Dunno, maybe the fact that this is a roleplaying game?
You follow numbers, I follow a character who get better in what he/she knows the best.
Just like staying in a single class in D&D lets you level up more in that specific knowledge.
Just like every other game out there that has limitations for meddling with skills that are not yours...but yeah, happy big numbers bro.
“Pure Class” has got to be the most anti-community identifier I’ve seen in a long time.
Lately I’ve seen people use the term “Pure Class” as a means to demonize people for utilizing Subclassing, generally right next to entitled claims that people who don’t use the system should benefit over those who do.
In what world should you benefit for -limiting- yourself? It’s one thing to comment about certain aspects of the system over-performing, but what about all of the unique community driven creations?
Sorry Jimmy, but your off-meta throw-together Druid build is not a “Pure Class” so we should nerf it and while we’re at it, OG Nightblade needs 200% Critical Chance for using their 3 cracked out original skill lines because they are “Pure”.
Enough. We as a community should be fostering creativity and smashing barriers, not walling ourselves in.
TX12001rwb17_ESO wrote: »Here is a graph that was recently posted on the ESO Subreddit.
In what world should you benefit for -limiting- yourself? It’s one thing to comment about certain aspects of the system over-performing, but what about all of the unique community driven creations?
TX12001rwb17_ESO wrote: »The vast majority of people running the same skill lines, Assassination and Herald of the Tomer and there is no way out of it now, the damage is done, Arcanist Beams everywhere, In the words of Sheogorath, It is BORING! BORING!! BORING!!! and the worst part is those of us with pure characters are suffering for it, our skills are being nerfed.
Here is a graph that was recently posted on the ESO Subreddit just to show you how bad it has gotten.
TX12001rwb17_ESO wrote: »Here is a graph that was recently posted on the ESO Subreddit.
This graph shows an imbalance in skill lines for general use and I addressed that in the body of my OP.In what world should you benefit for -limiting- yourself? It’s one thing to comment about certain aspects of the system over-performing, but what about all of the unique community driven creations?
There’s no doubt that the top choices are overperforming, and they certainly need to be adjusted in ways… buffing “pure classes” is not the way to handle this.
TX12001rwb17_ESO wrote: »Here is a graph that was recently posted on the ESO Subreddit.
This graph shows an imbalance in skill lines for general use and I addressed that in the body of my OP.In what world should you benefit for -limiting- yourself? It’s one thing to comment about certain aspects of the system over-performing, but what about all of the unique community driven creations?
There’s no doubt that the top choices are overperforming, and they certainly need to be adjusted in ways… buffing “pure classes” is not the way to handle this.
Pure classes definitely need to be closer to the power level of subclassing though. Right now, subclassing has a whopping 40% advantage, way too *** much. I’d be okay if the gap between Pure and Sub is no more than 10%.
They can do this by nerfing when subclassing. Buffing only when on pure class. Or doing a bit of both and have them meet somewhere in the middle.
Huh... It is a surprise for me. I was almost sure that Shadow & Storm Calling would be much higher on the list due to Cloak & Streak.... meanwhile Shadow is like... last. Interesting.TX12001rwb17_ESO wrote: »
Tommy_The_Gun wrote: »I think that a lot of people are simply mad at ZOS cuz they moved classes with no subclassing to uncompetitive segment. It is weird cuz if you think about it, sublcassing should rather be aimed at TES style "custom class" and fulfilling a character fantasy archetype, but it ended up creating more power-creep & broken combos. And now the ones who will feel the "nerf hammer" the most are normal "classic" classes without subclassing.
tomofhyrule wrote: »Heck, I can even get behind pure classes being a bit behind Subclasses... but not this far behind.
Tommy_The_Gun wrote: »I think that a lot of people are simply mad at ZOS cuz they moved classes with no subclassing to uncompetitive segment. It is weird cuz if you think about it, sublcassing should rather be aimed at TES style "custom class" and fulfilling a character fantasy archetype, but it ended up creating more power-creep & broken combos. And now the ones who will feel the "nerf hammer" the most are normal "classic" classes without subclassing.
I don't think most players are upset with subclassing. I think it's fringe minority. It seems like a larger issue here than it actually is IMO. This is where people come to discuss things they are upset about and people more sane than me stay out of these discussions if they're not affected.
In this forum, you'll also see regular complaints about daily login rewards, endeavors and golden pursuits! I mean....
I'm part of a few large Discord communities and everyone has gotten on with it as far as I can see in those, gf pugs and zone chat.
Nobody is being demonised, I genuinely don't care what other players use on their characters. Unless you do certain end game content, nobody cares how you get your results. You're getting offended all by yourself here.“Pure Class” has got to be the most anti-community identifier I’ve seen in a long time.
Lately I’ve seen people use the term “Pure Class” as a means to demonize people for utilizing Subclassing, generally right next to entitled claims that people who don’t use the system should benefit over those who do.
In what world should you benefit for -limiting- yourself? It’s one thing to comment about certain aspects of the system over-performing, but what about all of the unique community driven creations?
Sorry Jimmy, but your off-meta throw-together Druid build is not a “Pure Class” so we should nerf it and while we’re at it, OG Nightblade needs 200% Critical Chance for using their 3 cracked out original skill lines because they are “Pure”.
Enough. We as a community should be fostering creativity and smashing barriers, not walling ourselves in.
tomofhyrule wrote: »Heck, I can even get behind pure classes being a bit behind Subclasses... but not this far behind.
Agreed. If subclassing had no more than 10% extra damage output than Pure classes, I’d be okay with that. 40% is way too much. Adding a decent passive buff when on pure class could be the way to go.
Many people, myself included, are NOT asking ZOS to take away the damage output of subclassing. But simply to give some of that generosity to pure class.
tomofhyrule wrote: »Heck, I can even get behind pure classes being a bit behind Subclasses... but not this far behind.
Agreed. If subclassing had no more than 10% extra damage output than Pure classes, I’d be okay with that. 40% is way too much. Adding a decent passive buff when on pure class could be the way to go.
Many people, myself included, are NOT asking ZOS to take away the damage output of subclassing. But simply to give some of that generosity to pure class.
Jimmy’s Druid build uses Earthen Heart instead of Winter’s Embrace, and his build is as strong as a normal Warden, he swapped a tank skill line for yet another tank skill line.
Let’s say someone using Warden got an exclusive buff for keeping Winter’s Embrace, how is that fair to Jimmy?
Fixing the problem is not as easy as tacking % values onto under-performers and calling it, because that just makes everything else look worse by comparison. All it does is foot the bill.
CalamityCat wrote: »Nobody is being demonised, I genuinely don't care what other players use on their characters. Unless you do certain end game content, nobody cares how you get your results. You're getting offended all by yourself here.“Pure Class” has got to be the most anti-community identifier I’ve seen in a long time.
Lately I’ve seen people use the term “Pure Class” as a means to demonize people for utilizing Subclassing, generally right next to entitled claims that people who don’t use the system should benefit over those who do.
In what world should you benefit for -limiting- yourself? It’s one thing to comment about certain aspects of the system over-performing, but what about all of the unique community driven creations?
Sorry Jimmy, but your off-meta throw-together Druid build is not a “Pure Class” so we should nerf it and while we’re at it, OG Nightblade needs 200% Critical Chance for using their 3 cracked out original skill lines because they are “Pure”.
Enough. We as a community should be fostering creativity and smashing barriers, not walling ourselves in.
Why is it a problem for you that players want to achieve the same level of effectiveness with a different build to yours? It's not entitlement to want a real and genuine choice in whether you subclass or not. Or to want to login your warden, NB or sorc and have a genuinely different and satisfying combat experience with each.
I haven't called for subclassing to be nerfed or do less damage, but for pure classes to get a boost so they get more damage/effectiveness too. I haven't seen many players who are asking to do more damage than a subclasser. So I don't know where you're getting that impression from. It certainly isn't going to harm you in any way if pure builds are on a par with subclass ones.
Having more choice in the builds you can use in a game is a good thing. Not something to get all insecure about.
tomofhyrule wrote: »Heck, I can even get behind pure classes being a bit behind Subclasses... but not this far behind.
Agreed. If subclassing had no more than 10% extra damage output than Pure classes, I’d be okay with that. 40% is way too much. Adding a decent passive buff when on pure class could be the way to go.
Many people, myself included, are NOT asking ZOS to take away the damage output of subclassing. But simply to give some of that generosity to pure class.
Jimmy’s Druid build uses Earthen Heart instead of Winter’s Embrace, and his build is as strong as a normal Warden, he swapped a tank skill line for yet another tank skill line.
Let’s say someone using Warden got an exclusive buff for keeping Winter’s Embrace, how is that fair to Jimmy?
Fixing the problem is not as easy as tacking % values onto under-performers and calling it, because that just makes everything else look worse by comparison. All it does is foot the bill.
Things are already worse with subclassing at a 40% more damage output, and that’s just the DPS side of things. Even subclass tanks get more damage shield over pure class tanks.
As of right now, that “someone” using Warden is at a huge disadvantage compared to Jimmy.
DenverRalphy wrote: »And no, I don't think the term "Pure Classes" infers any sense of superiority, or demonizing subclassing. It's merely a term that conveys exactly what it means. I'd rather "Pure Classes" over "OG Classes" or "Virgin Classes".
DenverRalphy wrote: »And no, I don't think the term "Pure Classes" infers any sense of superiority, or demonizing subclassing. It's merely a term that conveys exactly what it means. I'd rather "Pure Classes" over "OG Classes" or "Virgin Classes".
Referring to a class as impure doesn’t imply superiority?
Recently I saw an OP refer to a player-made class as muddied. The imagery is clear, and while you may not mean for it to be derogatory, it most certainly is.
tomofhyrule wrote: »Heck, I can even get behind pure classes being a bit behind Subclasses... but not this far behind.
Agreed. If subclassing had no more than 10% extra damage output than Pure classes, I’d be okay with that. 40% is way too much. Adding a decent passive buff when on pure class could be the way to go.
Many people, myself included, are NOT asking ZOS to take away the damage output of subclassing. But simply to give some of that generosity to pure class.
Jimmy’s Druid build uses Earthen Heart instead of Winter’s Embrace, and his build is as strong as a normal Warden, he swapped a tank skill line for yet another tank skill line.
Let’s say someone using Warden got an exclusive buff for keeping Winter’s Embrace, how is that fair to Jimmy?
Fixing the problem is not as easy as tacking % values onto under-performers and calling it, because that just makes everything else look worse by comparison. All it does is foot the bill.
Things are already worse with subclassing at a 40% more damage output, and that’s just the DPS side of things. Even subclass tanks get more damage shield over pure class tanks.
As of right now, that “someone” using Warden is at a huge disadvantage compared to Jimmy.
How so? Jimmy traded his health based burst heal and an in-class root, for a defensive ultimate? Sure his passives would make a bit more sense for tanking now, but who’s to say he’s even a tank?
Let’s say Jimmy likes to PvP… he lost a ton of damage from Chilled and Northern Storm. He can no longer maim opponents attacking him.
I’m saying, for most case scenarios, there is always a trade-off. There are a few outliers, and when they are fixed, I feel like that will solve a lot of problems.
DenverRalphy wrote: »And no, I don't think the term "Pure Classes" infers any sense of superiority, or demonizing subclassing. It's merely a term that conveys exactly what it means. I'd rather "Pure Classes" over "OG Classes" or "Virgin Classes".
Referring to a class as impure doesn’t imply superiority?
Recently I saw an OP refer to a player-made class as muddied. The imagery is clear, and while you may not mean for it to be derogatory, it most certainly is.
DenverRalphy wrote: ». I'd rather "Pure Classes" over "OG Classes" or "Virgin Classes".