I want damage only on the damage line, damage and recovery on the recovery line, and tank and recovery on the tank line.
Rkindaleft wrote: »I feel like a lot of the time they just make changes that sound good in their heads but don't take the time to actually consider how it might impact real gameplay.
This was obvious in the previous PTS. They released Subclassing without any balancing and were all shocked Pikachu face when people had 180k+ parses because they didn't realise the power spike would be so sharp. Like, literally anyone who bothered to learn the ins-and-outs of combat knew basically immediately that was going to happen without even having to test anything.
Rkindaleft wrote: »I feel like a lot of the time they just make changes that sound good in their heads but don't take the time to actually consider how it might impact real gameplay.
This was obvious in the previous PTS. They released Subclassing without any balancing and were all shocked Pikachu face when people had 180k+ parses because they didn't realise the power spike would be so sharp. Like, literally anyone who bothered to learn the ins-and-outs of combat knew basically immediately that was going to happen without even having to test anything.
There was plenty of feedback at the time, and all the other times during all the other PTS cycles going back years and years. They never listen, or at the least they very selectively listen. You must also realize that they largely do not care about PvE, or parses, it is an afterthought. Balancing seems to almost always be related primarily to PvP, or their idea of it anyway.
From what we've seen from update 46 and what's on the PTS now, I'm leaning towards thinking their long term strategy is the removal of classes and just having skill lines.
Update 46 nerfed a number of skill lines so they wouldn't be too outrageously OP. Update 47 "now that the dust has settled" is moving more in the direction of dismantling classes all together. For instance, with the removal of the max magic % buffs from sorc I just don't see how "sorc pure classes" can compete now, without subclassing to find extra sources of damage to make up for the damage and shield strength they lose from having their base stats gutted...