MincMincMinc wrote: »How would we power creep without the passive effects though?
Avran_Sylt wrote: »MincMincMinc wrote: »How would we power creep without the passive effects though?
Well I assume they're eventually going to standardize nearly all sources of unique stat buffs:
EG:
Scaled Armor - Grants Minor Resolve with 2/1 Draconic Power abilities slotted on either bar.
Piercing Spear/Hemorrhage - Grants Minor Force
Master Assassin/Pressure Points - Reworked entirely.
etc. etc.
GloatingSwine wrote: »Because it's been swapped for a named effect which is relatively easily sourced from lots of other places.
It wasn't just that you didn't have to use it to get the benefit, it was that it was a non-overlapping buff that you could just have for the price of a slot.
Once you change it to a named buff it matters less which one because anyone who's getting sweaty probably has that buff, and the Assassination skill line's hat is crit chance so they changed it to that one.
Avran_Sylt wrote: »And "gentle reworking of what they grant" strikes me as a bit odd for NB as a pure NB class lost about 300-400 WD/SP. (But more realistically 150-200 given use of the skill in rotation at 10 stacks)
MincMincMinc wrote: »Avran_Sylt wrote: »And "gentle reworking of what they grant" strikes me as a bit odd for NB as a pure NB class lost about 300-400 WD/SP. (But more realistically 150-200 given use of the skill in rotation at 10 stacks)
Right, realistically its more of a buff than they think. Even in PvP crit has taken over due to how many easy to obtain %crit damage sources there are given out like candy.
MincMincMinc wrote: »Avran_Sylt wrote: »And "gentle reworking of what they grant" strikes me as a bit odd for NB as a pure NB class lost about 300-400 WD/SP. (But more realistically 150-200 given use of the skill in rotation at 10 stacks)
Right, realistically its more of a buff than they think. Even in PvP crit has taken over due to how many easy to obtain %crit damage sources there are given out like candy.
Avran_Sylt wrote: »MincMincMinc wrote: »Avran_Sylt wrote: »And "gentle reworking of what they grant" strikes me as a bit odd for NB as a pure NB class lost about 300-400 WD/SP. (But more realistically 150-200 given use of the skill in rotation at 10 stacks)
Right, realistically its more of a buff than they think. Even in PvP crit has taken over due to how many easy to obtain %crit damage sources there are given out like candy.
I assume those'll fall in line eventually, getting 20% crit damage for free just because of the class lines you picked plus having minor/Major force seems like a bit of an issue.
Avran_Sylt wrote: »GloatingSwine wrote: »Because it's been swapped for a named effect which is relatively easily sourced from lots of other places.
It wasn't just that you didn't have to use it to get the benefit, it was that it was a non-overlapping buff that you could just have for the price of a slot.
Once you change it to a named buff it matters less which one because anyone who's getting sweaty probably has that buff, and the Assassination skill line's hat is crit chance so they changed it to that one.
I understand completely why they changed it to a named buff to prevent excessive overlapping, it's just that there already exist similar named buffs to the old effects already.
They poke at how this and bound armaments are used "purely passively", but then make the named buff another passive effect.
And "gentle reworking of what they grant" strikes me as a bit odd for NB as a pure NB class lost about 300-400 WD/SP. (But more realistically 150-200 given use of the skill in rotation at 10 stacks)