes" over "OG Classes" or "Virgin Classes".
OG/Classic vs DLC classes is already a phrase people use to refer to the originally available classes vs those added in later.
I guess we could call them unadulterated classes, pristine classes, immaculate classes, authentic classes. IDK. My Warden is pristine. IDK maybe 🤔🤣
You could just refer to your class as a “class.”
Just a thought. 👀
The problem with classes is that they are weaker than classes. I understand that classes should be weaker than classes but the gap between classes and classes is too large.
Yeah, no. Specificity is needed because we are comparing two different types of classes.
Thank you. Writing and then reading that first paragraph, it dawned on you how silly it is.
Sorcerer is a class. Druid is a class. Dragonknight is a class. Dragonpriest is a class. Nightblade is a class. Spellblade is a class.
Some classes are better or worse at different things! That’s the whole point. Our problem is that some skill lines are just too crazy right now, and it’s making a myriad of classes feel broken as a result.
They just need to make pointed changes, none of these sweeping nonsense ones.
The core issue is that most suggestions floating around do not consider player-made classes as true classes, and therefore inferior(not worthy of consideration). I don’t agree with that sentiment, and find it offensive that it’s insinuated by the link you shared.
“Pure Class” has got to be the most anti-community identifier I’ve seen in a long time.
Sorry Jimmy, but your off-meta throw-together Druid build is not a “Pure Class” so we should nerf it and while we’re at it, OG Nightblade needs 200% Critical Chance for using their 3 cracked out original skill lines because they are “Pure”.
You aren't "footing the bill" - we all are. When subclassing gets nerfed, it's coming through changes that hit pure builds too. Only the pure builds weren't doing the high dummy parses or causing any problem. So they get nerfed when they didn't need to be. It hurts pure builds more than subclass ones every single time.When have I said that classes shouldn’t feel better to play? I agree with you that certain combinations are inherently a problem. I do not agree with the language you’re using to condescend to the issue I have with leaving people in the dust.
I do not agree with footing the bill. There are smarter ways to approach balance where everyone is happy, you’ve just provided none.
CalamityCat wrote: »You aren't "footing the bill" - we all are. When subclassing gets nerfed, it's coming through changes that hit pure builds too. Only the pure builds weren't doing the high dummy parses or causing any problem. So they get nerfed when they didn't need to be. It hurts pure builds more than subclass ones every single time.When have I said that classes shouldn’t feel better to play? I agree with you that certain combinations are inherently a problem. I do not agree with the language you’re using to condescend to the issue I have with leaving people in the dust.
I do not agree with footing the bill. There are smarter ways to approach balance where everyone is happy, you’ve just provided none.
Even if the devs continue to ignore pure builds, they'll still "balance" subclassing to suit their plans for the game. We're seeing that with update 47. The devs aren't showing interest in pure builds right now, yet they still have a lot of combat changes on the PTS. None of it is helping pure builds.
As for balance, other games have genuine template choice and it's fun. I'm not sure how everyone will be happy if we continue with subclassing out-performing pure builds. Or with devs who don't seem sure if they want power creep or nerfs. I certainly don't believe players are all happy now they've seen what's on the PTS
Anyway, there’s people out there who have really enjoyed one specific class for years. I’ve met a few. Do you think it’s fun for them to boot up the game after one patch just to find that they’re now significantly weaker compared to what other class combinations are possible?“Pure Class” has got to be the most anti-community identifier I’ve seen in a long time.
Sorry Jimmy, but your off-meta throw-together Druid build is not a “Pure Class” so we should nerf it and while we’re at it, OG Nightblade needs 200% Critical Chance for using their 3 cracked out original skill lines because they are “Pure”.
spartaxoxo wrote: »DenverRalphy wrote: ». I'd rather "Pure Classes" over "OG Classes" or "Virgin Classes".
OG/Classic vs DLC classes is already a phrase people use to refer to the originally available classes vs those added in later.
I guess we could call them unadulterated classes, pristine classes, immaculate classes, authentic classes. IDK. My Warden is pristine. IDK maybe 🤔🤣
Thank you. Writing and then reading that first paragraph, it dawned on you how silly it is.
Sorcerer is a class. Druid is a class. Dragonknight is a class. Dragonpriest is a class. Nightblade is a class. Spellblade is a class.
“Pure Class” has got to be the most anti-community identifier I’ve seen in a long time.
Lately I’ve seen people use the term “Pure Class” as a means to demonize people for utilizing Subclassing, generally right next to entitled claims that people who don’t use the system should benefit over those who do.
In what world should you benefit for -limiting- yourself? It’s one thing to comment about certain aspects of the system over-performing, but what about all of the unique community driven creations?
Sorry Jimmy, but your off-meta throw-together Druid build is not a “Pure Class” so we should nerf it and while we’re at it, OG Nightblade needs 200% Critical Chance for using their 3 cracked out original skill lines because they are “Pure”.
Enough. We as a community should be fostering creativity and smashing barriers, not walling ourselves in.
“Pure Class” has got to be the most anti-community identifier I’ve seen in a long time.
Lately I’ve seen people use the term “Pure Class” as a means to demonize people for utilizing Subclassing, generally right next to entitled claims that people who don’t use the system should benefit over those who do.
In what world should you benefit for -limiting- yourself? It’s one thing to comment about certain aspects of the system over-performing, but what about all of the unique community driven creations?
Sorry Jimmy, but your off-meta throw-together Druid build is not a “Pure Class” so we should nerf it and while we’re at it, OG Nightblade needs 200% Critical Chance for using their 3 cracked out original skill lines because they are “Pure”.
Enough. We as a community should be fostering creativity and smashing barriers, not walling ourselves in.
Classes are a combination of Subclasses.
https://www.elderscrollsonline.com/en-us/classes
A Nightblade is only a Nightblade because they use Assassination, Shadow, and Siphoning.
When you remove one of those, it becomes a different Class. You are not a Nightblade if you remove Shadow. Illusion is part of the core identity of what a Nightblade is, just as Assassination and Siphoning are.
Nightblade = Assassination, Shadow, Siphoning
Nightblade ≠ Assassination, Shadow, Siphoning