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What was the thought behind Rakkhat's Voidmantle?

Imperial_Archmage
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In my experience the heavy attack builds rose in prominence not because players particularly enjoy holding down the heavy attack button for 90% of their rotation but rather because no one enjoys constantly bar swapping to maintain buffs and the Oakensoul Ring which alleviated that pain point was simply best suited to a heavy attack playstyle thanks to the permanent uptime on Empower.

Rakkhat’s is basically either going to end up as a trap for the casual Oakensoul player or the new meta chain for one shot PvP builds. There couldn’t be two target audiences further apart on the spectrum of ESO players. It seems like the devs just looked at the raw data, saw that a huge percent of the playerbase uses Oakensoul and decided to make a 2.0 version of it without any consideration of what that would do to the game.

Maybe it’s time to stop releasing a new broken mythic with every new Chapter just to get people to shell out for it but since that’s never gonna happen how about we lift the 1 mythic restriction instead so we can run both Rakkhat and Oakensoul and let casuals have fun breaking the game with just one button? 😂
  • DenverRalphy
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    HA builds predate Oakensoul by a pretty large margin. Oakensoul may have made them more new player friendly, but they've been around pretty much since game release. At least as long as Sgt Mail has been around.

    That being said.. I'm quite looking forward to getting the HA mythic.

    [edit] And IIRC, Sgt Mail got nerfed at one point didn't it?
    Edited by DenverRalphy on 9 June 2025 22:32
  • Artim_X
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    As mentioned above, heavy attack builds have always existed.

    Heavy attack builds can also involve two bars. Heavy attack builds used to be fine till it was nerfed, which forced players that had heavy attack builds to use empower through skills or sets (previously empower was not necessary to do decent damage).

    This mythic is for two bar heavy attack builds.

    If someone wants or is only able to play with onebar, then they should stick with Oakensoul, which serves the purpose of enabling that gameplay style.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Soarora
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    With oakensoul, one-bar heavy attack was considered to vastly out-preform two-bar heavy attack. That logically doesn’t make any sense (harder rotation = less damage) and, well, like other have said, two-bar HA used to be a thing before oakensoul and then it was obliterated.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 24/26 Tris
    • All Veterans completed!

      View my builds!
  • Imperial_Archmage
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    Where did I say that heavy attack builds originated with the Oakensoul ring? I specifically said that it only precipitated their prominence. Heavy attack builds tend to appeal mostly to more causal players and those who don’t have the reflexes or good enough hardware and internet connections to handle constant bar swapping. How is Rakkhat’s going to help them since it requires constant uptime on Empower plus at least half of the buffs Oakensoul provides?

    If you want a real world analogy, to a causal ESO player giving them Rakkhat’s is like giving a pickleball player a tennis racket.
  • Soarora
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    Where did I say that heavy attack builds originated with the Oakensoul ring? I specifically said that it only precipitated their prominence. Heavy attack builds tend to appeal mostly to more causal players and those who don’t have the reflexes or good enough hardware and internet connections to handle constant bar swapping. How is Rakkhat’s going to help them since it requires constant uptime on Empower plus at least half of the buffs Oakensoul provides?

    If you want a real world analogy, to a causal ESO player giving them Rakkhat’s is like giving a pickleball player a tennis racket.

    Its not for casual players. Its for people who like HA who want to go further. Oakensoul wasnt nerfed to give room for Rakkhat. People can still use oakensoul. But I mean, with subclassing, you can also just use Rakkhat with perm buffs on your backbar and not barswap. If you break down the oakensoul buffs, you don’t need most of them in group content anyways.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 24/26 Tris
    • All Veterans completed!

      View my builds!
  • DenverRalphy
    DenverRalphy
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    Where did I say that heavy attack builds originated with the Oakensoul ring? I specifically said that it only precipitated their prominence. Heavy attack builds tend to appeal mostly to more causal players and those who don’t have the reflexes or good enough hardware and internet connections to handle constant bar swapping. How is Rakkhat’s going to help them since it requires constant uptime on Empower plus at least half of the buffs Oakensoul provides?

    If you want a real world analogy, to a causal ESO player giving them Rakkhat’s is like giving a pickleball player a tennis racket.

    Oakensoul didn't precipitate the HA build prominence. HA builds have always been a prominent choice (with an adjustment period after some nerfs). Oakensoul just gave new and casual players quick access to HA builds. Oakensoul raises the floor but lowers the ceiling. Rakkhat's raises the ceiling, and there's already a sublass HA one-bar solo build using Rakkhat's putting out 130k+ dps. No bar swapping needed.
    Edited by DenverRalphy on 10 June 2025 01:44
  • moderatelyfatman
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    @Imperial_Archmage
    Why would ZOS release an overpowered mythic that does 30% more damage than the next most powerful build?
  • Desiato
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    I don't see what the issue is with having options?

    I'm never, ever going to play a heavy attack build, but it seems like a good thing that people who like Oakensoul can use that and players who want to do a 1.5 bar rotation as I've heard light backbar rotations described can use the new mythic.

    I would guess the introduction of subclassing was part of the motivation behind a new HA mythic because only 5 ability slots doesn't offer much room for experimenting with subclasses.
    spending a year dead for tax reasons
  • Tannus15
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    it's literally the light attack test from march 2020

    https://forums.elderscrollsonline.com/en/discussion/517545/pts-patch-notes-testing-ideas-for-light-heavy-attacks-in-combat

    as a game wide system change it was universally hated, but clearly one of the devs liked the idea and they brought it back as a mythic.

    I'm not against it, it's a good idea for a mythic.
  • Imperial_Archmage
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    Tannus15 wrote: »
    it's literally the light attack test from march 2020

    https://forums.elderscrollsonline.com/en/discussion/517545/pts-patch-notes-testing-ideas-for-light-heavy-attacks-in-combat

    as a game wide system change it was universally hated, but clearly one of the devs liked the idea and they brought it back as a mythic.

    I'm not against it, it's a good idea for a mythic.

    I had totally forgotten about that. Actually, I probably subconsciously repressed the memory. 😂
  • Imperial_Archmage
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    Oakensoul didn't precipitate the HA build prominence.

    That’s just factually incorrect. Before Oakensoul came out hardly anyone played a heavy attack build even though the Sergeant set had been out forever. After Oakensoul heavy attack builds became so popular literally every other person you saw was just spamming the lightning heavy attack and the devs felt the need to nerf not only the ring but also the shock destro staff heavy attack and even the Empower buff itself. Oakensoul was a watershed moment for heavy attack builds.

    The fact is, no one enjoys maintenance buffs and sadly that’s quite literally a focal feature of this game. It’s not a question of how easy or hard it is to apply them, it’s just tedious that you have to constantly reapply them and very easy to forget. So anything that makes them permanent will inevitably be extremely popular especially considering that ESO is overwhelmingly a casual game, even more than other MMOs.
  • CameraBeardThePirate
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    Oakensoul didn't precipitate the HA build prominence.

    That’s just factually incorrect. Before Oakensoul came out hardly anyone played a heavy attack build even though the Sergeant set had been out forever. After Oakensoul heavy attack builds became so popular literally every other person you saw was just spamming the lightning heavy attack and the devs felt the need to nerf not only the ring but also the shock destro staff heavy attack and even the Empower buff itself. Oakensoul was a watershed moment for heavy attack builds.

    The fact is, no one enjoys maintenance buffs and sadly that’s quite literally a focal feature of this game. It’s not a question of how easy or hard it is to apply them, it’s just tedious that you have to constantly reapply them and very easy to forget. So anything that makes them permanent will inevitably be extremely popular especially considering that ESO is overwhelmingly a casual game, even more than other MMOs.

    Uhh no. As a PvPer, I can confidently confirm that many non-PvErs used Heavy Attack builds for PvE content long before Oakensoul. They were the "easy" build to slap on for someone that doesn't practice parsing and didn't want to farm trials for PvE gear, as most of the sets used were from base game dungeons.

    It was also the go-to setup for anyone that wanted to solo Veteran dungeons, since you could purely focus on defense and simply let your heavy attacks do all the damage.

    Oakensoul made them extremely common, but acting like heavy attack builds were some rarity before that is wild. The difference was that before Oakensoul, heavy attack builds were mostly only popular among PvPers looking to farm PvE or hard-core PvErs that wanted to solo veteran content. That doesn't mean they weren't prominent because they were all over the place.

    https://youtu.be/lV9KLysgoK0
    Edited by CameraBeardThePirate on 12 June 2025 21:47
  • DenverRalphy
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    Oakensoul didn't precipitate the HA build prominence.

    That’s just factually incorrect. Before Oakensoul came out hardly anyone played a heavy attack build even though the Sergeant set had been out forever. After Oakensoul heavy attack builds became so popular literally every other person you saw was just spamming the lightning heavy attack and the devs felt the need to nerf not only the ring but also the shock destro staff heavy attack and even the Empower buff itself. Oakensoul was a watershed moment for heavy attack builds.

    The fact is, no one enjoys maintenance buffs and sadly that’s quite literally a focal feature of this game. It’s not a question of how easy or hard it is to apply them, it’s just tedious that you have to constantly reapply them and very easy to forget. So anything that makes them permanent will inevitably be extremely popular especially considering that ESO is overwhelmingly a casual game, even more than other MMOs.

    The comment above mine beat me to it.

    Sgt's Mail didn't get nerfed cuz nobody used it.
    Edited by DenverRalphy on 12 June 2025 19:59
  • sarahthes
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    Oakensoul didn't precipitate the HA build prominence.

    That’s just factually incorrect. Before Oakensoul came out hardly anyone played a heavy attack build even though the Sergeant set had been out forever. After Oakensoul heavy attack builds became so popular literally every other person you saw was just spamming the lightning heavy attack and the devs felt the need to nerf not only the ring but also the shock destro staff heavy attack and even the Empower buff itself. Oakensoul was a watershed moment for heavy attack builds.

    The fact is, no one enjoys maintenance buffs and sadly that’s quite literally a focal feature of this game. It’s not a question of how easy or hard it is to apply them, it’s just tedious that you have to constantly reapply them and very easy to forget. So anything that makes them permanent will inevitably be extremely popular especially considering that ESO is overwhelmingly a casual game, even more than other MMOs.

    This is wrong. The staple "learning to clear vMA" build from 2018 until around 2021 was a one bar heavy attack plague doctor/necropotence build. Anyone who wanted a maelstrom weapon but was newer to the game or just not very confident or comfortable in vMA ran that build. It was the top of every search engine result.

    https://youtu.be/Lu2kIZWjXg8?si=PSX_t3DfS2_Ogqw0
  • Pixiepumpkin
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    Oakensoul didn't precipitate the HA build prominence.

    That’s just factually incorrect. Before Oakensoul came out hardly anyone played a heavy attack build even though the Sergeant set had been out forever. After Oakensoul heavy attack builds became so popular literally every other person you saw was just spamming the lightning heavy attack and the devs felt the need to nerf not only the ring but also the shock destro staff heavy attack and even the Empower buff itself. Oakensoul was a watershed moment for heavy attack builds.

    The fact is, no one enjoys maintenance buffs and sadly that’s quite literally a focal feature of this game. It’s not a question of how easy or hard it is to apply them, it’s just tedious that you have to constantly reapply them and very easy to forget. So anything that makes them permanent will inevitably be extremely popular especially considering that ESO is overwhelmingly a casual game, even more than other MMOs.

    Exactly this.

    HA builds were mildly used in PVP and Arena as pointed above, hardly representing even 5% of the playerbase. HA did not become popular until Oakensoul as you pointed out. The chain nerfs you aslo pointed out were due to the fact that HA became so popular.

    But to your OP. The mythic seemingly makes no sense. Since U46 dropped I have seen ONE MoL trial in group finder. Its an easy dungeon to run, easy to farm the gear, does not take a lot of time and yet few are running it. The mythic has limited appeal.
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • Lalothen
    Lalothen
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    That’s just factually incorrect. Before Oakensoul came out hardly anyone played a heavy attack build even though the Sergeant set had been out forever. After Oakensoul heavy attack builds became so popular literally every other person you saw was just spamming the lightning heavy attack and the devs felt the need to nerf not only the ring but also the shock destro staff heavy attack and even the Empower buff itself. Oakensoul was a watershed moment for heavy attack builds.

    Prior to Oakensoul HA builds were a popular lower APM alternative to LA builds; one of the people who made them popular back then was Xynode with his old EasySorc. The most powerful HA build was two-bar DK HA running Molten Armaments with its unique 50% buff to HAs, and for ST it ran a combo of Rele body (back when Rele's dot stacked 20x), Infiltrator front-barred, vMA inferno back-barred because of its old buff to basic attack damage - and pretty much whatever choice of monster set.

    This was a long time prior to mythics, prior to Sergeant's Mail becoming what it is today (it used to buff the base damage of fully-charged HAs only), prior to Storm Master becoming a flat base damage buff (it used to add shock dmg to your basic weapon attacks), prior to Empower becoming a HA-only buff with a higher percentage boost - which remains 30% higher today than it previously was - back before HA-buffing sets got changed from providing flat base damage buffs to percentage-based buffs, and when lightning staffs had a 4-hit HA channel.

    Yes, Oakensoul exploded their popularity thanks to influencers showcasing how grossly overtuned Oakensoul was and how that synergised with HA builds, but they were already a popular choice long before it existed, with varying intensity options available between both one and two bars. The Voidmantle mythic effectively reinvigorates two-bar options, and is actually the most powerful one-bar option with subclassing.
  • GeneralGrundmann
    GeneralGrundmann
    ✭✭✭
    Yeah, I have to chime in. HA builds we're always there, Oakensoul just increased the HA build number of players.

    If I remember correctly, PaddyVu (?) soloed Veteran Scalecaller with a HA Dragonknight build with undaunted unweaver and undaunted infiltrator. And some other veteran DLCs dungeons as well. Don't remember exactly the timeframe, but must be 5 or 6 years ago at least.

    @Lalothen
    Thanks for the fantastic historical sum-up! 😀
    Edited by GeneralGrundmann on 13 June 2025 07:24
  • Soarora
    Soarora
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    ✭✭✭✭✭
    Oakensoul didn't precipitate the HA build prominence.

    That’s just factually incorrect. Before Oakensoul came out hardly anyone played a heavy attack build even though the Sergeant set had been out forever. After Oakensoul heavy attack builds became so popular literally every other person you saw was just spamming the lightning heavy attack and the devs felt the need to nerf not only the ring but also the shock destro staff heavy attack and even the Empower buff itself. Oakensoul was a watershed moment for heavy attack builds.

    The fact is, no one enjoys maintenance buffs and sadly that’s quite literally a focal feature of this game. It’s not a question of how easy or hard it is to apply them, it’s just tedious that you have to constantly reapply them and very easy to forget. So anything that makes them permanent will inevitably be extremely popular especially considering that ESO is overwhelmingly a casual game, even more than other MMOs.

    Exactly this.

    HA builds were mildly used in PVP and Arena as pointed above, hardly representing even 5% of the playerbase. HA did not become popular until Oakensoul as you pointed out. The chain nerfs you aslo pointed out were due to the fact that HA became so popular.

    But to your OP. The mythic seemingly makes no sense. Since U46 dropped I have seen ONE MoL trial in group finder. Its an easy dungeon to run, easy to farm the gear, does not take a lot of time and yet few are running it. The mythic has limited appeal.

    The mythic having limited appeal may be a result of the phenomenon I’ve noticed in which people have become immensely attached to oakensoul. Even if rakkhat is better, even if its better for one-bar, there is a nonzero amount of people who will defend oakensoul against any criticism because it looks better to them and because of the history of oakensoul.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
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    • All Veterans completed!

      View my builds!
  • MarshWanderer
    MarshWanderer
    ✭✭✭
    Tannus15 wrote: »
    it's literally the light attack test from march 2020

    https://forums.elderscrollsonline.com/en/discussion/517545/pts-patch-notes-testing-ideas-for-light-heavy-attacks-in-combat

    as a game wide system change it was universally hated, but clearly one of the devs liked the idea and they brought it back as a mythic.

    I'm not against it, it's a good idea for a mythic.

    I wasn't playing the game when this happend and man it's a shame that didn't get pushed to the live servers.

    I greatly dislike how light and heavy attacks feels currently and light attacks being the resource restore and heavy attacks being the damage would be perfect in my opinion, heavy attacks feel very unsatisfying with their wet noodle damage right now.
  • preevious
    preevious
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    The mythic is fine

    It allows HA builds to go beyond Oakensoul, at the cost of being a little more technical, having to source bufs (spell and phys damage and critical, minor force, empower ..) and maintain their uptimes.

    It allows for skilled HA builds user to perform better and actually be competitive, while oakensoul user are still powerfull enough to do content.

    So, it's a mighty fine idea for a mythic
  • MasterSpatula
    MasterSpatula
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    I just think it's weird to create a whole new heavy attack build while heavy attacks themselves are in such a disastrous state. Perhaps they should focus on insuring that standing right in front of an enemy with that enemy in your crosshairs and holding down the attack button actually does something.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Lalothen
    Lalothen
    ✭✭✭✭✭
    I just think it's weird to create a whole new heavy attack build while heavy attacks themselves are in such a disastrous state. Perhaps they should focus on insuring that standing right in front of an enemy with that enemy in your crosshairs and holding down the attack button actually does something.

    That would definitely be nice.

    HAs have been broken in that regard since ZOS silently removed one of the damage tics from the channel, bringing it down from 4 tics total to 3. That was NEVER included in any patch notes, just done without admission or explanation.
  • katorga
    katorga
    ✭✭✭✭✭
    ✭✭
    Oakensoul didn't precipitate the HA build prominence.

    That’s just factually incorrect. Before Oakensoul came out hardly anyone played a heavy attack build even though the Sergeant set had been out forever. After Oakensoul heavy attack builds became so popular literally every other person you saw was just spamming the lightning heavy attack and the devs felt the need to nerf not only the ring but also the shock destro staff heavy attack and even the Empower buff itself. Oakensoul was a watershed moment for heavy attack builds.

    The fact is, no one enjoys maintenance buffs and sadly that’s quite literally a focal feature of this game. It’s not a question of how easy or hard it is to apply them, it’s just tedious that you have to constantly reapply them and very easy to forget. So anything that makes them permanent will inevitably be extremely popular especially considering that ESO is overwhelmingly a casual game, even more than other MMOs.

    I think the old school lightning heavy attack builds, pre-Oakensoul, were solo oriented. Reduce GCD used for damage, and free up those GCD for survival. It was good for sorcerers because pets taking up 4 skill slots. I recall them used to solo world bosses, some dungeons, etc. No one used them for endgame dps.

    The whole thing got nerfed once DKs and NB started one-shotting players in PVP with 40K fire staff heavy attacks.

    Even with the new mythic, a 130K dps HA build will not be competitive with the 150-170 dps beam builds. Doing random dungeons for exp to level skill lines is ridiculous now, and you do not want to use a heavy attack build because the arcanist beams kill everything before HA channel gets past the first tick.

    The nerfs resulting from sub-classing are going to be EPIC.
    Edited by katorga on 13 June 2025 14:35
  • MasterSpatula
    MasterSpatula
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    ✭✭✭✭✭
    Lalothen wrote: »
    I just think it's weird to create a whole new heavy attack build while heavy attacks themselves are in such a disastrous state. Perhaps they should focus on insuring that standing right in front of an enemy with that enemy in your crosshairs and holding down the attack button actually does something.

    That would definitely be nice.

    HAs have been broken in that regard since ZOS silently removed one of the damage tics from the channel, bringing it down from 4 tics total to 3. That was NEVER included in any patch notes, just done without admission or explanation.

    There also seems to be some kind of desync issue going on. Dodge-rolling sometimes solves everything, sometimes solves nothing, for example.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Pixiepumpkin
    Pixiepumpkin
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    ✭✭
    Soarora wrote: »
    Oakensoul didn't precipitate the HA build prominence.

    That’s just factually incorrect. Before Oakensoul came out hardly anyone played a heavy attack build even though the Sergeant set had been out forever. After Oakensoul heavy attack builds became so popular literally every other person you saw was just spamming the lightning heavy attack and the devs felt the need to nerf not only the ring but also the shock destro staff heavy attack and even the Empower buff itself. Oakensoul was a watershed moment for heavy attack builds.

    The fact is, no one enjoys maintenance buffs and sadly that’s quite literally a focal feature of this game. It’s not a question of how easy or hard it is to apply them, it’s just tedious that you have to constantly reapply them and very easy to forget. So anything that makes them permanent will inevitably be extremely popular especially considering that ESO is overwhelmingly a casual game, even more than other MMOs.

    Exactly this.

    HA builds were mildly used in PVP and Arena as pointed above, hardly representing even 5% of the playerbase. HA did not become popular until Oakensoul as you pointed out. The chain nerfs you aslo pointed out were due to the fact that HA became so popular.

    But to your OP. The mythic seemingly makes no sense. Since U46 dropped I have seen ONE MoL trial in group finder. Its an easy dungeon to run, easy to farm the gear, does not take a lot of time and yet few are running it. The mythic has limited appeal.

    The mythic having limited appeal may be a result of the phenomenon I’ve noticed in which people have become immensely attached to oakensoul. Even if rakkhat is better, even if its better for one-bar, there is a nonzero amount of people who will defend oakensoul against any criticism because it looks better to them and because of the history of oakensoul.

    But it's not better. It has the potential to do more DPS, but DPS does not equate to "being better" unless the only metric you are measuring is damage output except that is not the only measuable metric regarding a classes build.

    Oakensoul is popular for a number of reasons.
    1. It does away with bar swapping. A mechanic that many people hate and or, a mechanic many people can not use for a variety of legitimatge reasons.
    2. Oakensoul allows for the solo player (the vast majority of the playerbase) to do content they would otherwise have a hard time doing solo (mostly due to Oakensouls defensive buffs).
    3. Oakensoul allows for more casual gameplay (again, the majority of the playerbase).
    4. Oakensoul does not require rebuffing your character over and over and over and over, every 6-20 something seconds during a lengthy boss encoutner. You might like buffing, many people hate it and cite it as one of the primary turn offs of ESO combat.

    The bottom line is that there are good, darn good reasons for the Oakensoul community to love and defend their chosen mythic, of which for many is the only mythic they can reliably run in game.
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • Soarora
    Soarora
    ✭✭✭✭✭
    ✭✭✭✭✭
    Soarora wrote: »
    Oakensoul didn't precipitate the HA build prominence.

    That’s just factually incorrect. Before Oakensoul came out hardly anyone played a heavy attack build even though the Sergeant set had been out forever. After Oakensoul heavy attack builds became so popular literally every other person you saw was just spamming the lightning heavy attack and the devs felt the need to nerf not only the ring but also the shock destro staff heavy attack and even the Empower buff itself. Oakensoul was a watershed moment for heavy attack builds.

    The fact is, no one enjoys maintenance buffs and sadly that’s quite literally a focal feature of this game. It’s not a question of how easy or hard it is to apply them, it’s just tedious that you have to constantly reapply them and very easy to forget. So anything that makes them permanent will inevitably be extremely popular especially considering that ESO is overwhelmingly a casual game, even more than other MMOs.

    Exactly this.

    HA builds were mildly used in PVP and Arena as pointed above, hardly representing even 5% of the playerbase. HA did not become popular until Oakensoul as you pointed out. The chain nerfs you aslo pointed out were due to the fact that HA became so popular.

    But to your OP. The mythic seemingly makes no sense. Since U46 dropped I have seen ONE MoL trial in group finder. Its an easy dungeon to run, easy to farm the gear, does not take a lot of time and yet few are running it. The mythic has limited appeal.

    The mythic having limited appeal may be a result of the phenomenon I’ve noticed in which people have become immensely attached to oakensoul. Even if rakkhat is better, even if its better for one-bar, there is a nonzero amount of people who will defend oakensoul against any criticism because it looks better to them and because of the history of oakensoul.

    But it's not better. It has the potential to do more DPS, but DPS does not equate to "being better" unless the only metric you are measuring is damage output except that is not the only measuable metric regarding a classes build.

    Oakensoul is popular for a number of reasons.
    1. It does away with bar swapping. A mechanic that many people hate and or, a mechanic many people can not use for a variety of legitimatge reasons.
    2. Oakensoul allows for the solo player (the vast majority of the playerbase) to do content they would otherwise have a hard time doing solo (mostly due to Oakensouls defensive buffs).
    3. Oakensoul allows for more casual gameplay (again, the majority of the playerbase).
    4. Oakensoul does not require rebuffing your character over and over and over and over, every 6-20 something seconds during a lengthy boss encoutner. You might like buffing, many people hate it and cite it as one of the primary turn offs of ESO combat.

    The bottom line is that there are good, darn good reasons for the Oakensoul community to love and defend their chosen mythic, of which for many is the only mythic they can reliably run in game.

    Exactly. People look at the 20 buffs and think it’s better. Here’s the thing, you can choose not to barswap without oakensoul. What rakkhat lets you do that Oakensoul does not is (do cloudrest and) put long or permanent buffs on your backbar. You can put bound aegis, siphoning strikes, grim focus, concealed weapon, cloak, inferno, tomb-bearers inspiration, and more on your backbar and never cast them or even swap to that bar. You can also have access to your second bar to slot cloak or streak or vampire mist or any other unique ability that may help in overland. The only real downside is that you have to find a source of empower, be it from dk, scribing, or mages guild.

    Minor Berserk - bird of prey, aedric spear passive. With tank (can be companion), camo hunter. With human healer, combat prayer.

    Minor Courage - really not an important buff

    Major Brutality/Major Sorcery/Major Prophecy/Major Savagery - theres a lot of ways to get these buffs, from permanent buffs by slotting skills to potions to 20 second skills.

    Minor Force - most people probably aren’t even building for crit chance anyways, but race against time is a long skill that gives minor force AND major expedition

    Minor Protection/Major Resolve/Minor Mending - unneeded, plus can use a companion to tank

    Minor Fortitude/Minor Intellect/Minor Endurance - you’re a heavy attack build, you don’t need this

    Minor Heroism - potions, banner, but generally unneeded

    Minor Slayer/Minor Aegis - these don’t work in overland and you can use a trial set to get them. I know only one ha set is a trial set but you don’t really need either anyways

    Empower - as mentioned, this is the only troubling one because theres no way to just slot something and have it be permanent except oakensoul

    Even between some of the harder to achieve buffs, people are weighing the buffs against not having the buffs instead of weighing the buffs against a 50% damage boost to heavy attacks. Try voidmantle before you say it doesn’t work.

    Also, I had the most fun in the game and I was a casual in half heavy armor duoing and soloing overland. If you’re being casual, you really don’t need all that. If you’re soloing dungeons, companions exist now & there’s ways to make tankier builds (such as slotting bound aegis on backbar).
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
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  • dark_hunterxmg
    dark_hunterxmg
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    I was very surprised to see that they introduced a heavy attack mythic to the game but haven't fixed the heavy attack bug.
  • preevious
    preevious
    ✭✭✭✭✭
    katorga wrote: »
    Oakensoul didn't precipitate the HA build prominence.

    That’s just factually incorrect. Before Oakensoul came out hardly anyone played a heavy attack build even though the Sergeant set had been out forever. After Oakensoul heavy attack builds became so popular literally every other person you saw was just spamming the lightning heavy attack and the devs felt the need to nerf not only the ring but also the shock destro staff heavy attack and even the Empower buff itself. Oakensoul was a watershed moment for heavy attack builds.

    The fact is, no one enjoys maintenance buffs and sadly that’s quite literally a focal feature of this game. It’s not a question of how easy or hard it is to apply them, it’s just tedious that you have to constantly reapply them and very easy to forget. So anything that makes them permanent will inevitably be extremely popular especially considering that ESO is overwhelmingly a casual game, even more than other MMOs.

    I think the old school lightning heavy attack builds, pre-Oakensoul, were solo oriented. Reduce GCD used for damage, and free up those GCD for survival. It was good for sorcerers because pets taking up 4 skill slots. I recall them used to solo world bosses, some dungeons, etc. No one used them for endgame dps.

    The whole thing got nerfed once DKs and NB started one-shotting players in PVP with 40K fire staff heavy attacks.

    Even with the new mythic, a 130K dps HA build will not be competitive with the 150-170 dps beam builds. Doing random dungeons for exp to level skill lines is ridiculous now, and you do not want to use a heavy attack build because the arcanist beams kill everything before HA channel gets past the first tick.

    The nerfs resulting from sub-classing are going to be EPIC.

    Whoa, there ! That's a quite worrisome frame of mind, really

    150-170k dps deam builds? Sure, there is a few around, but seriously, that's a minority. Except for the 0.1% of elite players, no one comes close to those numbers... (and many of those who do use cheesy parse builds with overland sentinel and food that only gives a lot of their usable stats. Do I smell cheese? I do !)


    And saying that 130k is not competitive against 150k is also a bold step to take, really.

    In truth, anything north of 80k is still as nice as it was before. If someone asks for 150k for a vTrial, the problem lies with him and not with the rest of the community.

    I've an HA build, with rakkhat, I do good damage north of 100k with my trial gear and trial food, and I have no problems getting into runs whatsoever. Even runs I did not yet have the achievement.
    So, no .. it may be a problem in high-end runs indeed, butin those, no one could choose their own build before, anyway. There's always a meta.

    For us normal folks, it's still all good, really.
  • ApoAlaia
    ApoAlaia
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    ✭✭✭
    I have tested the new mythic, for me is a solution looking for a problem.

    If I have to nanny a 10s buff, watch every off-balance window, micromanage my ulti and factor in resource regen while paying attention to mechanics and positioning or my DPS abruptly drops by 50% may as well play a regular build which is (ironically given what I found appealing about HA builds) more forgiving while having a substantially higher ceiling.

    The appeal of HA builds to me was a more forgiving/lower APM playstyle while retaining effectiveness.

    This mythic, at least 'in my hands' fails to provide that.

    Perhaps with better sources of Empower (like increasing the window from the MG passive to 20s up from 10s for instance, or making the Empower from Molten Armaments a group buff rather than a self buff) and better/more interesting supporting sets it might be a bit more interesting? Not sure, it still heavily relies on Power Overload and Off-Balance windows to be functional and that is not a playstyle that appeals to me.

    All in all in my opinion this mythic is a resounding eh.
    Edited by ApoAlaia on 14 June 2025 12:20
  • Pixiepumpkin
    Pixiepumpkin
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    ✭✭
    Soarora wrote: »
    Soarora wrote: »
    Oakensoul didn't precipitate the HA build prominence.

    That’s just factually incorrect. Before Oakensoul came out hardly anyone played a heavy attack build even though the Sergeant set had been out forever. After Oakensoul heavy attack builds became so popular literally every other person you saw was just spamming the lightning heavy attack and the devs felt the need to nerf not only the ring but also the shock destro staff heavy attack and even the Empower buff itself. Oakensoul was a watershed moment for heavy attack builds.

    The fact is, no one enjoys maintenance buffs and sadly that’s quite literally a focal feature of this game. It’s not a question of how easy or hard it is to apply them, it’s just tedious that you have to constantly reapply them and very easy to forget. So anything that makes them permanent will inevitably be extremely popular especially considering that ESO is overwhelmingly a casual game, even more than other MMOs.

    Exactly this.

    HA builds were mildly used in PVP and Arena as pointed above, hardly representing even 5% of the playerbase. HA did not become popular until Oakensoul as you pointed out. The chain nerfs you aslo pointed out were due to the fact that HA became so popular.

    But to your OP. The mythic seemingly makes no sense. Since U46 dropped I have seen ONE MoL trial in group finder. Its an easy dungeon to run, easy to farm the gear, does not take a lot of time and yet few are running it. The mythic has limited appeal.

    The mythic having limited appeal may be a result of the phenomenon I’ve noticed in which people have become immensely attached to oakensoul. Even if rakkhat is better, even if its better for one-bar, there is a nonzero amount of people who will defend oakensoul against any criticism because it looks better to them and because of the history of oakensoul.

    But it's not better. It has the potential to do more DPS, but DPS does not equate to "being better" unless the only metric you are measuring is damage output except that is not the only measuable metric regarding a classes build.

    Oakensoul is popular for a number of reasons.
    1. It does away with bar swapping. A mechanic that many people hate and or, a mechanic many people can not use for a variety of legitimatge reasons.
    2. Oakensoul allows for the solo player (the vast majority of the playerbase) to do content they would otherwise have a hard time doing solo (mostly due to Oakensouls defensive buffs).
    3. Oakensoul allows for more casual gameplay (again, the majority of the playerbase).
    4. Oakensoul does not require rebuffing your character over and over and over and over, every 6-20 something seconds during a lengthy boss encoutner. You might like buffing, many people hate it and cite it as one of the primary turn offs of ESO combat.

    The bottom line is that there are good, darn good reasons for the Oakensoul community to love and defend their chosen mythic, of which for many is the only mythic they can reliably run in game.

    Exactly. People look at the 20 buffs and think it’s better. Here’s the thing, you can choose not to barswap without oakensoul. What rakkhat lets you do that Oakensoul does not is (do cloudrest and) put long or permanent buffs on your backbar. You can put bound aegis, siphoning strikes, grim focus, concealed weapon, cloak, inferno, tomb-bearers inspiration, and more on your backbar and never cast them or even swap to that bar. You can also have access to your second bar to slot cloak or streak or vampire mist or any other unique ability that may help in overland. The only real downside is that you have to find a source of empower, be it from dk, scribing, or mages guild.

    Minor Berserk - bird of prey, aedric spear passive. With tank (can be companion), camo hunter. With human healer, combat prayer.

    Minor Courage - really not an important buff

    Major Brutality/Major Sorcery/Major Prophecy/Major Savagery - theres a lot of ways to get these buffs, from permanent buffs by slotting skills to potions to 20 second skills.

    Minor Force - most people probably aren’t even building for crit chance anyways, but race against time is a long skill that gives minor force AND major expedition

    Minor Protection/Major Resolve/Minor Mending - unneeded, plus can use a companion to tank

    Minor Fortitude/Minor Intellect/Minor Endurance - you’re a heavy attack build, you don’t need this

    Minor Heroism - potions, banner, but generally unneeded

    Minor Slayer/Minor Aegis - these don’t work in overland and you can use a trial set to get them. I know only one ha set is a trial set but you don’t really need either anyways

    Empower - as mentioned, this is the only troubling one because theres no way to just slot something and have it be permanent except oakensoul

    Even between some of the harder to achieve buffs, people are weighing the buffs against not having the buffs instead of weighing the buffs against a 50% damage boost to heavy attacks. Try voidmantle before you say it doesn’t work.

    Also, I had the most fun in the game and I was a casual in half heavy armor duoing and soloing overland. If you’re being casual, you really don’t need all that. If you’re soloing dungeons, companions exist now & there’s ways to make tankier builds (such as slotting bound aegis on backbar).

    You wrongfully assume that everyone wants to sublcass.

    I tried subclassing and in my opinion it sucks. Sure, you can make your character do a ton more DPS, but for those of us who actually embrace a classes identity it plainly sucks. Subclassing is the first thing in ESO that has made me play less. It makes all my characters who were once unique, feel the same.

    Secondly. Many of the buffs you suggested I dont need, I infact use on an every encounter basis. HA builds are not restricted to only using heavy attacks. In fact even with a HA build I run out of my 35k magicka pool often and have to manage it carefully. So minor intellect is 100% needed

    Major resolve, 100% needed
    Minor Protection, 100% needed
    Minor Slayer, 100% needed (you assume I only do overland)
    Minor Courage, 100% needed

    Edited by Pixiepumpkin on 14 June 2025 12:10
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
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