I'm no unofficial language patch creator but you can trust me if I say:
They simply do not work atm, as ZOs clearly wrote!
Why do you want to have confirmed something that the game developers and maintainers already told you there?
Reasons that I know off are limitations in size of files, memory usage and also other issues.
Maybe this can be managed to work in teh future but consoles are simply working differently than PCs and thus addons are following a very strickt path, in many terms. Means some adodns of PC simply cannot work or only work with hacks (which are against the TOS).
Well afaik they have been even told that their addons won't work (Sharlikran at least told them, that's what I saw).I noticed that several translation addons were published on Bethesda's addon website.
Most probably it will partially work on some of the consoles (like xbox which is "nearer to PC-like OS etc.") but fail on others (PS).I mean, during the short period of time we left our addon online, some people managed to get our translation addon semi-working on consoles
Yes you are totally right!I don't believe that working on bugs and errors is a waste of time.
I believe that this way we learn more from our own mistakes and that this makes us acquire more knowledge. It is the questions that move the world, not the answers.
And I can only repeat: You do not need to even try to fix anything which isn't officially supported and where the game owners already told you so? In the end it might even lead to problems with the ESO installations on the consoles!I believe that Mr. FabresFour's post was not to complain or question ZOs, but rather to share other errors so that they can be fixed.
There's two major issues:
1. Sheer size in memory
2. Where the string/lang files live. They're not really considered to be part of the add-on. So if you disable the add-on, it doesn't disable loading the strings.
Yes you are totally right!I don't believe that working on bugs and errors is a waste of time.
I believe that this way we learn more from our own mistakes and that this makes us acquire more knowledge. It is the questions that move the world, not the answers.
But if the game developer officially says "do not do that now, it won't work" -> It's wasted time to even try to, AND it will also maybe cause issues which makes console players suffer from it.
Means overall: Don't do that!
Instead invest your time into PC addons and bug reports thereAnd I can only repeat: You do not need to even try to fix anything which isn't officially supported and where the game owners already told you so? In the end it might even lead to problems with the ESO installations on the consoles!I believe that Mr. FabresFour's post was not to complain or question ZOs, but rather to share other errors so that they can be fixed.
Here is only 1 example post by ZOs why it could lead to problems:There's two major issues:
1. Sheer size in memory
2. Where the string/lang files live. They're not really considered to be part of the add-on. So if you disable the add-on, it doesn't disable loading the strings.
So please, let ZOs decide what you can do, and when you can do it! If they already said: "Please, do not create and release custom translation addons for consoles until we tell you to do so!" -> Follow their wish/rules.
And focus on PC addons so long.
Thank you
FabresFour wrote: »I would like to confirm with the other translation addon creators whether their respective addons are working on consoles or not. We had to remove the ESOBR addon due to some bugs we identified, and only recently did we notice the information on the website stating that language addons are not supposed to be compatible with consoles.
Telmatoscopus wrote: »I don't believe that working on bugs and errors is a waste of time.
I believe that this way we learn more from our own mistakes and that this makes us acquire more knowledge. It is the questions that move the world, not the answers.
I believe that Mr. FabresFour's post was not to complain or question ZOs, but rather to share other errors so that they can be fixed. I believe that it is due to the 100 MB limitation that exists, and the translation files are large, as they carry all the texts of the game.
I don't have a console and I can't test add-ons directly. But I am happy that there are people working on add-ons that others like and can use.
Keep up the great work. Congratulations on the EsoBR add-on initiative.
FabresFour wrote: »I would like to confirm with the other translation addon creators whether their respective addons are working on consoles or not. We had to remove the ESOBR addon due to some bugs we identified, and only recently did we notice the information on the website stating that language addons are not supposed to be compatible with consoles.
You haven't shared info on the specific bugs, so I don't know if there's anything that could be done surrounding them or if it's anything you could work around.
That said, ZOS has said that the unofficial language patches are supported 'unofficially', buyer beware. The information that they were not supported was shared in the esoui gitter/matrix chat, and my understanding is that they did attempt to reach various translation devs, without success.
The two main limitations are that:
1. Memory limits
2. It can't be fully removed without uninstalling (which is apparently an issue on PC as well?)
So if you keep those limits in mind you should be ok. Personally, I'd recommend possibly splitting the translations up into two or more: maybe one which includes the most recent patch+dailies+UI and another that has everything else. That would help with memory limits and allow most users to run more+other addons.
> If the community can make things work without breaking people, without crashing the consoles, and while keeping people happy and dealing with the fallout of any weird unexpected behavior, who am I to tell you not to do it? -> ZOS_DanBatson
Also, side note, it says that eso BR is incompatible with writ crafter? Not sure what's up with that. If you mean you need a patch, that's somewhat changed. ~98% of LWC features should be language agnostic now.
FabresFour wrote: »I would like to confirm with the other translation addon creators whether their respective addons are working on consoles or not. We had to remove the ESOBR addon due to some bugs we identified, and only recently did we notice the information on the website stating that language addons are not supposed to be compatible with consoles.
You haven't shared info on the specific bugs, so I don't know if there's anything that could be done surrounding them or if it's anything you could work around.
That said, ZOS has said that the unofficial language patches are supported 'unofficially', buyer beware. The information that they were not supported was shared in the esoui gitter/matrix chat, and my understanding is that they did attempt to reach various translation devs, without success.
The two main limitations are that:
1. Memory limits
2. It can't be fully removed without uninstalling (which is apparently an issue on PC as well?)
So if you keep those limits in mind you should be ok. Personally, I'd recommend possibly splitting the translations up into two or more: maybe one which includes the most recent patch+dailies+UI and another that has everything else. That would help with memory limits and allow most users to run more+other addons.
> If the community can make things work without breaking people, without crashing the consoles, and while keeping people happy and dealing with the fallout of any weird unexpected behavior, who am I to tell you not to do it? -> ZOS_DanBatson
Also, side note, it says that eso BR is incompatible with writ crafter? Not sure what's up with that. If you mean you need a patch, that's somewhat changed. ~98% of LWC features should be language agnostic now.
I mean, it was communicated somewhat, I know that at least the ZOS UI devs tried to get ahold of the Italian translators to let them know, I'm not sure if they tried for others but I wouldn't be surprised. But maybe they didn't think to check with the ZOS translation team. And it was known and shared in the esoui gitter/matrix chat. Not sure where else. There is a discussion thread about it there right now, I do suggest checking it out since this info is from there.
They're looking into potentially increasing the allowed storage to 200 MB, but this is subject to change and won't be for a while.
Until then, you could always split it up to help deal with memory limits, letting users only download the translations they need. For larger translations that might even be mandatory.
You also still have not shared any info on what kind of bugs you are encountering. It could very well simply be a normal console add-on issue that can be fixed. I doubt there would be any kind of serious errors preventing translations, but if there was you'd probably have run into it already.