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The pull radius of Rush of Agony needs fixing
This set has been a problem for many months now and very little has been done to make it less toxic. One of the biggest issues is that the game allows for multiple chained pulls because this set does not grant CC immunity to those affected. As with every "pull" set, there is always a counter argument to "not zerg" or to not "stack on flags".

This is a screenshot of Rush of Agony just as it pulls nearby players. The hardly visible, bright orange line connecting me to the yellow player is the chain. I was neither
zerging, stacking on flags, or anywhere near close to that player. The pull range of this set is way beyond the effective damage radius. It needs to be fixed. Dark Convergence had its pull radius adjusted to match its damage radius. Do that to rush of agony. The utility that this set has, beyond dealing, damage is absolutely ridiculous. Now imagine dealing with a ballgroup with 4 people running this set. This is what we are dealing with in Cyrodiil and I don't understand the stubbornness of refusing to adjust sets like these, or even the audacity to keep introducing new ones. Ball groups are more than capable of killing everyone without pull sets, so why make it easier for them? Once again, being in large groups should impose penalties on their members. Having pull sets disabled for large groups should be one of those penalties. You did it for torc of the ayleid king in bgs and no cp. You can do it for large groups as well.