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The zone otherwise was pretty cool. Most of the delves and public dungeons were fun. Silorn was pretty epic. Skingrad was pretty well done; that crafting area is fantastic if you're done with your horse trainings. And the music was exquisite as always.
randconfig wrote: »Necrom and Gold Road is my favorite storyline thus far, I really hope Ithelia returns, we learn what happened between Leramil and Mora, the cliff hanger with the alternate reality Curate Gadayn, and we confront Mora over the harm his actions caused (Ithelia would never have went mad in the first place if not for Mora's intervention in fate).
Also would be interested to know if the theories are true that Meridia and Ithelia are somehow connected, and if Mora was involved in the cursing of Jyggalag into becoming Sheogorath... Would also be cool to get lore or a story involving BOTH Jyggalag and Ithelia, since they're like S tier in terms of power (though any storyline involving Sheogorath and Jyggalag would be absolutely epic to see explored in ESO).
So many possibilities, and Necrom-Gold Road setup some many new possibilities for lore and story, it was an incredible chapter, and despite the complaints and need for buffs, Scribing/Spellcrafting is an awesome system that was the icing on the cake for me.
Carcamongus wrote: »By the way, who's this Ithelia people keep mentioning? Name sounds familiar, but I can't quite figure it out...
Carcamongus wrote: »By the way, who's this Ithelia people keep mentioning? Name sounds familiar, but I can't quite figure it out...
Sounds like something my nix hound had for dinner last week. It's a brand of nix food, no?
Zodiarkslayer wrote: »My problem is the writing of the main quests. Not Ithelia or the the dawnwood conflict, per se. It is the way everything is presented. You are thrown into a static situation and are told these are the bad guys, you are the good guy and now go and battlefight them. No exposition, no inciting incident, no rising action. And the boss fights are somewhat anticlimactic. I mean, you get that there is a climax going on right now, because they rub it into your face. But everything that sets the quality of a climax, like the depth of the antagonist's character or the perception of their strengths and abilities, is either just poor or diluted to a point of irrelevance.
Zodiarkslayer wrote: »My problem is the writing of the main quests. Not Ithelia or the the dawnwood conflict, per se. It is the way everything is presented. You are thrown into a static situation and are told these are the bad guys, you are the good guy and now go and battlefight them. No exposition, no inciting incident, no rising action. And the boss fights are somewhat anticlimactic. I mean, you get that there is a climax going on right now, because they rub it into your face. But everything that sets the quality of a climax, like the depth of the antagonist's character or the perception of their strengths and abilities, is either just poor or diluted to a point of irrelevance.
I've noticed in many of stories since Greymoor have really strong elements but aren't delivered in a satisfactory way. To me at least. Greymoor was good, but they could've made the villain more sympathetic. They were trending in that direction early on, but I don't feel like it was a sustained movement throughout the story. Same thing with High Isle, the villain was initially presented as an anti-establishment force and then that fizzled out. I liked the idea of old world druid clashing with new world noble houses and an empire knocking on their door. Cool ideas there, so were the raiding Sea Elves. Just seemed like a lot of elements packed into a story that didn't give them room to breathe.
Now, Gold Road didn't really have many elements I liked. Most of the characters weren't enjoyable, especially Leramil. The whole Ithelia arc didn't sit well either. The only element that was remotely appealing was the Dawnwood conflict. I'd have expected those to be the Incursions for the zone, but there wasn't any. Like you said, we're just told about it.
It's a beautiful zone though. Had some really magical moments exploring. Kinda bummed that Castle Skingrad wound up being a $100 castle. Would've been nice to explore that.
Vonnegut2506 wrote: »I liked the visuals and sounds of the zone; I thought the quests were pretty good. I enjoyed all of the delves and the public dungeons. I really like scribing. I just wish the person who designed the world boss fights and the incursions was forced to play them solo for a month as punishment for the craptacular invulnerability phases everywhere.
Hapexamendios wrote: »Vonnegut2506 wrote: »I liked the visuals and sounds of the zone; I thought the quests were pretty good. I enjoyed all of the delves and the public dungeons. I really like scribing. I just wish the person who designed the world boss fights and the incursions was forced to play them solo for a month as punishment for the craptacular invulnerability phases everywhere.
Pretty much this. There were far too many enemies with invulnerability phases in this chapter. One or two I wouldn't complain. The amount was ridiculously high and it is a very boring mechanic.
There is still a lot of good things in ESO, and there might be still a lot of good things coming for ESO in the future. Visually, in terms of ambiance, I think the game will still be really good, and fun to play. Story-wise... I don't have any hope for the coming one.
100%. Ontus decorating was extremely well done. Hats off to the artist who worked on them. It as a good blend of elegant and "lived in".katanagirl1 wrote: »I agree about the town of Ontus. When I stepped into some of the houses for quests, I was impressed with how they were decorated. They had the feel of Victorian times, slightly more elegant and sophisticated than previous zones.
I have never really been a fan of Ayleid but the Gold Road chapter gave me a greater appreciation for them. I think in part becasue I like the new Ayleid assets and would like to see more of those furnishing pieces made.katanagirl1 wrote: »I am also always fond of Ayleid ruins and the zone had plenty of those to explore, though I was disappointed that one of them was somewhat closed off after you completed the quest.


YstradClud wrote: »There is still a lot of good things in ESO, and there might be still a lot of good things coming for ESO in the future. Visually, in terms of ambiance, I think the game will still be really good, and fun to play. Story-wise... I don't have any hope for the coming one.
The art team hit the ball out of the park in this game, but I actually just had a similar discussion about the direction of writing on the forums of another mmorpg I play. I am just hoping the writers actually start taking the players feedback onboard about it.
Pixiepumpkin wrote: »But ya, Ontus. I would like a 400/600 slot home there.
I really would like a permanent residence for one of my characters in both High Isle and West Weald, but the home offerings are too large with maze floor plans. Give me waters edge in either of those zones and I'd be a happy cat.
YstradClud wrote: »There is still a lot of good things in ESO, and there might be still a lot of good things coming for ESO in the future. Visually, in terms of ambiance, I think the game will still be really good, and fun to play. Story-wise... I don't have any hope for the coming one.
The art team hit the ball out of the park in this game, but I actually just had a similar discussion about the direction of writing on the forums of another mmorpg I play. I am just hoping the writers actually start taking the players feedback onboard about it.
Yeah, it's clearly not an ESO-only issue. Well, maybe it's just a me ( and some other people too ) issue !
YstradClud wrote: »Well, it's even worse of a problem in the one of the other mmorpgs I play now (I play three). It's got to the point that a lot of the community laughs at you if you play the game for the story and lore
YstradClud wrote: »Well, it's even worse of a problem in the one of the other mmorpgs I play now (I play three). It's got to the point that a lot of the community laughs at you if you play the game for the story and lore
Where does that general tendency come from?
In some way the ( heavily ) staggered release of homes give some hopes of having more 'comfy' houses in Colovia ! And maybe in High Isle too, who knows ?

Thorncrypt wrote: »Spellcrafting was superb and I enjoyed the quest that came along with it.
Hapexamendios wrote: »Vonnegut2506 wrote: »I liked the visuals and sounds of the zone; I thought the quests were pretty good. I enjoyed all of the delves and the public dungeons. I really like scribing. I just wish the person who designed the world boss fights and the incursions was forced to play them solo for a month as punishment for the craptacular invulnerability phases everywhere.
Pretty much this. There were far too many enemies with invulnerability phases in this chapter. One or two I wouldn't complain. The amount was ridiculously high and it is a very boring mechanic.