This is meant as a what if game. It started off with the idea that we walk up to a random bookshelf, grab one book, and read it. Obviously, in real life, that represents nothing more than code. But in game terms, that book stood out to the character I am playing. If we assume that there are more books in the world than we read and what we read says something about our character, then what would that say about our character?
I did not have the time to try to do a deep dive into the wonderful world of Elder Scrolls Lore to create a personality profile for my character, but I still liked the idea of getting a possible insight, so I used an AI to speed things up. Then I got curious about what everyone else thought the books say about this topic. If we assume that the books we pick up from the shelves and such represent our character's interests, what do they say about our character?
From a surface level, if we assume that the books represent the interests of our character, then our character has some really weird interests.
For those interested, this is what the AI (in this case Grok) had to say when I asked
The Elder Scrolls Player Characters: Interests Reflected Through Lore Books
In the Elder Scrolls series, the books and lore materials available to the player character serve as a window into their interests, shaped by their role as a hero in Tamriel’s tumultuous history. Assuming the texts they engage with reflect their curiosities, we can construct detailed profiles of the protagonists from Arena, Daggerfall, Morrowind, Oblivion, Skyrim, and The Elder Scrolls Online. Each character’s interests—drawn from the themes of history, magic, religion, politics, and adventure in the books—reveal a unique blend of pragmatism, intellectual hunger, and narrative destiny, evolving with the series’ growing emphasis on immersive lore.
1. The Agent of Arena
Role and Context: In The Elder Scrolls: Arena (1994), the player is an agent of Emperor Uriel Septim VII, tasked with recovering the Staff of Chaos to defeat the usurper Jagar Tharn. As a prisoner-turned-hero in a continent-spanning quest, their journey is one of loyalty and action in a fledgling Tamriel.
Lore Materials and Interests: Arena lacks readable in-game books, with lore delivered through the game manual, quest dialogue, and notes (e.g., maps or inscriptions about the Staff). These materials highlight:
Imperial Politics: The manual’s focus on the Empire’s founding under Tiber Septim and Tharn’s betrayal suggests the Agent is curious about the political crisis threatening Cyrodiil’s stability.
Magical Artifacts: Details about the Staff of Chaos indicate an interest in powerful magical relics, essential for understanding and countering Tharn’s sorcery.
Tamriel’s Geography: Descriptions of provinces (e.g., Skyrim, High Rock) in the manual reflect a traveler’s need to understand the diverse lands they traverse.
Heroic Duty: The narrative of restoring the Emperor points to an interest in tales of loyalty and epic quests, even if not explicitly through books.
Profile: The Agent is a straightforward, duty-bound hero with a practical curiosity about the Empire’s political structure and the magical forces they must overcome. Their engagement with lore is limited by Arena’s design, but their focus on imperial stability and artifact lore paints them as a loyal operative, driven by action rather than introspection. They are a proto-hero, setting the stage for the series’ more complex protagonists.
2. The Agent of Daggerfall
Role and Context: In The Elder Scrolls II: Daggerfall (1996), the player is an agent sent by Uriel Septim VII to the Iliac Bay to investigate King Lysandus’ ghost and a lost letter, becoming entangled in political intrigues involving the Totem of Tiber Septim and the Numidium. The game introduces readable books, marking a leap in lore depth.
Lore Books and Interests: Books found in bookstores, libraries, or containers reveal the Agent’s curiosities:
Political Intrigue: Texts like A History of Daggerfall and The War of Betony show a fascination with the Iliac Bay’s rivalries (e.g., Daggerfall vs. Sentinel), reflecting a need to navigate High Rock and Hammerfell’s complex politics.
Magical and Daedric Lore: On Oblivion and Mysticism suggest an interest in arcane forces, particularly relevant to the Totem and Numidium’s supernatural power.
Heroic Legends: King Edward and The Real Barenziah indicate a curiosity about legendary figures, possibly for inspiration in their own heroic journey.
Cultural Diversity: Books like The First Scroll of Baan Dar highlight an interest in the Bretons and Redguards, essential for working with diverse factions.
Philosophical Questions: The Light and the Dark and The Firmament point to a budding curiosity about Tamriel’s cosmology and divine forces.
Profile: The Daggerfall Agent is a cunning, politically savvy operative with a growing intellectual streak. Their engagement with regional history and magical lore reflects a strategic mind, adept at maneuvering through factional conflicts. Their interest in heroic tales and cosmology suggests they see themselves as part of a larger narrative, blending pragmatism with a curiosity about Tamriel’s deeper truths. They are a bridge between Arena’s simplicity and the scholarly heroes of later games.
3. The Nerevarine (Morrowind)
Role and Context: In The Elder Scrolls III: Morrowind (2002), the Nerevarine is an outlander prisoner in Vvardenfell, potentially the reincarnation of Indoril Nerevar, destined to confront the Tribunal and Dagoth Ur. The game’s rich book system immerses the character in Dunmer culture.
Lore Books and Interests: Books found on shelves, in temples, and in ruins reveal a complex character:
Prophecy and Destiny: The 36 Lessons of Vivec and Nerevarine Prophecy show an obsession with their fated role, questioning whether they are truly Nerevar reborn.
Dunmer Culture and Politics: The War of the First Council and Great House records (The Brown Book of 3E 426) indicate a deep interest in Vvardenfell’s Great Houses, Tribunal Temple, and Ashlander traditions, crucial for navigating local tensions.
Mysticism and Philosophy: Sithis and Vivec and Mephala reflect a fascination with metaphysical truths, exploring the nature of divinity and reality in a world of living gods.
Practical Skills: Skill books like The Wraith’s Wedding Dowry (Speechcraft) suggest a pragmatic need to master abilities for survival and influence.
Profile: The Nerevarine is a reflective, scholarly outsider, blending philosophical depth with practical survival instincts. Their focus on prophecy and Dunmer lore reveals a character wrestling with identity and destiny in an alien land. They are a thinker-hero, seeking to unravel Vvardenfell’s mysteries while mastering the skills to thrive in its dangers, making them the most introspective of the series’ protagonists.
4. The Champion of Cyrodiil (Oblivion)
Role and Context: In The Elder Scrolls IV: Oblivion (2006), the Champion is a prisoner who escapes during Uriel Septim VII’s assassination, tasked with stopping the Oblivion Crisis and aiding Martin Septim against Mehrunes Dagon. Cyrodiil’s cosmopolitan setting shapes their interests.
Lore Books and Interests: Books found in homes, guilds, and Oblivion gates highlight their priorities:
Daedric Threats: On Oblivion and The Mythic Dawn Commentaries show a strategic interest in understanding Mehrunes Dagon and the Oblivion Crisis to combat the Daedric invasion.
Imperial History: A Brief History of the Empire and The Amulet of Kings reflect a curiosity about Cyrodiil’s political legacy, aligning with their role in preserving the Septim dynasty.
Religion and Cosmology: The Monomyth and Varieties of Faith in the Empire indicate an interest in divine forces, likely spurred by their encounter with Akatosh’s avatar and Uriel’s prophecy.
Adventure and Folklore: The Real Barenziah and The Lusty Argonian Maid suggest a lighter curiosity about Tamriel’s heroes and cultural quirks.
Profile: The Champion is a pragmatic, duty-driven hero with a cosmopolitan outlook, balancing strategic needs with intellectual curiosity. Their focus on Daedric lore and imperial history reflects a commitment to saving Cyrodiil, while their engagement with religion and folklore shows a broader quest for meaning in a divine crisis. They are less esoteric than the Nerevarine but more politically engaged, embodying Cyrodiil’s imperial ethos.
5. The Dragonborn (Skyrim)
Role and Context: In The Elder Scrolls V: Skyrim (2011), the Dragonborn is a prisoner who discovers they can absorb dragon souls and use the Thu’um, destined to defeat Alduin, the World-Eater, amid Skyrim’s civil war. The game’s Nordic setting shapes their heroic identity.
Lore Books and Interests: Books in longhouses, colleges, and ruins reveal their focus:
Dragon Lore: The Book of the Dragonborn and The Dragon War show a deep interest in their unique powers and the ancient dragon conflict, essential for facing Alduin.
Nordic Culture: The Songs of the Return and Children of the Sky reflect a fascination with Nord heroism, history, and spirituality, aligning with their role in Skyrim’s war-torn landscape.
Mystical Forces: The Lunar Lorkhan and The Arcanum indicate curiosity about Tamriel’s cosmology, particularly the gods tied to their destiny (e.g., Kyne, Lorkhan).
Combat Skills: Skill books like The Black Arrow (Archery) highlight a practical focus on mastering abilities to survive Skyrim’s dangers.
Profile: The Dragonborn is a bold, mythic warrior rooted in Skyrim’s rugged culture. Their obsession with dragon lore and Nord traditions reflects their role as a legendary savior, while their interest in cosmology and combat skills balances heroic destiny with practical survival. They are less scholarly than the Nerevarine but more action-oriented, embodying Skyrim’s warrior ethos.
6. The Vestige (The Elder Scrolls Online)
Role and Context: In The Elder Scrolls Online (2014–present), the Vestige is a soul-shriven hero who escapes Coldharbour to oppose Molag Bal’s Planemeld and navigate the Alliance War in Tamriel’s Second Era. The game’s continent-wide scope shapes their diverse interests.
Lore Books and Interests: The expansive library across Tamriel’s zones reveals a versatile character:
Daedric Lore: The Slave Pits of Coldharbour and On Oblivion show a pressing need to understand Molag Bal and Daedric mechanics, tied to their soul-shriven nature.
Cultural Diversity: The Code of Malacath, The Green Pact, and Varieties of Faith in Tamriel reflect a broad curiosity about Tamriel’s races and societies, essential for working with the Covenant, Dominion, and Pact.
Prophecy and Religion: The Monomyth and The Nerevarine Prophecy suggest an interest in divine forces and their anomalous existence as a hero without a soul.
Adventure and Skills: Wulfmare’s Guide to Better Thieving and The Argonian Account indicate a practical and adventurous spirit, mastering skills and enjoying Tamriel’s tales.
Profile: The Vestige is a resilient, adaptable wanderer with a global perspective, shaped by their unique condition and Tamriel’s diversity. Their focus on Daedric lore reflects a personal stake in resisting Molag Bal, while their cultural curiosity enables them to bridge warring factions. Philosophical yet practical, they embody exploration and survival in a chaotic era, making them the most versatile of the series’ heroes.
Synthesis and Evolution
Across the Elder Scrolls series, the player characters share common threads but evolve with the games’ increasing lore depth:
Destiny and Prophecy: All are drawn to texts about fate (e.g., Nerevarine Prophecy, The Book of the Dragonborn), reflecting their roles as chosen heroes grappling with divine mandates.
Practical Knowledge: From Daggerfall’s The Wraith’s Wedding Dowry to Skyrim’s The Black Arrow, each seeks skills to survive Tamriel’s dangers, showing pragmatism.
Cultural Engagement: Whether it’s Arena’s provinces, Daggerfall’s Iliac Bay, or ESO’s Tamriel, all are curious about the societies they navigate, adapting to local politics and traditions.
Mysticism and Philosophy: Texts like The Firmament (Daggerfall) and Sithis (Morrowind) reveal a recurring interest in Tamriel’s cosmology, growing more pronounced in later games.
Evolution:
Arena’s Agent is a simple, duty-driven hero, limited by the game’s sparse lore but curious about the Empire and artifacts.
Daggerfall’s Agent introduces scholarly depth, blending political savvy with magical and mythic interests.
The Nerevarine (Morrowind) is a philosophical outsider, obsessed with prophecy and Dunmer lore.
The Champion (Oblivion) is a cosmopolitan savior, focused on imperial stability and Daedric threats.
The Dragonborn (Skyrim) is a mythic warrior, rooted in Nord heroism and dragon lore.
The Vestige (ESO) is a versatile wanderer, embracing Tamriel’s diversity and Daedric challenges.
This progression reflects the series’ shift from action-driven RPG to immersive, lore-rich worlds, with each protagonist becoming more complex and reflective of their setting’s cultural and narrative depth.
Edit:
This is not a request to figure out how to play my character. This is meant to be a light hearted exploration of what the lore of the game might say about our character, if we were to choose to apply said insights to our character. I have zero intentions of ever applying this to any situation outside of this conversation.