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Agreed. This has been doing my head in, in fact I stopped playing multiple times now because I got so frustrated and annoyed at the gating of content.
"Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
Alot of the lead drops - not only the new ones - are totally *...[imagine something here you want to]...*-up.
For example I have been farming the *Branch of Falinesti* lead in Greenshade for the past 2 days, 2 hours per day and NONE, ZERO, NADA did drop. Only up side for this is that I do get alot of resources. But still. Its just plain stupid if leads drop like 1 in a 1.000.000.
Another thing by the way are the leads coming from treasure chests. That is a RNG in a RNG in a RNG.
1. RNG = Finding a treasure map.
2. RNG = Getting a map for a region you are looking for.
3. RNG = Getting a lead from the treasure map chest.
This is also totally *...[imagine something here you want to]...*-up.
There should be some way/system which makes it possible for a player to increase chances to find treasure chest maps or - even better - to find/search for specific treasure maps, for specific regions.
randomness is just cruel some times...i took me around 35 daily quests to get the key the first time, and then i got it again around 5 quests later...
I would change the way these drop rates work - instead of a fix drop rate, i would increase the drop rate every time something doesnt drop until it does and then reset the rate - for example
1% drop rate, increases 1% every time it doesnt drop and then resetes once it does - this way at least you can "work" towards your drop
12 more dailies done and nothing. This one is so out of step with other leads that drop from dailies. Please revisit this ZOS. Making me loathe turning on this game to farm the last one I need