Dark Cloak Nerf for Tanks?

priforce
priforce
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I'm not sure what is leading the devs to require bracing for dark cloak but that is already button play that makes it unique compared to other classes, and shortening the duration of the health regen while other classes can generate health and have mobility. If the health regen was greater or the cost reduced, I can see that, but by cutting off our resource regen as we are bracing. It's too high of a cost and forcing us to consider other classes or subclasses. But what is the point of that?
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    I don't know, at least you can move out of the way of an enemy's hits with it now?
  • tsaescishoeshiner
    tsaescishoeshiner
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    Dark Cloak requiring blocking and not standing still seemed like a buff to me. It depends on the encounter, there might be a few where it's harder to hold block than to hold still (such as against many adds). But in many situations, being able to move sounds pretty nice.
    PC-NA
    in-game: @tsaescishoeshiner
  • priforce
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    The moving would have to be while bracing for dark cloak to work.
  • mocap
    mocap
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    Unless you want to play a pure NB tank, I'd rather take Polar Wind and Restoring Focus or Channeled Focus.

    Three seconds of healing while blocking sounds like both a buff and a debuff. When you're blocking, you're already not taking much damagerinos, and if you do get hit hard, you might prefer burst healing, like Polar Wind, over a conditional HoT — even a strong one.
  • Sarannah
    Sarannah
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    Agreed with the OP! Another nerf for tanking.... why?

    If we need to be blocking for the extra health regen, this ability should NOT have a cost and should be turned into a heavy armor passive. Because blocking removes stamina regen, so besides the cost of the ability itself, the cost now keeps ramping up for every stamina regen missed.
  • BXR_Lonestar
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    Sarannah wrote: »
    Agreed with the OP! Another nerf for tanking.... why?

    If we need to be blocking for the extra health regen, this ability should NOT have a cost and should be turned into a heavy armor passive. Because blocking removes stamina regen, so besides the cost of the ability itself, the cost now keeps ramping up for every stamina regen missed.

    I always assume that there is a PVP reason behind every nerf like this.
  • Sarannah
    Sarannah
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    Sarannah wrote: »
    Agreed with the OP! Another nerf for tanking.... why?

    If we need to be blocking for the extra health regen, this ability should NOT have a cost and should be turned into a heavy armor passive. Because blocking removes stamina regen, so besides the cost of the ability itself, the cost now keeps ramping up for every stamina regen missed.

    I always assume that there is a PVP reason behind every nerf like this.
    Could be, but even in their own design philosophy this nerf does not make sense. With skills like stealth they change them to be 'easier' to use and make them a toggle(heavily disagree with that as toggle is unreliable, but anyways), yet a skill like dark cloak now has to be cast more often due to the duration nerf, requires two actions to be useful(skill+block), and costs more resources(block halts stamina regen). This does not make any sense whatsoever!

    Personally I loved dark cloak, and used it on many of my tanks. I could live with the standing still, as I mostly needed it on bosses anyways. But the shorter duration and having to block for the skill to be useful will kill this entire ability for me.

    Either keep dark cloak as it is on live, or change it into a free-from-resources toggle that passively has a base health regen and automatically bumps up the health regen when blocking. Fewer actions, more passiveness, and more useful.
    Edited by Sarannah on 9 July 2025 14:33
  • RealLoveBVB
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    Why isnt there a developer comment for that change? This skill was very niche already and now they are fully killing it.

    Do they really expect tanks to be permablocking?

    I always assume that there is a PVP reason behind every nerf like this.

    That would be super sad, because we had the current version because of PVP reasons already.
    The heal as this is (and was) super strong already and in combination with movements in PVP, they implement the burst-requirement, that you have to stand still.
    It was dead for PVP then and the change was a hit for pve tanks already, as you rarely stand still, especially as off-tank, who often have to move around.

    Why did they made this change now? That they removed the "stand-still"- requirement is not really forgiving, as you can't move a lot when blocking anyway.

    Why
    Was
    This
    Change
    Made
    ?


  • Rittings
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    ZoS's idea of balancing a class like Nightblade, is to say to us - "hey we might have nerfed you for the 200th time this year, but hey, we buffed Sorcs ... just for you!"

    I mean... My main dps has been magblade for 10 years, and I've seen nerf after nerf after nerf... so much so, that it hasn't been viable in it's pure form now for nearly 2 years... and now my Nightblade tank (also a pure, non-subclassed tank) is dead too. It's like they've completely driven the fun out of the game.
  • exiars10
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    Oh, look, another change nobody asked.

    Somobody at ZOS: lets ruin even more the worst self heal in the game as nobody would notice it because nobody* uses it.

    *I guess only hard core PvE NB tanks like me use it for flavor reason. And no, I'm not going to use Resolving Vigor, I'm not going to multiclass nor use Scribing.
    mocap wrote: »
    Unless you want to play a pure NB tank, I'd rather take Polar Wind and Restoring Focus or Channeled Focus.

    Three seconds of healing while blocking sounds like both a buff and a debuff. When you're blocking, you're already not taking much damagerinos, and if you do get hit hard, you might prefer burst healing, like Polar Wind, over a conditional HoT — even a strong one.
    Why answer to everything is "just multiclass bro"? How about no?

    And it's nerf.
    They contradict to themselves:
    Dark Cloak - No longer grants invisibility.
    Dark Veil - Increases the duration of your non-invisibility based Shadow abilities by 2 seconds.

    Just like that, they deleted it even Dark Cloak doesn't grant invisibility.
    Then why Dark Cloak doesn't grant invisibility? Maybe they forgot it?
    It worked like that in Vengeance test and it works like that for Mirri Elendis companion (Twilight Mantle skill from Living Shadow skill line).

    So?
    Edited by exiars10 on 10 July 2025 21:55
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