As reported multiple times throughout the PTS cycle, the new corpse limit of 5 in PvP is rendering Blastbones unusable.
Tested today in IC - Blastbones works at the start of the fight, but as soon as a few corpses are on the ground, Blastbones stops spawning. The cost is still charged, the animation plays, but Blastbones doesn't summon.
Additionally, the Animate Blastbones ultimate doesn't do anything anymore. You use the ultimate, three corpses are consumed, but no Blastbones are summoned.
@ZOS_Kevin @ZOS_stileanima It's unacceptable that this bug was reported early on the PTS and has yet to even be acknowledged. The bug has now made it through to live, and renders 2 necromancer abilities entirely unusable in PvP.
Blastbones is Necromancer's main ability. The fact this wasn't fixed immediately in PTS is ridiculous. When can we expect a fix for this? Is the dev team even aware of this yet? If not, how? Where is the disconnect in communication happening? This is a bug that was reported in
official feedback channels as far back as April.