It's double xp, go level a different class..
TX12001rwb17_ESO wrote: »tomofhyrule wrote: »The devs have said that a character's class is the one immutable part of their identity, buried so deep in the spaghetti code that they really couldn't easily change it. They also have said that Subclassing was their answer to that.
Now that doesn't mean that it'll never happen (or that they won't go make Subclassing even freer), but it would be a massive undertaking, and with Subclassing they may not thing it's worth the effort anymore.
If they can change 2 skill lines through sub-classing, they can change 3.
TX12001rwb17_ESO wrote: »Grizzbeorn wrote: »TX12001rwb17_ESO wrote: »If they can change 2 skill lines through sub-classing, they can change 3.
Not the same thing.
Sub-classing does not change your base class.
And what exactly is your base class beyond 3 skill lines?
dinokstrunz wrote: »
DenverRalphy wrote: »Grizzbeorn wrote: »DenverRalphy wrote: »Grizzbeorn wrote: »DenverRalphy wrote: »How is it hard baked?
Can anything you do change your class? No.
And ZOS has stated multiple times that THEM making it changeable is an intricate technical issue that cannot be easily solved.
(even sub-classing cannot change a character's base class.)
ERGO, hard-baked.
Could you kindly provide a source for the bolded statement? Because I'd be very interested to read about it. A cursory search doesn't seem to yield any hits for me.ZOS_GinaBruno wrote: »Hi everyone, just wanted to let you all know that we do not have any plans on implementing class changes tokens at this time. There are a number of technical challenges with implementing them, and it would take a significant amount of time to solve these challenges efficiently and safely.
Yeah, that's from over 2 years ago. Long before they were able to provide subclassing. I want to see something a bit more recent.
As well, you're overlooking the "at this time" and "would take a significant amount of time" portions of that statement. Neither of which said it couldn't be done, and which with the advent of subclassing, seems to have been rendered obsolete. "At this time" seems to have come and gone.
DenverRalphy wrote: »Grizzbeorn wrote: »DenverRalphy wrote: »Grizzbeorn wrote: »DenverRalphy wrote: »How is it hard baked?
Can anything you do change your class? No.
And ZOS has stated multiple times that THEM making it changeable is an intricate technical issue that cannot be easily solved.
(even sub-classing cannot change a character's base class.)
ERGO, hard-baked.
Could you kindly provide a source for the bolded statement? Because I'd be very interested to read about it. A cursory search doesn't seem to yield any hits for me.ZOS_GinaBruno wrote: »Hi everyone, just wanted to let you all know that we do not have any plans on implementing class changes tokens at this time. There are a number of technical challenges with implementing them, and it would take a significant amount of time to solve these challenges efficiently and safely.
Yeah, that's from over 2 years ago. Long before they were able to provide subclassing. I want to see something a bit more recent.
As well, you're overlooking the "at this time" and "would take a significant amount of time" portions of that statement. Neither of which said it couldn't be done, and which with the advent of subclassing, seems to have been rendered obsolete. "At this time" seems to have come and gone.
They may have had the ability to provide subclassing from the very start, we don't know. If subclassing has rendered class change obsolete then there is no reason to add it to the game.
Going back to the original post this isn't a need. It is something some people want and nothing more.
DenverRalphy wrote: »dinokstrunz wrote: »
How would it influence players to stop playing? Seems to me that either a player wants it, or it just doesn't affect them in any way.
I'm not exactly in favor of class change myself (nor am I a fan of subclassing), but if class change became available it wouldn't affect me in any tangible manner.
Grizzbeorn wrote: »DenverRalphy wrote: »How is it hard baked?
Can anything you do change your class? No.
And ZOS has stated multiple times that THEM making it changeable is an intricate technical issue that cannot be easily solved.
(even sub-classing cannot change a character's base class.)
ERGO, hard-baked.
And I mean hard-baked as in it's an immutable attribute. It cannot be changed once you click-through at the end of Character Creation to create your character.
agelonestar wrote: »I don’t think we’re ever going to see a Class Change Token.
However, I think a good compromise would be the ability to buy a token to start a new character at Level 50.
Once you’ve levelled all classes and played the game for 11 years, levelling a new alt is just an inconvenience. Skipping that and jumping right into the CP160 build stage would be worth a Crown or two.