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CHANGE CLASS TOKEN !!! WE NEED IT !!!

  • Gendizer
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    Another option: I’m even willing to stay on my warden, but without the warden skill trees :)
    Abstraqt wrote: »
    It's double xp, go level a different class..

    I have all classes fully upgraded, but the Warden is my main (quests, achievements, craft, styles, recipes, etc). That's why I want to play only this character everywhere.
  • Gendizer
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    The devs have said that a character's class is the one immutable part of their identity, buried so deep in the spaghetti code that they really couldn't easily change it. They also have said that Subclassing was their answer to that.

    Now that doesn't mean that it'll never happen (or that they won't go make Subclassing even freer), but it would be a massive undertaking, and with Subclassing they may not thing it's worth the effort anymore.

    If they can change 2 skill lines through sub-classing, they can change 3.

    Absolutely agree.
  • Hurbster
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    A class change token would in all likelihood encourage me to start playing again. Just saying.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • virtus753
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    Grizzbeorn wrote: »
    If they can change 2 skill lines through sub-classing, they can change 3.

    Not the same thing.
    Sub-classing does not change your base class.

    And what exactly is your base class beyond 3 skill lines?

    In addition to the class sets and styles mentioned earlier, class mastery is based on your actual class, not your skill lines. That matters for classes whose mastery depends on something tied to the class itself, like Arcanist’s crux and Templar’s Sacred Ground bonus.

    Give the Warden the ability to use three Arcanist lines, but they still won’t be able to generate crux with banner. That’s a major disadvantage compared to an actual Arcanist. (Generating ult with skills is noticeably much slower for me in dungeons and trials compared to adding banner for the passive generation. As a result, I lose a lot of dps without banner, and not just due to the damage bonus. The rotation is much less efficient.) Vice versa, give an Arcanist three other lines and they’ll have plenty of crux but no way to use it. They’ll be wasting a script if they run class mastery, and no other script compares to that on Arc.
  • dinokstrunz
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    Hurbster wrote: »
    A class change token would in all likelihood encourage me to start playing again. Just saying.

    Probably will cause people to stop playing too
  • DenverRalphy
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    Hurbster wrote: »
    A class change token would in all likelihood encourage me to start playing again. Just saying.

    Probably will cause people to stop playing too

    How would it influence players to stop playing? Seems to me that either a player wants it, or it just doesn't affect them in any way.

    I'm not exactly in favor of class change myself (nor am I a fan of subclassing), but if class change became available it wouldn't affect me in any tangible manner.
  • kargen27
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    Grizzbeorn wrote: »
    Grizzbeorn wrote: »
    How is it hard baked?

    Can anything you do change your class? No.
    And ZOS has stated multiple times that THEM making it changeable is an intricate technical issue that cannot be easily solved.
    (even sub-classing cannot change a character's base class.)
    ERGO, hard-baked.

    Could you kindly provide a source for the bolded statement? Because I'd be very interested to read about it. A cursory search doesn't seem to yield any hits for me.

    Hi everyone, just wanted to let you all know that we do not have any plans on implementing class changes tokens at this time. There are a number of technical challenges with implementing them, and it would take a significant amount of time to solve these challenges efficiently and safely.



    Yeah, that's from over 2 years ago. Long before they were able to provide subclassing. I want to see something a bit more recent.

    As well, you're overlooking the "at this time" and "would take a significant amount of time" portions of that statement. Neither of which said it couldn't be done, and which with the advent of subclassing, seems to have been rendered obsolete. "At this time" seems to have come and gone.

    They may have had the ability to provide subclassing from the very start, we don't know. If subclassing has rendered class change obsolete then there is no reason to add it to the game.

    Going back to the original post this isn't a need. It is something some people want and nothing more.
    and then the parrot said, "must be the water mines green too."
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    kargen27 wrote: »
    Grizzbeorn wrote: »
    Grizzbeorn wrote: »
    How is it hard baked?

    Can anything you do change your class? No.
    And ZOS has stated multiple times that THEM making it changeable is an intricate technical issue that cannot be easily solved.
    (even sub-classing cannot change a character's base class.)
    ERGO, hard-baked.

    Could you kindly provide a source for the bolded statement? Because I'd be very interested to read about it. A cursory search doesn't seem to yield any hits for me.

    Hi everyone, just wanted to let you all know that we do not have any plans on implementing class changes tokens at this time. There are a number of technical challenges with implementing them, and it would take a significant amount of time to solve these challenges efficiently and safely.



    Yeah, that's from over 2 years ago. Long before they were able to provide subclassing. I want to see something a bit more recent.

    As well, you're overlooking the "at this time" and "would take a significant amount of time" portions of that statement. Neither of which said it couldn't be done, and which with the advent of subclassing, seems to have been rendered obsolete. "At this time" seems to have come and gone.

    They may have had the ability to provide subclassing from the very start, we don't know. If subclassing has rendered class change obsolete then there is no reason to add it to the game.

    Going back to the original post this isn't a need. It is something some people want and nothing more.

    How exactly would subclassing make a superior class change system obsolete? maybe I do not want any of my existing class skill lines and the only reason I chose the class in the first place was because the newer classes did not exist yet, simply making a new character isn't going to give me all my 9 traits and crafting knowledge or the quests I have completed back and besides subclassing only allows you take 1 skill line from another class which is very limited, if you want to change 2 skill lines they have to both be from different classes.

    Say I take an Arcanist skill line on my Sorceror, how many skills will I have that will beable to build crux?
    Edited by TX12001rwb17_ESO on 1 June 2025 01:17
  • Hapexamendios
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    Don't see a need for it myself.
  • Desiato
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    I don't want a class change token....

    BUT I want to have access to the mastery scripts for the classes comprising my build so I'm not still playing my Arcanist all the time.

    For example, I'd love my Arcanblade to be my main nb instead of my Arcanist, but may not want to because of the mastery scripts. It would be very nice if I could use the arcanist class mastery script on my nightblade based Arcanblade because I would prefer to play that character.
    spending a year dead for tax reasons
  • dinokstrunz
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    Hurbster wrote: »
    A class change token would in all likelihood encourage me to start playing again. Just saying.

    Probably will cause people to stop playing too

    How would it influence players to stop playing? Seems to me that either a player wants it, or it just doesn't affect them in any way.

    I'm not exactly in favor of class change myself (nor am I a fan of subclassing), but if class change became available it wouldn't affect me in any tangible manner.

    Because its a waste of Dev resources. With Subclassing you have playable ways to beat around the issue. People want real improvements to the game not more predatory monetization. Either put in the time or don't the game is never been more alt friendly than now.
  • LesserCircle
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    Grizzbeorn wrote: »
    How is it hard baked?

    Can anything you do change your class? No.
    And ZOS has stated multiple times that THEM making it changeable is an intricate technical issue that cannot be easily solved.
    (even sub-classing cannot change a character's base class.)
    ERGO, hard-baked.

    And I mean hard-baked as in it's an immutable attribute. It cannot be changed once you click-through at the end of Character Creation to create your character.

    I don't believe this sorry, subclassing proves this is "false" in a way. They could let us change the 3 skill lines and nothing would happen, is that not a class change? Even if it's hard-baked, can they not let the internal name be Dragonknight, but allowing the player to choose any class in the login and guild/friend lists? As a programmer doing all of this seems very easy to be honest. Even then, let's forget about this second part, the first part about being able to change the skill lines proves that at best, the only thing they chan't change is the class ID/name.
  • Abstraqt
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    I don’t think we’re ever going to see a Class Change Token.

    However, I think a good compromise would be the ability to buy a token to start a new character at Level 50.

    Once you’ve levelled all classes and played the game for 11 years, levelling a new alt is just an inconvenience. Skipping that and jumping right into the CP160 build stage would be worth a Crown or two.

    This was spoken about on the recent ESO "Kinda funny" podcast, the devs did consider this for the crown store, however it felt too much like being able to buy power. Not saying I agree or disagree but just pointing out it doesn't seem to be something they're considering for the crown store.

    It takes about 30 mins to level up a max character in black rose prison as it's currently double XP.
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