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Blastbones is unusable in U46

CameraBeardThePirate
CameraBeardThePirate
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As reported multiple times throughout the PTS cycle, the new corpse limit of 5 in PvP is rendering Blastbones unusable.

Tested today in IC - Blastbones works at the start of the fight, but as soon as a few corpses are on the ground, Blastbones stops spawning. The cost is still charged, the animation plays, but Blastbones doesn't summon.

Additionally, the Animate Blastbones ultimate doesn't do anything anymore. You use the ultimate, three corpses are consumed, but no Blastbones are summoned.

@ZOS_Kevin @ZOS_stileanima It's unacceptable that this bug was reported early on the PTS and has yet to even be acknowledged. The bug has now made it through to live, and renders 2 necromancer abilities entirely unusable in PvP.

Blastbones is Necromancer's main ability. The fact this wasn't fixed immediately in PTS is ridiculous. When can we expect a fix for this? Is the dev team even aware of this yet? If not, how? Where is the disconnect in communication happening? This is a bug that was reported in official feedback channels as far back as April.
  • doabhi
    doabhi
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    The disconnect is probably that they are relying on a very busy forum to track user reported bugs instead of a proper bug tracker like Jira or similar where duplicate reports can be merged/linked and prioritized and a dedicated team of QA Testers. So really important/game breaking stuff gets dropped down the cracks in the floor often or simply drowned out by other issues that hit closer to the bottom line like crown store issues or whatever the current flavor of the season DLC/Update is that's absolutely more important than fixing the broken mess the game is actually in. :)

    /sarcasm/
    Here's looking at you, High Isle.
    Edited by doabhi on 2 June 2025 16:51
  • thechef209
    thechef209
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    On the off chance it did get buried on a busy Forum, I made a post about this exact issue on Reddit as well. @ZOS_Kevin any plans to fix this core Class mechanic breaking bug?
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