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Rewarding Progress: A Small Buff To Max Resources

Artisian0001
Artisian0001
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I think adding a very small amount of additional max resources would be a great way to benefit all players in ESO. This includes players currently on the game, as well as a small incentive to bring some other players back, and maybe even some new ones as well.

This small amount of resources would be 1,200 of each at the absolute max, or an even smaller amount, 500 of each in place of using additional CP. The way it would work is very simple, if 500 is the desired maximum to add you'd simply add a single passive with a maximum allocation of 500 points in each tree, and each point would allow for 1 of the corresponding resource. For instance. a single point in the red tree would give one point of hp, yes only one point. At the max with this system, putting 500 points into the red, green, and blue passives would give 500 points in health, stamina, and magic respectively.

The other proposal for the system, if 500 is not a high enough number and 1,200 of each is still reasonable, then for each point of CP earned, not spent, it would provide again, 1 of the corresponding points. This would allow for 1,200 of each resource, and the points would not need to be spent in any of the trees.

What is the benefit of this?

• Utilizes Unspent Champion Points (CP): The Blue and Red CP trees often have unspent points due to limited passive options. This proposal provides a valuable use for these points, with recent updates also leaving excess CP in the Green tree for high-level players.

• Rewards Active Players: Ongoing players gain a slight edge through continued CP progression, fostering a sense of achievement and incentivizing long-term engagement.

• Recognizes Veteran Players: High-level players who have invested significant time are rewarded with modest resource boosts, acknowledging their dedication.

• Encourages Returning Players: Players who left due to perceived stagnation in progression may return, motivated by a small resource increase tied to their earned CP or as a reward for their high CP level.

• Benefits New Players: Newer players receive a minor boost to Health, Stamina, and Magicka, enhancing their experience without disrupting game balance or causing power creep.

• Maintains Balance: The proposed resource increase (500–1,200 per resource) is small enough to avoid significant balance issues or power creep, ensuring fairness in both PvE and PvP.

The new CP system did away with a modifier to HP, Mag, and Stam, that the old system had, but this modifier was percent based, and it was also an extreme amount compared to this current proposal that is meant to just be a small incentive and reward for playing. What do you think of this idea?
  • tsaescishoeshiner
    tsaescishoeshiner
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    It would add to the grind and make lower CP players even weaker compared to max CP ones. The change they made to remove the old CP resource bonuses was good. I know more players who feel discouraged by being low CP and turned off doing content, but don't want to do a boring grind. So I think it's in a healthy spot at the current levels.

    If they wanted to add a sense of progression, maybe they could add achievements for reaching certain values of CP, just not higher than 1600 since that's pretty reasonably high. There's no level-up rewards for CP. Maybe that would be nice for certain milestones in the first 1,000 CP or so (experience scrolls, upgrade materials, unique collectibles, etc).

    That said, if they were to go with an idea like yours, it would be nicer to make CP grant a passive buff to your chosen Mundus Stone. That would take some rebalancing, but would be thematic with the point of the system. (I still think this idea would just discourage lower CP players).
    PC-NA
    in-game: @tsaescishoeshiner
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